Here: https://docs.google.com/spreadsheets...GvY/edit#gid=1
I plugged in most of the same info Cru121 used for the other 3 staffs in the THF tab, its the top 4 weapons listed.
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Here: https://docs.google.com/spreadsheets...GvY/edit#gid=1
I plugged in most of the same info Cru121 used for the other 3 staffs in the THF tab, its the top 4 weapons listed.
The Morninglord's staff is not there. It has more on-hit effects than Gulthias, and so it may very well match or outpace the Staff of Shadows. A staff that literally anyone can pick up after completing a 5 minute quest. Gulthias isn't fantastic for a raid staff either, which is why I wanted to see a comparison of Morninglord's as well. The point is, staffs are behind, and raid staffs have not gotten love since MOTU. That's unfortunate and has to change.
Also, I hope no one uses this to compare staffs to other types of weapons, because the ones listed aren't in any way equivalent.
For Kargon the whole reason the Sword of Shadows was so much fun was... Big Crits All Over the place! like how tasty ham should be all over the place!
Personamally kargon would prefer lower enhancement bonus and base damage dice in favor of bigger and more crits.
Crits are fun.
Numbers hurt Kargon head, so kargon not sure exactly what numbers are 'fair'.
But crits are fun.
Tried out the Choasbow and compared to Void. Overall, less damage since Void also has cold reduction and added damage. Was not in optimal gear at all since character transfer no workie, but got a good flavor for it. No need to even grind for it in its current iteration.
Chaosbow Longbow
Damage Dice: 5[1d8+3]
- 9d6 Chaotic Damage (Lawful characters will take a neg level)
- Improved Destruction
- Elasticity (+1 Mult on 19-20)
- Ranged Alacrity 25%
- Red Augment Slot
- Orange Augment Slot
I'm sorry but for my money, it's not particularly interesting as is and here's my reasons why:
- Chaotic alignment means Zen Archery builds are penalized severely, making them even less viable end-game. This is a nerf to a build choice based merely on end-game equipping.
- Improved Destruction doesn't work properly for bow attacks, as tested in game. (A "grazing hit" on a 5 with a full "hit" on a 6 doesn't change even with 20 stacks of Armor Destruction).
- Ranged Alacrity basically doesn't do anything, as tested in game. (25% on an Epic Sapphire Sting with nothing else at all equipped, no active stances and no Blinding Speed netted no more than three attacks per minute at 71 without and 74 with the alacrity equipped, tested over ten minutes.)
- Elasticity is unbalanced toward Strength builds, which means no AA love, and if you're only criting on a 19-20 anyway, the bonus is meaningless compared to just giving it an additional +1 mult, however; such a design decision is somewhat understandable due to the aforementioned Str. builds and the bonuses they can get to crit. range and mult. Expanded crit. range is preferred, as it is of greater benefit to distinct build choices instead of always pushing Str. as the exceedingly game-dominant DPS stat.
- It's bleeding pink for the Silver Flame's sake!
Maybe a nifty addition would be to give it an effect that reduces the Wisdom or Will saves of the target, to make up for the possible negative level and to include AA's as a more appealing choice? As a "time theme" it could have a mass Slow, Tendon Slice (though frankly TS plain sucks), or high DC Entangle proc? Chaotically themed, it would be funny to have a Mass Frog proc. XD Also along the chaotic lines, the damage type could randomly swap between bludgeon, piercing and slashing but this would certainly annoy some folks, possibly even more than the neg. level and likely be tough to implement. None of these would make it a boss-ready weapon, of course. Maybe add a randomized Vulnerability type stack to it?
