Swimms
05-09-2019, 10:17 PM
Disclaimer: I do not claim to be an expert builder so please be gentle, the majority of the inspiration for this build came from this thread: https://www.ddo.com/forums/showthread.php/504706-Inquisitive-class-race-synergy-brainstorming
primarily with the input of Xyga and others on the thread. The thoughts build have been pieced together from better planners than myself and I followed a few simple rules to try and make it my own. I did not do an exhaustive search for a similar build so for all I know this is not unique. My ideas for the build were simplistic and largely taken from Slarden's 12 Arti/6 fighter/2 monk reaper build in that I am looking to build primarily for heroic levels and to accelerate feats for faster killing in low reaper heroics. My priorities were to get Improved Precise Shot ASAP (by level 12), allow for full trapping at level 1, maximize "free" feats at key level breakpoints while leveraging the power of the Inquisitive tree. Secondary goals were to make the build work with virtually any class and race. I am fairly certain that this goal can be accomplished since my current build is a dwarf (int based) running 9 barbarian, 4 Arti, 1 Rogue and I have exactly zero points in any of the class trees. All my points are in Race, Harper and Inquisitive, with a Ratcatcher equipped I am mowing through low reaper content. This is the first time I have tried exporting from Maetrim's planner so not sure how it will look. I realize my past lives do not make this a "starter" or "new player build" but I would imagine that given the power of the inquisitive tree that it could still be run successfully with newer characters.
Character name:
Classes: 10 Epic, 8 Ranger, 8 Rogue, 4 Artificer
Race: Halfling· · · · · · ·Alignment: Neutral
· · ·Start Tome Final
Str:· · ·9· · 8 · ·22 · · ·HP:· · · · 751 · · ·AC:· · 61
Dex:· · 14· · 8 · ·28 · · ·PRR: · · · ·32
Con:· · 17· · 8 · ·30 · · ·MRR: · · · ·14 · · ·+Healing Amp:· · 30
Int:· · 18· · 8 · ·43 · · ·Dodge: · 13/25 · · ·-Healing Amp:· · ·0
Wis:· · ·8· · 8 · ·20 · · ·Fort:· · · 15% · · ·Repair Amp:· · · ·0
Cha:· · ·8· · 8 · ·21 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 22
DR:
Immunities:
Heroic Past Lives
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Past Life: Artificer(3)
Past Life: Barbarian(3)
Past Life: Bard(2)
Past Life: Cleric(3)
Past Life: Druid
Past Life: Favored Soul(3)
Past Life: Fighter
Past Life: Monk(3)
Past Life: Paladin(3)
Past Life: Ranger(3)
Past Life: Rogue(3)
Past Life: Sorcerer(3)
Past Life: Warlock
Past Life: Wizard(3)
Racial Past Lives
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Past Life: Drow(3)
Past Life: Dwarf(3)
Past Life: Gnome(3)
Past Life: Half-Elf(3)
Past Life: Half-Orc(3)
Iconic Past Lives
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Past Life: Aasimar Scourge(3)
Past Life: Bladeforged(3)
Past Life: Deep Gnome(3)
Past Life: Morninglord(3)
Past Life: Purple Dragon Knight(3)
Past Life: Shadar-Kai(3)
Epic Past Lives
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Past Life: Arcane Sphere: Enchant Weapon(3)
Past Life: Arcane Sphere: Energy Criticals(3)
Past Life: Divine Sphere: Block Energy
Past Life: Divine Sphere: Brace(3)
Past Life: Divine Sphere: Power Over Life and Death(3)
Past Life: Martial Sphere: Doublestrike(3)
Past Life: Martial Sphere: Fortification(2)
Past Life: Martial Sphere: Skill Mastery(3)
Past Life: Primal Sphere: Colors of the Queen(3)
Past Life: Primal Sphere: Doubleshot(3)
Past Life: Primal Sphere: Fast Healing(3)
Special Feats
