Too bad this game still doesn't have the player base size to truly support 'a party based game'. At least not a full party, which is what many puggers hold out for (foolishly, I might add).
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Yep, I'll just echo what was mentioned earlier - always carry a hireling with you for any content you haven't done before.
I am running a TR2 exploiter right now and have solo'd more individual quests than I have grouped. Granted, I am lv 17 and have not run every quest in the game but I have run a good majority. I have yet to come across a quest that can not be run using carefully placed hirelings. This includes all of necro and deleras. Delera's two can definitely be done with one hireling, more if you want to do all the optionals.
Carry a hireling or buy one off the store. What next, say how many healing potions are needed for a quest? WARNING! Mobs in this dungeon may cast the blind spell, enter without blind removal potions at your own risk!
What server are you running on? Khyber has plenty of player base. ~8 markeplace instances regularly. 2 Meridia instances, sometimes 3.
I've run Delera's 5 times in the last week on my TR. Threw up an LFM and was off and running within 10 minutes in all cases with a full party.
The only soft spot for grouping that I can ever see is in the 11-13.
In any case, I'm not sure where a player base comment has any relevance in a thread on how certain quests should be more clearly marked when they are not soloable.
I think his point was that identifying how many party members are needed might be viewed as a spoiler as to the content of the dungeon by some and there is a part of the player base that does not want to know what is coming up in the dungeon if they are new to it. Thus, it might not be advisable for Turbine to put such information on the quest window.
I think he was using Spies as simply an example of brand new content that he did not already have memorized.
Quite honestly, this sort of information: levers, maps, common mobs to be encountered, advisable spells to use, consumables, etc. is all available in the forums, (Lost Quest Guide, FTW) and in the ddo wiki. I'd advise the OP to use these player created and maintaned resources to avoid such disappointment in the future.
Scrolls are kind of useless to no/low UMD Barbs :) - and taking an XP hit to complete the quest isn't the most ideal way to go about it (imo).
My main point with that post was this: If the quest had been labeled as requiring X people instead of showing up as soloable, then I would have either gotten a Hireling, put up an LFG, or gone onto something else until I got a party going.
Should a player who doesn't know the quest be required to use those resources to find this out though? If they have labeled other quests as requiring X people, then why the inconsistency? Considering the developers have spent dev time on changing tooltip descriptions for damage [something that has no direct affect on gameplay], I don't really think it is too much for the OP to want the quests to be labeled more intuitively.
The problem is thats a flow breaker. I want to play the game, not stop, hunt down an answer on the forums and play a quest, stop, hunt down info on the forums and play another...
Honestly I'd be perfectly happy if they included a sandbag vendor so that you could wedge switches and pressure plates in place.
Heck make it something you get via trap-making if you must.
Okay now that I got my smark aleck remarks out of the way...
I agree that quests such as I mentioned should have some type of notation that they require at least 2 people to complete.
I know my hubby has been stuck in rest for the restless before and I have noticed in general chat people asking for help.
Some type of this quest is not soloable would be nice or something to indicate needs at least 2.