In no particular order:
1) Visable accessories and character customization (Cloaks, capes and body type, etc.)
2) Controllable pets (Give it directions and it can act similar to a PC)
3) Multiple starting cities (and evil alignments)
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Question 1 - What is a non-questing activity you would be interested in? For the purpose of this question, "non-questing activity" is defined as any fun activity you can do while you are waiting to form a group, between quests, not in the mood to run a quest, etc.
Well this is a bit of a loaded question... Crafting.
Question 2 - What do you feel is the most difficult level range to play to date?
7-13. It's where the quests become less solo friendly and you either get a group of unprepared players or overbearing players. And on a personal note all the lvl 9-10 pre mod 3 quests still suffer from an antequated game design that tells clerics to go frak themselves.
Question 3 - What are 3 of your favorite things about DDO?
It's the only MMO that's actually D&Dish.
Kobolds
Rangers
Question 4 - What are 3 things that are your favorite in gaming, but are not in DDO?
Double Weapons, the D&D 3.5 Spell Compendium and Psionics.
This week's question(s) are:
Question 1
What is a non-questing activity you would be interested in? For the purpose of this question, "non-questing activity" is defined as any fun activity you can do while you are waiting to form a group, between quests, not in the mood to run a quest, etc.
housing would be neat to play with espically if you could have pictures or mounted heas of foe's you had slain like a red dragon scale framed or a bolt from the titan ect...
Question 2
What do you feel is the most difficult level range to play to date?
9-12 seem pretty tough , couple of reason for rerolls or power gamers you under lvl play the gh and desert quest for big xp, and your 32pt twinked out toons it can go very smooth...however the newer player and untwinked toons can not keep pace at this lvl spread and it makes for a ulgly mess...honestly if I feel the best thing to help this problem is more adventure areas that can be soloed by all classes at that lvl spread
Question 3
What are 3 of your favorite things about DDO?
feel like I've ansewred this one before ....retread question?????....
anyway
1. my in game friends
2. combat system, love that this is not a turn based game
3.trying out and lvling new toons (I'm lacking in this area right now as I have 9 16th lvl toons...please give us more slots)
Question 4
What are 3 things that are your favorite in gaming, but are not in DDO?
my first mmo so not sure how to answer this .......instead I will say that DDO needs better QA way to many bugs make it to us the player base
Question 1
What is a non-questing activity you would be interested in? For the purpose of this question, "non-questing activity" is defined as any fun activity you can do while you are waiting to form a group, between quests, not in the mood to run a quest, etc.
Short missions or rewarded training exercises that help with character advancement. I often find myself waiting for my guild to login or a party to form for a quest I like to run. Slayer works good for passing the time while still progressing my character. I often used WW, STK, and Threnal for this at lower levels before the slayer areas started. Anything that allows small increases in XP, and small amounts of treasure so my time doesn't feel wasted. Slayer is good for this but after the first 400 kills it stops feeling productive because it takes so long to get to the next award. Solo quests are fun, but take an amount of commitment that may need to be abandoned when your group is ready and a true solo quest doesn't allow you to build a party while playing. Also there is a lack of soloable content at many levels.
Short missions where friends could jump in as you build a party or wait for guildies would help if they offered some sort of consistent reward or one that scales with level or scales down with the number of people involved.
Question 2
What do you feel is the most difficult level range to play to date?
I find 8-11 the levels where my characters bog down. There seems to be a lack of quests that people want to run in that range plus you get almost no XP for any quests a single character can solo at that level. My first toon made it through by soloing the giant caves of Threnal but the challenge level has increased making it tough for my 8 & 9 level toons to get much XP there. In an attempt to make the different classes valuable there are many quests in that range that just can't be done without certain skills or even someone to work switches while someone else goes through doors.
