Dennots21
05-09-2019, 05:45 PM
This is a compilation of Inquisitive Enhancements that I've found not working as described.
If you have found more or find that I'm incorrect please let me know and I will update this post.
Hit the Streets: You gain an additional copy of Diplomacy on a separate cooldown timer.
This timer is shared with Half-Elven Social Grace's Diplomacy. Diplomacy allows you to attempt to encourage enemies to find targets other than yourself.
Passive: +2% Dodge, +3 Diplomacy skill. If you are a Half-Elf, this Diplomacy bonus is instead +10.
-Passive Dodge Bonus is not working.
-It does not give a extra bonus if you are Half-Elf, just +3
Mind Like Iron: +3 to Will Saving Throws. You no longer automatically fail Saving Throws for Fear, Enchantment or Illusion effects on a Natural 1. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check operates at a -4 penalty.
Does not re-rechecks automatically for traps or boxes once you pass and failed the check. Working as intended?
First Things First Multiselector.
Shoot First: Bow or Crossbow Attack: +3[W] damage. On successful damage, this causes your opponent to take a stack of Shot Wound. The Shot Wound effect can stack up to 5 times. (Cooldown: 6 seconds) Note: Each stack of Shot Wound deals 1d6 damage per Character Level every 2 seconds for 12 seconds. This damage scales with 200% Ranged Power.
This is not stacking.
Later Things Later Multiselector.
Ask Questions Later: Requires Shoot First. When you use Diplomacy on enemies who have at least one stack of Shot Wound, they take a Crushing Despair effect for 30 seconds.
- Has no effect.
Improved Uncanny Dodge: Activate this ability to gain a temporary 50% Dodge bonus and a +6 reflex save bonus. That feat also grants you a 1% passive bonus to Dodge at levels 4, 6, 8, 12, 16 and 20. This shares cooldown with Improved Uncanny Dodge feat
- Passive Bonus not working.
- Animation takes longer than the normal feat. Working as intended?
Also, there is a thread here (https://www.ddo.com/forums/showthread.php/504972-Please-Fix-Inquisitive-Animation-Issues) describing some animation problems related to the dual crossbows.
Edit: Corrected Mind Like Iron on not working on traps.
If you have found more or find that I'm incorrect please let me know and I will update this post.
Hit the Streets: You gain an additional copy of Diplomacy on a separate cooldown timer.
This timer is shared with Half-Elven Social Grace's Diplomacy. Diplomacy allows you to attempt to encourage enemies to find targets other than yourself.
Passive: +2% Dodge, +3 Diplomacy skill. If you are a Half-Elf, this Diplomacy bonus is instead +10.
-Passive Dodge Bonus is not working.
-It does not give a extra bonus if you are Half-Elf, just +3
Mind Like Iron: +3 to Will Saving Throws. You no longer automatically fail Saving Throws for Fear, Enchantment or Illusion effects on a Natural 1. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check operates at a -4 penalty.
Does not re-rechecks automatically for traps or boxes once you pass and failed the check. Working as intended?
First Things First Multiselector.
Shoot First: Bow or Crossbow Attack: +3[W] damage. On successful damage, this causes your opponent to take a stack of Shot Wound. The Shot Wound effect can stack up to 5 times. (Cooldown: 6 seconds) Note: Each stack of Shot Wound deals 1d6 damage per Character Level every 2 seconds for 12 seconds. This damage scales with 200% Ranged Power.
This is not stacking.
Later Things Later Multiselector.
Ask Questions Later: Requires Shoot First. When you use Diplomacy on enemies who have at least one stack of Shot Wound, they take a Crushing Despair effect for 30 seconds.
- Has no effect.
Improved Uncanny Dodge: Activate this ability to gain a temporary 50% Dodge bonus and a +6 reflex save bonus. That feat also grants you a 1% passive bonus to Dodge at levels 4, 6, 8, 12, 16 and 20. This shares cooldown with Improved Uncanny Dodge feat
- Passive Bonus not working.
- Animation takes longer than the normal feat. Working as intended?
Also, there is a thread here (https://www.ddo.com/forums/showthread.php/504972-Please-Fix-Inquisitive-Animation-Issues) describing some animation problems related to the dual crossbows.
Edit: Corrected Mind Like Iron on not working on traps.