My main is Shimadzu a once TR'd pure Elven AA. I've been seeing posts and hearing discussion in game of the monk/ranger cross class builds that take advantage of the 10K stars. I think I may well want to TR Shimadzu into such a build sometime in the near future but would like some advice on this kind of build before I commit to it. I'm trying to make something that doesn't lose anything over what I currently have (467HP/29Str/41Dex Elven AA) and can incorporate the majority of the gear I all ready have without requiring any further gear grinding just to function. Here is what I have put together so far:
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Shimadzu MonkAA
Level 20 Lawful Good Elf Male
(2 Fighter \ 12 Monk \ 6 Ranger)
Hit Points: 288
Spell Points: 260
BAB: 17\17\22\27\27
Fortitude: 19
Reflex: 19
Will: 17
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 20) (Level 20)
Strength 12 14 14
Dexterity 16 19 19
Constitution 13 16 16
Intelligence 9 12 12
Wisdom 18 25 25
Charisma 8 10 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 19 19
Bluff -1 0 0
Concentration 5 18 18
Diplomacy -1 0 0
Disable Device n/a n/a n/a
Haggle -1 0 0
Heal 4 7 7
Hide 3 16 16
Intimidate -1 0 0
Jump 1 10 10
Listen 4 7 9
Move Silently 3 16 16
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 1 1
Search -1 1 3
Spot 4 19 21
Swim 1 2 2
Tumble 7 19 19
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Tumble (+4)
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot
Feat: (Monk Bonus) Toughness
Feat: (Automatic) AC Bonus
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Martial Weapon Proficiency: Longbow
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Weapon Finesse
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Feat: (Selected) Lightning Reflexes
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Zen Archery
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Feat: (Automatic) Wholeness of Body
Level 8 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Power Attack
Feat: (Automatic) Improved Evasion
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Curse of the Void
Feat: (Automatic) Ki Strike: Lawful
Feat: (Automatic) Moment of Clarity
Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Diamond Body
Level 12 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Automatic) Abundant Step
Level 13 (Ranger)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Spot (+2)
Feat: (Favored Enemy) Favored Enemy: Aberration
Feat: (Automatic) Bow Strength
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Wild Empathy
Level 14 (Ranger)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Spot (+2)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 15 (Ranger)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Spot (+2)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Automatic) Diehard
Level 16 (Ranger)
Ability Raise: WIS
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Spot (+2)
Level 17 (Ranger)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Spot (+2)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 18 (Ranger)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Spot (+2)
Feat: (Selected) Mental Toughness
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 19 (Fighter)
Skill: Jump (+2)
Feat: (Fighter Bonus) Precise Shot
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Level 20 (Fighter)
Ability Raise: WIS
Skill: Jump (+2)
Feat: (Fighter Bonus) Improved Precise Shot
Minos Legens
TOD AA Set
Blood Stone
GS HP Cloak
Greater False Life Belt
Ring of the Ravager
Raven's Eye Set
Fabricator's Bracers
Madstone Boots
Black Dragonhide Armor/Icy Raiment
GS Lit2 Rapiers/GS Lit2 Bow
I'm curious too about what the noticeable differences will be as a result of dropping to dex down from 41 to 34 and having a 34 wisdom instead. I know monks get an armor bonus based off the wisdom modifier but I don't know how it's calculated. I also know that the wisdom modifier determines the number of arrows for 10k but I'm not sure what 34 will get me.