A bit of reason for the inquiry
At L16 a full BAB character gets 5 attacks per animation. TWF increases this to 7, ITWF to 8 and GTWF to 10 (all at reduced BAB). If the attack animations are different speeds then the actual number of attacks in a set length of time may be higher than these numbers suggest.
For example, if the single weapon animation runs 12 times in 10 seconds but the TWF animation runs 9 times then the single weapon actually receives 60 attacks (6 per second) to the TWF's 63 (6.3 per second). This would say that there is less benefit to TWF than is generally presumed based on the 7:5 ratio that we would expect.
OTOH, if the single weapon animation runs 10 times in 10 seconds but the TWF animation runs 11 times then the benefit to TWF is greater than we would presume.
Obviously we can make comparisons based on animation sequences and numbers of attacks in the attack chain. But, that may not actually equate to damage per second. It could be that dps is a poor term and that we should actually talk dpa (damage per animation).
I would actually like to know in order to seriously address some of the dps claims that are being made on the forum.
Again, as always, thx in advance.