From the Final Release Notes...
Quote:
Originally Posted by
wizzy_catt
appearently the dc has been raised dramatically in mod6. in tangleroot last part at the first blade trap behind the first locked door it does 102 points of damage and have save dc at least 32 or higher. note that this series of quest WAS designed for level 3 to level 7.
(Combat): You suffer 102 points of damage from Trap:Slash.
(Combat): You attempt to save versus trap:slash. You roll a 5 (+21): save failure!
(Combat): You suffer 90 points of damage from Trap:Slash.
(Combat): You attempt to save versus trap:slash. You roll a 11 (+21): save failure!
is this another mistake? 102 points of damage rest of party dies and only barbarian or fighter who has at least 103 hp that can survive?
From the final release notes - the first section entitled General...
'Traps are nastier on Hard and Elite, and more forgiving on Solo difficulty. Detection and disable difficulties are unchanged. '
Were you on normal?
That last save failure (on a reflex 32) does seem a tad extreme, tho.