Hey all,
This is the same thread from the Beta board, but I wanted to save it before it went away. I know once the class comes out there will be a lot of questions about this stuff...
Spell slots gained per level:
FvS uses the Sorcerers progression, which is:
Spell DC for spells is: (10 + Spell Level + Wisdom Mod)=DCCode:1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 2* -- -- -- -- -- -- -- --
2 3* -- -- -- -- -- -- -- --
3 4* -- -- -- -- -- -- -- --
4 4* 1* -- -- -- -- -- -- --
5 4* 2* -- -- -- -- -- -- --
6 4* 2* 1* -- -- -- -- -- --
7 4* 3* 2* -- -- -- -- -- --
8 4* 3* 2* 1* -- -- -- -- --
9 4* 4* 3* 2* -- -- -- -- --
10 4* 4* 3* 2* 1* -- -- -- --
11 4* 4* 4* 3* 2* -- -- -- --
12 4* 4* 4* 3* 2* 1* -- -- --
13 4* 4* 4* 4* 3* 2* -- -- --
14 4* 4* 4* 4* 3* 2* 1* -- --
15 4* 4* 4* 4* 4* 3* 2* -- --
16 4* 4* 4* 4* 4* 3* 2* 1* --
17 4* 4* 4* 4* 4* 3* 3* 2* --
18 4* 4* 4* 4* 4* 3* 3* 2* 1*
19 4* 4* 4* 4* 4* 3* 3* 3* 2*
20 4* 4* 4* 4* 4* 3* 3* 3* 3*
In order to learn and cast a spell, the Favored Soul needs Charisma Mod of at least (10 + spell level)
Favored Souls have access to these spells:
Code:Level 1
Level 2
Code:
Bane
Bless
Cause Fear
Command
Cure Light Wounds
Divine Favor
Doom
Inflict Light Wounds
Nightshield
Nimbus of Light
Obscuring Mist
Protection from Evil
Shield of Faith
Summon Monster I
Level 3
Code:
Aid
Bear's Endurance
Close Wounds
Cure Moderate Wounds
Deific Vengeance
Eagle's Splendor
Find Traps
Hold Person
Inflict Moderate Wounds
Lesser Restoration
Owl's Wisdom
Remove Paralysis
Resist Energy
Soundburst
Spawn Screen
Summon Monster II
Level 4
Code:
Aid, Mass
Bestow Curse
Blindness
Contagion
Cure Serious Wounds
Dispel Magic
Glyph of Warding
Inflict Serious Wounds
Magic Circle Against Evil
Prayer
Protection from Energy
Remove Blindness
Remove Curse
Remove Disease
Searing Light
Summon Monster III
Water Breathing
Level 5
Code:
Chaos Hammer
Cure Critical Wounds
Death Ward
Dismissal
Divine Power
Freedom of Movement
Holy Smite
Inflict Critical Wounds
Neutralize Poison
Order's Wrath
Panacea
Poison
Recitation
Restoration
Shield of Faith, Mass
Summon Monster IV
Symbol of Flame
Unholy Blight
Level 6
Code:
Break Enchantment
Cure Light Wounds, Mass
Flame Strike
Greater Command
Inflict Light Wounds, Mass
Protection from Elements
Raise Dead
Slay Living
Spell Resistance
Stalwart Pact
Summon Monster V
Symbol of Pain
True Seeing
Level 7
Code:
Banishment
Bear's Endurance, Mass
Blade Barrier
Bull's Strength, Mass
Cometfall
Create Undead
Cure Moderate Wounds, Mass
Eagle's Splendor, Mass
Greater Dispel Magic
Greater Glyph of Warding
Harm
Heal
Heroes Feast
Inflict Moderate Wounds, Mass
Owl's Wisdom, Mass
Summon Monster VI
Symbol of Fear
Symbol of Persuasion
Undeath to Death
Word of Recall
Level 8
Code:
Cure Serious Wounds, Mass
Destruction
Greater Restoration
Inflict Serious Wounds, Mass
Restoration, Mass
Resurrection
Spell Resistance, Mass
Summon Monster VII
Symbol of Stunning
Symbol of Weakness
Level 9
Code:
Cure Critical Wounds, Mass
Death Pact
Death Ward, Mass
Fire Storm
Inflict Critical Wounds, Mass
Summon Monster VIII
Symbol of Death
All spells have the same casting speed as a Cleric, with the same cooldowns.
Let me know if there's anything I'm leaving out.