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Agarwaen
02-11-2008, 02:12 PM
I'm confused about items crafted with holy and good burst. The image link to gpk's good burst khopesh on page one of this thread makes no mention of it only being usable by good aligned characters. The wiki description, however, states "It can only be weilded by good aligned characters."

Can anyone out there confirm which way it works? I would like to craft one for my true neutral Rogue, but I would hate to blow all my ingredients on an item he can't use.

Benjai
02-11-2008, 02:20 PM
Etheral Essence, Gem of Opposition, Positive Focus thingy

http://img98.imageshack.us/img98/3413/upgrade2mp4.jpg

It does NOT stack, which is highly dissapointing. I have a feeling I could have made my first upgrade the Holy one and then did my 2nd upgrade for the AC one. There should be a benefit to taking the same thing twice.

Cambo I think you missed this post, I haven't seen it updated anywhere.

Ihsan
02-11-2008, 02:29 PM
Ok i decided to go with air as my 2nd with water being my first

Ethereal + Escalation + Air

http://www.imagehosting.com/out.php/i1572230_BracersIhsan2.JPG (http://www.imagehosting.com)

I was suprised about the + cha skills and not as suprised by polar ray xD

So water + air gives polar ray

Dworkin_of_Amber
02-11-2008, 02:33 PM
I'm confused about items crafted with holy and good burst. The image link to gpk's good burst khopesh on page one of this thread makes no mention of it only being usable by good aligned characters. The wiki description, however, states "It can only be weilded by good aligned characters."

Can anyone out there confirm which way it works? I would like to craft one for my true neutral Rogue, but I would hate to blow all my ingredients on an item he can't use.

Ahhh, good point. The description for Good Burst on the Wiki was derived from the of Pure Good description, with the additional items for the Bursting part.

Going back and looking at the weapon that was created with Good Burst, it seems to break the usual rules as it does *NOT* required you to be Good Aligned to wield it... and come to think of it, I think the Unholy weapon was the same (but I can't find the img link for it)... so I will talk to the other Wiki guys to see what can be done to fix this.

Jefro
02-11-2008, 02:38 PM
Ethereal + Escalation + Negative = Helm of wizardry VI, +1 exceptional INT to skills, negative infinity
http://img.photobucket.com/albums/v215/daisu/ScreenShot00008-2.jpg

Shima-ra
02-11-2008, 02:38 PM
Thats very cool and interesting Ihsan.
I wonder how you could put ice again as your 3rd tier, since it was the combination of 1 &2

DagazUlf
02-11-2008, 02:40 PM
I was just reading through these crafting threads, and started thinking about the 'easter eggs' that some have mentioned....

Has anyone tried placing any Festival Pastries on an altar to see if they are usable as an ingredient?

Ihsan
02-11-2008, 03:22 PM
I think I might go for earth as my final part, to me earth water and air kind of mix (in my mind anyway) so something cool might pop up !



Maybe it will unlock druids for me ...... xD

maddmatt70
02-11-2008, 03:27 PM
The tier2 bonus type effects are based purely upon the elements you chose, not the related effects. And I will confirm the 2 the devs shown as follows:

Aspect of Fire = Fire Affinity + Fire = Incineration (Delayed Blast Fireball lvl 16 x 3 Clicks) and + 2 Dex Bonus. - Unconfirmed from Beta Info

This is actually just Aspect of Fire: Fire + Fire = Delayed Blast Fireball lvl16 x3 - The other stuff like +2 dex is just an effect of that specific upgrade,
which should be as follows: Medium Material + Escalation + Fire = Wpn: +1 Exceptional Dex - This stacks with everything (but not with itself)
And also Large Material + Escalation + Fire = Wpn: +2 Exceptional Dex - This stacks with the +1 for a total of +3 (but not with itself)
Altho I cannot confirm these effects - im just infering it from the info posted in the Official crafting guide and info i've learned ingame - I've seen the +6 cha +1 exception cha upgrades, so dex/str/etc should be the same just a different element.

Aspect of Lightning = Positive Affinity + Air = Chain Lightning lvl 16 x 3 Clicks - Unconfirmed from Beta Info

Can confrim this one as Aspect of Lightning:: Positive + Lightning = Chain Lightning lvl16 x3

Also note the order in which you add the elements does not effect the outcome.. IE Postive + Lightning produced the chain lightning as well as Lightning + Positive.

And another one i've seen:

Aspect of Air: = Air + Air = Haste lvl16 x3

Also:
Incineration is not the name of a tier2 clicky effect. It is actually a power tier3 special effect, which I will guess is based on all 3 elements. So Fire + Fire + Fire = (wpn effect) Incineration ( Massive fire dmg on hits..or something like that, see offical crafting guide)
And the new one Mavnimo discovered:
Greater Disruption Guard (item effect) = Postive + Postive + Positive


Are you sure about the last effect. For the clicky i.e. tier 2 appears to always have a clicky, the combination of choices of tier 1 and tier 2 appears to determine the clicky this is the case but for tier 3 it could be just the last element chosen which in mavnimo's case was positive... I think that is more likely the case... So if you went with air + water + positive with the last upgrade being positive I believe you would get the disruption guard effect..

maddmatt70
02-11-2008, 03:36 PM
I agree though that cambo or whoever is doing these threads should reorganize their catalouging system to something like this.

Tier 1 (items non weapons)
Water = a.
Air = b
Positive = c
etc..

Tier 2 (items non weapons)
Water = r
Air = s
Positive = t
etc.

Tier 3 (items non weapons)
Water = x
Air = y
Positive = z
etc..

Clickies derived from Tier 1 and Tier 2 combinations (items non weapons)
Water + Air = 3 clickies of j per rest
Air + Positive = 3 clickies or k per rest
etc..

(I don't think there needs to be a separate catagory for the final power, but if Shade is correct and i am wrong you would have a 3 set combination sequence here)


Weapons section (same as above)
etc..

Note there is more then one water, air, positive etc. depending on the other two components used which would have to be reflected in the above.. What I am getting at is a little bit more clarity and less specific examples with links...

CaptGrim
02-11-2008, 03:44 PM
Are you sure about the last effect. For the clicky i.e. tier 2 appears to always have a clicky, the combination of choices of tier 1 and tier 2 appears to determine the clicky this is the case but for tier 3 it could be just the last element chosen which in mavnimo's case was positive... I think that is more likely the case... So if you went with air + water + positive with the last upgrade being positive I believe you would get the disruption guard effect..

You are probably right, unless they put in a butt load of tier 3 effects, the most plausible answer is they only have 12 effects(6 items and 6 weapons). But we won't know for sure until we see more info.

BTW it looks like if a Str upgrade is still out there its:

Negitive, Escalation, Material, and/or Water, Escalation, Material.

The others have been nailed down.

Ihsan
02-11-2008, 03:59 PM
You could probably spend all day buggering around with the lay outs - Currently the lay out clearly shows what has and hasnt been tryed and the effects on weps / equipment. And persides Cambo is doing us all a service be cataloging so he/she should set it out however they like.

CaseStringer
02-11-2008, 04:00 PM
Did anyone ever find a recipe for a Battleaxe/Dwarven Axe/Greataxe?...Just wondering what i'm gonna craft for my Dwarven Axe-Lord, if i can't build him an AXE!!!

