Im feeling a bit brain dead tonight and cant seem to find anything on the forums... Anyone have a Pure Ranger AA build for a basic free to play account? first life ofcourse
Thanks.
Catas
Printable View
Im feeling a bit brain dead tonight and cant seem to find anything on the forums... Anyone have a Pure Ranger AA build for a basic free to play account? first life ofcourse
Thanks.
Catas
Well, since no one else is saying anything... have you looked at the one in the wiki -> builds for new players?
http://ddowiki.com/page/Solid_Arcane_Archer - elf, pure ranger, dex-based and gets stat-to-damage from Elven Grace. Although, I might probably replace at least one of the Toughness feats with something... maybe dragonmark... it looks like this has been at least somewhat updated for the current state of the game, anyway.
Hi,
There are a few different builds around.
My advice is that you choose something which will allow you to do both melee and ranged combat.
Have fun.
For me, the tricky part about putting together a pure rgr is figuring out which feats to take:
- Ranged DPS: Point Blank Shot, Precision, Imp Crit:Ranged, Combat Archery (req's base DEX 21)
- Melee DPS: Power Atk, Imp Crit:<melee type>, Cleave/GC/Overwhelming Crit (req's base STR 23)
- Survivability feats: this is my "grabbag" for metamagics like Quik & Emp Heal; extra HPs (Toughness & eToughness); Dodge bonuses; etc.
Since a pure rgr only gets 10 feats (11 if human), there's not enough room for everything. So the first thing you have to do is figure out your priorities and start paring down the list.
E.g., here's a classic elf rgr that focused on ranged DPS first, melee DPS second:
Note with the anniversary event going on, I'm presuming everyone can manage to score a couple of +3 tomes; I also presume you get lucky and pull a +3->+4 DEX tome by lvl 24, but if not, just put your lvl 24 stat pt into DEX instead to pick up Combat Archery. Blinding Speed is basically a convenience / placeholder feat; you might want to swap it for Emp Heal.Code:Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page
Level 28 True Neutral Elf Female
(20 Ranger \ 8 Epic)
Hit Points: 336
Spell Points: 260
BAB: 20\20\25\30\30
Fortitude: 14
Reflex: 18
Will: 5
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 28)
Strength 16 27
Dexterity 17 22
Constitution 14 14
Intelligence 8 8
Wisdom 8 8
Charisma 8 8
Tomes Used
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+4 Tome of Dexterity used at level 23
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Point Blank Shot
Level 2 (Ranger)
Level 3 (Ranger)
Feat: (Selected) Precision
Level 4 (Ranger)
Ability Raise: STR
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 6 (Ranger)
Feat: (Selected) Power Attack
Level 7 (Ranger)
Level 8 (Ranger)
Ability Raise: STR
Level 9 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 11 (Ranger)
Level 12 (Ranger)
Ability Raise: STR
Feat: (Selected) Improved Critical: Piercing Weapons
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Aligned Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - True Strike (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Shock Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 3)
Enhancement: Arcane Archer (Rgr) - Soul Magic (Rank 1)
Enhancement: Arcane Archer (Rgr) - Frost Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Banishing Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 3)
Enhancement: Arcane Archer (Rgr) - Smiting Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Flaming Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Moonbow (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arrow of Slaying (Rank 1)
Enhancement: Arcane Archer (Rgr) - Improved Elemental Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Runebow (Rank 1)
Level 13 (Ranger)
Level 14 (Ranger)
Level 15 (Ranger)
Feat: (Selected) Cleave
Feat: (Favored Enemy) Favored Enemy: Construct
Level 16 (Ranger)
Ability Raise: STR
Level 17 (Ranger)
Level 18 (Ranger)
Feat: (Selected) Great Cleave
Level 19 (Ranger)
Level 20 (Ranger)
Ability Raise: STR
Feat: (Favored Enemy) Favored Enemy: Elf
Enhancement: Elf - Elven Dexterity (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Arcane Archer (Rgr) - Shadow Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Master of Imbuement (Rank 1)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sniper Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Faster Sneaking (Rank 1)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Graceful Death (Rank 1)
Enhancement: Tempest (Rgr) - Deflect Arrows (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Improved Defense (Rank 1)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Strength (Rank 1)
Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Epic: Combat Archery
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed
Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: First Blood
Does anyone think that the flaming/shock/acid/cold arrows chain is worthwhile after the bug fixes in arcane archer now? 9 enhancement points for d6 elemental damage and an on-crit ability?
Honestly I think the arcane archer enhancement line was only balanced with the bugs in it. The doubleshot on the capstone also doesn't play nice with multishot.
I think Vulnerable is worth it; stack up a bunch during Manyshot and use Slaying Arrow on your final volley. I agree that the capstone and/or Doubleshot mechanics need to be revised to be more useful to archers. My suggestion would be to grant an extra feat similar to 10K Stars, but based on DEX instead of WIS; put it on the same CD as 10K if it seems too OP to have both on an elf/HE monkcher.