View Full Version : Dual Shooting is BAD endgame.
Ladislaio
01-12-2023, 06:09 PM
Single Shooting is over 145% the DPS of Dual Shooting
On my build, at level 32, for the first 8 min 40s of constant attacking(13 NHB charges).
Dual Shooting catches up about 37 minutes of constant attacking after NHB runs out.
10 charges of NHB almost always gets me from shrine to shrine.
Most raids last less than 45 min, and you are not attacking that entire time without shrining either.
Current as of Update 57.1, January 2023
Testing/conclusions have the following conditions:
t5’s from Inquisitive(NHB and 30% Alac in particular).
13+ charges of No Holds Barred (NHB).
13 charges of Reaper’s Strike.
Full Base Attack Bonus (BAB 25), source shouldn’t matter.
20% ranged attack speed bonus from an item (Rune arm + aug from Skeletons in the Closet gives this)
Carry On from the Legendary Dreadnought tree for an additional 10% alacrity when using an action boost. (Tests repeated without for comparison)
Each “Shot” of a crossbow consumed 1 bolt. (A single click on a dual shooter consumed two, while a single shooter consumed only one, so I believe this to be true)
Doubleshot doesn’t impact number of bolts consumed per shot (See above, assumed to be true)
Rotation is on 40s, so everytime Reaper’s Strike is off CD you hit NHB then Reaper’s Strike, until you are out of NHB charges.
You have at least 50 Doubleshot. (I have 105 on Poppytop currently, see breakdown at end)
Dual Shooting takes a 50% doubleshot penalty.
Empirical tests:
Dual Shooting Heavy Xbow:
50 bolts in 20 seconds
50 bolts in 20 seconds w/ Doubleshot Boost (triggering LD Carry On)
64 bolts during NHB (Triggering LD Carry On)
64 bolts during NHB (LD tree reset, so no Carry On)
Single Shooting Heavy Xbow:
30 bolts in 20 seconds
33 bolts in 20 seconds w/ Doubleshot Boost (Triggering LD Carry On)
90 bolts during NHB (Triggering LD Carry On)
70 bolts during NHB (LD tree reset, so no Carry On)
103 bolts during 40s w/ NHB used once (LD tree reset, so no Carry On)
123 bolts during 40s w/ NHB used once (Triggering LD Carry On)
Calculated:
Dual Shooting Heavy Xbow:
119 bolts in 40s with NHB used once, Reaper’s Strike (Carry On doesn’t seem to change RoF)
162 attacks w/ 50 doubleshot
195 attacks w/ 105 doubleshot
Single Shooting Heavy Xbow:
123 bolts in 40s with NHB used once, Reaper’s Strike (Carry On)
216 attacks w/ 50 doubleshot
284 attacks w/ 105 doubleshot
103 Bolts in 40s with NHB used once, Reaper’s Strike (No Carry On)
180 attacks w/ 50 doubleshot
237 attacks w/ 105 doubleshot
Single - Dual Shooting Heavy xbow, NHB once in 40s, Reaper’s Strike
18 more attacks w/ 50 doubleshot
42 more attacks w/ 105 doubleshot
54 more attacks w/ 50 doubleshot, Carry On
89 more attacks w/ 105 doubleshot, Carry On
145% more DPS
Roughly 1157 more attacks in 13 NHB / Reaper’s strike used
7.1 Attacks per second (about)
Heavy xbow, Doublestrike Bottled Boost used on CD, 40s
Dual Shooting:
132 attacks w/ 50 doubleshot
160 attacks w/ 105 doubleshot
Single Shooting:
99 attacks w/ 50 doubleshot
104 attacks w/ 50 doubleshot (Carry On)
132 attacks w/ 105 doubleshot
139 attacks w/ 105 doubleshot (Carry On)
21 attacks behind Dual Shooting
About .525 attacks/second behind Dual Shooting
1157 / 0.525 / 60 = 36.73, or 36 min 44 seconds to catch up.
My build isn’t finalized yet, so I don’t want to make a big post on it. But here is the summary of the current test setup:
16 alchemist, 2 artificer, 2 monk
41 Inquistive (NO DUAL SHOOTING, capstone)
21 Vile Chemist (4th core for full BAB)
11 Battle Engineer (extra action boosts)
7 Harper Agent (? Know the Angles)
1 Henshin Mystic (1 imbue die)
3 racial because that’s all the past lives I have.
