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Vish
03-14-2018, 02:09 PM
Does anyone have a link for reaper damage scaling?

You know, how damage is reduced by skull level?

Thx

cru121
03-14-2018, 03:10 PM
some tests have been made
ddowiki has a link
http://ddowiki.com/page/Reaper_difficulty#Players_are_weaker

Gabrael
08-01-2018, 05:44 PM
I have cracked the code!
it's not so much that we are weaker per se, but mobs seem to be sporting prr/mrr following a formula ( i suppose ya coudl use the same formula in reverse to view it as player being weakened, but it is following the prr/mrr formula so it's more likely they got a universal % reduction of incoming damage.

following the tests i saw using the crusader cleave static 500 dmg, I decided to test it using the sorcerer 5th tier ability heat death.
1st the raw data.

Norm/hard/Elite 2000 dmg = 100,0%
Reaper 1 skull 1428 dmg = 71,4%
Reaper 2 skull 1052 dmg = 52,6%
Reaper 3 skull 770 dmg = 38,5%
Reaper 4 skull 572 dmg = 28,6%
Reaper 5 skull 434 dmg = 21,7%
Reaper 6 skull 338 dmg = 16,9%
Reaper 7 skull 270 dmg = 13,5%
Reaper 8 skull 220 dmg = 11,0%
Reaper 9 skull 182 dmg = 9,1%
Reaper 10 skull 152 dmg = 7,6%

this follows the melee cleave calculation, with a few fraction slightly off.
then I had the hunch to treat it as mob having prr/mrr, and compared the chart, and I noticed a patern on the first few numbers, and extrapolated from there.

1 skull = 40 prr/mrr
2 skull = 90 prr/mrr (+50 from reaper 1 skull)
3 skull = 160 prr/mrr (+70 from reaper 2 skull)
4 skull = 250 prr/mrr (+90 from reaper 3 skull)
5 skull = 360 prr/mrr (+110 from reaper 4 skull)
6 skull = 490 prr/mrr (+130 from reaper 5 skull)
7 skull = 640 prr/mrr (+150 from reaper 6 skull)
8 skull = 810 prr/mrr (+170 from reaper 7 skull)
9 skull = 1000 prr/mrr (+190 from reaper 8 skull)
10 skull = 1210 prr/mrr (+210 from reaper 9 skull)

using the 100/(100+Rating) formula gives exactly the % reduction rounded.

the progression basically take the previous added value, and add an extra +20 on top, ( you can even picture a theretical 0 skull axis value starting at 10 prr/mrr with +30 going from 0 to 1) now my algebra is a bit shot, but I bet ya can figure out an X equation formula folloing this pattern.