lopter
02-11-2008, 04:01 PM
top to bottom all the remaining combos (unless I happen to hit one)
Filaments of Toil Taper, Green Taper, Red :Fail
Filaments of Toil Taper, Red Wonderous Oil : Fail
Ore of Travail Taper, Green Wonderous Balm : Fail
Ore of Travail Taper, Violet Wonderous Balm : Fail
Ore of Travail Wonderous Balm Wonderous Jewel : Fail
Ore of Travail Wonderous Balm Wonderous Scarab : Fail
Ore of Travail Wonderous Jewel Wonderous Oil : Fail
Taper, Blue Taper, Green Taper, Violet : Fail
Taper, Blue Taper, Red Wonderous Balm : Fail
Taper, Blue Taper, Red Wonderous Oil : Fail
Taper, Blue Taper, Violet Taper, Yellow : Fail
Taper, Blue Taper, Violet Wonderous Balm : fail
Taper, Blue Taper, Violet Wonderous Jewel :Fail
Taper, Blue Taper, Violet Wonderous Oil : Fail
Taper, Blue Taper, Violet Wonderous Scarab : Fail
Taper, Green Taper, Red Taper, Violet : Fail
Taper, Green Taper, Red Taper, Yellow : Fail
Taper, Green Taper, Red Wonderous Balm : Fail
Taper, Green Taper, Red Wonderous Jewel :Fail
Taper, Green Taper, Red Wonderous Oil : Fail
Taper, Green Taper, Red Wonderous Scarab : Fail
Taper, Green Taper, Violet Taper, Yellow : Fail
Taper, Green Taper, Violet Wonderous Balm : Fail
Taper, Green Taper, Violet Wonderous Jewel : Fail
Taper, Green Taper, Violet Wonderous Oil : Fail
Taper, Green Taper, Violet Wonderous Scarab : Fail
Taper, Red Taper, Violet Taper, Yellow : Fail
Taper, Red Taper, Violet Wonderous Balm : Fail
Taper, Red Taper, Violet Wonderous Jewel : Fail
Taper, Red Taper, Violet Wonderous Oil : Fail
Taper, Red Taper, Violet Wonderous Scarab : Fail
Taper, Red Taper, Yellow Wonderous Balm : Fail
Taper, Red Taper, Yellow Wonderous Jewel : Fail
Taper, Red Taper, Yellow Wonderous Oil : Fail
Taper, Red Taper, Yellow Wonderous Scarab : Fail
Taper, Red Wonderous Balm Wonderous Oil : Fail
Taper, Red Wonderous Jewel Wonderous Oil : Fail
Taper, Red Wonderous Oil Wonderous Scarab : Fail
Taper, Violet Taper, Yellow Wonderous Balm : Fail
Taper, Violet Taper, Yellow Wonderous Jewel : Fail
Taper, Violet Taper, Yellow Wonderous Oil : Fail
Taper, Violet Taper, Yellow Wonderous Scarab : Fail
Taper, Violet Wonderous Balm Wonderous Jewel : Fail
Taper, Violet Wonderous Balm Wonderous Oil : Fail
Taper, Violet Wonderous Balm Wonderous Scarab : Fail
Taper, Violet Wonderous Jewel Wonderous Oil : Fail
Taper, Violet Wonderous Jewel Wonderous Scarab : Fail
Taper, Violet Wonderous Oil Wonderous Scarab : Fail


That should be the list Ill check again tommorrow to see if I skipped any

~Gimp

Rouge
02-11-2008, 04:08 PM
(Standard): Altar of Invasion success with Shavarath Shard Formulation! Consumed: Shavarath Low Energy Cell, Inferior Focus of Water, Cloudy Gem of Dominion, Diluted Ethereal Essence. Created: Shard of Power. Shard of Power becomes Shard of Power.

(Standard): Altar of Invasion success with Shavarath Transformation! Consumed: Shavarath Low Energy Cell, Shard of Power. Created: +5 Green Steel Sceptre. +5 Green Steel Sceptre becomes +5 Improved Glaciation VI Green Steel Sceptre.

http://i251.photobucket.com/albums/gg303/redmoonwho/Water.jpg

Rhaine - Sarlona

Added for stage 2
Air+Dominion+Ethereal

http://i251.photobucket.com/albums/gg303/redmoonwho/WaterAir.jpg

maddmatt70
02-11-2008, 04:09 PM
You could probably spend all day buggering around with the lay outs - Currently the lay out clearly shows what has and hasnt been tryed and the effects on weps / equipment. And persides Cambo is doing us all a service be cataloging so he/she should set it out however they like.

Cambo is doing us a service one for which I am greatful, but I am trying to give him/her some help in catalouging in order to clear up the confusion that exists and make this service even more powerful...

lopter
02-11-2008, 04:18 PM
Did anyone ever find a recipe for a Battleaxe/Dwarven Axe/Greataxe?...Just wondering what i'm gonna craft for my Dwarven Axe-Lord, if i can't build him an AXE!!!

I just ran through the entire combo list and found nothing new so Id say nope your stuck

Ikuryo
02-11-2008, 04:38 PM
What's the casting time like on the effects from the clickies? Is it instant or a couple seconds long? An instant true res or polar ray is nice, whereas a 3 second polar ray is useless and a 3 second true res would make it harder to use in combat.

I took a look at the Wiki and like the way the charts are filled out. I found it a little annoying to have to hit page back to go to the top page then go to the bottom if I wanted to look at one of the other combine pages so I added a set of links at the bottom linking each of the Green Steel effect pages to each other. I just copied and pasted from the first page. It makes it a bit faster to jump from one level of combines to the next without being forced to load the top page. If you don't like it or want to change the way it looks feel free.

Ihsan
02-11-2008, 04:44 PM
Looks like perhaps from rouge's post the best you can get is +50% to a certain element for spell damage. The saving grace would want to be that it goes higher then lvl 6 spells, because it seems better just to use potency :S

Oh and the polar ray casting time is just the same as a normal wizard casting polar ray Ikuryo.

Angelus_dead
02-11-2008, 05:16 PM
In this crafting system there are 6 elements, fire water air earth positive negative. And in D&D there are also 6 ability scores.
Each element has two abilities tied to it; one physical and one mental. The physical will be activated if you use Material Essence, while Ethereal Essence will bring out the mental attribute.

Condensed from various reports, those stat associations are:

Phy / Men
Air Dex / Cha
Earth Con / Wis
Fire Dex / Int
Water /
Pos Con / Cha
Neg / Int

By guessing that all stats are equally covered by the elements, we can deduce that Neg is Str / Int and Water is Str / Wis.

adrinor
02-11-2008, 05:31 PM
(Standard): Altar of Subjugation success with Shavarath Transformation! Consumed: Shavarath Medium Energy Cell, Shard of Great Power. Created: +5 Holy Green Steel Khopesh. +5 Holy Green Steel Khopesh becomes +5 Wise Green Steel Khopesh of Haggling.

http://i154.photobucket.com/albums/s261/rexadams101/khopesh.jpg

Angelus_dead
02-11-2008, 05:45 PM
(Standard): Altar of Subjugation success with Shavarath Transformation! Consumed: Shavarath Medium Energy Cell, Shard of Great Power. Created: +5 Holy Green Steel Khopesh. +5 Holy Green Steel Khopesh becomes +5 Wise Green Steel Khopesh of Haggling.
Pasting the line that produced the item doesn't help anyone know how it was made. What's needed is the line that created the Shard of Great Power, which was the previous step in the recipe.

Looking at it, I'd assume it was Domination + Material + Positive, followed by Domination + Material + Negative. But it's nice to have that spelled out.

adrinor
02-11-2008, 05:49 PM
First Tier: Inferior Positive Focus, Diluted Material Essence, Cloudy Gem of Dominion

Second Tier: Negative Focus, Material Essence, Gem of Dominion

Cambo
02-11-2008, 06:22 PM
First Tier: Inferior Positive Focus, Diluted Material Essence, Cloudy Gem of Dominion

Second Tier: Negative Focus, Material Essence, Gem of Dominion

Thers only one way to make holy then evil burst i beleive... thanks for the clarification though.

Cambo
02-11-2008, 06:49 PM
Cambo I think you missed this post, I haven't seen it updated anywhere.

Got it now..thanks


Almost completed lesser upgrade bonses (much by extrapolation) but the patterns are fairly distinct

Ikuryo
02-11-2008, 06:56 PM
It looks like putting Positive and Negative on an item to wear will give a +200sp +6 wisdom item with the bonuses to diplomacy and haggle and some of the skills if you combine the right sets. I'm really curious as to the statement of untapped potential in the item.

Bloodyfury
02-11-2008, 07:06 PM
It looks like putting Positive and Negative on an item to wear will give a +200sp +6 wisdom item with the bonuses to diplomacy and haggle and some of the skills if you combine the right sets. I'm really curious as to the statement of untapped potential in the item.

I thought so far no one had ben able to craft stat bonuses on jewelry/clothing but only on weapons.

But it's worth trying it I guess :cool:

Nuckin
02-11-2008, 07:15 PM
so ive seen an item that ups ur wisdom by 1 point, im not talkin bout the wisdom skills i mean ur actual wisdom, my question is has ne 1 found out the recipe for charisma? i want to up my actual charisma not my skills and if so is it in a weap or a clothing item?

Hadrian
02-11-2008, 07:17 PM
If mixing good and evil has the "Existential Stalemate" effect, I wonder if there are similar effects for mixing fire and ice or acid and air.

Mad_Bombardier
02-11-2008, 07:21 PM
If mixing good and evil has the "Existential Stalemate" effect, I wonder if there are similar effects for mixing fire and ice or acid and air.Based on posts in across the forums:
Fire + Water = Tempered
Earth + Air = (not yet posted).

