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Greensteel change
Hopefully a simple change that could be implemented, but currently greensteel items have material type of steel with a hardness of 15 - with the way randomly generated items are scaled now, it this means that comparatively they're about as solid as cheese - and not a fine Parmigiano but more like a delicious, crumbly Wensleydale which might be fine as a treat for Gromit the rust monster but for practical purposes it's somewhat lacking - maybe it could be achieved by adding greensteel as a specific independent material type, or the greensteel property on items could add extra hardness & durability but through whatever method increase the hardness to about 30 so they can actually last through more than one quest? The adamantine ritual is nice enough, but it's only +5 hardness which doesn't help all that much & subsequent ones only add durability not more hardness too.
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huh strange, I never noticed this. To be fair I haven't used greensteel weapons much - given I don't think they're all that great, but I don't recall them breaking too quickly when I did use them (had a lit2 shortsword on my swashbuckler a while back).
Heck I even hit the boss of Killing Time with my heal amp heroic greensteel heal amp stick a few times and don't remember seeing wear on it. Although that might be due to not hitting her enough times for wear to show up.
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I noticed this too recently. Compare Hardness 15, Durability 105 on a ML12 Green Steel shortsword to Hardness 23, Durability 135 of a ML14 Razorend.
Even a ML10 Barovian Sceptre is Hardness 20, Durability 150.