cru121
04-15-2017, 02:27 PM
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2.) We take the level of the highest party member and compare it to the base challenge rating. This creates a “spread” between the difficulty of the dungeon and the highest party member.
Once the spread is determined we apply the following penalty:
• If there is a 1 level difference: -20% of base XP.
• If there is a 2 level difference: -50% of base XP.
• If there is a 3 level difference: -70% of base XP
• If there is a 4 level difference: -80% of base XP
• If there is a 5 level difference: -90% of base XP.
• If there is a 6 level difference: -95% of base XP.
Note that this is not a multiplier to all XP, but rather a penalty to total XP based on the base XP. It works the same way as the normal XP penalty.
Since the introduction of Reaper, overlevel penalty IS a multiplier to all XP.
It works differently than normal XP penalty.
Are you guys ever going to implement it as described in Severlin's post?
2.) We take the level of the highest party member and compare it to the base challenge rating. This creates a “spread” between the difficulty of the dungeon and the highest party member.
Once the spread is determined we apply the following penalty:
• If there is a 1 level difference: -20% of base XP.
• If there is a 2 level difference: -50% of base XP.
• If there is a 3 level difference: -70% of base XP
• If there is a 4 level difference: -80% of base XP
• If there is a 5 level difference: -90% of base XP.
• If there is a 6 level difference: -95% of base XP.
Note that this is not a multiplier to all XP, but rather a penalty to total XP based on the base XP. It works the same way as the normal XP penalty.
Since the introduction of Reaper, overlevel penalty IS a multiplier to all XP.
It works differently than normal XP penalty.
Are you guys ever going to implement it as described in Severlin's post?