Wraith S&B rog for garzan123
Quote:
Originally Posted by
garzan123
32 point build..and the toon is 7 the lvl and has a few hearts to use..used the tomes already..right now is a rogue 7th lvl..hang been played in 2 years
Code:
Character Plan by DDO Character Planner Version 04.28.01
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Level 28 Neutral Good Drow Male
(3 Rogue \ 12 Wizard \ 5 Bard \ 8 Epic)
Hit Points: 272
Spell Points: 870
BAB: 11\11\16\21
Fortitude: 9
Reflex: 21
Will: 12
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 28) (Level 28)
Strength 8 8 8
Dexterity 14 14 14
Constitution 14 14 16
Intelligence 18 25 27
Wisdom 8 8 8
Charisma 14 14 16
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 28) (Level 28)
Balance 6 9 18
Bluff 2 3 11
Concentration 4 20 28
Diplomacy 2 3 11
Disable Device 8 31 39
Haggle 2 3 11
Heal 1 4 12
Hide 6 6 14
Intimidate 2 3 11
Jump 3 3 11
Listen -1 -1 9
Move Silently 6 6 14
Open Lock 6 25 33
Perform 4 26 34
Repair 4 8 16
Search 8 31 41
Spellcraft 6 10 18
Spot -1 -1 9
Swim -1 -1 8
Tumble 6 6 15
Use Magic Device n/a n/a n/a
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Perform (+2)
Skill: Search (+4)
Skill: Spellcraft (+2)
Skill: Tumble (+4)
Feat: (Selected) Single Weapon Fighting
Level 2 (Bard)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+3)
Skill: Search (+1)
Spell (1): Focusing Chant
Level 3 (Bard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Feat: (Selected) Shield Mastery
Spell (1): Sonic Blast
Level 4 (Bard)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (1): Grease
Level 5 (Bard)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Open Lock (+1)
Skill: Perform (+2)
Skill: Search (+1)
Spell (2): Blur
Spell (2): Cure Moderate Wounds
Level 6 (Bard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Feat: (Selected) Insightful Reflexes
Spell (2): Heroism
Spell (1): Merfolk's Blessing
Level 7 (Rogue)
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Level 8 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Maximize Spell
Spell (1): Expeditious Retreat
Spell (1): Feather Fall
Spell (1): Jump
Spell (1): Nightshield
Spell (1): Protection from Evil
Spell (1): Tumble
Spell (1): Obscuring Mist
Spell (1): Detect Secret Doors
Level 9 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+0.5)
Feat: (Selected) Precision
Spell (1): Shield
Spell (1): Summon Monster I
Level 10 (Wizard)
Skill: Disable Device (+1)
Skill: Perform (+2)
Skill: Search (+0.5)
Spell (2): Lesser Death Aura
Spell (2): Gust of Wind
Level 11 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Perform (+1)
Skill: Search (+1)
Spell (2): Invisibility
Spell (2): Resist Energy
Level 12 (Wizard)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1.5)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Improved Single Weapon Fighting
Spell (3): Displacement
Spell (3): Haste
Level 13 (Wizard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1.5)
Spell (3): Water Breathing
Spell (3): Protection from Energy
Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Spell (4): Negative Energy Burst
Spell (4): Death Aura
Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Feat: (Selected) Improved Critical: Piercing Weapons
Spell (4): Stoneskin
Spell (4): Dimension Door
Level 16 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Perform (+1)
Skill: Search (+1)
Spell (5): Protection from Elements
Spell (5): Teleport
Level 17 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Perform (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Empower Spell
Spell (4): Wall of Fire
Spell (5): Waves of Fatigue
Level 18 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Perform (+1)
Skill: Search (+1)
Feat: (Selected) Improved Shield Mastery
Spell (6): Tenser's Transformation
Spell (6): Greater Heroism
Level 19 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Spell (6): True Seeing
Spell (6): Necrotic Ray
Level 20 (Rogue)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+8)
Skill: Perform (+1)
Skill: Search (+1)
Level 21 (Epic)
Feat: (Selected) Greater Single Weapon Fighting
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: INT
Feat: (Selected) Epic: Overwhelming Critical
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Martial Sphere: Perfect Single Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed
Level 28 (Epic)
Ability Raise: INT
Feat: (Epic Destiny) Divine Sphere: Epic Spell Power: Negative
Level 29 (Epic)
Feat: (Selected) Epic: Arcane Warrior
Level 30 (Legendary)
Feat: (Selected) Epic Damage Reduction
Feat: (Selected) Legendary: Scion of the Shadowfell
