Warforged 16 Favored/2 Paladin/2 Monk NON HEALING Warrior Build
Disclaimer:
I know some feel that if a character CAN get high powered Heal Spells they SHOULD be a healbot or be heal helpful and thats fine if you have that opinion.:rolleyes: Please, this is not the thread for you. I feel that its MY character and I HATE healing :eek: so if you have GOOD information to help me achieve a fun build for ME to play, THANK YOU! And for what its worth I'll give positive Rep to anyone who has helpful suggestions.
What I'm looking for out of this build is a powerful Melee character with effective "knockdown" divine spells. SO I want a High Str/High Wisdom character for good DCs. Having trouble finding an effective balance between the two. I have access to all +2 tomes so that is an option. I also need to get the CHA up high enough to have access to all divine spells and I love the extra saves from the pali splash. Though I'm willing to cut pali out completly if the benifits are outweighed. Also the Race/weapon choice/style is also up for change. Acually, I'll look at anyones build that can have Good to Great melee and Good to Great Spell DC without being a Healer with more focus on melee.
ROUGH example below:
Code:
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Favored Monk Warforged
Level 20 Lawful Good Warforged Male
(2 Paladin \ 2 Monk \ 16 Favored Soul)
Hit Points: 266
Spell Points: 1285
BAB: 15\15\20\25\25
Fortitude: 20
Reflex: 12
Will: 14
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 23 23
Dexterity 10 12 12
Constitution 14 16 16
Intelligence 9 10 10
Wisdom 14 16 16
Charisma 11 13 13
Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
+2 Tome of Charisma used at level 1
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 5 6 4
Bluff 1 1 1
Concentration 7 26 26
Diplomacy 1 1 1
Disable Device n/a n/a n/a
Haggle 1 1 1
Heal 3 3 3
Hide 1 1 -1
Intimidate 1 1 1
Jump 8 29 27
Listen 3 3 3
Move Silently 1 1 -1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 0 0
Search 0 0 0
Spot 3 3 3
Swim 4 6 2
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Feat: (Selected) Mithral Body
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Unarmed Strike
Feat: (Automatic) Warforged Resistances
Level 2 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Diety) Favored by the Lord of Blades
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Spell (1): Command
Spell (1): Cure Light Wounds
Level 3 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Two Handed Fighting
Spell (1): Nimbus of Light
Level 4 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Smite Evil
Level 5 (Paladin)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Quicken Spell
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 7 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (1): Divine Favor
Level 8 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (2): Soundburst
Level 9 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Feat: (Selected) Improved Two Handed Fighting
Spell (2): Cure Moderate Wounds
Level 10 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (3): Searing Light
Level 11 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (2): Resist Energy
Spell (3): Cure Serious Wounds
Level 12 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (4): Divine Power
Level 13 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (2): Hold Person
Spell (3): Prayer
Spell (4): Cure Critical Wounds
Level 14 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (5): Greater Command
Level 15 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Greater Two Handed Fighting
Spell (3): Bestow Curse
Spell (4): Freedom of Movement
Spell (5): Raise Dead
Level 16 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (6): Blade Barrier
Level 17 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (4): Recitation
Spell (5): Slay Living
Spell (6): Heal
Level 18 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Heighten Spell
Spell (7): Destruction
Level 19 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Spell (5): True Seeing
Spell (6): Mass Cure Moderate Wounds
Spell (7): Mass Cure Serious Wounds
Level 20 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (8): Mass Cure Critical Wounds
Might be trivial, but was torn between max ranks in Diplo for when i'm getting TOO much aggro and the occational storyline requirements or High ranks jump, which is always nice.
Advice?
Additions?
Suggestions?
And NO, can't change the Healer thing!
:)