Right after we get the "Steam Squirrel" spell...
Printable View
Methinks this thread has veered into silliness.
I approve.
And I do like the original idea as well. I don't play casters very often, but a Rogue Wave spell washing down a dungeon corridor would be nifty.
Or how about Wall of Water to counter a Wall of Fire? Bludgeoning damage from the surf, and maybe constitution damage from the lack of air.
/signed
To all those who asked the madness to stop.... I'm sorry.
In deference to your requests, I won't add more silliness here.. But...
I have to say this is one of the funniest threads I've read here. If I had more rep to give out, I certainly would. Many times over, in fact.
Had me busting a gut here at work. Thanks for that!
+1 !! (In spirit, anyways)
This savant would be to overpowered....instead maybe an armor kit so all of us can look like a toast savant.....I can see it now with mis-matching toast shoulderpads and ripped bread to make up the kilt.....needs to be a terrible color as well......mmmmmm toast.
Get something with crushing wave. There, problem solved.
Grease technically is a water spell, as without the water, it would never create the slippery surface that I enjoy watching so many people fall on.
Dwarven Water Savant 1:
Control Alcoholic Beverage: you gain the power to command your beverages of tastiness and turn them onto your foes with much savageness!
1d2hps
9,001 AC
9d2000 damage bludgeoning, slashing, piercing, good, evil, law, chaos, epic + 5000
It is immune to all status effects
Consume Alcholoic Beverage: You drink! You're drunk! You can now target allies as if they were enemies!!! :D
Dwarven Water Savant 2:
Create Tasty beverage!: You create a drink of your choice with varying effects
Share Tasty beverage!: You can share it with your allies!
Dwarven Water Savant 3:
Storage keg: you now gain the abilitiy to store your tastiness beverages and take them on the go! With it equiped your tasty DCs go up by 50000!
Dwarven Water savants could entertaining...now I need one for Toaster Forged...
I know this thread is all about water, but what about EARTH love? CONSIDER that you at least have Polar Ray and some higher level COLD spells.
Acid?
Earth?
We cant do any better than level 6!
Oh oh i know...how about a zombie form palemaster with a squirtle familiar. :D
http://www.youtube.com/watch?v=CMNry4PE93Y
edit...waterfront village :P
ok ok ok. dispel you never cease to amuse. Im sure there are people out there that cant get your humour but perosnaly i find the lvl of irony to be comic genious, always a fan of your threads as they do tend to make for good reading.
however siliness aside i do think there could be more elemental spells added to ddo, more spells is good right. id put forht the folowing spells moded for ddo.
water:
drown: lvl 7 (water) conjuration
save:fort
single living target, normal range.
target makes a fort save or takes 5d3+15 damage per 3 seconds and colapses to the ground for 15 seconds as its lungs fill with water, on a successful save the target takes half damage and colapses for 3 seconds as they cough the water out of their lungs. The target gets an additional save every 3 seconds.
create water: lvl 1 (water) conjuration
save: reflex
target ball, normal range
duration, 3 seconds per cl.
creates a large puddle of water in the area quenching any fires(firewall for example) and any enemies within the area must make reflex saves/balance checks or be knocked over. Any enemy wishing to move through the pudle moves at reduced speed.