When do you fix this glitch?
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When do you fix this glitch?
If you jump a-lot, the circle is probably mid-air and your character/you did not see it and *boom*, the PC is dead.
If circles are like archers and other spell targeting, they are targeted where you will be in a quarter second based on your current position and speed, so if you are jumping up and down they very well may end up above your head or below the ground, although I swear even without jumping they still fail to load up sometimes.
How do we suppose to avoid invisi circle when we can't see it at all?
Can someone explain what this is about?
I assume they talk about circles who display in which area soonish an area of effect happens (for example Vengeance Reapers do such a mean trick) and those circles are sometimes not visible so it is hard to tell where they "explode".
As already mentioned here, the circles seem to not display when your character jumps at the moment the circle is generated (if this circle would be mid-air it is seemingly not displayed at all).
I assume the circle can only display on the ground and therefore it would need a different visual effect, for example, something similar to a Blade Barrier that can be displayed mid-air.
This or the visual effect has to be displayed on the ground below the character which is certainly also possible but may be more complicated to code than just using a different visual effect.
It's true that it often ends up in the air, which is problematic. Sometimes it is also just invisible and never shows. I'm not sure if it's due to lag or something else, but it's frustrating.