33 Shardi Champion (No nerve venom, sad face)
14 Shadow Dancer (Doubleshot, sneak attack, nightshield, ranged power, immunity to negs)
23 Legendary Dreadnought (Carry On, Extra Action Boosts, Imbue Die, Armor MDB, Doubleshot)
105 doubleshot (mouseover says 106)(could get 2 more by giving up monk)
Past Lives 9
Guild Buff 2
Inquisitive 15
Vile Chemist 8
ED’s 23 (11 Shardi, 6 Legendary Dread, 6 Shadow Dancer)
Shattered Device Filigree set 3
Crackshot Filigree set 5
Doubleshot feat 10
Enhanced 8 (L. Spectre Boots)
Insight 4 (Helm of the Final Watcher)
Profane 3 (Attuned Rune Arm w/ Fragment of Extraplanar Shadow)
Artifact 15 (L. Profane Experiment set)
Other stats of possible interest:
Filigree: Shattered Device x4, Crackshot x4, Long Shadow x3, Reverb x3
570 Poison Spell power(unbuffed, public area, missing gear, missing filigrees)
225 Ranged power(unbuffed, public area, missing gear, missing set, missing filigrees)
71 INT (unbuffed, public area, missing gear, missing past lives)
34 dodge (Reaper; 32 out)
31 bonus imbue dice (self buffed; about 600 law vs lawful, 960 law vs chaotic, or 960 poison)
6 sneak attack dice
71% Ranged Attack Speed Bonus (mouseover)
Side thoughts about the build:
2 arti is for rune arm, which makes getting a Dread set easier and gives the highest attack speed buff in the game currently (better than haste)
Monk is picked because it gives an imbue die and DEFLECT ARROWS.
One major use of AP that could be changed is Inquis, giving up the capstone is a possibility if I can find another split that would need those AP's.
Scion of Aboria is likely more (overall) damage than Scion of Air, I just like my +4 dodge cap. Numbers are very close and highly dependent on gearing an reaper AP's.
Greater Elemental Weapons is slightly more DPS than Deadly Weapons with my current setup. I'm not sure where my rp/sp will land at the end, so this may change.
Inquisitor Dual Shooting is a bad enhancement endgame. You are better off just using a single shot heavy crossbow.
EDIT: Youtube video of NHB tests:
https://youtu.be/ClqJj0TAhSo
Arkat
01-13-2023, 10:33 AM
I TRed my Inquisitive because it just didn't feel right anymore.
Carpone, I know "feeling" =/ math, but I think Poppy has put their finger on exactly why I don't like it.
KoobTheProud
01-13-2023, 03:46 PM
Questions like these always remind me of "how many nuclear explosions can you set off on the head of a pin?"
But then again I never play difficulties greater than r1 so what do I know?
Tilomere
01-13-2023, 08:50 PM
Hahaha I tried to explain this exact thing to people 3 years ago.
https://forums.ddo.com/forums/showthread.php/514930-How-to-boost-your-inquisitor-dps-by-45
The math and understanding is beyond the player base. All I got was a few insults from players who the math went over their heads and a developer who got it deciding to remove combat brute from the game for my efforts. GL with yours!
LavidDynch
01-13-2023, 09:08 PM
Inq are a bit lacklustre when not NHB-ing, but I doubt anything in the game can produce like an Inq while this is on... I feel that the OP would be alot happier using Arti and a reloader.
OP, may I ask, what is you weapon dmg?
These are my offensive stats on R (for reference).
(Weapon) + 134 (+ 4 FE so + 142 vs alot of things)
322 rp // 415 full on.
21d6+29 SA
95 DS
14 Imb dice.
47% bonus helpless dmg
133& fort by pass
-10prr/-40mmr Debuffs. Shat-device (-10 prr/mmr), Mind Tear (-21mmr), Bring Darkness (-9mmr)
Ladislaio
01-14-2023, 04:48 AM
Inq are a bit lacklustre when not NHB-ing, but I doubt anything in the game can produce like an Inq while this is on... I feel that the OP would be alot happier using Arti and a reloader.
