Originally Posted by
lord_painne
1) Everything is static and instanced.
Take away the instancing and many people will leave the game. It is one thing that sets DDO apart from the others. You can join up with friends tackle something together, much like you would add the PnP table, at your own pace.
2) Everyone in DDO is like a person unto himself or herself. The game is less of an MMO and more of a single player game that many people participate in. No one ever talks in general channel if you’re not in a group, or have friends your left to your own devices. That is fine, at lower levels, but as you gain in skills, you start to get into dungeons where your MUST have a group to advance.
DDO has one of the best grouping interfaces out there. One of their slogans early on was 'Friends Don't Let Friends Solo' or something like that. Yes, it is a grouping game.
3) Many of the players of DDO are hardcore, aggressive players who have (surprise!) done the same dungeons over and over and over ... they anticipate new group members having the same level of experience as they themselves do. And have little patience with actual NEW players. (How many of you have been left in the dust of an unfamiliar dungeon by a "pickup" group, and then been derided for your lack of skills or experience? I don’t know about you, but it leaves a pretty sour taste for the game on new players (me having been one) and does not make one want to continue.
You'd be surprised how many l33t uber hardcore players will slow down if someone speaks up and says they've never done this before, can we go slow. Most enjoy the game and want others to enjoy it too. (If you've joing a group advertising they are going fast then you are definately out of luck). Communicate with the party. If it doesn't match your needs, bow out and try another. There are new people out there, with the merges a lot more quests being run at a lot more experience levels that before.