Monk Archetype: Drunken Master

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Drunken Master Enhancement Tree
  • 01-24-2023, 12:06 PM
    EdsanDarkbane
    Nice work
    It's nice to see someone else interested in the future of DDO. I appreciate your work here it looks awesome, excellent idea grabbing alchemist mechanics.

    I think you could add some alchemist buffs as SLAs. And maybe funda theme and grab decide on crowd control or dps spell slas.

    Hot take, I think some cc, especially AOE cc would benefit this play. I don't want to spoil your thought process this is a great idea!
  • 01-24-2023, 01:25 PM
    Igrovin
    Quote:

    Originally Posted by EdsanDarkbane View Post
    It's nice to see someone else interested in the future of DDO. I appreciate your work here it looks awesome, excellent idea grabbing alchemist mechanics.

    I think you could add some alchemist buffs as SLAs. And maybe funda theme and grab decide on crowd control or dps spell slas.

    Hot take, I think some cc, especially AOE cc would benefit this play. I don't want to spoil your thought process this is a great idea!

    Yeah part of the design thought here is that the Drunken Master would switch between different attacks and states, based off the Alchemist. But where an Alchemist is often encouraged to stay in one state (At least how I feel when playing it) the Drunken master is encouraged to switch between different states being a sort of Jack of All Trades in combat. Kinda thinking the enhancement pool might lend things to more AoE crowd control instead of just debuffing but still keep the randomized chaotic nature.

    Might lose a few more class features for Alchemist stuff too, like some of the alchemist buffs. Perhaps a special bonus to potions of wonder that would be in a class feature.