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Tat2Freak
09-18-2017, 08:02 AM
...the challenege its supposed to be, limit the number of raise's...anyone can fumble through a quest with enough UMD and scrolls.

JOTMON
09-18-2017, 10:25 AM
...the challenege its supposed to be, limit the number of raise's...anyone can fumble through a quest with enough UMD and scrolls.

That would just make the Reaper runs even more more exclusive and there would be blacklisting of players and even classes that have a higher death risk tendency.

Reaper was supposed to be its own reward and challenge..



so..

1. Rescale the Reaper difficulty by effectively Removing Reaper 1-3 * the casual/normal/hard of Reaper and rework the scale so Reaper 1 begins with difficulty level of Reaper 4.
Players should already be at their best going into this content not optimal farming it instead of elite.

2. Remove regular XP from Reaper run content.. Reaper has its own XP reward system.
Currently Reincarnation farming offers the optimal range of run once and move on to the next with first time bonuses while encompassing Favor, regular XP and Reaper XP and contribution towards past life.

3. Change the calculation mechanic for Reaper qualification to base level of quest + Skull difficulty.
Epic level content should not exclude level 30 players from content or penalize them as heavily as it does.
All epic raids should be able to be run by level 30's..
Von 5 should be able to be run and gain Reaper XP by level 30's even if it means they have to scale it up to 8 Skull (quest level 22 +8 skull) to meet the non-penalty threshold.
~not screw you level 29+ players, you cant even get in.. Reincarnate or Reroll..

4. The harder higher level content should base reward much better than it does.
Improve RXP/min calculations for higher level raids and Legendary content.


5. Add Reaper fragments to the end reward list for reaper run content..
These fragments can be converted into generic upgrade statuette, busts, whatevers..
effectively a variation of the slavers bust/statuettes and the old stone of change alchemical upgrades but usable on all items.
(do the same for Legendary content to drop mythic enhancers)
~ http://ddowiki.com/page/Item:Statuette_to_the_Gods
~ http://ddowiki.com/page/Item:Slave_Master%27s_Bust
Alchemical Rituals
~ http://ddowiki.com/page/Stone_of_Change
leave the random chance drop to get Mythic/Reaper bonused items for the luck factor.. but give a path to build these bonuses instead of pure random chance BS.

apocaladle
09-18-2017, 10:25 AM
...the challenege its supposed to be, limit the number of raise's...anyone can fumble through a quest with enough UMD and scrolls.

If you want a challenge do legendary shroud r10

Tat2Freak
09-18-2017, 10:38 AM
If you want a challenge do legendary shroud r10
Show me the video...

psykopeta
09-19-2017, 05:26 AM
Show me the video...

you are the one asking for it to be challenging, so technically you should provide your achievement on it, not asking for others to bring them

if others succeed raising 200 times, but you don't succeed, i would say others have right to ask for more challenge but you would not, cause you pointed umd and raise make everybody able to succeed

Tat2Freak
09-21-2017, 01:30 PM
you are the one asking for it to be challenging, so technically you should provide your achievement on it, not asking for others to bring them

if others succeed raising 200 times, but you don't succeed, i would say others have right to ask for more challenge but you would not, cause you pointed umd and raise make everybody able to succeed
The thought of that scares you...huh?

SirValentine
09-22-2017, 05:49 AM
...limit the number of raise's...

Cake sales are good for SSG's bottom line!

So limiting actual D&D spells, and making repeat raises be Store-only, would be an awesome idea, right?

Remove all shrines, too, right? Helps the raising issue even more, and increases mnemonic potion sales!

Tat2Freak
09-22-2017, 09:26 PM
Cake sales are good for SSG's bottom line!

So limiting actual D&D spells, and making repeat raises be Store-only, would be an awesome idea, right?

Remove all shrines, too, right? Helps the raising issue even more, and increases mnemonic potion sales!
You wanna show your extreme self, go for it...my idea is right there in the OP.

Uralte
06-09-2018, 04:54 PM
...the challenege its supposed to be, limit the number of raise's...anyone can fumble through a quest with enough UMD and scrolls.

Perhaps you are overlooking a challenge.

Create a first life non-twink toon.

At level 2 run reaper 2
At level 3 run reaper 3 and so on and so forth.

Do not take a higher. Do not twink your gear... chest loot only.

Video your progress and let us know how it works out for you.

__________________________________________________ _________________________________________

Personally I feel that reaper mode has forced parties to play as intended. Eons ago there was thing called pen and paper. If your party did not work cohesively you all died. There were no rest shrine, there was no res shrine, there was your party with skill sets designed to function together to increase survive-ability.

In reaper mode the party must work cohesively to prevail. Before reaper, who buffed the cleric? All they do is stand back and heal... they don't need buffs. In reaper mode I will dump my last drop of SP, cast my last scroll and hand over any pot they need to keep them alive. I buff the cleric with everything I have to insure s/he is as protected, while saving my tail, as s/he can be by the spells/skills/gear I have. If the healers mana bar isn't full, I do not touch a lost soul.