At 10th level Gianthold kicks in and things get fun again but it takes until about 12 before you can stand alone in the slayer area and hold your own until you can get into a group running the quests. But here again my first toon spent a lot of time running POP to get XP and loot but the rewards have been reduced so much that groups don't run it very often any more. Even with all those runs I've only pulled about half of the named loot I can't always dedicate 2 hours or more for 1 quest so short challenging runs like POP for decent rewards are great. I would like to see more short quests for higher level characters. I can see why my 16 level sorc would be capped in POP but my 12 level Palladin was capped after what seemed like just a few runs. Come on, leave us the ability to enjoy some of the shorter content.
Question 3
What are 3 of your favorite things about DDO?
Very well concieved and executed story lines. Yeah after repeating the quest a couple of times we click through the intro as fast as we can, but at one time or another I have read every story line of every quest I have run.
Spell casting. Tanks are quick and easy but nothing beats the raw power of throwing out mass damage spells. (Especially since mid level crowd control spells like solid fog were nerfed.
The combination of both solo and group quests. I don't always have time to spend waiting for a group to form and sometimes I don't have the ability to imerse myself enough to commit my attention to a group so having quests I can solo lets me get in some play at times I would not be able to otherwise. Still the best part is running with a group of like minded people, otherwise I would not be playing on the web.
Question 4
What are 3 things that are your favorite in gaming, but are not in DDO?
Painting minitures - I would like a to be able to change the look of my characters more. Especially after I start playing them. Kind of odd to be wearing royal dragon plate and still look like you just came off the farm.
Resting in the dungeon. Sure there are rest shrines but sometimes they are not available and just getting a few HP or SP back in a safe area could mean the diffence in completing the quest.
Non-Liniar solutions. In our table top game the most fun comes from creating clever ways around problems. I understand how this would not work in a programmed environment but it is an aspect I miss in DDO.
Question 1
What is a non-questing activity you would be interested in? For the purpose of this question, "non-questing activity" is defined as any fun activity you can do while you are waiting to form a group, between quests, not in the mood to run a quest, etc.
Mini games like darts or something that could be done with others or by one's self.
Question 2
What do you feel is the most difficult level range to play to date?
I have a steady group to play with so I've not found any level range particularly hard. After lvl 7, its harder in that your options for solo play largely dry up and pugs are more difficult to find. But I'm rarely looking for either.
Question 3
What are 3 of your favorite things about DDO?
Character customization, focus on quests/dungeons rather than random spawns, active combat
Question 4
What are 3 things that are your favorite in gaming, but are not in DDO?
Better visual customization; RP props like sittable chairs, regular clothes, visible accessories; Can't think of a third thing. I'm really quite pleased with DDO as it is. It would be nice if there was some variability in spawns, trap locations, and so on to improve replay. But I can't think of any game that's actually implemented well in.
Question 1
What is a non-questing activity you would be interested in? For the purpose of this question, "non-questing activity" is defined as any fun activity you can do while you are waiting to form a group, between quests, not in the mood to run a quest, etc.
Account banking would be a huge time saver for me, giving me time to do things much preferable than gear organization. That is not really an activity though so...
Guild Hall work of some kind and Mini-Games... I'll get into that more on question #4.
Question 2
What do you feel is the most difficult level range to play to date?
Levels 7-10. Before 7 there are still many casual/new/rerolls playing, after 10 people start slowing down, and gianthold groups are always fun and fillable. In that ****y 7-10 range seems to be the fewest amount of people and the xp rewards are the worste, and it's a very tough range to be soloing. And I am sick of playing Threnal Ruins/Co6/Gwyllans/Stormcleave... and it's tough to get people to join me in the Pit, even though I love that quest.
Question 3
What are 3 of your favorite things about DDO?
The Combat System.
Vast differences in effective character creation. The major downside to this is we don't have enough character slots on a single server. Few people want to play on multiple servers to play new characters, especially with the current favor reward system of drow and 32 point.
It's DnD! Dungeon crawls, outdoor expanses, beholder, devils, demons... Dragons! I love it all, I just want MORE!
Question 4
What are 3 things that are your favorite in gaming, but are not in DDO?
#1 - There just isn't enough to do between questing. My first thought is something like the Arcade in Final Fantasy VII, where you can play mini-games, including practice on other parts of the game (like the snowboarding part). In DDO, I would love to see a gambling hall, or a The Twelve Training Center where we could practice Abbot Mini-Games. Or something like an X-Man Danger Room.