The OP is about how Inq NHB when dual shooting is really bad compared to not dual shooting. Further testing, not in the post because I didn't conduct it, suggests that dual shooting NHB is the worst NHB of any options.
Because of the nerf to doubleshot when using a repeater your effective attack rate at cap isn't great either, but they may have a higher bolt usage.
Weapon damage, imbue dice, sneak attack etc don't matter for this DPS test, as all of those things apply equally per attack.
I'm still missing a lot of gear and have a hodgepodge, so my numbers are not that impressive, but
Weapon + 118 (KTA + Reaper). No FE feats.
Independent of your stats besides doubleshot, if you are a Dual Shooting Inq, you would do more damage as a single shooting Inq, unless it is an extremely long DPS slugfest.
Ladislaio
01-14-2023, 05:26 AM
Hahaha I tried to explain this exact thing to people 3 years ago.
https://forums.ddo.com/forums/showthread.php/514930-How-to-boost-your-inquisitor-dps-by-45
The math and understanding is beyond the player base. All I got was a few insults from players who the math went over their heads and a developer who got it deciding to remove combat brute from the game for my efforts. GL with yours!
Thank you for the link, was unaware of your post; I was on a break from the game at the time otherwise I would have likely responded with a similar test.
Been a few updates since then, notably the ED pass, which is possibly why you didn't also do math to account for DPS without NHB running.
It is interesting that I'm getting many more bolts on a single shooter than you were, but still the same on a dual shooter.
LavidDynch
01-14-2023, 07:09 AM
The OP is about how Inq NHB when dual shooting is really bad compared to not dual shooting. Further testing, not in the post because I didn't conduct it, suggests that dual shooting NHB is the worst NHB of any options.
tx. most builds I see don´t include the actual base dmg part of their builds, but they never miss out on their DS numbers...
Got intrigued..
Did some tests myself. Not sure if the DS penalty is bugged or not, or if its my characters or account. the logic behind this post seems correct to me but I don´t personally see it in-game and this would be very easy to spot; since single shooting would push mine and most builds above the 2 arrow DS proc territory,.. in some quest-tests, the highest dmg number stays the same, only RoF is worse; and also procs seemed waay slower to build up on a single-user while not boosting.
1min, nhb +40s of non-boost.
122 single - 166 dual.
66 shots- 20s. NHB boost itself disregards style.
Ladislaio
01-15-2023, 08:18 AM
tx. most builds I see don´t include the actual base dmg part of their builds, but they never miss out on their DS numbers...
1min, nhb +40s of non-boost.
122 single - 166 dual.
66 shots- 20s. NHB boost itself disregards style.
If NHB is 66 no matter the style for you, then you are shooting 22 shots/20s on the single. Pretty sure you are missing quite a few attack speed buffs, such as max BAB and possibly alac 20% instead of 15%. If you are missing these things enough then Dual Shooting is better because it doesn't scale as well with them, and conversely isn't hurt as much when you don't have the buffs. Honestly I think that the attack rate of Dual Shooting is capped and NHB exceeds that cap somewhere in low epics, or possibly high heroics. I was able to get about 66 bolts per NHB on single shooting with a BAB of 19 and no alac item. Tenser up, drink a haste pot, then do the test again.
Doing your test with single shooting (NHB + 40s no boost) I shot 145 bolts. Not going to test with dual shooting cuz I'm outta plat for resetting and this is close to the number predicted from other tests. This isn't a practical dps check tho, as anything you would be shooting for that long you should have started a NHB again - or - everything is so close to dead when NHB comes off of CD that you aren't intending to do dps. It is even less practical for a alchemist based build such as mine as even if I were out of NHB I should/would be using another boost when it came off CD.
Even with your test, at 95 doubleshot, you would have an effective 238 attacks single shooting and 245 dual shooting, meaning the DPS is almost the same between the two, even with the sub-optimal rotation. Closing the rotation up for rot on 40 not 60(so that you sync with reaper's strike; this is actually worse dps than just using NHB on cd, but it is a higher burst amount), you would have 88 bolts single and 116 double per 40s, which is 171 attacks per 40s at 95 doubleshot for both styles. In this case I would favor double shooting, but again, I think you are missing quite a bit of attack speed with your build which needs to be addressed to make single shooting a better option.