Bow builds need serious help, especially in the actual weapon department. None of them since Pinion (and the Mortal Fear abandonment) have really been worth much, since most mobs have elemental damage reduction. The most recent end-game raid bow, Void, is practically only useful for the clicky and even then it's a novelty as quite a few end game monsters (slaads and undead just to name two) are highly resistant or immune to cold, suffice it to mention the apparent flat energy resistance in Reaper which makes Legendary Greensteel of diminishing benefit too. The Epic Sapphire Sting looks nice on the surface but it's got a very low enhancement bonus for the level and is freakin' Human Bane, of all things. You made the Hunter of Wilds a shortbow, meaning it has reduced damage overall and put keen on it, as if a self-respecting archer wouldn't already have Imp. Crit. by 29. Oh, it also runs into the alignment restriction for Zen archers. The Legendary Inferno Sniper hardly lives up to the name "Legendary", due again to the elemental damage and the fact that it has a vorpal blinding proc. which doesn't work on bosses, when an archer's burst damage is most useful. Granted, it has aligned but that basically just turns it into a crummy portal beater (which aren't necessary in end-game content), since good bypass can be had through ED's. I get that it also gives everyone else the benefit of the fire vulnerability but that is likewise of limited benefit.
I dunno, please though, I'm begging, we archers are begging. Give us something worthwhile. You're already shorting bow builds with the HP buff to melees, so much so that you're more likely to see an un-hidden, sneak-rogue than an archer, and claiming perches are exploitative, even though numerous quests put mobs in unreachable places, sans ranged combat. Yes, kiting is a thing but it certainly isn't particularly viable when nearly all quests are series of tightly packed hallways. Why are bow users so hated? Maybe you could think about putting an extra effect slot on them like quarterstaves? One thing that would help immensely is to put archers focus as a passive stacking benefit while standing still, rather than coupled with the Precise Shot toggled stance. :_(
Just checked out Cru's table, and before extra W[s] enter the picture, on fully crittable monsters - even the upgraded Pinion beats Void and super close on Chaosbow :). The numbers I entered arent too uncommon for meta players, may be a bit far for brand new characters, I did add ranged power from manyshot, so that may skew the overall thing a bit, ..and missing the 3% alacrity of course whatever that even means.
120 bonus damage
25 seeker
70 ranged power + 120 from manyshot = 190
Much more static rp is available depending on build, and switching to LD.
So I just looked at the spreadsheet and you had eBloom and Staff of Shadow both with the same crit profile: 14-20x5, 19-20x6. For any given crit profile, the Staff of Shadow will always be ahead. I plugged in 1 million for the damage bonus and Staff of Shadow was still ahead.
Put in the actual crit profiles and eBloom (14-20x4, 19-20x5) reaches parity with Staff of Shadows (16-20x4, 19-20x5) at a damage bonus of 170, and pulls ahead after that. Those crit profiles assume Pulverizer; if you take away Pulverizer, then eBloom reaches parity at a damage bonus of 150.
Lots of Staff of Shadow talk here, but some of these items are really good. They aren't necessarily more powerful than what we've seen since RL, but there's some good stuff in different slots. If I was a raider, I could see wanting quite a few of these items.
I don't think I'd want Staff of Shadow though. I can kind of understand why no threat range. Can't stick builds get an abnormally high attack rate? I don't know since I barely realize Qstaff is a melee option.
It has the best attack animation, so if it's ever actually good, I'll play it.
I'll also say that the Staff of Shadow looks really cool. So now I kind of want one and I also want Qstaff to not be terrible.
The current up to date Raid staff Gulthias got only 20/x2 but some additional damage depending what monster you fight so the new Staff of Shadows is obviously better with 20/x3 and the same weapon dices.
Both staffs come from a raid so the question is, is better not good enough for you?
And the Morninglord Staff is with another good distance worse because of one less multiplier and smaller weapon dices.
Therefore is no calculation need because a estimation is easy here.
The question is of course what expectations you have, the point is that I think most players (and I do not exclude myself here) expect somehow that a new item has to be better/more powerful but this is, in my opinion, harmful for DDO.
Because it leads to a shift in the standards and means that older raids have no attractive loot anymore.
