Ok you made me post .......
Quote:
Originally Posted by
Vargouille
We've had a lot of discussions about DC, and we're currently inclined to keep them scaling with Wisdom and Enchantment.
- We know there are lore reasons for CHA and INT (or just INT, if you go way back). We're sympathetic to this. There are further ramifications to choosing or allowing INT or CHA that we're currently not looking for (interactions with Harper and Mechanic, for instance.)
- We know Dexterity would probably be the most (easily) powerful. Power does not the same thing as good or interesting builds.
- We know players are mostly not building for max Wisdom right now. That doesn't mean it should be bad to allow it to strengthen an existing ability.
- Yes, we know monks often build a lot of Wisdom (though it may or may not be a primary stat for each build). We don't expect that this particular change is going to be responsible for monkchers being overpowered. We are trying to balance monkchers and there could be further changes relating to them and AA, but we don't think this is the place to do it. (Amongst other things, DPS is probably a bigger consideration and this wouldn't greatly affect that.)
The
20 + Wisdom + Enchantment proposal remains an improvement for nearly all Arcane Archers, and with only moderate build consideration is quite a lot stronger (equipping a single strong Wisdom item somewhere, for instance). Full dedication to these DCs rivals the DCs of full caster classes, and we don't want them to
exceed those caster DCs.
I am mostly a forum lurker. I watch I read I take in all thats here and am very grateful to the devs for your time spent communicating with us. However this post prompted me to post in a way no other post has recently. I hope you find this constructive as I am trying to be fair and balanced.
I understand my way of playing is my way. I understand there are many other ways and the great strength of DDO is the variety it allows.
I know you have a vision, a plan for all classes and that is good in itself.
But .... and you knew there was a but .... this is not something I can support or even agree with. You have lost me from most of AA tree with this vision.
Let me explain ...
We know there are lore reasons for CHA and INT (or just INT, if you go way back). We're sympathetic to this. There are further ramifications to choosing or allowing INT or CHA that we're currently not looking for (interactions with Harper and Mechanic, for instance.) - So thats a No then.
We know Dexterity would probably be the most (easily) powerful. Power does not the same thing as good or interesting builds. - So thats also a No then.
We know players are mostly not building for max Wisdom right now. - Other than Monkcher who would ? This is no gain or benefit from WIS for a Ranger. Other builds with racial AA certainly options there but also other issues.
That doesn't mean it should be bad to allow it to strengthen an existing ability. - This is very confusing to me. What do you mean by this? "Strengthen an existing ability" ? What ability? WIS? for a ranger? Other than the requirement to have WIS 14 (ie. WIS base 8 + WIS +6 item or tome) there is no overall use for WIS in Ranger, maybe there should be if they had better or new spells but thats not part of this discussion so I am at a loss as to what you mean here? Can you please explain or elaborate what is in the devs minds for a WIS based Ranger? What build or vision is prompting this direction? We have some of the best min/maxer's and crazy out there builders on this forum and I have yet to see anyone propose a strong new Ranger only WIS build. We are collectively scratching our heads here and looking at each other going, what are we missing here? What do the devs see in the quantum flux that we don't?
"Yes, we know monks often build a lot of Wisdom ...." - I'm actually one of the few that are not worried about this build synergy, I'm happy for someone to have this, but unhappy that this is perhaps the primary benificiary of the choice of WIS DC.
The 20 + Wisdom + Enchantment proposal remains an improvement for nearly all Arcane Archers, and with only moderate build consideration is quite a lot stronger (equipping a single strong Wisdom item somewhere, for instance).
This is the core of my dislike and dismay.
Currently for any non monkcher ranger I have seen this is something like : 20 + 2 (WIS 14) + 0 for most of the 1 - 20 levels. Tomes and random boni will improve this so the DC22 will improve over time without any active input. At levels above 10, is DC 22 useful? It will trigger to be sure, but is it worth taking for the 10% 20% 30% ? time it might happen when used? rather than the excellent elemental or force damage changes proposed that trigger 100% ? You can only have one active. And loot bows can replace the DC enhancements in some cases.
I really don't think so and if I put resources into higher WIS the gains/losses equation currently looks unfavourable. You can only wear so many items and have some many char build/enhancement points.
I think that for me the Ranger AA tree will simply be the chocolate sauce over my Ranger DWS ice cream. 41 points DWS, 31 points AA for elemental/force and crit at 18, rest in Harpers or Racial tree and my Ranger archer is done. Shrug. Thats life. Thats still a fun build and thanks for the improvements I will use.
For the racial tree I will need to wait until Lammania is up to see how Druid, Fvs, Cleric builds can work out. There is hope there but without WIS to dam for these I think they will just be interesting but not worth following into epic. Something to try for a change of pace.
Oh well.
Trojan.