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Originally Posted by
Chai
In 3.5 I could tell you what the minimum DC is. I at least have a reasonable request, using a number that is not a factor of 5. You are making your arguement based on 10 to the negative thirty fifth power?
What is the DC in 3.5 for a 12 foot 6 inch jump? As a DM, I find such information just as useful as a 12 foot vs. 10 foot jump. As in, irrelevant.
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You asked me for a situation. I asked for the DC. What is it.
There is no DC defined in the official rules, as that situation should not be represented mechanically. If a DM wishes to play by the official, they should round to the nearest 5 foot square. Just as a DM playing 3.5 should round to the nearest foot. It's a simplification that has no impact on story or gameplay.
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I provided one situation.
And as far as I'm concerned, 4E handles it just fine. Next?
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This discussion we are having is a microcosm of a microcosm of a microcosm of the issue at hand. You are already experiencing a teeny tiny glimpse of the hilarity that can ensue when trying to break down the ruleset into something tangible for a specific situation.
Then perhaps you should post something important, as opposed to this silliness of a 12 foot vs 10 foot pit. I mean, how have I managed to play with such a broken system.
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This is EXACTLY what I stated, it requires some DM decisions. It wouldnt be a terrible thing if other editions had not hammered it out more specifically...
It isn't a terrible thing at all either way, because it is completely unneccessary for the rules to handle jumps in such detail. Just as unnecessary as handling them in terms of inches.
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False premise? The fact that there is a PHB3 makes it true :D
Why, in an attempt to make things easier, do they print MORE books for the_same_things? Its a fairly legit question to those people who want to play but dont make 90k a year, heh.
Because maybe some people want to play Psions? The are coming out with more options to play. Just as every other edition has done.
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Assuming the entire situation was broken due to one power, maybe....
But then does that removal make it too easy?
We were asked to play the game as is when testing so we could base our opinions on what was written and already made, and not to alter the game based on our perceptions to make the play experience more agreeable to our own desires. We did provide alot of positive feedback, but there was alot of negative as well.
In fixing this, this and this, you broke this, this, and this. And in other news....
I don't know, I wasn't there. But one broken encounter in one module says nothing about the overall system design. A creature's powers are not an integral part of the rules. They can be changed without impacting anything else.
Would you believe that I regularly play other RPG's with far less precise rules? Where the enemies we fight are created from scratch? And that it is a very enjoyable game? Not everything has to be spelled out for a functional campaign.