adrian69
03-14-2018, 02:35 PM
I am only discussing wolf from the perspective of going pure or mostly pure.
Wolf's Single Target Damage is very lack luster at cap and geared. I'd have to say it falls about 15-20% below a Swashbuckler unless stacking GCC/CC/Creeping Doom/Call Lightning Storm/Storm of Vengence before raging. Then I'd say it's about 10-15% behind that. Even with stacking DoTS, it takes too long in 90% of fights that matter do that and it can't be done in the new animal rage. AoE DPS is decent, though some of the abilities seem bugged or fire off slow.
Defenses are on point in my opinion except for low reflex save, which makes evasion somewhat worthless in endgame.
144 AC, 203 PRR, 97 MRR, 70/55/60. Max dodge isn't happening either imo.
Rocking 3 Piece Silent Avenger Light Armor (for T5 evasion) and 5 Piece Adherents of Mist Set and a couple of Cannith Crafted pieces to fill in. I'm sitting between 80-90 strength. I've been testing in Shadow Dancer and LD. Shadow Dancer is way ahead of LD due too SA dies from core and bonus MP. I haven't really gained anything past tier 3. I've never mastered the mechanics of the shroud TBH, so I don't know what difference that would make.
Here are my suggestions:
Cores: Add either SA Di back to all cores and add 2d6 at least to capstone. Add +1 damage in cores 1, 3, 5. and +1 reflex in cores 2, 4, and +2 in capstone (or change the fortitude saves in tier 1 to reflex saves. Wolves are supposed to agile, not just hardy).
Core 4: Actually, this is weak unless it's a miswording and it's supposed to +1 range or multiplier. Needless, the +3 damage I suggested above could go here.
Capstone: Redundant with Core 3. Give a better capstone. More melee power or something or change core 3 to something else. Core 3 can also be picked up from the bear tree with core 4 if needed. I've been taking cores 1-3 over in that tree, but stopping short of taking core 4 because I have with core 3 in Natures Warrior. Assuming others probably will too who go pure.
Tier 1: Is so lackluster. Other than 15 PsP, +3 uses of Wild Empathy, and and and I'm not certain anything else here is worth a point. And I wouldn't even take anything here if I didn't have to get to tier 2. Perhaps if Snapping Jaws was stronger I'd use it, and if bluff was a druid skill. Bluff should be since wolf relies on SA damage.
Tier 2:
Flight: I love uncapped dodge. However, a couple levels of barbarian or rogue gets +50% uncapped dodge. I'd settle with +10% per rank (30%) and +1/2/3 vs. traps. or +1%/2/3 dodge bonus.
Imp Dodge: Fine
Ghost Wolf: Fun concept. CD is too long or ability is too short. 25 second per minute or 15 seconds per 45 seconds.
Brother Wolf: Great
Double Strike: Fine
Tier 3
Fight: It's fine as is, but I wouldn't mind seeing +1/2/3 melee power for wolves and +2/4/6 PRR for bears there on top of the +1/2/3 damage.
Prey: Fine
Ghost Pack: This is a joke right? It does like 52 or 66 damage. This should be an interesting beastly ability every minute that does better damage than gcleave or Alpha Strike every minute.
Essense...: It's ok filler. I never will bother with it.
+1 Stat:
Tier 4
Fatal Harrier: Ok, I loved Fatal Harrier and I am glad it's no longer a buggy active. However, the CD is too short and it should just be a solid 10% stacking on enchantment at this point and 2 AP.
Good Legs: Ok for those who want it, but it's filler.
Ferocity: Consider 3/6/10 since rage only last a minute and brings survivability to nothing because you cannot cast regeneration
Great White Wolf: Good Filler
Tier 5:
Alpha Strike: Seem slow or doesn't work half the time...not sure I'm seeing a multiplier either. May it cost 2 AP and be one tier
Evasion: Move to capstone to add another slot for 3/6/10 Double strike for 1/2/3 AP
Throat Rip: Not sure what to think about it, but I like it. Wish it had +x multiplier and range
Jaws of Ice: This is great for starting fights
Go....Kill: I like it but wish it also had x multiplier and range due to not having a staple permanent source of range.
This is my initial suggestions atm. I don't have as many for bear form other than rage. But there's enough there for a player to spend excess AP there on a pure class.
