Twenty-eight point version
A guildie asked me about making a 28 point version of this build, so here is what I came up with. I didn't include tomes, but if INT is raised then Balance can get the extra skill points. CON could be dropped back to 14 and INT raised to 12.
Edit 8/31/11 - Dumped Diplomacy and added Balance based on advice from this forum. :)
Code:
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page
Castine TwentyEight
Level 20 True Neutral Human Female
(20 Cleric)
Hit Points: 282
Spell Points: 1518
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 5
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 9 9
Dexterity 8 8
Constitution 15 16
Intelligence 10 10
Wisdom 17 24
Charisma 12 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0.5 10
Bluff 1 2
Concentration 6 26
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 2
Heal 3 9
Hide -1 -1
Intimidate 1 2
Jump -1 -1
Listen 3 7
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 3 7
Swim -1 -1
Tumble 0 0
Use Magic Device 2.5 13
Level 1 (Cleric)
Skill: Balance (+1.5)
Skill: Concentration (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+1.5)
Feat: (Human Bonus) Empower Healing Spell
Feat: (Selected) Toughness
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I
Level 2 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Wisdom I
Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Enhancement: Racial Toughness I
Enhancement: Improved Heal I
Enhancement: Cleric Prayer of Life I
Level 4 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Improved Empower Healing I
Enhancement: Improved Heal II
Enhancement: Cleric Life Magic II
Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Improved Turning I
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Enhancement: Cleric Radiant Servant I
Enhancement: Human Adaptability Constitution I
Enhancement: Cleric Energy of the Zealot II
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Unyielding Sovereignty
Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Wand and Scroll Mastery I
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Enhancement: Cleric Life Magic III
Enhancement: Cleric Extra Turning I
Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Energy of the Zealot III
Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Life Magic IV
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Radiant Servant II
Enhancement: Cleric Wisdom II
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Charisma I
Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Racial Toughness II
Enhancement: Cleric Wand and Scroll Mastery II
Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Evocation
Enhancement: Cleric Charisma II
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Improved Recovery I
Enhancement: Cleric Divine Vitality II
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Evocation
Enhancement: Cleric Energy of the Zealot IV
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Improved Recovery II
Level 20 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Divine Intervention
Enhancement: Cleric Improved Turning II
What about going Half-Elf?
Just had the idea that it might make sense to drop UMD and INT for more CHA/WIS (haven't planned it out at all yet). Then by taking Half-Elf Dilettante: Sorcerer and enhancements to boost sorcerer level to 10 for scroll/wand use. Not that I want to start over right now as a half-elf, but it might work. Thoughts?
Edit: First shot at half-elf version:
Code:
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page
Castine Half Elf
Level 20 True Neutral Half-Elf Female
(20 Cleric)
Hit Points: 312
Spell Points: 1576
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 6
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 8 10
Dexterity 8 10
Constitution 15 18
Intelligence 10 12
Wisdom 18 28
Charisma 14 18
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 10
Bluff 2 4
Concentration 6 27
Diplomacy 2 16
Disable Device n/a n/a
Haggle 2 4
Heal 4 11
Hide -1 0
Intimidate 2 4
Jump 0 1
Listen 4 9
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 1
Spot 4 9
Swim -1 0
Tumble 0 1
Use Magic Device n/a n/a
Level 1 (Cleric)
Skill: Concentration (+4)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Sorcerer
Feat: (Selected) Toughness
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Level 2 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Wisdom I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Empower Healing Spell
Enhancement: Improved Heal I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Wand and Scroll Mastery I
Level 4 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Improved Empower Healing I
Enhancement: Improved Heal II
Enhancement: Cleric Life Magic II
Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Improved Turning I
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Radiant Servant I
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Unyielding Sovereignty
Enhancement: Improved Sorcerer Dilettante I
Enhancement: Human Adaptability Wisdom I
Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Energy of the Zealot II
Level 9 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Heighten Spell
Enhancement: Cleric Life Magic III
Enhancement: Cleric Charisma I
Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Improved Sorcerer Dilettante II
Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Life Magic IV
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Empower Spell
Enhancement: Cleric Radiant Servant II
Enhancement: Cleric Wisdom II
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Human Greater Adaptability Constitution I
Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Charisma II
Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Quicken Spell
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Improved Sorcerer Dilettante III
Enhancement: Cleric Extra Turning II
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Energy of the Zealot III
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Spell Focus: Evocation
Enhancement: Cleric Energy of the Zealot IV
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Human Improved Recovery I
Enhancement: Cleric Divine Vitality II
Level 20 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Enhancement: Cleric Divine Intervention
Enhancement: Racial Toughness III