Angelus_dead
02-11-2008, 07:24 PM
I thought so far no one had ben able to craft stat bonuses on jewelry/clothing but only on weapons.
Yes, so far. But that's because the basis effects only give stats to weapons, not items. In this case, the pos + neg combo effect has been found to give +6 wis... and in all the tests so far, combo effects are the same for weapons and items.

Bloodyfury
02-11-2008, 07:51 PM
Yes, so far. But that's because the basis effects only give stats to weapons, not items. In this case, the pos + neg combo effect has been found to give +6 wis... and in all the tests so far, combo effects are the same for weapons and items.

This combo on the goggles then could be really awesome for clerics :eek:

Grimshadow
02-11-2008, 08:10 PM
This combo on the goggles then could be really awesome for clerics :eek:
As of yet it doesn't seem that there will be + stat boosts to items, only weapons. But we still have a long way to go. For example, PLEASE post + Strength enchantment if anyone finds it out. I think charisma bonus to skills is so far the most worthwhile as it pertains to haggle, intimidate, and UMD.

DareDelvis
02-11-2008, 08:50 PM
Ok, I have read through all of this and other sources...so pardon if these have been answered:

1. Can you add more than one tier 1 enhancement to the same item/weapon...I would guess not.

2. Is the supposition that the same selection of tier one, two and three enhancements will be the same on different items i.e goggles vs bracers.

3. Have the combinations of enhancements that make clickies been tried in the reverse order i.e Aspect of Smoke = Air Affinity + Fire = Displacement lvl 16 x 2 ... but what about Fire + Air?

Thanks for the answers and the EXCELLENT work that eveyrone is contributing?

Bloodyfury
02-11-2008, 08:57 PM
A quick question too...

Has it been verified so far if the special effect from Focuses is the same on wpn and items?

Like the Positive + Negative giving +6 WIS and haggle and diplo +10, would it gives the same thing on let's say goggles?

Probly no one has been able to try it out yet as we just discovered this one..

nbhs275
02-11-2008, 09:23 PM
A quick question too...

Has it been verified so far if the special effect from Focuses is the same on wpn and items?

Like the Positive + Negative giving +6 WIS and haggle and diplo +10, would it gives the same thing on let's say goggles?

Probly no one has been able to try it out yet as we just discovered this one..

well we have seen both weapons and equipment with the earth elly clickie on it, so its reasonable to assume the affinity bonuses arent dependent on their item type.

What i would like to know is does a weapon that has earth eath fire on it both have the summon clickie AND the bonus of having fire + earth?

Ikuryo
02-11-2008, 09:29 PM
We have seen both items and weapons with the Positive + Positive giving true rez as well so it does appear that an item would have the +6 wis from the po neg effect.

Vienemen
02-11-2008, 09:58 PM
http://i148.photobucket.com/albums/s21/dlvk/ScreenShot00029.jpg

Shard of power Earth: inferior focus earth, cloudy gem of escalation, diluted ethereal essence

Shard of great power Fire: focus of fire, gem of escalation, ethereal essence

Tanka
02-11-2008, 10:28 PM
...Seems they added a few more spells than we thought, eh?

Very nice.

Cambo
02-11-2008, 11:01 PM
fire + Eart = Magma ... nice

How abour water + earth = mud 3 x camoflague clickies ???

MysticTheurge
02-11-2008, 11:45 PM
It looks like putting Positive and Negative on an item to wear will give a +200sp +6 wisdom item with the bonuses to diplomacy and haggle and some of the skills if you combine the right sets. I'm really curious as to the statement of untapped potential in the item.

Nice, I'll try these on goggles, if I ever get around to making anything.

Tenacious
02-11-2008, 11:50 PM
Are the glowing orb's from Valairea's tute used for anything atm?

Rilen
02-11-2008, 11:56 PM
It looks like putting Positive and Negative on an item to wear will give a +200sp +6 wisdom item with the bonuses to diplomacy and haggle and some of the skills if you combine the right sets. I'm really curious as to the statement of untapped potential in the item.

if you combine pos/neg on an item, you will get a +4 WIS stat, diplo +10, haggle +10.
if you combine pos/neg on a weap, you will get a +6 WIS stat, diplo +10, haggle +10.

WIS is the only ability stat you can obtain on an item with the first and second tier upgrade combinations that are available.

It is possible that one of the final tier upgrades may provide an avenue for more ability stats on items .. something like fire, positive and negative yielding INT.... or air, positive and negative yielding CHA .. pure speculation. It might even be as complex as a three stage foci combination that also considers your 3 stage gem+essence pair choices. still testing.

bobbryan2
02-11-2008, 11:57 PM
fire + Eart = Magma ... nice

How abour water + earth = mud 3 x camoflague clickies ???

I forget all of them... but they're based on the lesser planes.

Fire + Earth = Magma
Lightning + Earth = Glass
Fire + Air = Smoke
Water + Fire = Steam

...

There were a whole slew of them... ooze, dust, radiance, darkness, etc.

Rilen
02-11-2008, 11:58 PM
How abour water + earth = mud 3 x camoflague clickies ???

Cloudkill.

MysticTheurge
02-12-2008, 12:03 AM
I forget all of them... but they're based on the lesser planes.

Fire + Earth = Magma
Lightning + Earth = Glass
Fire + Air = Smoke
Water + Fire = Steam

...

There were a whole slew of them... ooze, dust, radiance, darkness, etc.

Traditionally, there are paraelementals and quasielementals.

Paraelementals are the combinations of the four primaries with each other:

Fire + Air = Smoke
Air + Water = Ice
Water + Earth = Ooze
Earth + Fire = Magma

Quasielementals are the combinations of the four primaries with positive and negative:

Fire + Positive = Radiance
Air + Positive = Lightning
Water + Positive = Steam
Earth + Positive = Mineral

Fire + Negative = Ash
Air + Negative = Vacuum
Water + Negative = Salt
Earth + Negative = Dust

Cambo
02-12-2008, 12:22 AM
Traditionally, there are paraelementals and quasielementals.

Paraelementals are the combinations of the four primaries with each other:

Fire + Air = Smoke
Air + Water = Ice
Water + Earth = Ooze
Earth + Fire = Magma

Quasielementals are the combinations of the four primaries with positive and negative:

Fire + Positive = Radiance
Air + Positive = Lightning
Water + Positive = Steam
Earth + Positive = Mineral

Fire + Negative = Ash
Air + Negative = Vacuum
Water + Negative = Salt
Earth + Negative = Dust

nice, Ill add it to the list for "futher ivestigation"

Thanks Dimz for the info too.

Vienemen
02-12-2008, 12:32 AM
Shard of power Earth: inferior focus earth, cloudy gem of escalation, diluted ethereal essence

Shard of great power Fire: focus of fire, gem of escalation, ethereal essence

Now...what to add to continue the magma theme? Think Fire OR Earth Supreme Shard of Power will work? Wonder if there will be different results depending on which I go with.

Borror0
02-12-2008, 12:36 AM
Wonder if there will be different results depending on which I go with.

I'd guess yes... and I'd try fire.

Cambo
02-12-2008, 12:44 AM
if you combine pos/neg on an item, you will get a +4 WIS stat, diplo +10, haggle +10.
if you combine pos/neg on a weap, you will get a +6 WIS stat, diplo +10, haggle +10.

WIS is the only ability stat you can obtain on an item with the first and second tier upgrade combinations that are available.

It is possible that one of the final tier upgrades may provide an avenue for more ability stats on items .. something like fire, positive and negative yielding INT.... or air, positive and negative yielding CHA .. pure speculation. It might even be as complex as a three stage foci combination that also considers your 3 stage gem+essence pair choices. still testing.


You could upgrade a weapon like this with +6 wis and +6 CHarisma, great for a cleric.

Ethereal + Escalation + Positive = Wpn: +6 Cha -:- Equip: Wiz VI & Cha Skill +1 Helm (http://forums.ddo.com/showpost.php?p=1553511&postcount=348) Goggles
Ethereal + Escalation + Negative = Wpn: +1 Int Equip: Elemental Spell Power (+50 spell pts), +2 Int Skill

MysticTheurge
02-12-2008, 12:50 AM
You could upgrade a weapon like this with +6 wis and +6 CHarisma, great for a cleric.

Not really. As a cleric you probably want the +9 wisdom if you're going to make a stat weapon, so the other +6 wisdom isn't going to be that great.

Now, maybe a paladin going +9 charisma, +6 wisdom, I could see that being handy.

Cambo
02-12-2008, 12:50 AM
RE 3 Aspects..

What if the 3rd aspect gives al combinations it creates..

So if you have the folloeing:

Positive + Positive + Negative you get True Res and Destruction
Fire + Water + Fire = Temperd and Aspect of Fire

MysticTheurge
02-12-2008, 12:53 AM
RE 3 Aspects..

