Originally Posted by
Thrudh
I hear what you're saying... I do care about the numbers in most of the game (i.e. DPS), and you make good points about optimizing APs spent and gear used for healing, etc.
If my DPS goes down 30%, I care because I'm killing slower, and I would notice that.... If my healing goes down 30%, but everyone now has easily acquired 30% amp, and PRR and AC and Dodge and I have more SP, and I don't notice it being any harder when healing a group, then I don't care as much about the exact numbers...
Look, 99% of us got a BUFF in mass-heal, because we didn't have any potency items that affected it. Now we do. That's a hugely effective spell, and it got buffed for 99% of us. So it's hard to say that healing has been nerfed, when 99% of the healers in this game just got a buff to mass heal, the most SP-effective healing spell out there.
Single Heal did drop some, but the cure spells went up...
But melee now have AC and PRR and dodge, where before most of them got hit every single time, now they actually get missed now and then.
I maxed out life-magic on my FvS, and I wear the healing gloves from the Reaver raid, and I have zero problems healing any group so far. I still cast offensively all the time, and I don't feel like I'm hurting on SP.
I don't even look at the heal numbers... I look at the red-bars, and they are easy to fill.
I DO look at my Divine Punishment numbers, and my blade barrier numbers, and those going down feel like a nerf...
But healing does not feel like a nerf to me... because the results haven't changed.