Enhancement: Swashbuckler (Brd) - Confidence (Rank 1)
Enhancement: Swashbuckler (Brd) - Swashbuckling (Rank 1)
Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 1)
Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 2)
Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 3)
Enhancement: Swashbuckler (Brd) - Limber Up (Rank 1)
Enhancement: Swashbuckler (Brd) - Action Boost: Doublestrike (Rank 1)
Enhancement: Swashbuckler (Brd) - Action Boost: Doublestrike (Rank 2)
Enhancement: Swashbuckler (Brd) - Action Boost: Doublestrike (Rank 3)
Enhancement: Swashbuckler (Brd) - Elegant Footwork (Rank 1)
Enhancement: Swashbuckler (Brd) - Skirmisher (Rank 1)
Enhancement: Swashbuckler (Brd) - Resonant Arms (Rank 1)
Enhancement: Swashbuckler (Brd) - Resonant Arms (Rank 2)
Enhancement: Swashbuckler (Brd) - Charisma (Rank 1)
Enhancement: Swashbuckler (Brd) - On the Mark (Rank 1)
Enhancement: Swashbuckler (Brd) - Low Blow (Rank 1)
Enhancement: Swashbuckler (Brd) - Battering Barrage (Rank 1)
Enhancement: Swashbuckler (Brd) - Battering Barrage (Rank 2)
Enhancement: Swashbuckler (Brd) - Charisma (Rank 1)
Enhancement: Swashbuckler (Brd) - Thread the Needle (Rank 1)
Enhancement: Swashbuckler (Brd) - Coupe De Grace (Rank 1)
Enhancement: Swashbuckler (Brd) - Exploit Weaknesses (Rank 1)
Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Wraith (Rank 1)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 1)
Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 2)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 3)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy III (Rank 1)
Enhancement: Pale Master (Wiz) - Constitution (Rank 1)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy IV (Rank 1)
Enhancement: Pale Master (Wiz) - Constitution (Rank 1)
Enhancement: Harper Agent - Agent of Good (Rank 1)
Enhancement: Harper Agent - Intelligence (Rank 1)
Enhancement: Harper Agent - Harper Enchantment (Rank 1)
Enhancement: Harper Agent - Strategic Combat I (Rank 1)
Enhancement: Harper Agent - Versatile Adept (Rank 1)
Enhancement: Harper Agent - Versatile Adept (Rank 2)
Enhancement: Harper Agent - Versatile Adept (Rank 3)
Enhancement: Harper Agent - Know The Angles (Rank 1)
Enhancement: Harper Agent - Know The Angles (Rank 2)
Enhancement: Harper Agent - Know The Angles (Rank 3)
Enhancement: Harper Agent - Versatile Adept II (Rank 1)
Enhancement: Harper Agent - Versatile Adept II (Rank 2)
Enhancement: Harper Agent - Strategic Combat II (Rank 1)
Enhancement: Harper Agent - Intelligence (Rank 1)
ED: Legendary Dreadnought
Twist:
- Embrace the light
- Legendary Shield Mastery
- Lithe
P.S. Hope this is what you where looking for if not or if you have any ? feel free to ask. Sorry it was so long in coming have been busy.
Hermit Witch ...Looks great
Quote:
Originally Posted by
Kentpb
Okay this one had me going around the house going "classic witch... classic witch" I read a lot of books and I mean a lot mostly fantasy and witches come in many many flavors so started with some key words you gave "into herbalism, poisons and ritual magic", "caster", "solo", and through out the idea that a witch is just a female Warlock. A Witch in my experience is not just a caster of spells but entreating the forces in the world to bend to her will and setting up her foe for the kill be it poisons to slow and weaken or a trap to get them where she wants them for the final blow not always a spell but sometimes likes to get up close and draw blood, and feed them to her dark familiar. Above all she must have a Crystal Ball.
So with all that in mind here is the " Hermit Witch"
Notes:
So with spells like Entangle, Takedown, Sleet Storm, Snare, Sunburst, and the best Earthquake you can stop, slow, and blind your foes
With your lighting, fire, and cold spells you can kill or grievously wound you foes
And when they are wounded or stopped, slowed, and or blinded you can come in and finish them with your blade be it your flame blade Conjured with you magic (works off wis mod for dam & hit) or if foe resistant to fire your sword both coated in poison
Not only will you have a crystal ball but you will draw more magic from it then it would normally give (Human - Traditionalist Caster +9% spell power)
P.S. Hope this is what you where looking for if not or if you have any ? feel free to ask, and i will see what else I can do to make it the build you want.
Looks great.....I will be setting this Build up now....
Once again I live your builds and am glad it got you thinking. It looks just what I was after.
Again thanks.