#2 - Guild system. Primarily Guild Halls, but also guild list organization (would love to see something where we could group characters by player) or have a clickable description on player list, or something.
#3 - I would say Crafting, but it is in the works, and I am optimistically hoping it will continue to get better, so I am going to go with my 4th choice which is character appearance customization in play. C'mon Barbershop/tattoo-parlor/lase-eye surgeon.
1) A place to practice some of the 'games' in some of the raids--maybe a carnival comes to Stormreach and has asteroids, lights out, mastermind, ice ball,....
2) 10-12
3) Love the active real time combat; stories/plots; named items.
4) The ability to upgrade non-raid items, like in Baldur's Gate II; character clothing/appearance enhancements--dyes, barbers, cloaks, pants, pirate shirts; Grues.
Was on vacation, here are last week's answers:
Question 1
Which of the following do you prefer to play DDO with:
- Standard Keyboard
- Standard Mouse
- "Gaming centric" keyboard (example: G-15)
- "Gaming centric" or specialty mouse (example: trackball, weight cartridge, etc)
- Game controllers (example: x-box)
- Other (please specify)
Standard keyboard, standard mouse.
Question 2
What is your greatest in-game achievement?
Dunno. None of them look all that great from where I stand. 29 minute titan from teleport to victory, with completion in both parts?
Question 3
Do you visit any DDO related fansites? If so, which is your favorite and why?
Nope.
This week's question(s) are:
Question 1
What is a non-questing activity you would be interested in? For the purpose of this question, "non-questing activity" is defined as any fun activity you can do while you are waiting to form a group, between quests, not in the mood to run a quest, etc.
Umm... questing is pretty much the only reason I play. If I can't do it, I go read a book or something.
Question 2
What do you feel is the most difficult level range to play to date?
Level 8 to (max_level - 3)
Question 3
What are 3 of your favorite things about DDO?
Combat. Instanced quests. Build customization.
Question 4
What are 3 things that are your favorite in gaming, but are not in DDO?
Variety. When I finish a game, I stop playing and go to the next one, although DDO has so far been the exception.
Content is being released now at its slowest pace since the game began. I'm sure someone has made that conscious decision based on subscription numbers. It seems to me that the game is approaching end of life -- about 6 weeks after a mod I'm ready to hang it up. The once per month updates were MUCH better.
Ink
1. Minigames. Live auctions. Building up my guild.
2. None. I have never found the "dead spot" everyone talks about
3.
(a) Its D&D
(b) Character generation and growth
(c) My guild mates and non-guild friends.
4.
(a) Creative problem solving (such as in tabletop D&D)
(b) Strategy & Tactics (such as the best board and card games)
(c) Odd humor (such as most things by Steve Jackson Games)
edit: I take back the 3rd one there is odd humor in the game already :)
Behold! The mighty feedback thread, in all its glory!
-------------------------- Let's Get Started! --------------------------
This week's question(s) are:
Question 1
What is a non-questing activity you would be interested in? For the purpose of this question, "non-questing activity" is defined as any fun activity you can do while you are waiting to form a group, between quests, not in the mood to run a quest, etc.
I enjoy jumping around the buildings of Stormreach Proper and trying to fly or climb as high as possible. If you were to expand the "exploration" limits of our fair city, I would be very happy. I would like to "jump" up to the air ship and explore it. My entire guild is behind me on that idea. If there's one thing DDO does better than other games, it's exploration of physical limits within the world -- a tribute to Asheron's Call, no doubt. We'd also like to be able to play musical instruments once we reach the ship. The flight spell would be great for city exploration too.
Question 2
What do you feel is the most difficult level range to play to date?
