you call this a balance for ranged????
To start my favorite toon i had for years was a 1rogue 19ranger AA build long before we had epic lvls and ED. I played it into the first expansion of evening star and loved it still. That was untill the huge nerf we had by Turbine to the manyshot machanic and the first rouge tree rework. I still miss the days i could pull aggro from the best tanks and casters on the server with and manyshot to the face of the raid boss. xbows and repeaters were nice then and well balanced and while they could out damage to a point the burst damage and ability to proc slayer arrow on all 4 arrows from a many shot more then made up for the difference in damage per shot that was there. you have the ability to make ranged stances work for one weapon and not another why not start there. IPS and AF can not be taken as feats if say you have the 2xbow stance in inquis boom now they must single target damage have the reload time they have on xbows be doubled in stance with a hit to doubleshot % as they do fire way way to fast and even out kill my 2arti 18 rogue that my old AA now is and that was a darn cleric doing that!!!!! while i understand the tree was meant to be a ranged focused one the way it interacts with other classes and trees was not well thought out and played to the solo play mentality that has been being pushed since before the buy out by SSG. let rangers have the old IPS no pen and the new AF without losing the stacks as you are going to hit something else unless its a boss with no trash around to pester you. Bring back the old manyshot giving extra ARROW at set toon lvls with a % chance for a extra arrow to spawn based off you double shot % let the active skills like slayer proc on all the arrows of the fire animation as they used to because it used to state you fired multiple arrows from your bow at once!!! hence the skill should proc on all arrows. This would not only bring the dps back to bows but make the balance or ranged weapons as a whole more level among all trees. SSG i have no issues with you guys focusing on changes between the HC seasons but please take a page from grinding gear games and make sure that the changes for seasons is something that makes the core game as a whole better too. Bow users and Rangers need a pass more then anything else well maybe other then pally's as a whole give us reason to do pure builds again and make the stand-alone trees more like what they are meant to be build fillers/flush outs just like any subclass from D&D. while i understand the rush for new trees, content, style reworks please do remember that the game is meant to have classes for a reason they play a role and not just DPS healer or tank. each has a utility that it brings to the table. So much of what made grouping needed has been lost and has caused many to leave the game its sad to see the most underperforming weapon type get hit with such a huge nerf to the little damage they put out as is. you could have made the nerf to inqis without it effecting anything else with just the reload time and drop in DS% while the stance is toggled and made it that some feats cant be taken if you have points in the stance you change the feats to not apply durning the stance much like how nero forms and WL forms dont work at the same time just a idea and someone may have said all this already but i was triggered by page 3 of this thread
Oh my Eyes. My god Am blind reading..
Quote:
Originally Posted by
HippieBallz
To start my favorite toon i had for years was a 1rogue 19ranger AA build long before we had epic lvls and ED. I played it into the first expansion of evening star and loved it still. That was untill the huge nerf we had by Turbine to the manyshot machanic and the first rouge tree rework. I still miss the days i could pull aggro from the best tanks and casters on the server with and manyshot to the face of the raid boss. xbows and repeaters were nice then and well balanced and while they could out damage to a point the burst damage and ability to proc slayer arrow on all 4 arrows from a many shot more then made up for the difference in damage per shot that was there. you have the ability to make ranged stances work for one weapon and not another why not start there. IPS and AF can not be taken as feats if say you have the 2xbow stance in inquis boom now they must single target damage have the reload time they have on xbows be doubled in stance with a hit to doubleshot % as they do fire way way to fast and even out kill my 2arti 18 rogue that my old AA now is and that was a darn cleric doing that!!!!! while i understand the tree was meant to be a ranged focused one the way it interacts with other classes and trees was not well thought out and played to the solo play mentality that has been being pushed since before the buy out by SSG. let rangers have the old IPS no pen and the new AF without losing the stacks as you are going to hit something else unless its a boss with no trash around to pester you. Bring back the old manyshot giving extra ARROW at set toon lvls with a % chance for a extra arrow to spawn based off you double shot % let the active skills like slayer proc on all the arrows of the fire animation as they used to because it used to state you fired multiple arrows from your bow at once!!! hence the skill should proc on all arrows. This would not only bring the dps back to bows but make the balance or ranged weapons as a whole more level among all trees. SSG i have no issues with you guys focusing on changes between the HC seasons but please take a page from grinding gear games and make sure that the changes for seasons is something that makes the core game as a whole better too. Bow users and Rangers need a pass more then anything else well maybe other then pally's as a whole give us reason to do pure builds again and make the stand-alone trees more like what they are meant to be build fillers/flush outs just like any subclass from D&D. while i understand the rush for new trees, content, style reworks please do remember that the game is meant to have classes for a reason they play a role and not just DPS healer or tank. each has a utility that it brings to the table. So much of what made grouping needed has been lost and has caused many to leave the game its sad to see the most underperforming weapon type get hit with such a huge nerf to the little damage they put out as is. you could have made the nerf to inqis without it effecting anything else with just the reload time and drop in DS% while the stance is toggled and made it that some feats cant be taken if you have points in the stance you change the feats to not apply durning the stance much like how nero forms and WL forms dont work at the same time just a idea and someone may have said all this already but i was triggered by page 3 of this thread
Common mate try paragraph, spacing and full stops plz it help my eyes to read and my brain to understand your POV