And the question is what we want, do we want 20 raids with attractive loot or do we want only the 2 newest raids to have attractive loot?
You cannot have both beside you would constantly update old items which would be an enormous work for the developers.
So the right way is to try to create items that are similarly strong and don't break the current standard because the fun you get with this is only a flash in the pan.
And I obviously didn't say it was you who wanted +30 on this staff but...
And don't get me wrong, I know DDO would not "collapse" even if you give +50 to this staff it also not collapse because the SoS was introduced which is clearly overpowered and maybe one reason for some exaggerated expectations.
But a mistake from the past is not a justification for another mistake.
Maybe it is even need to nerf the Sword of Shadows and the Epic Sword of Shadows to set a sign.
And yes it can also remain as it is, but please don't use it as "precedent".
In the future it would be really nice to get alacrity from off-bow sources. It leaves the bow itself up to 4 instead of 3 useful effects. Throwers and runearm using xbow builds get up to 4 more useful effects on the character. 4 vs 8 still better than 3 vs 8... while still far away from balanced. Ideally bows would come with 6 effects to make up for losing the offhand slot (or with exclusive quiver synergy but that was no-go last time i checked), maybe some better inherent profiling for short, mid, long range shots.
Another insightful Cha item and then just a single insightful wisdom item. So I have to do a raid to get insightful wisdom and battle with sentient food all ofver the place to have a chance at this (or run it a million times to maybe get runes if that exists)?
Honestly, most of this loot is totally lame. Which suck because it means I need to run the raid as much as possible week 1-2 because no one will run it again after.
Also still no worthwhile dagger. Vistani is fast becoming the least supported universal line I’ve seen. “Here use daggers! It’s great!” “There are no daggers.” “Shut up and do what we say!”
https://images.pexels.com/photos/326...gb&h=500&w=945
+2 cat of meow !
Why tho?
I think the gear is decent for sorcs, droods, some for ranged too.
Ideas for rage...
1-Random Unstoppable on hit (like LD action boost)
2-Induce Mass Rage (change on been hit, to share your actual bonus to everybody arround you, for the fun it could also affect mobs arround :D)
3-Some big hit on vorpal, like an explosion of blood?
4-Maybe a bonush to weapon dmg +[0.5] while raging?
5-A rain of useless bloody hams? like if lots of meat jumped flying XD
So for alacrity, most archers use the epic feat for haste. 22% ranged alacrity. So, really, the 25% is only a 3% boost to most builds. As far as other sources, there are some, but none outside of the ToD set that stacks with anything. You have access to the quiver of alacrity at lvl 1 along with the ability to craft it on a trinket and maybe a couple of other slots... necklace or headgear maybe? But again, they don't stack.
Since there is no offhand, the archer should be benefitting from quivers exclusively (bows and xbows) and not throwers. However, that is not ever been addressed or meaningfully discussed by the development team despite being asked about it a number of times. I know I have brought that up in conversations both on the public boards and players council... no response to it.
The solution to me would be to create named ammunition such as arrows and bolts. We kind of see that with the clickie from Void and from the screaming arrows from Threnal. A 100% returning arrow with something decent on it would be a cool piece of raid loot and would serve to shrink the gap between throwers and archers.
Then you get into the whole mechanic of being able to throw a shuriken as far as a longbow can fire an arrow..... but that is a another unanswered question posed to the dev team....
After 12+ years of arguing for the longbow user, you kind of just give up them fixing anything and just try to get arrow based items to help instead.
Any chance of offering a Bastard Sword version Of Reflection Of Blackrazor by time next preview?
The longsword version looks puny and wouldn't make that great of a cosmetic, people will want a cosmetic in that style for single handed weapons....... just not that shrunken down looking........
Also, you went two sizes down from greatsword to longsword skipping right over Bastard Sword, any reason for this?
Reflection Of Blackrazor's effects would be perfect for my artificer build usage, exceptional even and I really would like it if only for that!