Levels 6-9. You need more content in worth running at these levels. There's only oh-so-many Stormcleaves, Gwylan's, Archer Point D's and Deleras that I can stomach. House Jorasco's quests are a tad difficult at this level (what we're meant to play there). House Kundarak's are pretty tough too if on elite. House Deneith's are too easy at this level. House P has Tangleroot (too easy) and the original Necropolis quests (boring to me). A new variety for these levels would be great and force all the monks to group up with non-monks (make some monk-alienating quests with cool monk-rewards!) IE Harder to do with pure-monk group, normal difficulty with mix & match group w/monks.
Question 3
What are 3 of your favorite things about DDO?
Dungeons.
Dragons.
People.
Question 4
What are 3 things that are your favorite in gaming, but are not in DDO?
Real Crafting (harvesting and crafting based on skill).
Real Community-Gathering Places (bigger better Taverns with a real reason to go to them!) This would also be nice to work with the Guild Safehouse/Keep too. Allow all guilds to visit eachother's Safehouses and, if deemed by the owners, to bannish anyone not welcome there. Create an open-instance with portals "ie routes" to all guilds, based on purchased type. The Arcane Tower. The Holy Temple. The Decrept Crypt. The Dwarven Cavern. The Seaside Keep. The Mountain Stronghold. The Regal Castle. The Elven Tower. The Hunting/Adventure Camp. The Ethereal Demiplane Rock. The Astrally-anchored Spelljammer. There could be more, but I'll stop here.
I enjoy open-instances where EVERYONE could go at times. Special Zones (very special, ie a reason to travel from 1 end to the other). It would be nice to see these created for a few special Epic Routes.
Question 1 - What is a non-questing activity you would be interested in? For the purpose of this question, "non-questing activity" is defined as any fun activity you can do while you are waiting to form a group, between quests, not in the mood to run a quest, etc.
Arena style compat with progessively tougher opponents. PVE, PVP, or both. A target dummy that you could attack that would calculate your dps for you, more tavern games (yes, there are allready some tavern games. I imagine most folks don't know that), clothing/gear skinning or customization.
Question 2 - What do you feel is the most difficult level range to play to date?
7 - 9. Once you hit 10, it's all gianthold, necro slayer, and then your on to the vale.
Question 3 - What are 3 of your favorite things about DDO?
D&D feel, meaningfull combat system, lifelike motion (jumping/climbing), character build flexibility, in-game (non-ventrillo *gag* ) voicechat.
Question 4 - What are 3 things that are your favorite in gaming, but are not in DDO?
malleable storyline rather than a fixed path, random encounters/dungeons, guild vs guild competition.
Question 1
What is a non-questing activity you would be interested in? For the purpose of this question, "non-questing activity" is defined as any fun activity you can do while you are waiting to form a group, between quests, not in the mood to run a quest, etc.
Gambling, but with actual graphics. The dice games of the Phoenix Tavern just have no substance.
Question 2
What do you feel is the most difficult level range to play to date?
9-12, very few in the range and you're still getting powerleveled by the capped characters. Takes far too long to find a group. Maybe a tweak to the powerleveling ranges is in order?
Question 3
What are 3 of your favorite things about DDO?
Unique characters, from build to look to gear.
Team-oriented gameplay without the absolute requirement.
Active feel of combat.
Question 4
What are 3 things that are your favorite in gaming, but are not in DDO?
Customization of models (client side only of course), In-game trade channels, and old-fashioned senseless comedy.
Question 1
What is a non-questing activity you would be interested in? For the purpose of this question, "non-questing activity" is defined as any fun activity you can do while you are waiting to form a group, between quests, not in the mood to run a quest, etc.
Customization of your characters appearance (hair,body,height,weight,armor/robe/docent,weapons,tatoos,scars,burns....etc.)
Question 2
What do you feel is the most difficult level range to play to date?
9-11
Question 3
What are 3 of your favorite things about DDO?
1. combat system
2. freedom of building your character as you want.(attributes,feats,skills,classes)
3. d and d backround
Question 4
What are 3 things that are your favorite in gaming, but are not in DDO?
1. the amazing grappling system on the nintendo 64s no mercy game and the japanese one from yukes....simply amazing customization. make almost any attack a knock out? yup! was sooo cool back in the day. (ddo could make a simplified customizable grapple system...maybe?)