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Falconry Tree
Harper Agent Tree
Inherent Fate Point(3)
Inherent Magical Resistance(2)
Inherent Melee Power(2)
Inherent Physical Resistance(2)
Inherent Racial Action Point(2)
Inherent Ranged Power(2)
Inherent Spell Power(2)
Inherent Universal Action Point
Inquisitive Tree
Class and Feat Selection
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Level Class · · · · · ·Feats
1 · · Artificer(1)· · ·Standard: Point Blank Shot
2 · · Artificer(2)· · ·
3 · · Ranger(1) · · · ·Standard: Completionist
· · · · · · · · · · · ·Favored Enemy: Favored enemy: Undead
4 · · Ranger(2) · · · ·Intelligence: +1 Level up
5 · · Ranger(3) · · · ·
6 · · Ranger(4) · · · ·Standard: Precision
7 · · Ranger(5) · · · ·Favored Enemy: Favored enemy: Evil Outsider
8 · · Ranger(6) · · · ·Intelligence: +1 Level up
9 · · Ranger(7) · · · ·Standard: Improved Critical: Ranged Weapons
10· · Ranger(8) · · · ·
11· · Artificer(3)· · ·
12· · Artificer(4)· · ·Standard: Insightful Reflexes
· · · · · · · · · · · ·Artificer Bonus: Improved Precise Shot
· · · · · · · · · · · ·Intelligence: +1 Level up
13· · Rogue(1)· · · · ·
14· · Rogue(2)· · · · ·
15· · Rogue(3)· · · · ·Standard: Dodge
16· · Rogue(4)· · · · ·Intelligence: +1 Level up
17· · Rogue(5)· · · · ·
18· · Rogue(6)· · · · ·Standard: Mobility? Toughness? Something Else?
19· · Rogue(7)· · · · ·
20· · Rogue(8)· · · · ·Intelligence: +1 Level up
Granted Feats
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Slippery Mind
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Automatic Feats
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Level Class · · · · · ·Feats
· 1 · Artificer(1)· · ·Arcane Lore
· · · · · · · · · · · ·Sunder
· · · · · · · · · · · ·Trapfinding
· 2 · Artificer(2)· · ·Arcane Lore
· · · · · · · · · · · ·Artificer Craft Mastery
· · · · · · · · · · · ·Artificer Knowledge: Potions
· · · · · · · · · · · ·Artificer Rune Arm Use
· 3 · Ranger(1) · · · ·Bow Strength
· · · · · · · · · · · ·Heavy Armor Proficiency
· 4 · Ranger(2) · · · ·Rapid Shot
· · · · · · · · · · · ·Two Weapon Fighting
· · · · · · · · · · · ·Wilderness Lore
· 5 · Ranger(3) · · · ·Diehard
· · · · · · · · · · · ·Wilderness Lore
· 6 · Ranger(4) · · · ·Precise Shot
· · · · · · · · · · · ·Wilderness Lore
· 7 · Ranger(5) · · · ·Improved Heroic Durability
· · · · · · · · · · · ·Wilderness Lore
· 8 · Ranger(6) · · · ·Improved Two Weapon Fighting
· · · · · · · · · · · ·Manyshot
· · · · · · · · · · · ·Wilderness Lore
· 9 · Ranger(7) · · · ·Improved Wild Empathy
· · · · · · · · · · · ·Wilderness Lore
10 · Ranger(8) · · · ·Wilderness Lore
11 · Artificer(3)· · ·Arcane Lore
· · · · · · · · · · · ·Artificer Knowledge: Wands
12 · Artificer(4)· · ·Arcane Lore
· · · · · · · · · · · ·Artificer Craft Mastery
· · · · · · · · · · · ·Artificer Knowledge: Scrolls
13 · Rogue(1)· · · · ·Sneak Attack
14 · Rogue(2)· · · · ·Evasion
15 · Rogue(3)· · · · ·Sneak Attack
· · · · · · · · · · · ·Trap Sense
16 · Rogue(4)· · · · ·Uncanny Dodge
17 · Rogue(5)· · · · ·Improved Heroic Durability
· · · · · · · · · · · ·Sneak Attack
18 · Rogue(6)· · · · ·Uncanny Dodge
19 · Rogue(7)· · · · ·Sneak Attack
20 · Rogue(8)· · · · ·Improved Uncanny Dodge
· · · · · · · · · · · ·Uncanny Dodge
Enhancements: 80 APs, Racial 7, Universal 1
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Halfling - Points spent: 7
1 Core ·(1) Luck I
2 Core ·(2) Dexterity I
3 Core ·(1) Luck II
4 Core ·(2) Dexterity II
5 Core ·(1) Luck III
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Inquisitive - Points spent: 41
1 Core ·(1) Inquisitive
2 Tier1 (2) Dual Shooter