The doubleshot difference is there. Eyeballing the "largest number" in a quest isn't a very rigorous method of testing if it rolls over to triple shot or not, which you shouldn't because your doubleshot is less than 100. A better, but still not great, way of testing if doubleshot is lower on DS than SS is looking for the _lowest_ number when your DS is over 100. This is because on a DS you should get single shots about half the time, but you should never get a single shot on a SS xbow.
A big part of the reason why DS is mentioned but that "damage is +x" usually isn't is that "damage is +x" doesn't usually change in a significant amount between fully geared builds endgame that are running the same enhancement trees. Some things like "Are you running alchemical acid proc" result in a larger dps differences than "damage is +x" vs "damage is +x+15".
NHB options are Dual shooting (heavy, light); Single shooting (heavy, light); Great xbow(rog t5); repeater (heavy, light)(rog t5); repeater (heavy, light)(12 arti). What testing I have conducted suggest that, for a capped BAB and attack speed character, Repeaters > Single shooting (heavy, light) >= Great xbow > Dual shooting(heavy, light), in number of bolts fired durring NHB/EF. When you normalize for 100 doubleshot, it goes Single shooting (heavy, light) >= Great xbow > Repeaters > dual shooting (heavy, light)
repeater(heavy, light)(12 arti rog t5) and Great xbow (no alac enhancment) are also options, but I have no test data on them whatsoever.
kmoustakas
01-15-2023, 09:31 AM
This is very interesting, thank you.
What I was doing lately was go inquisitive 20 until 27 (with epic storm for that x3) when I extra clip just switch to fatal flaw at 28 then respec out of inquisitive and fully into battle engineer.
LavidDynch
01-15-2023, 11:33 AM
If NHB is 66 no matter the style for you, then you are shooting 22 shots/20s on the single. Pretty sure you are missing quite a few attack speed buffs, such as max BAB and possibly alac 20% instead of 15%. If you are missing these things enough then Dual Shooting is better because it doesn't scale as well with them, and conversely isn't hurt as much when you don't have the buffs. Honestly I think that the attack rate of Dual Shooting is capped and NHB exceeds that cap somewhere in low epics, or possibly high heroics. I was able to get about 66 bolts per NHB on single shooting with a BAB of 19 and no alac item. Tenser up, drink a haste pot, then do the test again.
Doing your test with single shooting (NHB + 40s no boost) I shot 145 bolts. Not going to test with dual shooting cuz I'm outta plat for resetting and this is close to the number predicted from other tests. This isn't a practical dps check tho, as anything you would be shooting for that long you should have started a NHB again - or - everything is so close to dead when NHB comes off of CD that you aren't intending to do dps. It is even less practical for a alchemist based build such as mine as even if I were out of NHB I should/would be using another boost when it came off CD.
Even with your test, at 95 doubleshot, you would have an effective 238 attacks single shooting and 245 dual shooting, meaning the DPS is almost the same between the two, even with the sub-optimal rotation. Closing the rotation up for rot on 40 not 60(so that you sync with reaper's strike; this is actually worse dps than just using NHB on cd, but it is a higher burst amount), you would have 88 bolts single and 116 double per 40s, which is 171 attacks per 40s at 95 doubleshot for both styles. In this case I would favor double shooting, but again, I think you are missing quite a bit of attack speed with your build which needs to be addressed to make single shooting a better option.
The doubleshot difference is there. Eyeballing the "largest number" in a quest isn't a very rigorous method of testing if it rolls over to triple shot or not, which you shouldn't because your doubleshot is less than 100. A better, but still not great, way of testing if doubleshot is lower on DS than SS is looking for the _lowest_ number when your DS is over 100. This is because on a DS you should get single shots about half the time, but you should never get a single shot on a SS xbow.
A big part of the reason why DS is mentioned but that "damage is +x" usually isn't is that "damage is +x" doesn't usually change in a significant amount between fully geared builds endgame that are running the same enhancement trees. Some things like "Are you running alchemical acid proc" result in a larger dps differences than "damage is +x" vs "damage is +x+15".