2. the "wow" factor. ddo used to have it when i could stun and trip red named bosses:D. other games like dirt on xbox360 and rallisportchallenge2 on xbox have it. some fps's have it like call of duty 4 on xbox360.
3. double team/triple team/full party combo attacks if executed at the right time.
/shrug
Question 1
What is a non-questing activity you would be interested in? For the purpose of this question, "non-questing activity" is defined as any fun activity you can do while you are waiting to form a group, between quests, not in the mood to run a quest, etc.
I want a Tourney area!
Question 2
What do you feel is the most difficult level range to play to date?
8-11
Question 3
What are 3 of your favorite things about DDO?
Character customisation, Active combat, integrated voice chat.
Question 4
What are 3 things that are your favorite in gaming, but are not in DDO?
Paladin mount, Real life friends, Intelligent and unexpected DM's
Question 1
What is a non-questing activity you would be interested in? For the purpose of this question, "non-questing activity" is defined as any fun activity you can do while you are waiting to form a group, between quests, not in the mood to run a quest, etc.
Normally check the auction for better gear, I would be interested in changing the color and style of my clothes. I also do Slayer in outdoor areas while waiting for a group to form.
Question 2
What do you feel is the most difficult level range to play to date?
I normally start my own groups so I can get the quests with the best xp or fill out some quests on hard for favor later. I would say that it starts to get hard around level 6 and 7, once you start getting some more hp and abilities at 8 and 9 you can fill out groups a little better, however finding a cleric around that level is hard, not many people want to spend the money that a cleric has to spend in order to not be a gimp cleric or just a cleric that everyone wants to get rid of. 10 to 12 is a bit hard as well, most people from what I notice on my server, Ghalldra or whatever it's called, try to hit the gianthold with a higher level party or form there own groups withen there level range, as in mostly level 10 and 11 characters. At level 13 I notice that you still are running a little gianthold tell about 14 to 15 when you start hitting the vale more. I notice people well group with a level 15 for a higher level quest but not so much with level 13 and 14.
Question 3
What are 3 of your favorite things about DDO?
It's D&D in it's rulesets, it's stick and move type fighting, I like to be able to build a D&D character and not have to re-roll a new one because the DM wants to do a different quest line. I like the style of D&D compared to other MMO's, why do the numbers have to be so high, why do I have to have an 1800 def, why can't I just have an AC of 55.
For me it's all about the character in an MMO. How much does the environment change in an MMO? Almost never, it's rare. Mainly because of how much work goes into it. I mean what is that, 30 polygon mobs or so? And the texture detail to hide those lines in the mob's? That's got to take skill and work. But, characters can always change, you can reroll them, you can edit there feats, you can change the armor they wear and the weapons they use, plus they are a reflection of something I built. I imagine that when the developers built this game they said "That's a game that I helped build" or "that's a game that me and these guys over here built" it's a matter of pride that you take in the creation of something and watching it grow into something you can be proud of. For the developers it maybe how many people play there game and that's what they are proud of. For me, it's the character, it's my build and I built him my way and it's great when it turns out to work very well. However when the game changes to a point that the challenge is raised but the equipment is not, it makes things harder for that character. It used to be that my 40 AC on my TWF was enough, no longer, his 304 hp get sucked up so fast I don't think that atm he's very viable. So I'm making an effort to fix him, however it sucks worse because he's sort of the leader of my pack of toons sense he is the second oldest character and is a tank (well maybe not anymore), at least in my mind he is the leader. I know that's not the perfect in the box answer to your question and it's a bit of a read, sorry for that. Just felt that's the best way how to explain what I like about DDO and other MMO's like it.
Question 4
What are 3 things that are your favorite in gaming, but are not in DDO?
The ability to change clothes style and color.
The ability to fly, I almost always built a character that could fly in Shadowbane or a class that could fly.
The ability to build a fortress, maybe it's all the playing with blocks I did as a kid but something is nice about building your own place and knowing that it's your place that only people you know can go. (Well sometimes people would come in uninvited, but after camping out there tree for 3 days straight and killing them everytime they tried to log on, they didn't come around anymore. Sometimes 3 days of pain and soda can solve a year of trouble.)
