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Originally Posted by
luvirini
Trying to analyze what type of characters are builds are winners and losers. I have had the following thoughts:
Most the changes happen in the epic levels, except the AC and related effects happen also in heroic.
List of probable losers:
Anyone in pyjamas who is not a pure/near pure monk-As other armor types get a buff, the unarmored category gets much harder to get a relevant AC unless you are mostly a monk that thus gets the extra increases for monks.
likely true.
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AC tanks: you cannot get the near invincibility you had before.
AC did not work in epic or quests like the epic lord of the blades whereas now it does so this is really a neutral although they will get hit my suspicion is ac tanks can still be pretty close to invincible if build differently.
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Palemasters/necro archmages. The new epic ward makes the bad old days be back where wizards are there for holds only.
True this is a big nerf.
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Bards: They will fall further and further into a role of buffbot, with the difficulty of getting things like the heal spec epic destiny.
A bard can get any destiny they want including the exalted angel which is the healing one you speak and they can twist the bard one for better songs if they so desire. The fatesinger destiny adds positive power as well which if you bothered to read it you would know this. Bards do lose displacement which was one of their 5 best spells they had and is a rather big nerf for them.
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Healers: as the tanks will likely take more damage.
Healing was not really that hard anyway and on epic quests the tanks will take less damage because ac will work there, but on heroic quests they will take more damage so on this point it is mix. Although healers do have to have a devotion item and more items equipped so it limits their gear and build flexiblity a little.
So more hurt then helped.
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Clonks and other melee divines: The stance changes, AC changes and such makes it much harder to melee at same time as you cast.
Clonks and other melee divines have more difficulty because of item usage, but ac is a mix bag for them as well.
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Caster divines: will get also hurt by the epic ward and with the healing difficulty..
Yes they will get hurt by epic ward, but I am really unconvinced that healing will be anymore difficult and may in fact be easier if you add the exalted angel to the mix which boost postive spell power.
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Probable neutrals with changes:
Barbarians: They can again get damage migation level armor class, but the cleave nerf and not hiotting always on 2 hurts.
Shrug melee damage goes up so barbarians are more happy then sad I think.
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Rangers: The AC changes likely hurt as in getting hit more, but likely benefit from the hit probability as many such had hard time hitting the tougher enemies and if range specked from the ranged epic destiny.
Rangers will still have a hard time hitting with the combat pass changes. Rangers do not really benefit as much from teh destiny system unless they are ranged specced.
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Rogues: the AC changes should benefit them as most rogues should reach reasonable AC and good dodge. But the epic ward will make assainate useless.
Ac changes help all classes mitigate damage although with the nerf to displacement it is sort of a wash. Assasinate recieves an unwarranted big nerf.
Probable winners:
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Sorcerors: the epic destinies give them more nuking than ever, along with the lower enemy HP on epic quests.
We still do not know what will be the enemy hp on epic quests other then normal, but yes sorcerors appear to win when combined with the draconic destiny.
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Any melee that did not have top to hit probablity as they will hit a lot more often and can also often get reasonable damage migation with armor.
Quite the contrary everybody will miss more often.
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(More thoughs and changed ideas likely after actual testing, above is based on earlier beta versions, release notes and other reading)
You have not read anything on the forums or tested anything so my conclusion here is what you posted here has little to no value, but I was happy to make corrections.