Rarely do I encounter a character in reaper mode that is so nonviable that it is easier to just carry their stone. Sometimes you have to point out that they need to avoid X because they are not built for it, but mostly people figure out where their toon needs to be in reaper and they stay there.

Culling out or just not partying with low reaper xp characters is to your own detriment. Everyone starts at the beginning and the guy/gal you are carrying through reaper now may be the one carrying you through epics.

Memnir
06-10-2018, 12:23 PM
No.

slarden
06-12-2018, 07:02 PM
Quite simply it's not needed. To the extent it happens - it's likely a learning experience and infrequent. I doubt people are running quests with many deaths on a regular basis so no need to grieve them when things don't go as planned.




1. Rescale the Reaper difficulty by effectively Removing Reaper 1-3 * the casual/normal/hard of Reaper and rework the scale so Reaper 1 begins with difficulty level of Reaper 4.
Players should already be at their best going into this content not optimal farming it instead of elite.

.

I think we all know what will happen if 1-3 skull is removed. There would be a lot of R4 groups and demands on the forums to remove R4 shortly after. It's a progressive system and that is one of the best parts about the design.


There is no real benefit to removing the difficulty most people are choosing. You don't need to run it if you don't like that difficulty.

Yamani
06-12-2018, 08:46 PM
That would just make the Reaper runs even more more exclusive and there would be blacklisting of players and even classes that have a higher death risk tendency.

Reaper was supposed to be its own reward and challenge..



so..

1. Rescale the Reaper difficulty by effectively Removing Reaper 1-3 * the casual/normal/hard of Reaper and rework the scale so Reaper 1 begins with difficulty level of Reaper 4.
Players should already be at their best going into this content not optimal farming it instead of elite.

2. Remove regular XP from Reaper run content.. Reaper has its own XP reward system.
Currently Reincarnation farming offers the optimal range of run once and move on to the next with first time bonuses while encompassing Favor, regular XP and Reaper XP and contribution towards past life.

3. Change the calculation mechanic for Reaper qualification to base level of quest + Skull difficulty.
Epic level content should not exclude level 30 players from content or penalize them as heavily as it does.
All epic raids should be able to be run by level 30's..
Von 5 should be able to be run and gain Reaper XP by level 30's even if it means they have to scale it up to 8 Skull (quest level 22 +8 skull) to meet the non-penalty threshold.
~not screw you level 29+ players, you cant even get in.. Reincarnate or Reroll..

4. The harder higher level content should base reward much better than it does.
Improve RXP/min calculations for higher level raids and Legendary content.


5. Add Reaper fragments to the end reward list for reaper run content..
These fragments can be converted into generic upgrade statuette, busts, whatevers..
effectively a variation of the slavers bust/statuettes and the old stone of change alchemical upgrades but usable on all items.
(do the same for Legendary content to drop mythic enhancers)
~ http://ddowiki.com/page/Item:Statuette_to_the_Gods
~ http://ddowiki.com/page/Item:Slave_Master%27s_Bust
Alchemical Rituals
~ http://ddowiki.com/page/Stone_of_Change
leave the random chance drop to get Mythic/Reaper bonused items for the luck factor.. but give a path to build these bonuses instead of pure random chance BS.

You forgot remove/fix charms and make reapers uncharmable.

lyrecono
06-18-2018, 01:12 AM
You forgot remove/fix charms and make reapers uncharmable.

In reaper mode, remove cc, healing and give all the mobs magic deflect, make spells bounce of them and impact the party.

Also nerf warlocks some more.

Annex
06-18-2018, 01:20 AM
*looks off into the distance at the ship sailing over the horizon and waves at it*

thanytos
10-24-2019, 11:10 AM
That would just make the Reaper runs even more more exclusive and there would be blacklisting of players and even classes that have a higher death risk tendency.

Reaper was supposed to be its own reward and challenge..



so..

1. Rescale the Reaper difficulty by effectively Removing Reaper 1-3 * the casual/normal/hard of Reaper and rework the scale so Reaper 1 begins with difficulty level of Reaper 4.
Players should already be at their best going into this content not optimal farming it instead of elite.

2. Remove regular XP from Reaper run content.. Reaper has its own XP reward system.
Currently Reincarnation farming offers the optimal range of run once and move on to the next with first time bonuses while encompassing Favor, regular XP and Reaper XP and contribution towards past life.

3. Change the calculation mechanic for Reaper qualification to base level of quest + Skull difficulty.
Epic level content should not exclude level 30 players from content or penalize them as heavily as it does.
All epic raids should be able to be run by level 30's..
Von 5 should be able to be run and gain Reaper XP by level 30's even if it means they have to scale it up to 8 Skull (quest level 22 +8 skull) to meet the non-penalty threshold.
~not screw you level 29+ players, you cant even get in.. Reincarnate or Reroll..

4. The harder higher level content should base reward much better than it does.
Improve RXP/min calculations for higher level raids and Legendary content.


