Punchy of Argonessen(Ipunchbabies)
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Level 16 Lawful Good Human Male
(16 Monk)
Hit Points: 249
Spell Points: 0
BAB: 12\12\17\22
Fortitude: 13
Reflex: 13
Will: 14
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16) Gear Modifiers
Strength 16 23 24 +6(30)
Dexterity 15 17 17 +6(26 in Wind 3)
Constitution 14 16 16 +6(22)
Intelligence 10 12 12 +6(18, Optional for INT runes, not a constant value)
Wisdom 14 16 18 +6(24)
Charisma 8 8(10) 8(10) +6(With Haggle 13 item, used for selling junk gear that is not worth mailing to the Bard)
Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
+3 Tome of Strength used at level 16
+2 Tome of Charisma used at 1750 Favor
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 3 22 22
Bluff -1 -1 -1
Concentration 7 22 26
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 3 4 4
Hide 3 3 3
Intimidate -1 -1 -1
Jump 8 20 20
Listen 7 23 23
Move Silently 3 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 1
Spot 7 23 23
Swim 8 26 26
Tumble n/a 4 4
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Feat: (Monk Bonus) Dodge
Feat: (Human Bonus) Power Attack
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Unarmed Strike
Enhancement: Human Versatility I
Enhancement: Disciple of Breezes
Enhancement: Disciple of Candles
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Monk Bonus) Stunning Fist
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Human Improved Recovery I
Enhancement: Way of the Patient Tortiose I
Enhancement: Monk Wisdom I
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+1)
Feat: (Selected) Mobility
Feat: (Automatic) Fast Movement
Feat: (Automatic) Still Mind
Enhancement: Monk Improved Recovery I
Enhancement: Fists of Light
Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Listen (+2)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Enhancement: Disciple of Pebbles
Enhancement: Disciple of Puddles
Enhancement: Monk Concentration I
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Automatic) AC Bonus
Feat: (Automatic) Purity of Body
Enhancement: Human Adaptability Strength I
Enhancement: Way of the Patient Tortiose II
Level 6 (Monk)
Skill: Balance (+3)
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Selected) Spring Attack
Feat: (Monk Bonus) Path of Harmonious Light
Enhancement: Human Improved Recovery II
Enhancement: Adept of Wind
Level 7 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+2)
Feat: (Automatic) Wholeness of Body
Enhancement: Monk Improved Recovery II
Level 8 (Monk)
Ability Raise: STR
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Level 9 (Monk)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Automatic) Improved Evasion
Enhancement: Monk Wisdom II
Level 10 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Automatic) Ki Strike: Lawful
Enhancement: Way of the Patient Tortiose III
Level 11 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Automatic) Diamond Body
Enhancement: Human Improved Recovery III
Level 12 (Monk)
Ability Raise: STR
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Automatic) Abundant Step
Enhancement: Master of Thunder
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Automatic) Diamond Soul
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Enhancement: Monk Improved Recovery III
Enhancement: Adept of Flame
Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Quivering Palm
Enhancement: Eagle Claw Attack
Enhancement: Master of Bonfires
Level 16 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Automatic) Ki Strike: Adamantine
Enhancement: Unbalancing Strike
Enhancement: Adept of Rain
I need to log in to correct a few things, and add a Gear Layout. 2d8 per swat base damage at lvl 16 is nice at GTWF... The feat at lvl 6 for Class bonus was Fist of Light prereq, he doesn't actually have Toughness(yet). With GFL, Minos Legens and a +6 CON item at lvl 16 he has 321 HP and can effectively heal himself in VOD if the Clerics are busy with other things. This efficacy will increase to being able to solo Arraetrikos when he attains 400 Silver Flame favor and begins carrying the potions I have heard rumors about.
Incoming heals are amplified at 60% before items. Toss Hound bracers on the build, 80%. Fleshmaker necklace, 90%. Dragontouched Armor with 30% amp, 100%(bracers don't stack, but Fleshmaker does). This means that with DT armor and Fleshmaker, a Heal that would cure you for 200 points would instead cure you for 400. At this point, Cure Serious potions become a serious aid instead of a joke that may just make a monster laugh for that one moment you need to survive.