Micro Medic (A build by request)
From Sigtrent's Build Request Thread
Build Name: Micro Medic
Author: Sigfried Trent
Requester: Quartzite
Last Updated:06/24/10
Key Words [Healing, Halfling, Dragonmark, Bard, Spellsinger, 28pts]
Objectives
The request was for a 28pt dragonmark Halfling bard that could rival a cleric in healing while maintaining a bard’s inherent versatility.
Design
Dragonmarks really chew up feat slots and bard is not a feat rich class. This narrows the range of what I can do unless I multiclass a fair bit and that slows down level progression and chews away at the already shallow mana pool. Speaking of mana pools, it was something I wanted to expand. Spellsinger was obvious but the single sorcerer level helps quite a bit, especially at the lower levels where it’s adding 200 mana and helps set up spellsinger without using a feat. Getting jump and shield is just a nice bonus. You could do the same with favored soul, and be a bit more in keeping with the theme, but as it’s a 28pt build, I wanted to avoid any use of premium classes and the difference in benefit is small.
In the versatility department, I made sure to take enough strength to put masters touch to decent effect. Inspire courage and greater heroism is often enough to keep a bard’s combat skills in the helpful range and give them some solo-ability. Since charisma is close to maxed out, DC values for control spells are workable until the very high levels at which point you rely much more on fascinate’s monster DCs and immunity to spell resistance. I also threw in a summon and a tiny bit of damage casting to round things out.
I can’t resist Halfling companion on bard builds. It’s really a very powerful buff to throw on a lead tank or DPS character that makes Halfling bards unique and sought after.
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Level 20 Neutral Good Halfling Male
(1 Sorcerer \ 19 Bard)
Hit Points: 220
Spell Points: 1086
BAB: 14\14\19\24
Fortitude: 9
Reflex: 13
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 12 12
Constitution 14 14
Intelligence 8 8
Wisdom 8 8
Charisma 16 24
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 11
Bluff 3 7
Concentration 6 29
Diplomacy 3 7
Disable Device n/a n/a
Haggle 3 28
Heal -1 1
Hide 1 3
Intimidate 3 7
Jump 5 14
Listen -1 1
Move Silently 1 3
Open Lock n/a n/a
Perform 7 31
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 2 2
Tumble 2 2
Use Magic Device 7 32
Level 1 (Bard)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+3)
Skill: Perform (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Least Dragonmark of Healing
Spell (1): Master's Touch
Enhancement: Bard Extra Song I
Enhancement: Bard Perform I
Enhancement: Bard Song Magic I
Enhancement: Bard Energy of the Music I
Level 2 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (1): Hypnotism
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Extra Dragonmark Use I
Enhancement: Bard Wand Mastery I
Level 3 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell
Spell (1): Cure Light Wounds
Enhancement: Bard Inspired Attack I
Enhancement: Halfling Hero's Companion I
Enhancement: Bard Lyric of Song I
Level 4 (Bard)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (2): Blur
Spell (2): Cure Moderate Wounds
Enhancement: Bard Song Magic II
Enhancement: Bard Charisma I
Level 5 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (1): Grease
Spell (2): Invisibility
Enhancement: Halfling Hero's Companion II
Enhancement: Bard Wand Mastery II
Level 6 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Lesser Dragonmark of Healing
Enhancement: Bard Lingering Song II
Enhancement: Extra Dragonmark Use II
Level 7 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (2): Rage
Spell (3): Haste
Spell (3): Cure Serious Wounds
Enhancement: Bard Charisma II
Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Spell (1): Jump
Spell (1): Shield
Enhancement: Bard Concentration I
Enhancement: Bard Energy of the Music II
Level 9 (Bard)
Skill: Concentration (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Greater Dragonmark of Healing
Spell (3): Displacement
Enhancement: Bard Inspired Damage II
Enhancement: Bard Concentration II
Level 10 (Bard)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Spellsinger I
Level 11 (Bard)
Skill: Concentration (+1)
Skill: Haggle (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (3): Remove Curse
Spell (4): Freedom of Movement
Spell (4): Otto's Sphere of Dancing
Enhancement: Extra Dragonmark Use III
Enhancement: Bard Improved Spell Penetration I
Level 12 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Haggle (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell
Spell (4): Dimension Door
Enhancement: Bard Song Magic III
Level 13 (Bard)
Skill: Concentration (+1)
Skill: Haggle (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Song Magic IV
Level 14 (Bard)
Skill: Concentration (+1)
Skill: Haggle (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (4): Hold Monster
Spell (5): Greater Heroism
Spell (5): Mass Cure Light Wounds
Enhancement: Extra Dragonmark Use IV
Level 15 (Bard)
Skill: Concentration (+1)
Skill: Haggle (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Quicken Spell
Spell (5): Summon Monster V
Enhancement: Bard Inspired Damage III
Level 16 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Haggle (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Charisma III
Level 17 (Bard)
Skill: Concentration (+1)
Skill: Haggle (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (1): Detect Secret Doors
Spell (5): Mass Suggestion
Spell (6): Otto's Irresistable Dance
Spell (6): Mass Cure Moderate Wounds
Enhancement: Bard Lingering Song III
Level 18 (Bard)
Skill: Concentration (+1)
Skill: Haggle (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Spell (6): Greater Shout
Spell (2): Glitterdust
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Bard Lyric of Song II
Level 19 (Bard)
Skill: Concentration (+1)
Skill: Haggle (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (3): Crushing Despair
Enhancement: Halfling Hero's Companion III
Enhancement: Bard Lyric of Incredible Song I
Level 20 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Haggle (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (4): Neutralize Poison
Spell (6): Mass Charm Monster
Enhancement: Halfling Hero's Companion IV
Play
Micro medic is a great spot healer and makes an excellent companion for a tank. It’s a great duo character of to assign to a raid tank. It is not an especially strong group healer though, and may not be able to keep a group standing that is getting hammered hard and fast. If you include their free heals the micor medic should make a very reasonable cleric substitute in most situations.
In combat you should take a no-agro approach, trying to avoid any unwanted attention and generally going in after throwing down a disco ball or the like to minimize danger. Neither your HP nor AC is capable of withstanding all that much abuse at higher levels.
Variations
A 32pt version is possible and you can certainly play around a bit with the stats. Further multiclassing is also an option, especially at higher levels. You could beef up combat with fighter or grab another 100sp with favored soul.
What about our WF friends?
When deciding between splashing sorcerer or cleric for a healing bard is it worth considering access to repair spells? A healer that can handle both WF and fleshes would be a boost to many groups.