Originally Posted by
Jerevth
I did some quick math using basic numbers for the Zomb'shroud.
-20% damage at 20% slower...
Assuming average rolls, same gear, same stats otherwise, for ballpark computation. (i.e. all other things being equal)
Ten strikes for a non-Zomb at 100 damage average each is 1000 points.
The Zombie shroud, at eight strikes over the same period of time inflicts an average of 120 points of damage and so totals 960 points of damage.
(5 strikes for the breather is 500, the deadite scores a flopping 480.)
Really, a 20% bonus to damage only counts if the first hit kills. The bell curve gets steeper after that.
I don't see being a home for worms with a penchant for brain meat as a decent trade off for that damage as a melee dipper.
But maybe I missed an important factor in the overall scheme of things.