Originally Posted by
pjw
Yeah, if you are hoping to craft, say, a 'Flaming X' then you need to be at least level 23 in Arcane. To get there requires on average, using an optimal path, about 480 Lesser and 98 Greater. By the time you have made it to level 4 you have probably only pulled ML1-3 items, which typically return 1.7, 3.6 and 7.5 Lesser for 1,2,3. Assuming you got an average mix with only a prefix or a suffix (big ask), then you would get about 4.3/item. So you would have to deconstruct 120 items.
I suspect this is a big ask for any level 4.
The other killer for the system is that it get worse at higher levels and has scaled badly.
If I am someone who expects to get from level 50 to level 60 in, say, 1 year of dedicated crafting levelling, then I will make it from level 1 to 30 in 18 days, and I will go from 30 to 40 in 42 days.
Whatever you think about friendliness to new players, it is also balanced in the sense it is quite unfriendly to everyone.
Personally I would prefer a system where going from level 1 to 30 took about the same time as going from 50 to 60. ie. linear resource requirements for level.
Secondly, I would like two things to be true (and I have no data to determine how this might be possible):
1. New players should be able to craft basic useful weapons at level: +1/2/3 Element of PG, then bursts, banes etc etc
2. 'Dedicated casual' players should be able to craft most things withing 6 months.