What if the 3rd aspect gives al combinations it creates..

I hope not. That would mean the only unique third tier benefits would be for X/X/X where X is the same at all three tiers.

Here's hoping X/Y/X gives you more than just the effects of X/Y and X/X.

Cambo
02-12-2008, 12:55 AM
It looks like the melee type and sorceres win big time with these items.....

Pity the poor rogue again....

Where is the sneak attack 6 item of deception ??

Rilen
02-12-2008, 12:55 AM
I'd guess yes... and I'd try fire.

If the third upgrade yields a special effect / attribute which is dervied from your 3rd upgrade focus choice + your previous two focus choices (and factors in nothing else, which is how this is trending) .. there should be 216 possible 3rd upgrade special effect / attribute (s).
(this seperate from what the item receives as a result of your 3rd upgrade focus + gem/essence selection)

[first updgrade/second upgrade + third upgrade foci]
fire/fire + fire or air or earth or water or positive or negative = 6 combos
fire/air + fire or air or earth or water or postive or negative = 6 combos
fire/earth + fire or air or earth or water or postive or negative = 6 combos
.. etc.. etc..

This many permutations would mean that it matters what order you take your foci in. In which case, fire/air/fire would yield a different 3rd upgrade special effect than air/fire/fire or fire/fire/air.

If in fact all that matters is which 3 foci are present on an item/weapon after the 3rd upgrade, regardless of which upgrade stage they were selected at, then the possible combinations are reduced significantly. (ex. fire/fire/air would yield the same result as air/fire/fire and fire/air/fire)

Rilen
02-12-2008, 01:01 AM
You could upgrade a weapon like this with +6 wis and +6 CHarisma, great for a cleric.

Ethereal + Escalation + Positive = Wpn: +6 Cha -:- Equip: Wiz VI & Cha Skill +1 Helm (http://forums.ddo.com/showpost.php?p=1553511&postcount=348) Goggles
Ethereal + Escalation + Negative = Wpn: +1 Int Equip: Elemental Spell Power (+50 spell pts), +2 Int Skill

when I said "item" Cam .. I meant jewelry or clothing, not a generic term. unless something more is present in the 3rd round of upgrades, WIS is the only ability stat you can put on clothing or jewelry. thats all i meant. I'm aware of the different stat/ability bonuses available on weapons at first & second upgrades.

Cambo
02-12-2008, 01:02 AM
If the third upgrade yields a special effect / attribute which is dervied from your 3rd upgrade focus choice + your previous two focus choices (and factors in nothing else, which is how this is trending) .. there should be 216 possible 3rd upgrade special effect / attribute (s).

[first updgrade/second upgrade + third upgrade foci]
fire/fire + fire or air or earth or water or positive or negative = 6 combos
fire/air + fire or air or earth or water or postive or negative = 6 combos
fire/earth + fire or air or earth or water or postive or negative = 6 combos
.. etc.. etc..

This many permutations would mean that it matters what order you take your foci in. In which case, fire/air/fire would yield a different 3rd upgrade special effect than air/fire/fire or fire/fire/air.

If in fact all that matters is which 3 foci are present on an item/weapon after the 3rd upgrade, regardless of which upgrade stage they were selected at, then the possible combinations are reduced significantly. (ex. fire/fire/air would yield the same result as air/fire/fire and fire/air/fire)

I can beleive the order will matter. too many options...remember the devs cut short the type of items we could use too.
(poor piercing spec melee missed out on picks!!)

so my money is on the last part of your quote..

Cambo
02-12-2008, 01:03 AM
when I said "item" Cam .. I meant jewelry or clothing, not a generic term. unless something more is present in the 3rd round of upgrades, WIS is the only ability stat you can put on clothing or jewelry. thats all i meant. I'm aware of the different stat/ability bonuses available on weapons at first & second upgrades.

cool...wasnt trying to troll ...just late still got jetlag nad trying to do too much ;) (RL Work etc)

SneakThief
02-12-2008, 01:05 AM
Traditionally, there are paraelementals and quasielementals.

Paraelementals are the combinations of the four primaries with each other:

Fire + Air = Smoke
Air + Water = Ice
Water + Earth = Ooze
Earth + Fire = Magma

Quasielementals are the combinations of the four primaries with positive and negative:

Fire + Positive = Radiance
Air + Positive = Lightning
Water + Positive = Steam
Earth + Positive = Mineral

Fire + Negative = Ash
Air + Negative = Vacuum
Water + Negative = Salt
Earth + Negative = Dust

Ok so what are the paraelements for:
Fire+Water
Air+Earth

:D

Cambo
02-12-2008, 01:08 AM
Ok so what are the paraelements for:
Fire+Water
Air+Earth

:D


fire + Water is tempered...we already have that one

Air and earth ??

Borror0
02-12-2008, 01:08 AM
Ok so what are the paraelements for:
Fire+Water
Air+Earth

Water and Fire has been discovered as being Tempered.

Air and Earth... sand maybe?

Kargon
02-12-2008, 01:10 AM
How abour water + earth = mud 3 x camoflague clickies ???

Kargon are REALAMALLY hoping 5X levamel 16 grease clicky :eek:

Cambo
02-12-2008, 01:10 AM
As for 3rd tier upgrades...i just googled this
Ice + Positive Energy ==> Crystal
Ice + Negative Energy ==> Frost
Ooze + Positive Energy ==> Clay
Ooze + Negative Energy ==> Silt
Magma + Positive Energy ==> Obsidian
Magma + Negative Energy ==> Pumice
Smoke + Positive Energy ==> Spark
Smoke + Negative Energy ==> Fumes

ohh the possibilites

Cambo
02-12-2008, 01:17 AM
Kargon are REALAMALLY hoping 5X levamel 16 grease clicky :eek:

ROFLMO

....Picturing DC40 Grease spell on a raid....look like a drunks night out.

Cambo
02-12-2008, 01:19 AM
Water and Fire has been discovered as being Tempered.

Air and Earth... sand maybe?


Air & Earth = Dust ??

Shima-ra
02-12-2008, 01:45 AM
Your sections on the shard of power seems to indicate we can create ones.
The text just looks wrong.
Is it possible to create them?

SneakThief
02-12-2008, 01:46 AM
Air & Earth = Dust ??
Neg + Earth is Dust ... a quasi-elemental plane.

I was asking specifically about the para-elemental planes that MT was talking about since I dont know what he used as his source.

Cambo
02-12-2008, 02:03 AM
in the quasi planes not all planes touch..so there may be some missing combinations due to this .

SneakThief
02-12-2008, 02:27 AM
in the quasi planes not all planes touch..so there may be some missing combinations due to this .

That would explain Fire + Water being Tempered ... I never did anything with Planes in PnP

infernalmal
02-12-2008, 03:02 AM
So I did the tier 2 upgrade with the regeneration ingredients: Focus of positive energy, Gem of opposition, and Material Essence.

It created this:
http://img522.imageshack.us/img522/4950/googlesoa9.jpg

The improved regeneration does not seem to stack with the lesser. It has replace my lesser regeneration icon with a improved regeneration icon. This heals my human wizard 1 HP every 30 seconds. Since it's still only 1 HP I suspect it will still not work on WF. This regeneration does not stack with my other regeneration item: Jungle cloak. If I use the jungle cloak clicky the regeneration icon disappears, I receive no 1 HP regen. points during the two minutes of the jungle regrowth healing. After the jungle cloak timer runs out the regeneration icon reappears and 30 seconds later I start healing 1 HP again.

(Combat): You heal 1 point of damage from Improved Regeneration. (Every 30 seconds)

Angelus_dead
02-12-2008, 03:43 AM
Your sections on the shard of power seems to indicate we can create ones.
The text just looks wrong.
Is it possible to create them?
Only if you look at it as creating "imbued Shard of Power" using "blank Shard of Power" as the ingredient.

weyoun
02-12-2008, 04:11 AM
So I did the tier 2 upgrade with the regeneration ingredients: Focus of positive energy, Gem of opposition, and Material Essence.

It created this:
http://img522.imageshack.us/img522/4950/googlesoa9.jpg

The improved regeneration does not seem to stack with the lesser. It has replace my lesser regeneration icon with a improved regeneration icon. This heals my human wizard 1 HP every 30 seconds. Since it's still only 1 HP I suspect it will still not work on WF. This regeneration does not stack with my other regeneration item: Jungle cloak. If I use the jungle cloak clicky the regeneration icon disappears, I receive no 1 HP regen. points during the two minutes of the jungle regrowth healing. After the jungle cloak timer runs out the regeneration icon reappears and 30 seconds later I start healing 1 HP again.

