edrein
03-13-2018, 08:15 PM
Snipped from my main thread post. Please add additional bugs for dev view.
My current list of issues/bugs on Lammania applying solely to Wildshapes:
1. Dethek Runestone is only applying +1W to items, while providing +2W if not holding a weapon.
2. Single Dagger does not work in bear form. (Current work around seems to be equipping the dagger before shapeshifting and thus the 20MP remains. Swapping for any reason removes this.)
2. Single Dagger does not work with shields. We really need a clarification on whether or not this is intentional. As it currently works with Runearms on live, but no orbs or shields.
3. Tremor: does not seem to be effected by melee power when Big Bear is taken or the scaling is too low to be appropriate at cap with 100+ MP.
4. Great Maul does not show up in your spell book, unless it is supposed to replace Maul.
5. Savage Roar is not scaling high enough with melee power, the damage is extremely anemic at cap. This includes both the stage one and stage three versions.
6. Without Great Maul existing as a separate attack, it is currently a bit difficult to maintain killer instinct stacks at their decay rate/spell cooldowns.
7. 6 uses of rage is not enough at 1 minute duration. Please have it scale with constitution like barbarians.
8. Any druidic wildshape spell breaks defensive fighting like normal spellcasting, this means druids trying to prevent glancing blows are going to have a nightmare of a time self healing/attacking.
9. Lightning Strikes the Mountain deals slashing damage currently and again does not scale appropriately with melee power for cap.
10. Nature's Defense stance prevents glancing blows. This is problematic for those of us who want our 25% HP bonus which is practically required in epics for meleeing. Removing the proposed Power Attack requirement was a god-send, but please consider making either two versions of the defensive stance or a secondary weapon toggle for glancing blows like Venomed Blades/Lighting The Candle/Ninja Poison.
11. Casting Rage of the Beast removes Single Dagger.
12. A Dance of Flowers did not apply to animal form attacks despite being centered. (This also applied to daggers via Vistani centering.)
13. Shield Mastery, Improved Shield Mastery, and Legendary Shield Mastery are working with Natural Fighting. This seems non-WAI if going by the notes. The melee power applies as well.
14. Bear form cleaves seem to be buggy. There is a delay between the animation and scroll text/actual damage application.
15. Blood Feast temp HP does not work on activating .
16. Animal attacks no longer possess DR breaking qualities for weapon type. AKA: No slashing and blunt for bears.
17. MAJOR DESTINY ISSUES All destiny based attacks have animation bugs, especially when used in bear form. They either prevent movement or cause you to be stuck in place.
18. MAJOR DESTINY ISSUES All shapeshifting based effects from Primal Avatar currently do not work.
19. Enhancements that give offhand attacks as well as the Aasimar Scourge past life that gives offhand doublestrike allow animal shapes to offhand. Tested with Vistani Double Daggers and proc'd 3 hits in an attack chain. Toggled Aasimar Scourge and managed 4 hits.
My current list of issues/bugs on Lammania applying solely to Wildshapes:
1. Dethek Runestone is only applying +1W to items, while providing +2W if not holding a weapon.
2. Single Dagger does not work in bear form. (Current work around seems to be equipping the dagger before shapeshifting and thus the 20MP remains. Swapping for any reason removes this.)
2. Single Dagger does not work with shields. We really need a clarification on whether or not this is intentional. As it currently works with Runearms on live, but no orbs or shields.
3. Tremor: does not seem to be effected by melee power when Big Bear is taken or the scaling is too low to be appropriate at cap with 100+ MP.
4. Great Maul does not show up in your spell book, unless it is supposed to replace Maul.
5. Savage Roar is not scaling high enough with melee power, the damage is extremely anemic at cap. This includes both the stage one and stage three versions.
6. Without Great Maul existing as a separate attack, it is currently a bit difficult to maintain killer instinct stacks at their decay rate/spell cooldowns.
7. 6 uses of rage is not enough at 1 minute duration. Please have it scale with constitution like barbarians.
8. Any druidic wildshape spell breaks defensive fighting like normal spellcasting, this means druids trying to prevent glancing blows are going to have a nightmare of a time self healing/attacking.
9. Lightning Strikes the Mountain deals slashing damage currently and again does not scale appropriately with melee power for cap.
10. Nature's Defense stance prevents glancing blows. This is problematic for those of us who want our 25% HP bonus which is practically required in epics for meleeing. Removing the proposed Power Attack requirement was a god-send, but please consider making either two versions of the defensive stance or a secondary weapon toggle for glancing blows like Venomed Blades/Lighting The Candle/Ninja Poison.
11. Casting Rage of the Beast removes Single Dagger.
12. A Dance of Flowers did not apply to animal form attacks despite being centered. (This also applied to daggers via Vistani centering.)
13. Shield Mastery, Improved Shield Mastery, and Legendary Shield Mastery are working with Natural Fighting. This seems non-WAI if going by the notes. The melee power applies as well.
14. Bear form cleaves seem to be buggy. There is a delay between the animation and scroll text/actual damage application.
15. Blood Feast temp HP does not work on activating .
16. Animal attacks no longer possess DR breaking qualities for weapon type. AKA: No slashing and blunt for bears.
17. MAJOR DESTINY ISSUES All destiny based attacks have animation bugs, especially when used in bear form. They either prevent movement or cause you to be stuck in place.
18. MAJOR DESTINY ISSUES All shapeshifting based effects from Primal Avatar currently do not work.
19. Enhancements that give offhand attacks as well as the Aasimar Scourge past life that gives offhand doublestrike allow animal shapes to offhand. Tested with Vistani Double Daggers and proc'd 3 hits in an attack chain. Toggled Aasimar Scourge and managed 4 hits.