3 Tier1 (2) Law on your side
4 Core ·(1) Hit the Streets
5 Tier2 (2) Crossbow Adept
6 Tier2 (2) Improved Law
7 Core ·(1) Mind Like Iron
8 Tier2 (1) Wand and Scroll Mastery
9 Tier2 (1) Wand and Scroll Mastery
10 Tier2 (1) Wand and Scroll Mastery
11 Tier3 (2) Ability Score I: Intelligence
12 Tier3 (2) Crossbow Adept II
13 Tier3 (2) First Things First: Ask Questions First
14 Tier4 (1) What Later?: Shoot Later
15 Tier4 (2) Crossbow Adept III
16 Tier4 (2) Greater Law
17 Tier2 (2) Observation
18 Tier3 (1) Improved Observation
19 Tier4 (1) Inquisition Style: Martial Inquisition
20 Tier4 (2) Ability Score II: Intelligence
21 Tier5 (1) Inquisitor's Path: Vigilante
22 Tier5 (1) Diplomatic Immunity
23 Tier5 (2) No Holds Barred
24 Tier5 (2) Arresting Assault
25 Core ·(1) True Seeing
26 Core ·(1) Undaunted
27 Tier1 (1) Inquisitive Skills
28 Core ·(1) Master Inquisitive
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Harper Agent - Points spent: 6
1 Core ·(1) Agent of Good I
2 Tier1 (2) Strategic Combat I
3 Tier1 (2) Harper Enchantment
4 Tier2 (1) Know the Angles
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Deepwood Stalker - Points spent: 11
1 Core ·(1) Far Shot
2 Tier1 (1) Stealthy
3 Tier1 (1) Stealthy
4 Tier1 (1) Stealthy
5 Tier1 (1) Favored Defense
6 Core ·(1) Sneak Attack
7 Tier2 (2) Survivalist I
8 Tier2 (1) Action Boost: Melee/Ranged Power Boost
9 Tier2 (1) Action Boost: Melee/Ranged Power Boost
10 Core ·(1) Called Shot: Sniper Shot
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Mechanic - Points spent: 23
1 Core ·(1) Arbalester
2 Tier1 (2) Sharpshooter I
3 Tier1 (1) Mechanics
4 Tier1 (1) Mechanics
5 Core ·(1) Tanglefoot
6 Tier2 (2) Sharpshooter II
7 Tier1 (1) Mechanics
8 Tier1 (1) Awareness
9 Core ·(1) Targeting Sights
10 Tier3 (2) Sharpshooter III
11 Tier3 (2) Ability I: +1 Intelligence
12 Tier3 (1) Wrack Construct: Wracking Shot
13 Tier3 (1) Wrack Construct: Wracking Shot
14 Tier3 (1) Wrack Construct: Wracking Shot
15 Tier1 (1) Awareness
16 Tier1 (1) Awareness
17 Tier4 (2) Ability II: +1 Intelligence
18 Tier4 (1) Fletching
------------------------------------------------------------------------------------------
primarily with the input of Xyga and others on the thread. The thoughts build have been pieced together from better planners than myself and I followed a few simple rules to try and make it my own. I did not do an exhaustive search for a similar build so for all I know this is not unique. My ideas for the build were simplistic and largely taken from Slarden's 12 Arti/6 fighter/2 monk reaper build in that I am looking to build primarily for heroic levels and to accelerate feats for faster killing in low reaper heroics. My priorities were to get Improved Precise Shot ASAP (by level 12), allow for full trapping at level 1, maximize "free" feats at key level breakpoints while leveraging the power of the Inquisitive tree. Secondary goals were to make the build work with virtually any class and race. I am fairly certain that this goal can be accomplished since my current build is a dwarf (int based) running 9 barbarian, 4 Arti, 1 Rogue and I have exactly zero points in any of the class trees. All my points are in Race, Harper and Inquisitive, with a Ratcatcher equipped I am mowing through low reaper content. This is the first time I have tried exporting from Maetrim's planner so not sure how it will look. I realize my past lives do not make this a "starter" or "new player build" but I would imagine that given the power of the inquisitive tree that it could still be run successfully with newer characters.