(Combat): You heal 1 point of damage from Improved Regeneration. (Every 30 seconds)

Yeah, thought about regen but because I took the jerky today in the 20th queen, I upgraded the goggles to make great commander with +10 hp, +50sp, true res, +1 con skill stack and +2 cha skill stack. Happy that the jerky dropped and that regen is way better than this . . . . nice item though. tier 1: etherial, escalation, positive; tier 2 material, escalation, positive

Cambo
02-12-2008, 05:09 AM
Only if you look at it as creating "imbued Shard of Power" using "blank Shard of Power" as the ingredient.


I hopefull cleared up the ambiguarty of mytext...I think you would have read the modifiedversion Angelus.

Thanks for clarifying though

Cambo
02-12-2008, 05:13 AM
Yeah, thought about regen but because I took the jerky today in the 20th queen, I upgraded the goggles to make great commander with +10 hp, +50sp, true res, +1 con skill stack and +2 cha skill stack. Happy that the jerky dropped and that regen is way better than this . . . . nice item though. tier 1: etherial, escalation, air; tier 2 material, escalation, air

are you sure you did eth esc air then mat esc air
what you have said doesnt fit the pattern
What youve got should havebeen made with material escalation positive then ethereal escalation positive


thanks

Grimshadow
02-12-2008, 05:35 AM
Has anyone tried (Material + Escalation + Negative) or (Material + Escalation + Water) on a weapon yet?

Angelus_dead
02-12-2008, 05:39 AM
It looks like the melee type and sorceres win big time with these items.....

Pity the poor rogue again....
I don't see any melee win at all, in what's been discovered thus far. Rogues at least will be able to get items giving +3 search/disable or +3 umd/haggle, just from the tier 2 gear. Tier 3 would make it a +6 skill bonus. That's decent.

Spellcasters will strongly benefit from the ability to get +7 or more int/wis/cha on a one-handed weapon. That will be the thing to use when casting non-damage spells like Finger of Death or Banishment. The increased save DCs will be very nice. Melee warriors cannot really benefit from +7 strength on a weapon, because that would almost always mean giving up using a weapon whose target-specific special properties are more useful than the increased strength damage.

Also, the limited selection of weapon types means that except for users of khopeshes, all melee fighters would be taking a downgrade in crit-power to hold a Green Steel weapon. For example, it would take an extra-special shortsword to beat a generic rapier or light pick.

Angelus_dead
02-12-2008, 05:47 AM
Combos and Clickies are nice and perty. But has anyone done a 3 tier Stat weapon yet? For me mix and match isnt the way to go if I can get +1 +2 +3 stacking DEX or STR weapon. +12 STR on a 3d6 greatsword? Tell me I am wrong but why arent we trying for this a little more?
Well, people are trying, but at this stage of the game not many players are willing to go on timer and be locked out of the raid chest, when there are still items they'd like to craft on the altars of Invasion or Subjugation. Once more people have their tier 2 items done, more groups will start going to the altar of Devastation.

However, you seem to be overestimating the value of a greatsword with +12 str. First off, it's a sword instead of an axe, which means -2 attack/damage for dwarfs, which is approximately like -4 strength. Also as a non-axe, barbarians get a 15-20/x2 crit with it, instead of the 17-20/x3 crit they'd prefer. And third, by losing out on effects like Greater Bane you'd be giving up even MORE damage. It will be quite a while before we find a recipe to make a weapon that's actually better than what we already have... but caster-items like the goggles of mega-spellpoints are already obviously good.

Ihsan
02-12-2008, 05:53 AM
Perhaps you missed my other post but Ethereal + Escalation + Water = http://forums.ddo.com/showpost.php?p=1557544&postcount=451

Cambo
02-12-2008, 05:56 AM
Perhaps you missed my other post but Ethereal + Escalation + Water = http://forums.ddo.com/showpost.php?p=1557544&postcount=451


got it..just completed an update of upgrades thanks

Cambo
02-12-2008, 05:59 AM
Well, people are trying, but at this stage of the game not many players are willing to go on timer and be locked out of the raid chest, when there are still items they'd like to craft on the altars of Invasion or Subjugation. Once more people have their tier 2 items done, more groups will start going to the altar of Devastation.

However, you seem to be overestimating the value of a greatsword with +12 str. First off, it's a sword instead of an axe, which means -2 attack/damage for dwarfs, which is approximately like -4 strength. Also as a non-axe, barbarians get a 15-20/x2 crit with it, instead of the 17-20/x3 crit they'd prefer. And third, by losing out on effects like Greater Bane you'd be giving up even MORE damage. It will be quite a while before we find a recipe to make a weapon that's actually better than what we already have... but caster-items like the goggles of mega-spellpoints are already obviously good.

Your forgetting the extra damage dice. makes it much closer to the axe if not better.
now a green steel Greataxe would win for sure.
Try holy for 2d6 on a lot of mobs + acid burst for 1d6 + burst of 2d6 Acid...that is one dam fine weapon....it may not beet every existing weapon for every mob though.

Cambo
02-12-2008, 06:02 AM
I don't see any melee win at all, in what's been discovered thus far. Rogues at least will be able to get items giving +3 search/disable or +3 umd/haggle, just from the tier 2 gear. Tier 3 would make it a +6 skill bonus. That's decent.

Spellcasters will strongly benefit from the ability to get +7 or more int/wis/cha on a one-handed weapon. That will be the thing to use when casting non-damage spells like Finger of Death or Banishment. The increased save DCs will be very nice. Melee warriors cannot really benefit from +7 strength on a weapon, because that would almost always mean giving up using a weapon whose target-specific special properties are more useful than the increased strength damage.

Also, the limited selection of weapon types means that except for users of khopeshes, all melee fighters would be taking a downgrade in crit-power to hold a Green Steel weapon. For example, it would take an extra-special shortsword to beat a generic rapier or light pick.

for melee the extra dice dmage is nice thouhg.

Hrm a rogue would need 4 itms..1 for spot...1 for search / disable...1 for open locks, 1 for UMD
and get lots of useless stuff like wizardry on top...

always the rogue.they aways forget the rogue...that being said there are a few unkowns still

Agarwaen
02-12-2008, 08:13 AM
for melee the extra dice dmage is nice thouhg.

Hrm a rogue would need 4 itms..1 for spot...1 for search / disable...1 for open locks, 1 for UMD
and get lots of useless stuff like wizardry on top...

always the rogue.they aways forget the rogue...that being said there are a few unkowns still

I don't know...my rogue is pretty stoked about having +6 umd goggles. Slinging all those yummy upper-level scrolls without a chance of failure will be sweeeeeet! I wouldn't even consider crafting anything for disable, open or search though: with the games current DCs it would be complete overkill and a big waste of ingredients. I'm with Angelus and a little disappointed on the weapons. I don't think they are much use to melee or rogues. I know I have no plans to retire my +4 holy burst or flame burst rapier of pure good or my puncturers. I may well craft my first weapons for the upper level clickies rather than for their damage potential, but neither is very high on my list of priorities. The crafted short swords have some decent stacking effects, but the decreased crit range kills my interest in making one.

So basically the only thing that gets my rogue excited is the +6 UMD, everything else we have seen is pretty meh at this point.

Venar
02-12-2008, 08:38 AM
I dont see how a rogue cannot be excited.
How about an item with +50 HP?
How about an item with three Greater Resistances?

Talk about hard to please.

tman
02-12-2008, 08:44 AM
Please forgive me for not reading all 30 pages, but haven't seen anything on the horn component? Is it a part of the equation?

Nice work gentlemen, read this thread often...

Tomo

Cambo
02-12-2008, 08:45 AM
I don't know...my rogue is pretty stoked about having +6 umd goggles. Slinging all those yummy upper-level scrolls without a chance of failure will be sweeeeeet! I wouldn't even consider crafting anything for disable, open or search though: with the games current DCs it would be complete overkill and a big waste of ingredients. I'm with Angelus and a little disappointed on the weapons. I don't think they are much use to melee or rogues. I know I have no plans to retire my +4 holy burst or flame burst rapier of pure good or my puncturers. I may well craft my first weapons for the upper level clickies rather than for their damage potential, but neither is very high on my list of priorities. The crafted short swords have some decent stacking effects, but the decreased crit range kills my interest in making one.

So basically the only thing that gets my rogue excited is the +6 UMD, everything else we have seen is pretty meh at this point.

+6 umd for a rogue...+6 UMd and 600 (200 over current) spell points for a (already awesomely powerful) sorcerer.....who gets more ?
I agree +6 UMD is nice but others are getting more bang for the buck.

