-
Stacking Lore items
I've been playing DDO off and on since Mod7, but often I find myself contemplating the stacking rules.
I have an old 28pt cleric from back when I first started playing, he's pure 20 WarPriest path with minor feat alterations (power attack and kopesh proficiency)
I'm planning on TR'n him to a 34 point 1FTR/2MNK/17CLR dual-wield, whirling steel strike.
I've got the build all planned out in the DDO planner app but I'm having some second thoughts as to what to wear for equipment.
straight to the point, does Greater Arcane lore stack with Greater Healing lore and enchantments (27% crit)
and if not, does Arcane Lore work with Harm and Mass Inflict?
The plan is to max out the healing/healAmp as much as possible without hindering combat so RS2 can hit/crit as high as possible to save mana for the damage spells that would quickly cripple an opponent so I could melee it to death without having to spend too much time swinging my longswords- eg, a balance of caster and melee - I like the battlecleric playstyle because when it comes time to kick a** and chew bubble gum but I'm all out of gum, I can let myself loose in a last-ditch effort
so far, I've settled on using Upgraded Gauntlets of Eternity for the healing lore, but can't decide weather to go Archmagi set or the Warpriest set
-
Items stack with class enhancements stack with race enhancements.
Now, in the case of items, all lore give the same type/name bonus. Only the best will apply.
If you are talking greater arcane lore stacking with a healing lore item? No, only the best will apply in this case greater arcane lore.
-
Okies... then that settles it:
[Wiz/50sp/MajorVoidLore] on GS bracers, HealingLore+Devotion on Gauntlets, WarPriest set.
offhand weapon healAmp GS longsword, mainhand Holy/Acid Min2 GS longsword
thanks!
-
And after much playing around, I finally figured it out.
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Chalyn2
Level 20 Lawful Good Human Male
(1 Fighter \ 2 Monk \ 17 Cleric)
Hit Points: 324 (429)
Spell Points: 1076 (1327)
BAB: 14\14\19\24
Fortitude: 23
Reflex: 11
Will: 22
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 15 22 22(34)
Dexterity 15 18 18
Constitution 15 17 18(26)
Intelligence 8 10 10
Wisdom 15 18 22(28)
Charisma 10 12 14(22)
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 20
+3 Tome of Wisdom used at level 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 26 26
Bluff 0 2 2
Concentration 4 23 23
Diplomacy 0 2 2
Disable Device n/a n/a n/a
Haggle 0 2 2
Heal 2 6 8
Hide 2 3 3
Intimidate 0 2 2
Jump 2 6 6
Listen 2 6 7
Move Silently 2 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 0
Spot 2 6 6
Swim 2 6 6
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Notable Equipment
Morgana's Belt
Morgana's Ring (STR+2)
Upgraded Gauntlets of Eternity (For the Devotion bonus)
Supreme Tyrant Green Steel Goggles of Positive (+10hp/+20hp/SuperiorHealingLore 12% x0.5)
Supreme Tyrant Green Steel Necklace of Negative (Wiz/+50sp/SuperiorVoidLore 12% x0.5)
Epic The Blood Stone (Why melee without one? XD)
Epic Envenomed Cloak (Abashi set, CON+1)
Epic Boots of Corrosion (Abashi set, Superior Nullification)
Epic Scorched Bracers (Abashi set, HeavyFort)
Epic Helm of Frost (CHA+1)
Epic Ring of the Silver Concord (STR+6)
Dragontouched Vestments (10% HealAmp/20% HealAmp/+4 AC)
Supreme Tyrant +5 Green Steel Longsword of Mineral (Holy/Acid Keen/Slicing)
Supreme Tyrant +5 Green Steel Longsword of Positive (Holy/GoodBurst/30% HealAmp)
Level 1 (Fighter)
Skill: Balance (+2)
Skill: Concentration (+2)
Feat: (Human Bonus) Oversized Two Weapon Fighting
Feat: (Past Life) Past Life: Cleric
Feat: (Selected) Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Level 2 (Monk)
Skill: Balance (+3)
Skill: Concentration (+1)
Feat: (Monk Bonus) Whirling Steel Strike
Feat: (Automatic) AC Bonus
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Unarmed Strike
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+3)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Toughness
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 4 (Cleric)
Ability Raise: STR
Skill: Balance (+1)
Feat: (Automatic) Magical Training
Feat: (Automatic) Turn Undead
