Avid MMO player for 14 years
I have played a lot of MMORPG's and have found solice in the game but loved the variety in loot from Everquest, WOW, to Dark age.
>just an idea but maybe add "world drop items" to certain clusters of areas and make them for certain lvl areas as well. These could be similar to the magic/unique system in WOW. I very much liked finding a surpize after adventuring.
>Master crafted and Wonderous items were a step in the right direction, we could take this a step further and have items rarely have multiple prefixes and suffixes. This could be combined with new abilities which I will get into later but I am not opposed to potentially "rarely" find items that can contend with the best items in the game. Maybe finding up to wonderous +10 which would also open up the need for +2 loot gems and other rarely taken feats.
>Unique abilities, something along the line of Obscenities and such but take it a step further and include spell procs like finding a rare sword at a low level that can shoot magic missle at a 5% chance. That is interesting and cool and somewhat useful. I always loved certain items from Everquest because their procs or on hit activated abilities made them useful like a sword that procs a attack speed slow.
>This was said before but I completely agree but this is for named items include other unused weapon types like: great crossbows, light picks, light maces. Make them flavorful and useful. Like a lightmace that gets an enhanced bonus of +4 and 2d6 fire for charisma based user.
I will keep thinking an additional ideas because you seem like someone that actually wants to listen and implement good idea's. I hope this works and we get interesting useful items because not sure about anyone else but I love loot! I think random gear has it's place and I feel it is ok to have it extremely powerful as long as it's extremely rare, which would make loot gems and running high end content doubly worth it!