+9 Dex and +6 A/C might be nice for the right builds though..pity you loose your punch if you take those options.

Melee....Khopesh iwth extra Die...nice they were already one of the best weapons for those that specailise.
Greatsword with Extra die...nice for 2 handers
Shortsword...with extra die..Mehh pretty average

Agarwaen
02-12-2008, 08:52 AM
+6 umd for a rogue...+6 UMd and 600 (200 over current) spell points for a (already awesomely powerful) sorcerer.....who gets more ?

Well you will definitely get no arguement from me on that one! I am harboring a tiny (but probably delusional) hope that soul gems with the 'essence of the rebel' will unveil a much-needed dose of rogue love.

Cambo
02-12-2008, 08:54 AM
Well you will definitely get no arguement from me on that one! I am harboring a tiny (but probably delusional) hope that soul gems with the 'essence of the rebel' will unveil a much-needed dose of rogue love.


What do you need to cast trap the soul on to get a soul of the rebel..other rogues ? or should we bundle up some sorcerer souls...

RE Rogue weapons or how about a level 3 aspect combination Negative - Negative - Negative = Aspect of Night = Assasination, sneak attack +10, greater deception, +20 hide and Move silently

Cambo
02-12-2008, 09:01 AM
Please forgive me for not reading all 30 pages, but haven't seen anything on the horn component? Is it a part of the equation?

Nice work gentlemen, read this thread often...

Tomo


Nothing on the horn component...wont fit in the altar...bugged or surplus...or future use or other unexplained

Cambo
02-12-2008, 09:02 AM
I dont see how a rogue cannot be excited.
How about an item with +50 HP?
How about an item with three Greater Resistances?

Talk about hard to please.


;) very hard to please.....those things equally benefit all. - greater resists are less useful to rogue than others IMO

Agarwaen
02-12-2008, 09:09 AM
What do you need to cast trap the soul on to get a soul of the rebel..other rogues ? or should we bundle up some sorcerer souls...

RE Rogue weapons or how about a level 3 aspect combination Negative - Negative - Negative = Aspect of Night = Assasination, sneak attack +10, greater deception, +20 hide and Move silently

LOL. I believe I remember reading in Angelus' thread that you cast it on the Ghaele (sp?) in Devils to get the rebel stones. And of course I am in deep and abiding love with your enhancement idea. Now just throw in +40% to subtle backstabbing and it is perfect!

I must have somehow missed the plus 50 hp enhancement line. That would indeed be useful. Guess I need to review the thread, be back in a few hours. :)

Grimshadow
02-12-2008, 09:56 AM
+9 Dex and +6 A/C might be nice for the right builds though..pity you loose your punch if you take those options.

+6AC? If your talking about insight bonuses, they don't stack. So could only get +2 from a weapon from what we know at this time. Also, parry on a weapon is an Insight bonus; I am not sure but it probably wont stack with that either.

Ihsan
02-12-2008, 10:00 AM
You never know there might be something nice for rogues, there is still plenty that hasnt been discovered !

Cinwulf
02-12-2008, 10:03 AM
For Further Investigation as proposed by MysticTheurge & Dimz

Aspect of Ooze = Water + Earth = . j/k??ooze puppet x 3 ...lol
Aspect of Radiance = Fire + Positive = .??
Aspect of Steam = Water + Positive = .??
Aspect of Mineral = Earth + Positive = .??
Aspect of Ash = Fire + Negative = .??
Aspect of Salt = Water + Negative = .??
Aspect of Dust = Earth + Negative = .??



not sure if this has been updated, or mentioned, but it looks like there is another possible combination: Earth + Air? No idea what it would be called :P

ps I hope someone finds a rapier reciepe :)

Borror0
02-12-2008, 10:12 AM
You never know there might be something nice for rogues, there is still plenty that hasnt been discovered !

Yeah, no rapier is a slap in the face to most rogues. Then, shortword also getting the low end of damage increasement is another one.

Wizzly_Bear
02-12-2008, 10:27 AM
for melee the extra dice dmage is nice thouhg.

Hrm a rogue would need 4 itms..1 for spot...1 for search / disable...1 for open locks, 1 for UMD
and get lots of useless stuff like wizardry on top...

always the rogue.they aways forget the rogue...that being said there are a few unkowns still

actually, they would only need 2. one for cha (for umd) and one for int (search and dd). if they have poor ol (which is easy to avoid) then 3 (1 for dex). and who actually uses spot? one of the most useless skills in the game imo (at least until random traps).

weyoun
02-12-2008, 10:32 AM
are you sure you did eth esc air then mat esc air
what you have said doesnt fit the pattern
What youve got should havebeen made with material escalation positive then ethereal escalation positive


thanks

Yup, corrected it. I posted that at 4AM after three consecutive shroud runs (beat it once). I was a bit sleepy.

Venar
02-12-2008, 10:45 AM
Thing is, if you look at pattern recipies, you can probably get the +6 UMD on a HP item for a final +50 HP + 6 UMD.

Cambo
02-12-2008, 10:54 AM
Thing is, if you look at pattern recipies, you can probably get the +6 UMD on a HP item for a final +50 HP + 6 UMD.

I will look at it sounds great...

also had confirmation from someone who has built the 1 Ac, +2 ac item that they do not stack....
Will update the main post ASAP

Inkblack
02-12-2008, 10:59 AM
I completed a major update to my spreadsheet:

Incorporated latest results from the major crafting threads.
Added pink "unconfirmed" with patters from confirmed upgrades.
All 165 blank combinations are complete, only the 20 items were found.
Still missing three combinations of The Shroud ingredients:

Arrowhead, Chains, Scale, Shrapnel
Bones, Chain, Shrapnel, Stone
Bones, Scale, Shrapnel, Stone


Enjoy.
http://spreadsheets.google.com/pub?key=pLaIqDL_IzJRx5CcCEpCaYg

Ink

gpk
02-12-2008, 11:10 AM
I completed a major update to my spreadsheet:

Incorporated latest results from the major crafting threads.
Added pink "unconfirmed" with patters from confirmed upgrades.
All 165 blank combinations are complete, only the 20 items were found.
Still missing three combinations of The Shroud ingredients:
Arrowhead, Chains, Scale, Shrapnel
Bones, Chain, Shrapnel, Stone
Bones, Scale, Shrapnel, Stone
Enjoy.
http://spreadsheets.google.com/pub?key=pLaIqDL_IzJRx5CcCEpCaYg

Ink

Hey thanks for the update, however I would like to point out that Pure Good burst does not work as it's decribed in the screenshots:

There is no 1d6 damage per hit at all, and the burst portion hit all non-good mobs rather than just evil mobs.
Presumably evil burst is broken in the same way; I can't confirm that.

I think it's important to mention this so people won't craft these items expecting different results.

jjflanigan
02-12-2008, 11:10 AM
I don't know...my rogue is pretty stoked about having +6 umd goggles. Slinging all those yummy upper-level scrolls without a chance of failure will be sweeeeeet! I wouldn't even consider crafting anything for disable, open or search though: with the games current DCs it would be complete overkill and a big waste of ingredients. I'm with Angelus and a little disappointed on the weapons. I don't think they are much use to melee or rogues. I know I have no plans to retire my +4 holy burst or flame burst rapier of pure good or my puncturers. I may well craft my first weapons for the upper level clickies rather than for their damage potential, but neither is very high on my list of priorities. The crafted short swords have some decent stacking effects, but the decreased crit range kills my interest in making one.

So basically the only thing that gets my rogue excited is the +6 UMD, everything else we have seen is pretty meh at this point.

Well, just kind of an FYI on this. Using just the tier 2 weapons that can have an elemental and an elemental burst effect on them, the Green Steel Short Sword is *already* going to outdamage your +4 Flame Burst Rapier of Pure Good. Once you get to tier 3 and can potentially add in another damage effect (not sure yet, haven't seen any tier 3 weapons with the damage effects) then the margin is going to get even bigger.

Currently, the short sword would be about 2 - 3 DPS higher than the rapier that you are using.

Benjai
02-12-2008, 11:11 AM
Here's the thing about bursting, I think its not bugged, but the description is bugged. I think if you look at Acid burst its got the description right. Hope I'm wrong though.

Cambo
02-12-2008, 11:28 AM
Well, just kind of an FYI on this. Using just the tier 2 weapons that can have an elemental and an elemental burst effect on them, the Green Steel Short Sword is *already* going to outdamage your +4 Flame Burst Rapier of Pure Good. Once you get to tier 3 and can potentially add in another damage effect (not sure yet, haven't seen any tier 3 weapons with the damage effects) then the margin is going to get even bigger.

