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1st of all, thxs to all those who contributed here on the 3rd tier effects.
Now, Im jus wondering....
Since BoLaS/Tempered or Tempered/BoLaS = Elemental Mastery (Since it contains F,W,A & E), will others like:
Smoke I/Ooze II or Ooze I/Smoke II, Magma I/Ice II or Ice I/Magma II and so on n so forth...gives u Elemental Mastery??
Well, these combination also contains F, W, A & E.
Ok..how abt this..each aspect, being I or II, will have a dominant Element. If u combine aspect I dominant with aspect II dominant to get a balance, eg. aspect I dominant element is W, then aspect II dominant element F, will u get something special?
O...and also, eg. Aspect I-Radiance (+F) match with Aspect II-Salt (-W) will that gives u the specials also? Since + & - will b balance, n F & W also balanced out each others...
Hope some u guys can try it out...Im sure i cant try it out cos I still cant get pass Part 4 of The Shroud...:o
N oso the fact that I cant play that often...:(
Hopefully can see some results here. :)
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Concordant Opposition II
Dagger
Composition
Tier 1: Negative, Escalation, Ethereal
Tier 2: Positive, Escalation, Ethereal
Tier 3: Positive, Escalation, Ethereal + Negative, Escalation, Ethereal
+5 Supreme Tyrant Green Steel Dagger of Concordant Opposition
Great Item to free up some equipment spots.
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hmmm
DUST II FAILED ,
tier one , materal opposition negative.
tier two , material dominion earth.
tier three, Ethereal oppositon earth / ethereal opposition negative (combined shard with dust)
No effect displayed or observed , investigating now. screenshots soon
Btw Earth was dominant over negative as suspected
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screenshots of attempted dust II
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Thats an example how gems and essences have to be the same :(
I wanted to go all negative on one of my items but not sure if that has to be the same as well to recieve the teir 3 bonus.
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Quote:
Originally Posted by
Jefro
Thats an example how gems and essences have to be the same :(
I wanted to go all negative on one of my items but not sure if that has to be the same as well to recieve the teir 3 bonus.
Well as far as i know ,
the gems/essences have been different on several successful upgrades.
Obviously there is something missing here...
tried and failed on bolas II , ok can understand now in hindsight...
but failing again on dust II - shouldn't it be a straight add dust to the dust?
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Dust II
Gems and Essences do NOT have to be the same, this has been proven with other 3rd tier(Alter of Devestation) upgrades. It just means I lost 24 large ingredients on another broken longsword :( *sigh*
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Quote:
Originally Posted by
Raidon
Obviously there is something missing here...
Hopefuly it's only the same noob that forgot to remove horns that was in charge of coding Dust II. ;)
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I think its clear that Dust II should have worked, and that there is a bug.
Please bug report it and send a PM to Eldarin asap.
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Quote:
Originally Posted by
Zaodon
send a PM to Eldarin asap.
Did that this morning. With a link to the post.
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Quote:
Originally Posted by
Zaodon
I think its clear that Dust II should have worked, and that there is a bug.
Please bug report it and send a PM to Eldarin asap.
Or maybe Dust II is considered a special upgrade and requires something different for tier 3
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Quote:
Originally Posted by
mudfud
Or maybe Dust II is considered a special upgrade and requires something different for tier 3
Nope, its not special. Its bugged.
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Quote:
Originally Posted by
Zaodon
Nope, its not special. Its bugged.
Personally I don't believe something is bugged till a dev says it is not working as planned. And since they never do that....
Still, could be something else needed for dust II. Don't rule that out until a dev confirms it. Sure they in this thread quite a few times over the day.
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I'll have Piloto take a look at it today, I believe there's nothing "especially different" about Dust II.
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Can someone crunch numbers or test the Steam 2 % of effect?
I mean, Mineral and Radiance, right now, are definitly the best weapons.
But if the 2D8 + 8 from Steam work above 15% of the time, then it could be a solid option with none-critical built characters.
Of course, the 4D6 and blind from radiance is solid for a Kopesh barb that critics 25% of attacks. But 2D8 + 8 can be nice if it works frequently, specially on a weapon with low crit range, like a Maul or Morninstar.
So, how often does the untype damage work on Steam 2? 1 attack out of 3? 4? 8? 10? 100?
I'm building an everyday weapon, and i like Ice over Fire and Acid.
Thanks.
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Quote:
Originally Posted by
Eladrin
I'll have Piloto take a look at it today, I believe there's nothing "especially different" about Dust II.
Thats what I thought too, but then I crafted it and SUPRISE! heh
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Quote:
Originally Posted by
ChildrenofBodom
Yes, but acid burst and blast won't work since devils have acid resist 10. So it's actually not 10-15 free damage. Its about 1-5.
I will take 600 damage in 75 hits over 1-5 extra damage anyday.
I have a lightning II bow, it goes off more then once per 100 shots.
I would like to point out that this is not the last mod to come out at least as far as we know and historically acid burst has been more effective than lightning burst and I do not see a change coming in this regard. If you only plan on running quests against these devils the rest of the time you play this game your choice makes sense. Lets face it with current inventory restrictions ie. not enough bag or bank slots you will wish you had a transmuter over your once in 75 (at best) whole shot. A holy acid burst transmuter is a better utility weapon hands down and will most likely will remain that way until the game goes offline. Now if someone comes up with a holy shocking burst transmuter you let me know and then we will really have something to talk about.
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Quote:
Originally Posted by
mudfud
Personally I don't believe something is bugged till a dev says it is not working as planned. And since they never do that.....
Quote:
Originally Posted by
Eladrin
I'll have Piloto take a look at it today, I believe there's nothing "especially different" about Dust II.
You were saying?
:)
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Quote:
Originally Posted by
Zaodon
You were saying?
:)
I still stick to what I said.
He neither confirmed or denied there was anything wrong :p He answered the question in what is commonly known as Turbine talk.
But the real question should be is this.
When we all get those silly little bugs that have to do with weapons/items, and turbine doesn't fix them on created/generated loot, will they make an exception for this. :confused:
Or
Will whomever creates this item be on the end of the shortbus.
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Quote:
Originally Posted by
mudfud
He answered the question in what is commonly known as Turbine talk.
He'll do like the red and purple named's list of immunities that was promsied by Samera a long time ago. "I'll go ask and I'll come back to you guys with it..."
I'm still waiting.