NHB options are Dual shooting (heavy, light); Single shooting (heavy, light); Great xbow(rog t5); repeater (heavy, light)(rog t5); repeater (heavy, light)(12 arti). What testing I have conducted suggest that, for a capped BAB and attack speed character, Repeaters > Single shooting (heavy, light) >= Great xbow > Dual shooting(heavy, light), in number of bolts fired durring NHB/EF. When you normalize for 100 doubleshot, it goes Single shooting (heavy, light) >= Great xbow > Repeaters > dual shooting (heavy, light)
repeater(heavy, light)(12 arti rog t5) and Great xbow (no alac enhancment) are also options, but I have no test data on them whatsoever.
I tried tenser a few times, and the result remains the same. even non-boosted. hastè pot? now you must be trolling us?
Never claimed to have used a rigorous method, nor need to, with a claim this big... Also, I´m fairly sure I would notice +50% DS, since I do notice when I´m using the reaper boost (30%) or not.
Base dmg is an incredible potent, interesting figure and very important to mention on a physical build for many reasons since that is 1) a potential base multiplier for all non-proc dmg, when people post various claims on builds its usually at a cost; especially on heavy proc builds that cuts into base dmg and other modifiers, so you can take that into consideration for your own build, this also applies to gear... now, I do have a theory on why people exclude it on the forums (except Gilga1 and Cetus.. also maybe strimtom but he provides n1 videos) but that would derail this thread...
btw, I´m not saing your wrong or right, just that I´m not seeing it in-game.
Ladislaio
01-15-2023, 08:12 PM
videos
Added a youtube video of the NHB tests.
https://youtu.be/ClqJj0TAhSo
LavidDynch
01-15-2023, 11:39 PM
Added a youtube video of the NHB tests.
https://youtu.be/ClqJj0TAhSo
I´m not watching vids of NHB tests, when I just did those tests myself to no avail; esp not when your starting point of the video is naked. I use haste and gear from lvl1.
Ladislaio
01-16-2023, 08:04 AM
I´m not watching vids of NHB tests, when I just did those tests myself to no avail; esp not when your starting point of the video is naked. I use haste and gear from lvl1.
Pretty sure you don't, considering your RoF :P
If you actually look at the test I am just wearing the gear that is relevant to the test, so I have full alac, which I show in the video. Other gear was removed to prevent it from being a distraction; in hindsight I should have put on Korthos gear.
I was hoping that, with the video, we would be able to narrow down why my RoF is so much higher than the one that you are getting in testing.
LavidDynch
01-16-2023, 10:10 AM
I´m expecting big ground breaking DPS vids. :rolleyes:
Tilomere
01-22-2023, 02:35 PM
Inb4nerf (again)
Jeromio
01-23-2023, 02:30 AM
Inb4nerf (again)
Care to explain a bit more to us who lack detailed knowledge?
Yamato-San
01-23-2023, 05:00 AM
Added a youtube video of the NHB tests.
https://youtu.be/ClqJj0TAhSo
Something is not equal ;)
You were doing the double-wield tests with a Doubleshot of 62%
You were doing the single-wield tests with a Doubleshot of 70%
Bunker
01-23-2023, 10:00 AM
Am I missing something here. Should NHB work with only holding 1 xbow. NHB should only work in dual shooter mode. Yes/no
I'm sure I'm forgetting something.
Ladislaio
01-23-2023, 08:00 PM
Something is not equal ;)
You were doing the double-wield tests with a Doubleshot of 62%
You were doing the single-wield tests with a Doubleshot of 70%
Double shot doesn't impact the number of bolts consumed (anymore, it used to a long time ago, before they changed how it works)
I wonder what caused the difference in ds, as I didn't change gear etc.
Thank you for watching the video with an eye for detail, it really made my night that someone cared enough to notice a discrepancy.
Ladislaio
01-23-2023, 08:04 PM
Am I missing something here. Should NHB work with only holding 1 xbow. NHB should only work in dual shooter mode. Yes/no
I'm sure I'm forgetting something.
NHB states 'light or heavy (non-repeating) crossbow', so as written it should work either way.
I am pretty sure that it works with gxbow also, but think that is a bug.
catweasle
01-24-2023, 02:54 AM
Added a youtube video of the NHB tests.
https://youtu.be/ClqJj0TAhSo
I watched your video and I agree that it is perplexing that Single Shooting is faster under the conditions you mentioned. Does that mean in broad terms that a repeater build will be better than an Inquis Dual Shooter build?