Character name:
Classes: 10 Epic, 8 Ranger, 8 Rogue, 4 Artificer
Race: Halfling· · · · · · ·Alignment: Neutral
· · ·Start Tome Final
Str:· · ·9· · 8 · ·22 · · ·HP:· · · · 751 · · ·AC:· · 61
Dex:· · 14· · 8 · ·28 · · ·PRR: · · · ·32
Con:· · 17· · 8 · ·30 · · ·MRR: · · · ·14 · · ·+Healing Amp:· · 30
Int:· · 18· · 8 · ·43 · · ·Dodge: · 13/25 · · ·-Healing Amp:· · ·0
Wis:· · ·8· · 8 · ·20 · · ·Fort:· · · 15% · · ·Repair Amp:· · · ·0
Cha:· · ·8· · 8 · ·21 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 22
DR:
Immunities:
Heroic Past Lives
------------------------------------------------------------------------------------------
Past Life: Artificer(3)
Past Life: Barbarian(3)
Past Life: Bard(2)
Past Life: Cleric(3)
Past Life: Druid
Past Life: Favored Soul(3)
Past Life: Fighter
Past Life: Monk(3)
Past Life: Paladin(3)
Past Life: Ranger(3)
Past Life: Rogue(3)
Past Life: Sorcerer(3)
Past Life: Warlock
Past Life: Wizard(3)
Racial Past Lives
------------------------------------------------------------------------------------------
Past Life: Drow(3)
Past Life: Dwarf(3)
Past Life: Gnome(3)
Past Life: Half-Elf(3)
Past Life: Half-Orc(3)
Iconic Past Lives
------------------------------------------------------------------------------------------
Past Life: Aasimar Scourge(3)
Past Life: Bladeforged(3)
Past Life: Deep Gnome(3)
Past Life: Morninglord(3)
Past Life: Purple Dragon Knight(3)
Past Life: Shadar-Kai(3)
Epic Past Lives
------------------------------------------------------------------------------------------
Past Life: Arcane Sphere: Enchant Weapon(3)
Past Life: Arcane Sphere: Energy Criticals(3)
Past Life: Divine Sphere: Block Energy
Past Life: Divine Sphere: Brace(3)
Past Life: Divine Sphere: Power Over Life and Death(3)
Past Life: Martial Sphere: Doublestrike(3)
Past Life: Martial Sphere: Fortification(2)
Past Life: Martial Sphere: Skill Mastery(3)
Past Life: Primal Sphere: Colors of the Queen(3)
Past Life: Primal Sphere: Doubleshot(3)
Past Life: Primal Sphere: Fast Healing(3)
Special Feats
------------------------------------------------------------------------------------------
Falconry Tree
Harper Agent Tree
Inherent Fate Point(3)
Inherent Magical Resistance(2)
Inherent Melee Power(2)
Inherent Physical Resistance(2)
Inherent Racial Action Point(2)
Inherent Ranged Power(2)
Inherent Spell Power(2)
Inherent Universal Action Point
Inquisitive Tree
Class and Feat Selection
------------------------------------------------------------------------------------------
Level Class · · · · · ·Feats
1 · · Artificer(1)· · ·Standard: Point Blank Shot
2 · · Artificer(2)· · ·
3 · · Ranger(1) · · · ·Standard: Completionist
