Advice sought on evoker spell use
I would like some advice on spell use for an evoker fvs. I'm currently level 16 and don't have a good feel for using my spells beyond a few patterns that I'll list below. Part of my problem is that I've been playing a pure melee (barb) up until now so no experience playing a divine or arcane. I also 'cheated' on this toon by using veteran status 2 and the stone of experience. Pretty much all the content I've run solo has been for favor and was never a challenge. I've resisted dropping back into melee mode as I'm trying to play a caster. With that background let me tell you how I play.
I use the bb kiting most. I've been pulling out cometfall if enemies aren't chasing me or entering the bb. I also use searing light for sniping. For healing I typically use heal or cure serious mass if I'm in a group. I run a bunch of buffs before getting started (magical circle, nightshield, fom, dw mass, mass aid).
For unused offensive spells I have divine punishment, destruction, greater command, holy smite and soundburst. How and when should I use these? What about lvl 8 and 9 spells once I get them (I'm looking at holy aura and summon 7 at 8th, mass heal, implosion and energy drain for 9 in that order).
What is your pattern when encountering different mob types solo?
When grouped with arcanes and melees how should I vary my casting approach? My assumption is I'll keep an eye out for anyone dropping really low on HPs but will look to help carry the weight of CC/dps as appropriate. Thanks!
Cheers,
Sylvan