Ladislaio
01-26-2023, 07:32 PM
I watched your video and I agree that it is perplexing that Single Shooting is faster under the conditions you mentioned. Does that mean in broad terms that a repeater build will be better than an Inquis Dual Shooter build?
I have not personally tested RoF of repeaters so this set of tests and number crunching has no direct comment on this.
Having a few people test their repeater builds for me suggests that RoF, at 100 double shot, 15% Alac, and 25 BAB, and rotating on NHB/Endless, goes Single(t5 inq/rog) >= Great (t5 rog) > Repeater (12 arti+feat) > Repeater > dual shooting (t5 inq)> single (no enhancements) > Great (no enhancements), but I have yet to repeat all of these tests personally, and don't consider this to hold up to the level of rigor to include it in the OP.
It is also important to note that not every style is created equally in what each bolt does either; Heavy/light xbows can use the inquisitor imbue (d10 200% ranged power) and the alch imbue (d8 100% spell power w/ bypass), both of which fit very naturally into builds, while the imbues for repeaters or great xbows are more limited. Arti (d6 100% spell power), rogue (d8 200% ranged power, poison no bypass), or wizard (d8 100% spell power) are all options but have difficulties or are just plain weaker than the heavy/light xbow options.
Also because it will come up sneak attack is d6, 150% ranged power, so a SA die is pretty much always worth less than an imbue die.
Tilomere
01-28-2023, 01:02 AM
Testing by some also show light fires faster than heavy, which may be race or sex dependant.
Ladislaio
02-02-2023, 09:36 AM
Testing by some also show light fires faster than heavy, which may be race or sex dependant.
My tests (Female Gnome) showed that Light and Heavy had the same RoF durring NHB. I haven't tested different races or genders, and I didn't test RoF for light xbow except for during NHB.
Smokewolf
02-05-2023, 10:15 AM
Regardless of the rate of fire, ALL crossbows ( including repeaters) share one thing in common.
Poor critical threat and multipliers!
The fact that most of your base damage can't get past a mobs innate DR is very telling. Especially when Bow users can crit over 100k. Hell, I've even managed 70k criticals with a bow-wizard (with manyshot), yet the crossbow equivalent to this build couldn't manage half that. Where this becomes most noticeable is Reaper-5 or higher, where even the trash mobs are a serious challenge for a well geared Artificer. I'd dare say it's why you don't see many Arties or Inquisitives running in R10 groups. (They are more often carried by the group)
It's been said before that the Dev's don't really like ranged-players and have tweeked the game in favor of melees to encourage their use.
-Smoke
Ladislaio
02-08-2023, 09:47 AM
Regardless of the rate of fire, ALL crossbows ( including repeaters) share one thing in common.
Poor critical threat and multipliers!
The fact that most of your base damage can't get past a mobs innate DR is very telling. Especially when Bow users can crit over 100k. Hell, I've even managed 70k criticals with a bow-wizard (with manyshot), yet the crossbow equivalent to this build couldn't manage half that. Where this becomes most noticeable is Reaper-5 or higher, where even the trash mobs are a serious challenge for a well geared Artificer. I'd dare say it's why you don't see many Arties or Inquisitives running in R10 groups. (They are more often carried by the group)
It's been said before that the Dev's don't really like ranged-players and have tweeked the game in favor of melees to encourage their use.
-Smoke
Before I respond I do want to stress this thread isn't about maximizing dps overall (if you want to do that, roll a sorc), but maximizing dps as an inquis at cap. Having said this to address your comment...
If you want to try to bypass DR by crits you are doing it wrong. If you need bypass, slot it.
Evenmoreso with the build outlined here, you do about 2/3's of you damage with poison, and you have 2 methods to fully bypass poision immunity. Build is fully able to dps carry r10 and soloing r8 usually isn't a big problem. R6 is easy mode.
A measurable thing to comment on DPS is that the 16 alch / 2 monk / 2 arti build will solo kill a doom reaper in R10 TOEE Nodes before the reaper will reach it, without having to move or use it's epic moment, just NHB.
