Originally Posted by
Krelar
Did the quest solo on EE, I copied my level 28 Paladin/Fighter/Monk 16/2/2 in Divine Crusader and ran it with him set up exactly like he is on live.
Maybe my DPS will go up massively from level 28 to level 30 but I feel like they have way too many hit points compared to the damage they do. It took me almost an hour to get through the quest, I was never in any danger of dying, it just took forever to beat the kobolds and arcane oozes down. (I was using dreampiercer against the oozes, a better high level two-handed ooze beater might help some but here are no other epic level choices that I can think of.) The quest should have taken half the time, I came very close to quitting because of how tedious it was. Or you could let Mortal Fear work and it would likely lower the frustration level :p
The oozes in the pit should de-spawn after you pull the level. Once you've pulled the lever there's no reason to go back down and kill them, but if you don't they contribute to dungeon alert for the rest of the quest. (I ended up having orange alert every time I hit an encounter after the pit)
I find jumping puzzles annoying but at least if i did it in a group only one person has to actually pull it off. (It wouldn't be shroud flagging if the quests iddn't have some annoying mechanics. ;))
XP was awful considering how long it took.
Some more shrines would be nice, maybe one after each rune, I burned through action boosts pretty fast trying to speed things up and used 4 sp pots.