Currently, the short sword would be about 2 - 3 DPS higher than the rapier that you are using.

Unless I have a bloodstone......

jjflanigan
02-12-2008, 11:35 AM
Unless I have a bloodstone......

Correct, if you have a bloodstone, the rapier will be above the short sword in DPS by ~1.12, until your enemy gets up to a 38 AC, at which point the short sword will overtake the rapier in damage and will remain above it from that point on. The rapier "flatlines" at 61 AC with a DPS of 1.59. The green steel short sword "flat lines" at 62 AC (due to the higher + on the weapon) with a DPS of 1.75.

Additionally, it stands to reason that the short sword will be able to have a 3rd damage boost applied to it at the third tier upgrade, this moving it well above the rapier at all points.

Kulhwch
02-12-2008, 11:36 AM
Thanks for keeping this stuff updated, you guys. Great resource you've got going here!

MysticTheurge
02-12-2008, 11:36 AM
Ok so what are the paraelements for:
Fire+Water
Air+Earth

Traditionally, there are no Fire+Water, Air+Earth or Positive+Negative combinations.

But we've already seen that the crafting system adds something for them.

Benjai
02-12-2008, 11:37 AM
Correct, if you have a bloodstone, the rapier will be above the short sword in DPS by ~1.12, until your enemy gets up to a 38 AC, at which point the short sword will overtake the rapier in damage and will remain above it from that point on. The rapier "flatlines" at 61 AC with a DPS of 1.59. The green steel short sword "flat lines" at 62 AC (due to the higher + on the weapon) with a DPS of 1.75.

Additionally, it stands to reason that the short sword will be able to have a 3rd damage boost applied to it at the third tier upgrade, this moving it well above the rapier at all points.

Unless your an elf and only have bonus's to rapiers, not shortswords, and depending on your damage boosts, the more damage you do the more the rapier outshines (due to crits). Unless tier 3 is something like "Ultra mega holy damage, 4d6 vs everything all the time) I don't see a shortsword beating out something as simple as a +4 holy rapier of rightousness.

Thats why I'm focusing on non-damaging weapons, like my AC shortsword of offhand tanking.

jjflanigan
02-12-2008, 11:55 AM
Unless your an elf and only have bonus's to rapiers, not shortswords, and depending on your damage boosts, the more damage you do the more the rapier outshines (due to crits). Unless tier 3 is something like "Ultra mega holy damage, 4d6 vs everything all the time) I don't see a shortsword beating out something as simple as a +4 holy rapier of rightousness.

Thats why I'm focusing on non-damaging weapons, like my AC shortsword of offhand tanking.

Well that's true, but that's also a very specific build. My point is just that the green steel weapons, although they don't include everyone's "favorites" are still very good and, in general, will outperform any other normal weapon you are going to have.

Mhykke
02-12-2008, 11:57 AM
Thing is, if you look at pattern recipies, you can probably get the +6 UMD on a HP item for a final +50 HP + 6 UMD.


Since I want to make sure I'm getting this crafting thing down......For that combo, we haven't found it yet (if it exists), correct?

We'd have to get the +10 hps line w/ the combo of the +1 cha skills line, right?

Agarwaen
02-12-2008, 12:00 PM
Unless I have a bloodstone......

You beat me to the punch, Cambo. Although thank you for the tips jjflanigan: those are always very appreciated! Out of curiosity, my bonus to hit with the rapier is 36 without any buffs, so would the SS actually start to beat out the rapier when a mob has a 38AC?


Since I want to make sure I'm getting this crafting thing down......For that combo, we haven't found it yet (if it exists), correct?

We'd have to get the +10 hps line w/ the combo of the +1 cha skills line, right?

Perhaps I'm missing something, but it seems to me from looking at existing patterns that the HP bonus is always linked to Material, while the + to CHA skills is always linked to Etherial. That would mean you can't max out both on the same item.

jjflanigan
02-12-2008, 12:05 PM
You beat me to the punch, Cambo. Although thank you for the tips jjflanigan: those are always very appreciated! Out of curiosity, my bonus to hit with the rapier is 36 without any buffs, so would the SS actually start to beat out the rapier when a mob has a 38AC?

It will be different depending on your specific stats, feats and enhancements. I was using a generic BaB 16, with 20 strength, improved crit: piercing and a bloodstone. I'll be updating my weapon compare program tonight to include the greensteel weapons and hopefully will have the data for BaB 11 - 16 compiled and added so people should be able to be able to accurately compare current weapons vs. green steel weapons for their specific character.

(also, sorry for cluttering up this thread with this, I'll stop with the damage details now, just wanted to clear up about the green steel weapons not being "garbage")

Mhykke
02-12-2008, 12:06 PM
Perhaps I'm missing something, but it seems to me from looking at existing patterns that the HP bonus is always linked to Material, while the + to CHA skills is always linked to Etherial. That would mean you can't max out both on the same item.

That's what confused me....

Cambo
02-12-2008, 12:09 PM
Well that's true, but that's also a very specific build. My point is just that the green steel weapons, although they don't include everyone's "favorites" are still very good and, in general, will outperform any other normal weapon you are going to have.


Thanks jj for the exlanation..i might have to run your utility cause im actually using light picks with deception.
I had thought that sneak attack was also x 4 on a crit but I ned to recheck that.

Glenalth
02-12-2008, 12:28 PM
Based on the disruption ward on the tier 3 positive equipment, what are the chances that tier 3 positive weapons get disruption?

Turial
02-12-2008, 12:29 PM
I kinda wonder if the 20th raid completion reward wont be a choice of the green blanks that we are missing.

Angelus_dead
02-12-2008, 12:55 PM
Thing is, if you look at pattern recipies, you can probably get the +6 UMD on a HP item for a final +50 HP + 6 UMD.
Nope. Look at the pattern again- you can only get mental skill boosts from items giving spellpoints. Items giving hitpoints will only boost physical skills (str/dex/con skill).

CaptGrim
02-12-2008, 01:02 PM
I kinda wonder if the 20th raid completion reward wont be a choice of the green blanks that we are missing.

Thats a very interesting thought...

*hordes ingredients for 18 more completions*

Redcoil
02-12-2008, 01:13 PM
Weve seen positive combined with Negative... think id change at all if a weapon went Negative then Positive for 2nd tier?

Garth_of_Sarlona
02-12-2008, 01:17 PM
I completed a major update to my spreadsheet:
Enjoy.
http://spreadsheets.google.com/pub?key=pLaIqDL_IzJRx5CcCEpCaYg

Ink

Nice sheet

Does anyone know if positive, negative gives the same special (WIS+6) as negative, positive? i.e. does order matter for the specials?

Garth

Cambo
02-12-2008, 01:32 PM
Nice sheet

Does anyone know if positive, negative gives the same special (WIS+6) as negative, positive? i.e. does order matter for the specials?

Garth

All indicators is that order does not matter. (I think Fire & water has beentried in both manners to get tempered)
And certanily Air Air shows the same result both ways.....;)

joeuhuh
02-12-2008, 01:58 PM
posibilities are endless

air +earth = aspect of flatulence
gives nausia and stench on hit on wepon and gives nausia and stench when u are hit on items and 2x clikies of stinking cloud for either of course u would need a minus 2 to charisma skills

hehe just kidding but woulndt be to bad i hate chasin shtuff that outruns me

Cambo
02-12-2008, 01:59 PM
There have been discussion that when you have frost and flaming burst ona weapon that you get 1d6 frost and 1d6 fire + the burst.

I am questioning the standard fire damage (on non crit) as shown in this example of Acid Brst Upgraded on acid) it does not give the extra 1d6. http://img.enterwiki.net/page/Image:Green_Steel_Khopesh_Altar_of_Subjugation_Upg rade.JPG

so either same damage type do not offer the extra 1d6 or acid is different to the others.

Can anyone confirm the stacking of 1d6 for 2 different damage types...
As this would make cross damage types more powerful...

Borror0
02-12-2008, 02:05 PM
as shown in this example of Acid Brst Upgraded on acid) it does not give the extra 1d6. http://img.enterwiki.net/page/Image:Green_Steel_Khopesh_Altar_of_Subjugation_Upg rade.JPG

Acid Burst's description as always been bugged like that. Check here:

http://i153.photobucket.com/albums/s220/jgould2005/DDO/Items/IronCleaver.jpg

gpk
02-12-2008, 02:51 PM
I kinda wonder if the 20th raid completion reward wont be a choice of the green blanks that we are missing.

