This is my level 20 FVS with Ranger, Paladin and FVS past lives. He is a helf dual weapon user with Rogue dilettante for sneak attack bonus to damage. He's not a wisdom based build. Sorry, I wasn't convinced that a Wisdom based FVS is really worth it after I did it during my second life (most high end content everything makes it save anyway so I don't believe spending that many ability points on Wisdom is worth it). He will use BB for taking care of large groups of enemies but deals good melee damage with tier 3 GS weapons which I crafted during past lives. Has all the metas necessary for providing extended buffs and excellent heals. Uses torc, conc opp items, vile blasphemy and bauble to regen mana.
Gear already obtained:
Neck - Torc of Prince Rayium-de II, Torin's Choker
Helm - Minos (20 hp, toughness)
Cloak - Epic Cloak of the Silver Concord (+7 Charisma, Persuasion, Wizardry 6 in augment slot), Supreme Tyrant GS Cloak of Smoke
Boots - Striders, Firestorm Greaves
Goggles - Supreme Tyrant GS goggles of Conc Opp (+6 Wisdom, +150 elemental Spell power, Blindness/Disease immunity)
Belt - Supreme Tyrant GS Belt of Mineral (+45 Hit Points, Earthgrab)
Bracers - Levik's, Supreme Tyrant GS Bracers of Lightning
Rings - Encrusted Ring (+9 Strength)
Radiant Ring (+6 Wisdom, +1 Exceptional Charisma, Greater Devotion 8)
Armor - DT Shroud (+6 Con, GFL, Freezing Ice Guard)
Shield - Levik's, Light and Darkness
Trinket - Epic Dragon's Eye, Bloodstone, Mysterious Bauble
Weapons - Supreme Tyrant GS Scimitar of Mineral
Supreme Tyrant GS Dagger of Lightning
Superior Potency 6 item
Green blade
Supreme Tyrant GS Dagger of Conc Opp
Gloves - Vile Blasphemy, Epic Spectral Gloves
Stats @ lvl 20 with gear
Strength - 32
Dex - 24
Con - 30
Int - 12
Wisdom - 16
Charisma - 22
Hit Points - 567 with gear
Spell Points - 2733 with gear
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Level 20 True Neutral Half-Elf Male
(20 Favored Soul)
Hit Points: 412
Spell Points: 1953
BAB: 15\15\20\25\25
Fortitude: 19
Reflex: 15
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 18 23
Dexterity 13 17
Constitution 17 24
Intelligence 10 12
Wisdom 8 10
Charisma 8 14
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+4 Tome of Dexterity used at level 15
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 8
Bluff -1 2
Concentration 5 23
Diplomacy -1 4
Disable Device n/a n/a
Haggle -1 2
Heal -1 2
Hide 1 3
Intimidate -1 2
Jump 6 15
Listen -1 0
Move Silently 1 3
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 1
Spot -1 0
Swim 4 6
Tumble n/a 4
Use Magic Device 1 13
Level 1 (Favored Soul)
Skill: Concentration (+2)
Skill: Jump (+2)
Skill: Use Magic Device (+2)
Feat: (Diety) Undying Court
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Toughness
Spell (1): Nightshield
Spell (1): Divine Favor
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Toughness I
Level 2 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (1): Cure Light Wounds
Enhancement: Human Improved Recovery I
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Wand and Scroll Mastery I
Level 3 (Favored Soul)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell
Spell (1): Shield of Faith
Enhancement: Racial Toughness I
Enhancement: Favored Soul Prayer of Life I
Level 4 (Favored Soul)
Ability Raise: STR
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Resist Energy
Enhancement: Human Versatility I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Toughness II
Level 5 (Favored Soul)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Spell (2): Cure Moderate Wounds
Enhancement: Human Adaptability Strength I
Enhancement: Favored Soul Energy of the Scion II
Level 6 (Favored Soul)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Spell (3): Cure Serious Wounds
Enhancement: Favored Soul Charisma II
Level 7 (Favored Soul)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Prayer
Spell (2): Lesser Restoration
Enhancement: Racial Toughness II
Enhancement: Favored Soul Toughness III
Level 8 (Favored Soul)
Ability Raise: CON
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Divine Power
Enhancement:
Level 9 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Two Weapon Fighting
Spell (4): Freedom of Movement
Spell (3): Mass Aid
Spell (2): Close Wounds
Enhancement: Favored Soul Energy of the Scion III
Level 10 (Favored Soul)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (5): Mass Cure Light Wounds
Enhancement: Favored Soul Life Magic III
Level 11 (Favored Soul)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Spell (5): True Seeing
Spell (4): Recitation
Spell (3): Remove Curse
Enhancement: Favored Soul Life Magic IV
Level 12 (Favored Soul)
Ability Raise: CON
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Spell (6): Blade Barrier
Enhancement: Favored Soul Toughness IV
Level 13 (Favored Soul)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Spell (6): Heal
Spell (4): Deathward
Spell (5): Raise Dead
Level 14 (Favored Soul)
Skill: Concentration (+2)
Skill: Use Magic Device (+0.5)
Spell (7): Mass Cure Serious Wounds
Enhancement: Favored Soul Prayer of Incredible Life I
Level 15 (Favored Soul)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (6): Cometfall
Spell (5): Stalwart Pact
Spell (7): Greater Restoration
Enhancement: Favored Soul Energy of the Scion IV
Level 16 (Favored Soul)
Ability Raise: CON
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Mass Death Ward
Enhancement: Favored Soul Improved Empowering I
Enhancement: Favored Soul Wand and Scroll Mastery II
Level 17 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Mass Protection From Elements
Spell (8): Mass Cure Critical Wounds
Level 18 (Favored Soul)
Skill: Concentration (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Spell (9): Mass Heal
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Favored Soul Improved Empowering II
Level 19 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Death Pact
Spell (9): True Resurrection
Enhancement: Favored Scimitar I
Enhancement: Racial Toughness III
Level 20 (Favored Soul)
Ability Raise: CON
Skill: Concentration (+2)
Skill: Jump (+1)
Spell (9): Implosion
Enhancement: Favored Soul Ascendency: Undying Court
Enhancement: Human Improved Recovery II
Enhancement: Favored Soul Improved Empowering III