Still Getting Hit By Held Mobs
I ran my weekly loot runs for cash of the giant caves with my guild leader last night and we still took hits from boulders or the club of the giant that was currently being held and the fire giants would also cast fireball at us on occasion as well.
I think it was happening less than it used to, but I have to say nope they did not get the problem fixed yet :D Oh well as long as there is progress.
Need some Magic the Gathering fixes
The difference seems to be much like the difference between Inturrupts and Instant spells in MtG.
Enemy casts a lightning bolt at you for 3 damage, which would kill you say. You tap a mana and cast a lightning bolt back. Both are instants, and so get resolved in order of casting, but they do not prevent other instants. So lightning bolt A goes off, player B drops to 0 life, then lightning bolt B goes off, doing 3 damage to player A. Then everything is added up and player B dies.
If player B casts an Inturrupt instead like Counterspell, the previous spell instead is prevented from going off. Counterspell 'jumps the queue' as it were.
DDO needs Intrrupt actions -as it is clear (I also have been hit with spells/atatcks post mod5 from monsters that should be unable to ), as someone above said - the queue still keeps going even after something is incap/held/tripped/dead. Much the same as when your madly clicking to kill something - and suddenly want to change weapons or block. Stopping attacks and hitting block or swapping weapons doesnt take effect until your own queue is cleared, which usually takes 2 attacks more when when you stop clicking.
Blocking should be an inturrupt, as it is now pretty slow. Taking out a monster by any means should be preventing it from killing you.
It is not lag as jj said when you SEE the effect take place, but monster keeps attacking. If you SEE the effect, then it means it has reached the server.