Also, melee? Really? In r10? LMAO. Don't do much damage as a soulstone. I would bet an otto's box that there isn't a melee build that can do the raw dps of a dps optimized xbow build either, even against a target that isn't moving or hitting back, unless perhaps you run the clock out to 30m+ of constant dps with no shrines.
I'm also pretty confident that xbow out dps's a normal bow right now, particularly at trash clearing where you want to use IPS not archer's focus. The really really high ranged power of 25 archer's focus stacks makes me less confidant with single target dps where you can get the stacks tho.
LavidDynch
02-08-2023, 12:48 PM
Before I respond I do want to stress this thread isn't about maximizing dps overall (if you want to do that, roll a sorc), but maximizing dps as an inquis at cap. Having said this to address your comment...
If you want to try to bypass DR by crits you are doing it wrong. If you need bypass, slot it.
Evenmoreso with the build outlined here, you do about 2/3's of you damage with poison, and you have 2 methods to fully bypass poision immunity. Build is fully able to dps carry r10 and soloing r8 usually isn't a big problem. R6 is easy mode.
A measurable thing to comment on DPS is that the 16 alch / 2 monk / 2 arti build will solo kill a doom reaper in R10 TOEE Nodes before the reaper will reach it, without having to move or use it's epic moment, just NHB.
Also, melee? Really? In r10? LMAO. Don't do much damage as a soulstone. I would bet an otto's box that there isn't a melee build that can do the raw dps of a dps optimized xbow build either, even against a target that isn't moving or hitting back, unless perhaps you run the clock out to 30m+ of constant dps with no shrines.
I'm also pretty confident that xbow out dps's a normal bow right now, particularly at trash clearing where you want to use IPS not archer's focus. The really really high ranged power of 25 archer's focus stacks makes me less confidant with single target dps where you can get the stacks tho.
oh lordy.. well that figures. it all makes sense now.
catweasle
02-09-2023, 06:59 AM
If you want to try to bypass DR by crits you are doing it wrong. If you need bypass, slot it.
Evenmoreso with the build outlined here, you do about 2/3's of you damage with poison, and you have 2 methods to fully bypass poision immunity. Build is fully able to dps carry r10 and soloing r8 usually isn't a big problem. R6 is easy mode.
A measurable thing to comment on DPS is that the 16 alch / 2 monk / 2 arti build will solo kill a doom reaper in R10 TOEE Nodes before the reaper will reach it, without having to move or use it's epic moment, just NHB.
You mention you have 2 methods to bypass poison immunity. Are you talking about Poisoned Attack and Wave of Poison from the Vile Chemist tree? I tried Wave of Poison and while it works, it's rather clunky and short ranged as a cone which is not ideal. The wiki seems to suggest that Poisoned Attack has some bugs when used with crossbows. Would it be better to go 16 wiz instead of 16 alch using EK tree?
I also wonder if 2 rogue is better than 2 monk. It's probably an even trade. 2 rogue gives you 3 imbue dice instead of 1 for monk as well as more skill points. But costs 8 points in the assassin tree and you get 2 more feats with monk. What are your thoughts on this?
Ladislaio
02-11-2023, 10:43 AM
You mention you have 2 methods to bypass poison immunity. Are you talking about Poisoned Attack and Wave of Poison from the Vile Chemist tree? I tried Wave of Poison and while it works, it's rather clunky and short ranged as a cone which is not ideal. The wiki seems to suggest that Poisoned Attack has some bugs when used with crossbows. Would it be better to go 16 wiz instead of 16 alch using EK tree?
I also wonder if 2 rogue is better than 2 monk. It's probably an even trade. 2 rogue gives you 3 imbue dice instead of 1 for monk as well as more skill points. But costs 8 points in the assassin tree and you get 2 more feats with monk. What are your thoughts on this?
First on monk... Better is subjective. 2 Rogue is more damage, with the SA dice and Imbue dice. Skill points don't matter, Alch + int base = TO MANY SKILLS. The major reason I pick Monk over Rogue is deflect arrows. AP is too tight to splurge the 6 to get out of VKF if you go rogue, and with monk you can get it as a feat. When running pugs on r10 deflect arrows is a life saver not to be overlooked.