If I am missing anything, someone let me know.
Wolf's Single Target Damage is very lack luster at cap and geared. I'd have to say it falls about 15-20% below a Swashbuckler unless stacking GCC/CC/Creeping Doom/Call Lightning Storm/Storm of Vengence before raging. Then I'd say it's about 10-15% behind that. Even with stacking DoTS, it takes too long in 90% of fights that matter do that and it can't be done in the new animal rage. AoE DPS is decent, though some of the abilities seem bugged or fire off slow.
Defenses are on point in my opinion except for low reflex save, which makes evasion somewhat worthless in endgame.
144 AC, 203 PRR, 97 MRR, 70/55/60. Max dodge isn't happening either imo.
Rocking 3 Piece Silent Avenger Light Armor (for T5 evasion) and 5 Piece Adherents of Mist Set and a couple of Cannith Crafted pieces to fill in. I'm sitting between 80-90 strength. I've been testing in Shadow Dancer and LD. Shadow Dancer is way ahead of LD due too SA dies from core and bonus MP. I haven't really gained anything past tier 3. I've never mastered the mechanics of the shroud TBH, so I don't know what difference that would make.
Here are my suggestions:
Cores: Add either SA Di back to all cores and add 2d6 at least to capstone. Add +1 damage in cores 1, 3, 5. and +1 reflex in cores 2, 4, and +2 in capstone (or change the fortitude saves in tier 1 to reflex saves. Wolves are supposed to agile, not just hardy).
Core 4: Actually, this is weak unless it's a miswording and it's supposed to +1 range or multiplier. Needless, the +3 damage I suggested above could go here.
Capstone: Redundant with Core 3. Give a better capstone. More melee power or something or change core 3 to something else. Core 3 can also be picked up from the bear tree with core 4 if needed. I've been taking cores 1-3 over in that tree, but stopping short of taking core 4 because I have with core 3 in Natures Warrior. Assuming others probably will too who go pure.
Tier 1: Is so lackluster. Other than 15 PsP, +3 uses of Wild Empathy, and and and I'm not certain anything else here is worth a point. And I wouldn't even take anything here if I didn't have to get to tier 2. Perhaps if Snapping Jaws was stronger I'd use it, and if bluff was a druid skill. Bluff should be since wolf relies on SA damage.
Tier 2:
Flight: I love uncapped dodge. However, a couple levels of barbarian or rogue gets +50% uncapped dodge. I'd settle with +10% per rank (30%) and +1/2/3 vs. traps. or +1%/2/3 dodge bonus.
Imp Dodge: Fine
Ghost Wolf: Fun concept. CD is too long or ability is too short. 25 second per minute or 15 seconds per 45 seconds.
Brother Wolf: Great
Double Strike: Fine
Tier 3
Fight: It's fine as is, but I wouldn't mind seeing +1/2/3 melee power for wolves and +2/4/6 PRR for bears there on top of the +1/2/3 damage.
Prey: Fine
Ghost Pack: This is a joke right? It does like 52 or 66 damage. This should be an interesting beastly ability every minute that does better damage than gcleave or Alpha Strike every minute.
Essense...: It's ok filler. I never will bother with it.
+1 Stat:
Tier 4
Fatal Harrier: Ok, I loved Fatal Harrier and I am glad it's no longer a buggy active. However, the CD is too short and it should just be a solid 10% stacking on enchantment at this point and 2 AP.
Good Legs: Ok for those who want it, but it's filler.
Ferocity: Consider 3/6/10 since rage only last a minute and brings survivability to nothing because you cannot cast regeneration
Great White Wolf: Good Filler
Tier 5:
Alpha Strike: Seem slow or doesn't work half the time...not sure I'm seeing a multiplier either. May it cost 2 AP and be one tier
Evasion: Move to capstone to add another slot for 3/6/10 Double strike for 1/2/3 AP
Throat Rip: Not sure what to think about it, but I like it. Wish it had +x multiplier and range
Jaws of Ice: This is great for starting fights
Go....Kill: I like it but wish it also had x multiplier and range due to not having a staple permanent source of range.
This is my initial suggestions atm. I don't have as many for bear form other than rage. But there's enough there for a player to spend excess AP there on a pure class.
If I am missing anything, someone let me know.