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I
Level 5 (Cleric)
Skill: Balance (+1)
Level 6 (Cleric)
Skill: Balance (+1)
Feat: (Selected) Empower Healing Spell
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Deific Vengeance
Spell (2): Eagle's Spendor
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Soundburst
Spell (2): Spawn Screen
Spell (2): Summon Monster II
Level 7 (Cleric)
Skill: Balance (+1)
Level 8 (Cleric)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (3): Bestow Curse
Spell (3): Blindness
Spell (3): Contagion
Spell (3): Cure Serious Wounds
Spell (3): Dispel Magic
Spell (3): Glyph of Warding
Spell (3): Inflict Serious Wounds
Spell (3): Magic Circle Against Evil
Spell (3): Mass Aid
Spell (3): Prayer
Spell (3): Protection From Energy
Spell (3): Remove Blindness
Spell (3): Remove Curse
Spell (3): Remove Disease
Spell (3): Searing Light
Spell (3): Summon Monster III
Spell (3): Water Breathing
Level 9 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (4): Chaos Hammer
Spell (4): Cure Critical Wounds
Spell (4): Death Ward
Spell (4): Dismissal
Spell (4): Divine Power
Spell (4): Freedom of Movement
Spell (4): Holy Smite
Spell (4): Inflict Critical Wounds
Spell (4): Mass Shield of Faith
Spell (4): Neutralize Poison
Spell (4): Order's Wrath
Spell (4): Panacea
Spell (4): Poison
Spell (4): Recitation
Spell (4): Restoration
Spell (4): Summon Monster IV
Spell (4): Symbol of Flame
Spell (4): Unholy Blight
Level 11 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 12 (Cleric)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Extend Spell
Spell (5): Break Enchantment
Spell (5): Divine Punishment
Spell (5): Flame Strike
Spell (5): Greater Command
Spell (5): Mass Cure Light Wounds
Spell (5): Mass Inflict Light Wounds
Spell (5): Protection From Elements
Spell (5): Raise Dead
Spell (5): Slay Living
Spell (5): Spell Resistance
Spell (5): Stalwart Pact
Spell (5): Summon Monster V
Spell (5): Symbol of Pain
Spell (5): True Seeing
Level 13 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 14 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (6): Banishment
Spell (6): Blade Barrier
Spell (6): Cometfall
Spell (6): Create Undead
Spell (6): Greater Dispel Magic
Spell (6): Greater Glyph of Warding
Spell (6): Harm
Spell (6): Heal
Spell (6): Heroes Feast
Spell (6): Mass Bear's Endurance
Spell (6): Mass Bull's Strength
Spell (6): Mass Cure Moderate Wounds
Spell (6): Mass Eagle's Spendor
Spell (6): Mass Inflict Moderate Wounds
Spell (6): Mass Owl's Wisdom
Spell (6): Summon Monster VI
Spell (6): Symbol of Fear
Spell (6): Symbol of Persuasion
Spell (6): Undead to Death
Spell (6): Word of Recall
Level 15 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Cleric)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (7): Destruction
Spell (7): Greater Restoration
Spell (7): Mass Cure Serious Wounds
Spell (7): Mass Inflict Serious Wounds
Spell (7): Mass Protection From Elements
Spell (7): Mass Restoration
Spell (7): Mass Spell Resistance
Spell (7): Resurrection
Spell (7): Summon Monster VII
Spell (7): Symbol of Stunning
Spell (7): Symbol of Weakness
Level 17 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 18 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Spell (8): Death Pact
Spell (8): Fire Storm
Spell (8): Holy Aura
Spell (8): Mass Cure Critical Wounds
Spell (8): Mass Death Ward
Spell (8): Mass Inflict Critical Wounds
Spell (8): Summon Monster VIII
Spell (8): Symbol of Death
Level 19 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 20 (Cleric)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (9): Energy Drain
Spell (9): Implosion
Spell (9): Mass Heal
Spell (9): Summon Monster IX
Spell (9): True Resurrection
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Follower of the Sovereign Host
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Way of the Faithful Hound I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Prayer of Incredible Life III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Fighter Toughness I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Improved Turning I
NOTE: A 36pt build of this would go 16 STR and eat an additional +3 STR tome