Yes, I'm talking about Poisoned Attack and Wave of Poison from VC tree. I have no problem with any of the bugs with Poisoned Attack mentioned on the wiki, most likely because I'm single shooting not dual shooting. I sometimes have to mash the attack button a few times for it to actually fire, but it always does and the animation isn't "very long" and just cycles like a normal attack... my hands glow red for a second or two tho. Wave of Poison I almost never use, but it technically counts as an option.
EK's elemental imbues seem nice except... you would have to gear/build around multiple spell powers because you have no bypass. Wizard is also much less useful for the build than Alch, as alch has a higher BAB (matters for feats), gets Greater Elemental Weapons and a Heal as spells, the bonus feats are better for the build, they get Int: Damage as a feat instead of having to put points into Harper or Feydark to get damage on the xbow, bottled boost: Double is nice for the (rare) event of having run out of NHB charges, AND the VC tree is more friendly for ranged weapons than the EK tree. For light/heavy xbow, I haven't been able to match Alch with Wiz/sorc. Some of this is utility and survivability, I think that if you just focused on DPS EK may be able to squeak out ahead as you can get higher spell power for elementals fairly easily. Leveling may be worse because you don't get IPS until epics on most build splits.
Also, remember, you always have the option of switching over to the Inquis Law Imbue if you don't want to bother with bypassing resists for an entire quest... It costs some dps (usually) but it IS an option. Along that lines, on paper, with the gearing solution I currently use, I think the highest DPS option for this type of build is 15 rog / 4 arti / 1 monk (41 inquis, 25 rog mech, 13 rog assassin, 1 henshin) running the Law imbue... but it looses in utility and requires constant scrolling of Tenser's so I haven't actually run or tested it.
oh lordy.. well that figures. it all makes sense now.
I'm glad you finally were able to find the time to watch the short RoF video! Yay you!
Tilomere
04-27-2023, 11:27 PM
Inb4nerf (again)
Care to explain a bit more to us who lack detailed knowledge?
more than likely spell threat
As far as i know every one as gotten hit, which again it wasn't like this on lamannia at all
It doesn't have to do with this thread (although this definitely didn't help), but with the economic model the game runs on. The game sells power, which can be purchased in the form of XP boosts/XP and applied to the power boost of choice (PL) and enables one to skip to the process of legendary power accumulation (SXp/RXp).
They ran out of iconic classes, and couldn't make a Sorc/Alc/Druid/Arti iconic, because AoE casters are optimal XP = Power earners, which would cut into their economy above permanently as a player satisfied with a given rate of power accumulation may find it within a single time Sorc/Alc/Druid/Arti iconic instead of constant store purchases.
So they swapped to Archtypes, with the idea that they could only start as iconics close to legendary (RXp/SXp) power accumulation with store purchase of a +1 heart to be powerful for capstone-based power accumulation. This has the obvious flaw that one could throw away the entire archetype and all class capstones and be a capstone inquisitor without the +1 heart. Harper and Falconry have never been viable primary trees. Horizon Walker previously had bow nerfs applied to the point that people already complain a bow is painful to level so needed no such adjustment.
Inquisitor therefore was in the way of the new economic model, and therefore needed to be nerfed to the power of a non-capstone class build to reduce end game inquisitor power accumulation and protect sale of power. Vistani without imbues is so backloaded like bows it was not problematic but combined with imbues results in much the same effect as inquisitor.
Therefore, in a roundabout way, because they can't just charge $45 a month for a sub to pay for the lag reduction recoding and other improvements, inquisitor was getting nerfed, while the usage case of vistani combined with imbues was also getting a shave and a haircut, 2 bits. The nerf was, in a roundabout way, announced with archtypes as the developing business model six months or so ago.
droid327
05-02-2023, 12:49 PM
They just need to remove Doubleshot penalties. All of them. Problem solved.
There's no reason to reduce the scaling of some ranged weapons and not others, when Doubleshot is now just a pure linear multiplier for your DPS and is totally agnostic of ROF or other differences between ranged weapons.
If weapons are balanced at L5 with low Doubleshot, then they should still be balanced at L30 with high Doubleshot. If they're not, then the imbalance is coming from something else, and that should be addressed, not trying to compensate with a Doubleshot penalty (and then reverse-compensated, for Repeaters, with Expanded Clip). Especially since that's the main thing keeping Inqui from staying competitive in lategame.
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