Originally Posted by
L2Marshall
Ohhhh where to start? First off there are 3 divine spheres and PDK that is 9*3=36, so incorrect on that point. What I should or should not do with my character is none of your concern but the fact is, I spent a very considerable amount of time building it the way I wanted it, and part of that was epic and iconic TRing. If I had known ahead of time that there would be a hard cap much lower than what is achievable now I would not have done the TRing, the fact is, right now an unarmored toon can get to around 150 without the past lives, as other have also stated in this thread.
If I was concerned with other things my toon could use instead then I would have made those changes on my own, but i guess items like Dumathoin's Bracers (Bracers): Natural Armor +10, Elemental Resistance +45, Sheltering +30, Blue Augment Slot, Dexterity +11 really are useless without the PRR so I will just dump that. I will dump earth stance too, because I dont really care about the extra multiplier on my crits, that is in no way a part of why I choose earth at all and the extra hit points from meditation of war in earth stance are basically useless to. I guess that non stacking bonus to attack speed from air stance is starting to look really tempting though!
Next up, if 7% is not much, then what does it matter if I have it or not? Oh It does matter? Then your point is moot. But just for the record the target range was 180-200 not 150, that is roughly 15%, exactly the difference between me having Shadow Viel over another toon having an incorp item, which you went on to make a big deal about. Anyone can get 10% incorp on an item, and heavily armored wraith form wizards don't have any incorp at all right? Because that is an actual thing. As far as the dodge argument, well in this very thread Sev has stated that heavy armored toons will be getting a boost to dodge, no to mention the fact that right now on live servers heavy toons can get around 250+ PRR so no, they are not taking 20% more damage. In fact the best S&B Pallys can stand and take it from EE DQ (among other raid bosses) and SELF HEAL through it with no problems, something a monk is not going to do, why, they can't shield block and absorb extra damage!
If this update went live today Heavy armor toons will not only get more PRR, not only get more dodge, not only will they always take 1/2 or less damage from spells (without even having to THINK about working on their saves), ANNNND they can reach much higher AC totals, but unarmored toons also have to take a nerf to their PRR as well. I never stated once that the boost that heavy armored toon are getting is bad, I never addressed a single point other than the hard cap on PRR. In my first post in this thread I stated that Heavy armor should get boosted, that is great, everyone should be able to have fun and play the game in a way that is meaningful to them.
ALL of that is completely beside the point though. I and others, went through those past lives with a specific purpose, and given these changes, that purpose is being rendered pointless, and some of us would have decided to spend our time in other ways. All I want is some acknowledgement from the devs that a) they are taking this into consideration or b) they just don't care. I can live with either, but what I can't do is spend more time doing things in this game that are supposed to be permanent improvements to my character but end up being a useless waste of my free time, which could be spent doing something else.