(As a side note, I wish there was a way that the whole party could tell who has what turn in for a quest.)
Question 1
What is a non-questing activity you would be interested in? For the purpose of this question, "non-questing activity" is defined as any fun activity you can do while you are waiting to form a group, between quests, not in the mood to run a quest, etc.
Some kind of casino with graphics instead of just dialogue boxes.
Question 2
What do you feel is the most difficult level range to play to date?
7-12
Question 3
What are 3 of your favorite things about DDO?
Character customisation, non-ninja loot system, combat system.
Question 4
What are 3 things that are your favorite in gaming, but are not in DDO?
Clothing, the possibility to buy/rent a house, the possibility to access your character and items info via the website.
Question 1
What is a non-questing activity you would be interested in? For the purpose of this question, "non-questing activity" is defined as any fun activity you can do while you are waiting to form a group, between quests, not in the mood to run a quest, etc.
Maybe playing poker (using a D&D themed deck - so the Ace of Spades becomes the Ace of Dragons), between players with wagers of platinum, mana pots or stacks of Heal scrolls. But I'd rather be questing.
Question 2
What do you feel is the most difficult level range to play to date?
It was 7-10 due to the rapid increase in difficulty of quests between levels 7 and 9. Now I'd say 7-12, although if you are twinked this is easy, but untwinked (i.e. for a first timer to those levels) it's messy.
Suggested solution: Reduce the powerlevelling penalties. Instead of 3 - 100%; 4 - 50%; 5 - 0%, perhaps give 3 - 100%; 4 - 75%; 5 - 35%; 6 - 0% a go.
Question 3
What are 3 of your favorite things about DDO?
1. Immense character versatility - for instance, a build with 15-16 levels of Cleric can be a healbot, an offensive caster, a melee, or a combination of two of the above, and all of those options are powerful enough to compete at endgame.
2. Integrated voice chat (now that I finally have a mic)
3. The normal/hard/elite system; particularly the way it relates to the Shroud.
Question 4
What are 3 things that are your favorite in gaming, but are not in DDO?
[b]1. Mithril golems (from D&D generally)
2. Large numbers of endgame quests, ala WoW
3. Can't think of anything
Question 1
A gambling casino....ie. baldurs gate
Question 2
8-12
Question 3
1 - Quality of gameplay (pre lagg era of course)
2 - Integrated voice coms (though could be improved)
3 - The people that play it.
Question 4
1 - Familiars
2 - More than 1 City to Quest/Travel/Explore (sorry but the scenery in Stormreach is very blah to view after 2+ years)
3 - Customizing your character
This week's question(s) are:
Question 1
What is a non-questing activity you would be interested in? For the purpose of this question, "non-questing activity" is defined as any fun activity you can do while you are waiting to form a group, between quests, not in the mood to run a quest, etc. Tavern games like cards, dice, etc. Oh and this feature would be sooo much better if you could actually sit in chair while doing it. ;)
Question 2
What do you feel is the most difficult level range to play to date? 6-10 Levels 1-5 are a breeze, but progressions seems to become very slow after you hit 6th imo, then seems to pick up again once you get into the 10+ level quests.
Question 3
What are 3 of your favorite things about DDO? Roleplaying, Real time combat, and character customzation. By character customization I mean the ability to customize attributes. There seems to be an endless amount of ways to build a character. I currently have 4 rangers and all of them are very, very different characters. I really love that.
Question 4
What are 3 things that are your favorite in gaming, but are not in DDO?
1. Image designers ala Star wars Galaxies. Its nice to change the way your character looks, even if its just a new hair cut.
2. Customizable armor ala Neverwinter nights. I spent hours crafting armors trying to get just the right look. If this feature was added I am quite sure my logged in time would double.
3. Wide open world to explore ala LotRo. I just loved exploring a virtual middle-earth and I am sure I would love to do the same with Eberron.
-Dailus