· · · · · · · · · · · ·Favored Enemy: Favored enemy: Undead
4 · · Ranger(2) · · · ·Intelligence: +1 Level up
5 · · Ranger(3) · · · ·
6 · · Ranger(4) · · · ·Standard: Precision
7 · · Ranger(5) · · · ·Favored Enemy: Favored enemy: Evil Outsider
8 · · Ranger(6) · · · ·Intelligence: +1 Level up
9 · · Ranger(7) · · · ·Standard: Improved Critical: Ranged Weapons
10· · Ranger(8) · · · ·
11· · Artificer(3)· · ·
12· · Artificer(4)· · ·Standard: Insightful Reflexes
· · · · · · · · · · · ·Artificer Bonus: Improved Precise Shot
· · · · · · · · · · · ·Intelligence: +1 Level up
13· · Rogue(1)· · · · ·
14· · Rogue(2)· · · · ·
15· · Rogue(3)· · · · ·Standard: Dodge
16· · Rogue(4)· · · · ·Intelligence: +1 Level up
17· · Rogue(5)· · · · ·
18· · Rogue(6)· · · · ·Standard: Mobility? Toughness? Something Else?
19· · Rogue(7)· · · · ·
20· · Rogue(8)· · · · ·Intelligence: +1 Level up
Granted Feats
------------------------------------------------------------------------------------------
Slippery Mind
------------------------------------------------------------------------------------------
Automatic Feats
------------------------------------------------------------------------------------------
Level Class · · · · · ·Feats
· 1 · Artificer(1)· · ·Arcane Lore
· · · · · · · · · · · ·Sunder
· · · · · · · · · · · ·Trapfinding
· 2 · Artificer(2)· · ·Arcane Lore
· · · · · · · · · · · ·Artificer Craft Mastery
· · · · · · · · · · · ·Artificer Knowledge: Potions
· · · · · · · · · · · ·Artificer Rune Arm Use
· 3 · Ranger(1) · · · ·Bow Strength
· · · · · · · · · · · ·Heavy Armor Proficiency
· 4 · Ranger(2) · · · ·Rapid Shot
· · · · · · · · · · · ·Two Weapon Fighting
· · · · · · · · · · · ·Wilderness Lore
· 5 · Ranger(3) · · · ·Diehard
· · · · · · · · · · · ·Wilderness Lore
· 6 · Ranger(4) · · · ·Precise Shot
· · · · · · · · · · · ·Wilderness Lore
· 7 · Ranger(5) · · · ·Improved Heroic Durability
· · · · · · · · · · · ·Wilderness Lore
· 8 · Ranger(6) · · · ·Improved Two Weapon Fighting
· · · · · · · · · · · ·Manyshot
· · · · · · · · · · · ·Wilderness Lore
· 9 · Ranger(7) · · · ·Improved Wild Empathy
· · · · · · · · · · · ·Wilderness Lore
10 · Ranger(8) · · · ·Wilderness Lore
11 · Artificer(3)· · ·Arcane Lore
· · · · · · · · · · · ·Artificer Knowledge: Wands
12 · Artificer(4)· · ·Arcane Lore
· · · · · · · · · · · ·Artificer Craft Mastery
· · · · · · · · · · · ·Artificer Knowledge: Scrolls
13 · Rogue(1)· · · · ·Sneak Attack
14 · Rogue(2)· · · · ·Evasion
15 · Rogue(3)· · · · ·Sneak Attack
· · · · · · · · · · · ·Trap Sense
16 · Rogue(4)· · · · ·Uncanny Dodge
17 · Rogue(5)· · · · ·Improved Heroic Durability
· · · · · · · · · · · ·Sneak Attack
18 · Rogue(6)· · · · ·Uncanny Dodge
