Build Help Request - Rogue/Fighter/Ranger?
I'm not entirely new, but I'm pretty new, and playing DDO has got me re-reading some Salvatore books (Sellswords, what's up) and re-reading those books has got me wanting to play an Artemis Entreri-ish build for my real first-life attempt at levels 1-20. I realize what I'm asking for is going to gimp me a little along the way, but I want to play a character (note: I'm not looking for a role-players build, but I'd rather feel connected to a decent build than min-maxing my way through the game).
I've gone through the forums already, and I've seen some of the other attempts at this build, and none of them seemed to me (with my limited experience) like they would be something I would feel comfortable playing. Looking at the type of character I'm trying to play, a few things come to my mind.
- No specific weapon specializations. While this character will probably be mostly using a main-hand sword/off-hand dagger TWF setup, it will be proficient in the use of whatever weapons are required to handle the task.
- A fair balance of strength and dexterity. I want to go through the TWF feats, but have no need of the OTWF. Weapon Finesse is a possibility, but it is still a melee build.
- Enough splash to accomplish what needs to be accomplished. I'm a solo player 90% of the time. The archetype calls for rogue abilities, maybe even more rogue than fighter (for assassin), but this character is a skilled combatant first and foremost. Being able to disable traps, open doors, and UMD are all on the table, but efficient killing is key.
- I don't know if Ranger is required at all. Not needing OTWF, I don't know if going 2 levels of Ranger would even be worth it. If I did, I'd end up taking something stupid for favored enemy, and if the fighter levels can get me what I need for the TWF, so be it.
I only have 28 point builds available to me. I'd like to keep this guy a Human or a Half-Elf (If there's a dilly that will really help the build out). I'm more than willing to ignore Wisdom and Charisma, although I'm not sure if I should keep INT a little lower to help out for UMD.
From what I understand, while solo-ing as a Rogue, if you don't have a hireling to draw aggro you can use Bluff when it's off CD to set yourself up for sneak attacks? Having that benefit of the sneak attack damage and not knowing how to maximize its effectiveness is the one thing really holding me back from working on a Rogue.
Any help would be appreciated, and if you have any other questions, feel free to let me know!