I really think that is a nonsense way to go
Quote:
Originally Posted by
Scrabbler
I suggest what they do for that is put a toggle on the Skirmisher enhancement. Toggling it on will enable SWF feats with a Buckler, but disable the benefits of Shield-specific feats.
That would mean that normal Buckler Swashbucklers would have to choose at character planning if they want SWF, or Shield Mastery + Shield Bash.
Sorry Scrabbler, but why? Do you think its soo powerfull for a bard to use the buckler and take Shield feats as well to benefit from both? If you make it so that you can't use both SWF and shields together, you can just as well drop the option to use bucklers (and what then about orbs in the off hand, as they currently work pretty much the same "shield" wise?). A buckler still offers little in defence, as it does not get much in the way of PRR or MRR even after this change. If a Bard spends a lot of their feats on it, let them. They still have to use only light weapons to stay in swashbuckler stance as well as light armors or robes/outfits
The buckler + light weapon choice is Key/central to the idea of the swashbuckler, if Turbine takes it away a couple of months after introducing it, why introduce swash at all in the first place?
swashBUCKLER is a welcome choice
Quote:
Originally Posted by
Monkey_Archer
Even with a band-aid exception like that, it still doesn't make sense for SWF swashbucklers to be the only build in the game (other then bastard swords) that can combine 2 separate combat feat lines.
If SWF is too weak without shield mastery, then buff SWF.
If its swashbucklers that are too weak without shield mastery, then buff swashbucklers.
I really don't see the issue with Swashbuckler and using "2 seperate combat feat lines", actually it was specifically DESIGNED to do that by offering a way to get SWF AND use something in your offhand (provided you limit yourself to light weapons and armor).
Yes, maybe its a good solution to avoid bucklers getting the added melee power. Maybe a better option is to just change the enhancement you can take (but who would take it if it can't be used with shield mastery?) to state this enhancement does not allow you to profit from the melee power newly added to the feat while using a buckler nor orb and being in swashbuckler stance.
That is ignoring the whole development of swash
Quote:
Originally Posted by
Scrabbler
Given that Shield feats need to be increased in power, yes I do think it's too powerful to let someone take both. Not too powerful against other classes, but too powerful against Bards who take only one or the other. I don't want to push Swashbucklers into feeling like they need to equip shields and train two lines of feats in order to have competitive DPS with other Swashbucklers.
Keep in mind that one way or another, the devs will have to buff S&B Fighters to have similar DPS to Bard Swashbucklers. My suggestion is based on assuming the Shield feats are getting improved that much.
1. The key/central aspect to the Swashbuckler concept is having an empty offhand, 2. This wouldn't take it away. If they prefer S&B feats they can use them, if not they don't have to.
I presume you have not been active part of the quite active discussion about swashbucklers and testing it on lamannia then Scrabbler, because SWF as such is about fighting with only one hand, the swashbucklers point was about allowing them to use the Bucklers.
This was discussed umpteen times and fine-tuned to give a choice for Bards what to put in their hands, ranging from nothing to orbs, and bucklers. You get doublestrike/-shot + extra damage from not using anything, or you get dodge from the buckler, BECAUSE you also have the option to take the feat if you want it. That is the choice, and it means not taking something else you will need if you do take the shield feat(s) (its not as if bards have that many feat choices, so it IS a trade off if you take them.
I fully understand and support that a bard with a Buckler does not need any more boosting currently from upgrading shield feats, but that is best addressed by either having part of it not apply to bucklers (one suggestion offered above) nor to orbs really. Or address it explicitly in the enhancement that the melee power boost does not apply or something.
Many people recently have happily picked up bard levels, started making swashbucklers with orbs, with throwing weapons and with bucklers - we even got 2 new bucklers added to the game specifically for this - and now you want to take away the new toys?