Originally Posted by
Calebro
You're missing the point.
A central localized area simply designated as a PvP area would not be sufficient. PvP enthusiasts would go there and find it just as dull as combat in the pits.
But the difference would be that now there was an actual PvP area other then a brawl room. The PvP enthusiasts would take that to mean that the game was beginning to focus more attention on PvP.
They would then argue that Class X is OP in PvP compared to Class B, and make a cry for nerfs to Class A, or buffs to Class B.
Remember H4x? There would be THOUSANDS of him.
The new PvP area would attract more PvP'ers to it, and the cries of buff/nerf would gain momentum.
One of two things would happen from there.
1. The PvP enthusiasts would gain enough support from fellow PvP'ers that the Devs would begin to listen to them, and thus change the classes, which would DESTROY the PvE balance. If/when Class A was buffed/.nerfed, a NEW king of PvP would emerge, starting the cycle over again. It would be an ENDLESS cycle.
-or-
2. The PvP enthusiasts would gain enough numbers that the PvE vs PvP hate would become intolerable.
Either way that it goes down, it's bad for the game.
Had this game been designed with PvP in mind, some of the problems could possibly have been avoided.
But it wasn't designed with PvP in mind. Not at all. D&D is a PvE game, not a PvP game. So DDO, but using D&D's ruleset, is also a PvE game by default.
To attempt to change it to a PvP game would literally ruin DDO.