Solomon Kane (A build by request)
From Sigtrent's Build Request Thread
Build Name: Solomon Kane
Author: Sigfried Trent
Requester: Desmodus
Last Updated:06/15/10
Key Words [Role Playing, TWF, Ranged, Ranger, Paladin, Tank, Intimidate]
Objectives
This is a pure role playing request, trying to create a literary character, Solomon Kane, in DDO. He's a two fisted hero created by Robert E Howard who also created Conan. Solomon Kane fought with rapier and dagger or with dual pistols and was a kind of Christian Puritan witch hunter, tracking down and defeating nefarious practitioners of the black arts. He's tough, very resilient, resistant to magic, and fairly brawny.
Design
Breaking it down we want a TWF/Ranged build with good survivability. Human is dictated by the literary character. Ranger provides both TWF and ranged feats so that makes a good base class. Paladin gives us the flavor of the Puritain while also offering added defenses and resistance to magic. Fighter is splashed to help pad out the feats and because neither of the other classes needs additional levels to meet their goals.
Light Repeating Crossbow stands in for dual pistols, although really the build is better with a bow when manyshot is available. While AC isn’t a primary concern, the flow of the build led to creating a kind of light TWF tank with fairly high AC running in TWF mode, some hate generation and intimidate. While not quite up to the standards for a high end raid tank, it can handle off tanking or light tanking duties pretty well, especially against casters.
Enhancements are all over the map with some going to defense and others offense. This character is full of small surprises and can go quite a while without running out of buttons to click on. While not a pure DPS character, all the little tricks and class features add up and peak DPS vs favored enemies is pretty decent, especially for a character with an odd theme.
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Level 20 Lawful Good Human Male
(2 Fighter \ 6 Paladin \ 12 Ranger)
Hit Points: 348
Spell Points: 196
BAB: 20\20\25\30\30
Fortitude: 25
Reflex: 19
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 23
Dexterity 14 18
Constitution 16 19
Intelligence 8 10
Wisdom 11 13
Charisma 13 16
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 15
Bluff 1 3
Concentration 3 7
Diplomacy 1 3
Disable Device n/a n/a
Haggle 1 3
Heal 0 1
Hide 6 15
Intimidate 2 29
Jump 6 18
Listen 0 1
Move Silently 6 15
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 4 19
Swim 2 6
Tumble 3 5
Use Magic Device n/a n/a
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Hide (+4)
Skill: Intimidate (+1)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Feat: (Human Bonus) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Toughness
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Human Versatility I
Enhancement: Ranger Favored Damage I
Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Enhancement: Human Improved Recovery I
Enhancement: Ranger Dexterity I
Level 3 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Feat: (Selected) Dodge
Enhancement: Racial Toughness I
Enhancement: Ranger Devotion I
Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Enhancement: Ranger Sprint Boost II
Enhancement: Human Versatility II
Enhancement: Ranger Energy of the Wild I
Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Human Adaptability Strength I
Enhancement: Ranger Favored Damage II
Level 6 (Ranger)
Skill: Hide (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Feat: (Selected) Mobility
Enhancement: Ranger Dexterity II
Level 7 (Fighter)
Skill: Intimidate (+2)
Feat: (Fighter Bonus) Spring Attack
Enhancement: Fighter Haste Boost I
Enhancement: Ranger Tempest I
Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+1.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Enhancement: Racial Toughness II
Enhancement: Fighter Intimidate I
Level 9 (Ranger)
Skill: Balance (+0.5)
Skill: Intimidate (+3)
Feat: (Selected) Improved Critical: Piercing Weapons
Enhancement: Human Versatility III
Level 10 (Ranger)
Skill: Balance (+0.5)
Skill: Intimidate (+3)
Enhancement: Human Versatility IV
Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Enhancement: Follower of the Silver Flame
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Toughness I
Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Ranger Favored Damage III
Enhancement: Paladin Charisma I
Level 13 (Ranger)
Skill: Balance (+0.5)
Skill: Intimidate (+2)
Skill: Spot (+2)
Feat: (Favored Enemy) Favored Enemy: Dragon
Enhancement: Human Greater Adaptability Constitution I
Level 14 (Ranger)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+4)
Enhancement: Racial Toughness III
Enhancement: Ranger Devotion II
Level 15 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Intimidate (+1)
Skill: Move Silently (+1)
Skill: Spot (+2)
Feat: (Selected) Power Attack
Enhancement: Ranger Tempest II
Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Level 17 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Enhancement: Human Improved Recovery II
Enhancement: Paladin Toughness II
Level 18 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Feat: (Selected) Least Dragonmark of Sentinel
Enhancement: Paladin Armor Class Boost I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Extra Smite Evil II
Level 19 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Enhancement: Paladin Defender of Siberys I
Level 20 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Fighter Bonus) Two Weapon Defense
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Divine Might I
Play
Play here is pretty much typical for a ranger, although there a are more than the usual number of clickables due to the paladin and fighter levels. Of course to stay true to the character requires some sub optimal weapon choices, but a good player can make those work out fine.
Variations
For 28pts you would likely drop con to 14.