5. Add Reaper fragments to the end reward list for reaper run content..
These fragments can be converted into generic upgrade statuette, busts, whatevers..
effectively a variation of the slavers bust/statuettes and the old stone of change alchemical upgrades but usable on all items.
(do the same for Legendary content to drop mythic enhancers)
~ http://ddowiki.com/page/Item:Statuette_to_the_Gods
~ http://ddowiki.com/page/Item:Slave_Master%27s_Bust
Alchemical Rituals
~ http://ddowiki.com/page/Stone_of_Change
leave the random chance drop to get Mythic/Reaper bonused items for the luck factor.. but give a path to build these bonuses instead of pure random chance BS.

These are some good ideas that would solve some serious issues with the game as it is now. I particularly like #2. Remove regular XP from Reaper run content.. Reaper has its own XP reward system. This one idea would be a game-changer and improve the game immensely. I'm getting sick of ONLY lfm's for reaper and if I put up an lfm for elite...no one joins. Reaper difficulty is at a point now where people find quests easier on R1 than elite due to the massive bonuses they get....BORING!!!

Goalt
10-24-2019, 08:40 PM
I love how they said reaper was going to be the most extreme of difficulties in the game and, a few years later, we people easily soloing R10 on multiple quests. That wouldn't be a problem if reaper's didn't coincide with a wave of irreversiblepower creep and subsequent power gap. Now we're here, with a dead game based around its hardest difficulty.

Should be conducive to success in the future, i.e. new players.

https://i.imgur.com/vwUjNtW.jpg


It would be like if Bethesda had released Skyrim, then removed all difficulties except for legendary, then asked players whether or not they wanted to pay more money to reduce the game's difficulty.

Piking: Do you like piking? What makes you think a new player will?
Time: Yeah, the thing is, "wave of irreversiblepower creep and subsequent power gap"... again, Skyrim - if they had removed all weapons except for Iron and Daedric ones for players, and raised the level to use Daedric to max.
Long-time players: Maybe you should have scaled monster difficulty with player level a long time ago, eh? Prevent people from running around and one-shotting everything.
Static Group: This is a MMO, I think it's got the word "Massively", followed by "Multiplayer". If your game's so screwed up that the players in it can't even find a group by opening up the "Socials" tab, you've got a problem.
-Reaper doesn't count: it's the hardest difficulty in the game; therefore, why should I be immediately forced to play it?

https://i.imgur.com/qrNtSOq.jpg

Of course, it's all for the cash grab, eh... bottom 1% (i.e., vets) need something to do, let's feed our whales. That's a short term solution, because the whales always keep coming back for more. You've really f*cked up your game catering to them and them alone, SSG. It's like a machine — no input (new players) — but still output (old players leaving). Keep alienating the new players and introducing grind/P2W mechanics... :) ... alas, but they are only short-term solutions.

cru121
10-25-2019, 04:13 AM
1. Rescale the Reaper difficulty by effectively Removing Reaper 1-3 * the casual/normal/hard of Reaper and rework the scale so Reaper 1 begins with difficulty level of Reaper 4.
Players should already be at their best going into this content not optimal farming it instead of elite.

2. Remove regular XP from Reaper run content.. Reaper has its own XP reward system.
Currently Reincarnation farming offers the optimal range of run once and move on to the next with first time bonuses while encompassing Favor, regular XP and Reaper XP and contribution towards past life.

3. Change the calculation mechanic for Reaper qualification to base level of quest + Skull difficulty.
Epic level content should not exclude level 30 players from content or penalize them as heavily as it does.
All epic raids should be able to be run by level 30's..
Von 5 should be able to be run and gain Reaper XP by level 30's even if it means they have to scale it up to 8 Skull (quest level 22 +8 skull) to meet the non-penalty threshold.
~not screw you level 29+ players, you cant even get in.. Reincarnate or Reroll..

4. The harder higher level content should base reward much better than it does.
Improve RXP/min calculations for higher level raids and Legendary content.

5. Add Reaper fragments to the end reward list for reaper run content..
These fragments can be converted into generic upgrade statuette, busts, whatevers..
effectively a variation of the slavers bust/statuettes and the old stone of change alchemical upgrades but usable on all items.
(do the same for Legendary content to drop mythic enhancers)
~ http://ddowiki.com/page/Item:Statuette_to_the_Gods
~ http://ddowiki.com/page/Item:Slave_Master%27s_Bust
Alchemical Rituals
~ http://ddowiki.com/page/Stone_of_Change
leave the random chance drop to get Mythic/Reaper bonused items for the luck factor.. but give a path to build these bonuses instead of pure random chance BS.

Wow, several pretty bad ideas, particularly #2.
1) Excludes newer players from even attempting reaper. Nice.
2) New players need to progress faster to approach the power of vets, we definitely don't need a separate grind for rxp. And as if heroic TR was not already boring enough for vets, now you want to force them to run elites??
3) Whatever. The ranges are already pretty generous. The overlevel penalties are gone. There's more than enough content to run at cap. And people usually don't care about epic content at cap when they can run legendary that yields double rxp.
4) Why? It's already the best content for rxp/min.
5) Whatever. Maybe. Play the game and reaper stuff will drop, eventually. 6-box and reroll if you're in a hurry.