19 · Rogue(7)· · · · ·Sneak Attack
20 · Rogue(8)· · · · ·Improved Uncanny Dodge
· · · · · · · · · · · ·Uncanny Dodge
Enhancements: 80 APs, Racial 7, Universal 1
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Halfling - Points spent: 7
1 Core ·(1) Luck I
2 Core ·(2) Dexterity I
3 Core ·(1) Luck II
4 Core ·(2) Dexterity II
5 Core ·(1) Luck III
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Inquisitive - Points spent: 41
1 Core ·(1) Inquisitive
2 Tier1 (2) Dual Shooter
3 Tier1 (2) Law on your side
4 Core ·(1) Hit the Streets
5 Tier2 (2) Crossbow Adept
6 Tier2 (2) Improved Law
7 Core ·(1) Mind Like Iron
8 Tier2 (1) Wand and Scroll Mastery
9 Tier2 (1) Wand and Scroll Mastery
10 Tier2 (1) Wand and Scroll Mastery
11 Tier3 (2) Ability Score I: Intelligence
12 Tier3 (2) Crossbow Adept II
13 Tier3 (2) First Things First: Ask Questions First
14 Tier4 (1) What Later?: Shoot Later
15 Tier4 (2) Crossbow Adept III
16 Tier4 (2) Greater Law
17 Tier2 (2) Observation
18 Tier3 (1) Improved Observation
19 Tier4 (1) Inquisition Style: Martial Inquisition
20 Tier4 (2) Ability Score II: Intelligence
21 Tier5 (1) Inquisitor's Path: Vigilante
22 Tier5 (1) Diplomatic Immunity
23 Tier5 (2) No Holds Barred
24 Tier5 (2) Arresting Assault
25 Core ·(1) True Seeing
26 Core ·(1) Undaunted
27 Tier1 (1) Inquisitive Skills
28 Core ·(1) Master Inquisitive
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Harper Agent - Points spent: 6
1 Core ·(1) Agent of Good I
2 Tier1 (2) Strategic Combat I
3 Tier1 (2) Harper Enchantment
4 Tier2 (1) Know the Angles
------------------------------------------------------------------------------------------
Deepwood Stalker - Points spent: 11
1 Core ·(1) Far Shot
2 Tier1 (1) Stealthy
3 Tier1 (1) Stealthy
4 Tier1 (1) Stealthy
5 Tier1 (1) Favored Defense
6 Core ·(1) Sneak Attack
7 Tier2 (2) Survivalist I
8 Tier2 (1) Action Boost: Melee/Ranged Power Boost
9 Tier2 (1) Action Boost: Melee/Ranged Power Boost
10 Core ·(1) Called Shot: Sniper Shot
------------------------------------------------------------------------------------------
Mechanic - Points spent: 23
1 Core ·(1) Arbalester
2 Tier1 (2) Sharpshooter I
3 Tier1 (1) Mechanics
4 Tier1 (1) Mechanics
5 Core ·(1) Tanglefoot
6 Tier2 (2) Sharpshooter II
7 Tier1 (1) Mechanics
8 Tier1 (1) Awareness
9 Core ·(1) Targeting Sights
10 Tier3 (2) Sharpshooter III
11 Tier3 (2) Ability I: +1 Intelligence
12 Tier3 (1) Wrack Construct: Wracking Shot
13 Tier3 (1) Wrack Construct: Wracking Shot
14 Tier3 (1) Wrack Construct: Wracking Shot
15 Tier1 (1) Awareness
16 Tier1 (1) Awareness
17 Tier4 (2) Ability II: +1 Intelligence
18 Tier4 (1) Fletching
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