I kinda suspected the reward would be to let you remove the taint of shav from a forged item.

Cambo
02-12-2008, 03:05 PM
I kinda suspected the reward would be to let you remove the taint of shav from a forged item.

What about a choice from any other raid item ?


PS Thanks borror for the bug in the description...

Agarwaen
02-12-2008, 03:38 PM
My understanding is that among the burst descriptions the acid one is the only one that is correct. All the others give the impression that they do an additional 1d6 on a non-crit, but in actuality they do not. I have read one post that confirms this in regard to pure good burst, but have not seen solid confirmation on the other bursts.

Until I hear differently, I am operating under the assumption that all burst upgrades only fire on a crit, and there is no stacking 1d6 on a non-crit. That is the main reason I am so blase on the short swords. For instance, if I upgrade to flaming and flaming burst, it still will not match the flaming burst rapier of pure good I already have.

Cambo
02-12-2008, 03:52 PM
My understanding is that among the burst descriptions the acid one is the only one that is correct. All the others give the impression that they do an additional 1d6 on a non-crit, but in actuality they do not. I have read one post that confirms this in regard to pure good burst, but have not seen solid confirmation on the other bursts.

Until I hear differently, I am operating under the assumption that all burst upgrades only fire on a crit, and there is no stacking 1d6 on a non-crit. That is the main reason I am so blase on the short swords. For instance, if I upgrade to flaming and flaming burst, it still will not match the flaming burst rapier of pure good I already have.

frost + frost for 2d6 per hit + burst...
http://forums.ddo.com/showpost.php?p=1557839&postcount=65

Turbines Holy shocking burst longbow also shows it clearly in the description here
http://www.blogsmithmedia.com/www.massively.com/media/2008/01/screenshot00128.jpg

Boulderun
02-12-2008, 05:34 PM
I made a holy shocking burst greatsword last night. When I hit things with it, 3 numbers pop up - weapon, holy, shock. Four numbers if it's a crit and shocking burst goes off.

Shima-ra
02-12-2008, 05:37 PM
We really need some feedback on that from those who have those weapons.
What do the numbers show in combat?

I must admit a super Icy khopesh sounds cool.

edit Cool Boulderun, thats what I want to know

Agarwaen
02-12-2008, 06:23 PM
Thanks for the info Boulderun. I hope others will chime in on the other bursting effects so we will know what works and what does not, but at this point I think only hearing from a Dev on this stuff will put my mind at ease.

I know, for instance, that gpk tested Good burst on a weapon with Holy and Good Burst, and it does NOT give the pure good damage on a non crit. If fact, it doesn't even come close to functioning like it is described. I also find it disturbing that the description of Acid Burst doesn't mention an extra 1d6 damage like the other elemental bursts do. Combine all that together and it makes me very uneasy. Is acid burst's description wrong and are the others correct? Or vice versa?!? Between the burst descriptions being at odds and some bursts firing and others not, I can't be sure which way the Devs are headed here. I really wish one of them would let us know what is going on. Until then I will be hoarding my ingredients, because I don't want to waste all that time on a weapon that is bugged, or--even worse--destined for nerfage.

Delt
02-12-2008, 08:57 PM
In case it hasn't been reported (didn't see it in the first post):

Goggles, Invasion Altar

Material + Dominion + Positive = Minor Good Guard (50% chance 1d4 on incoming melee atack)

Cambo
02-12-2008, 09:20 PM
In case it hasn't been reported (didn't see it in the first post):

Goggles, Invasion Altar

Material + Dominion + Positive = Minor Good Guard (50% chance 1d4 on incoming melee atack)


Thanks..updated

Cambo
02-12-2008, 09:25 PM
Aspect of Mineral = Earth + Positive = Stone Skin lvl 16 x 2


For Further Investigation as proposed by MysticTheurge & Dimz
Meneral - Correct so the rest should be too

Aspect of Ooze = Water + Earth = . j/k??ooze puppet x 3 ...lol
Aspect of Radiance = Fire + Positive = .??
Aspect of Steam = Water + Positive = .??
Aspect of Ash = Fire + Negative = .??
Aspect of Salt = Water + Negative = .??
Aspect of Dust = Earth + Negative = .??

Grimshadow
02-12-2008, 10:13 PM
Has anyone confirmed that the positive + negative (WIS+6) combo can be put on an item not have it change to +5 Will or something lame? Also, the Frost + Icy Burst weapon have any effects or +STAT?

Mavnimo
02-12-2008, 11:46 PM
(Standard): Altar of Subjugation success with Shavarath Shard Formulation! Consumed: Shavarath Medium Energy Cell, Focus of Water, Material Essence, Gem of Dominion. Created: Shard of Great Power. Shard of Great Power becomes Shard of Great Power.

(Standard): Altar of Subjugation success with Shavarath Transformation! Consumed: Shavarath Medium Energy Cell, Shard of Great Power. Created: +5 Holy Green Steel Khopesh. +5 Holy Green Steel Khopesh becomes +5 Icy Burst Green Steel Khopesh.

Positve holy + water

http://i4.photobucket.com/albums/y122/Mavnimo/PositveWater.jpg

MysticTheurge
02-12-2008, 11:49 PM
Has anyone confirmed that the positive + negative (WIS+6) combo can be put on an item not have it change to +5 Will or something lame?

It sounds like the pos+neg combo on an item is only +4 wisdom instead of +6.

SneakThief
02-13-2008, 12:24 AM
if you combine pos/neg on an item, you will get a +4 WIS stat, diplo +10, haggle +10.
if you combine pos/neg on a weap, you will get a +6 WIS stat, diplo +10, haggle +10.

WIS is the only ability stat you can obtain on an item with the first and second tier upgrade combinations that are available.

It is possible that one of the final tier upgrades may provide an avenue for more ability stats on items .. something like fire, positive and negative yielding INT.... or air, positive and negative yielding CHA .. pure speculation. It might even be as complex as a three stage foci combination that also considers your 3 stage gem+essence pair choices. still testing.


It sounds like the pos+neg combo on an item is only +4 wisdom instead of +6.

But if Rilen tried it, he didnt post a pic, and it doesnt look like anyone else has tried it so far. And so far the Combo effects have been identical on weapons and items.

Borror0
02-13-2008, 12:35 AM
I know, for instance, that gpk tested Good burst on a weapon with Holy and Good Burst, and it does NOT give the pure good damage on a non crit. If fact, it doesn't even come close to functioning like it is described. I also find it disturbing that the description of Acid Burst doesn't mention an extra 1d6 damage like the other elemental bursts do.

Good Burst is bugged, it should do Pure Good damage on every hit.

Acid Burst deal damage on every single it, its description has always been bugged. Look no further.

Ikuryo
02-13-2008, 01:28 AM
Ive been wondering where he got the +4 on worn items. He did not post a link just stated it as a fact. I have not been through all of the other threads to check it though. I'm a little happy to know that I was right that Earth + Fire = Lava(Magma). I wonder if a second set of fire thrown on to that would increase its power since more fire would be hotter. Was kind of hoping we would be able to summon fire elementals though. Even though as a Ranger I can basically ignore them they are kind of fun to watch run around.

Cambo
02-13-2008, 02:12 AM
Good Burst is bugged, it should do Pure Good damage on every hit.

Acid Burst deal damage on every single it, its description has always been bugged. Look no further.

Itscalled good burst not pure good burst..but description saus damage on non good...so same thingi guess ;)

SneakThief
02-13-2008, 03:16 AM
I havent seen it posted yet so...

Positive + Fire = Radiance: Sunburst x 2

joeuhuh
02-13-2008, 03:38 AM
just a question i would like answered and htis seems a fairly traveled posting

can u do adam infusion with tiny shardsto make soulstones from lvl 1-9 eles or do u need smallones for lvl 10-20 eles i ahve read both and was wondering which it was since small are a bit harder to come by than tiny-- hopin wil get response from somone who has done this not somone perpetuating rumor shards to hard to come by to waste

in ur description of adamantine ritual u say u need smallshards to capture earth essence lvl 7 doesnt the tinyshard do lvl 1-10 and the smallone do lvl 11-20 ? i assume the lvl 11-20 one also would capture a smaller soul but i would also think maybe the tiny shard would be useable

whups jsut saw was for cr 7 earth ele not lvl 7 earth ele i gues hes over 10 hit die but stil would like some clarification

Agarwaen
02-13-2008, 03:38 AM
Thanks Borror0! I think I feel comfortable enough to craft my acid/acid burst shortsword of Lumpy summoning now. :)

Borror0
02-13-2008, 04:10 AM
Itscalled good burst not pure good burst..but description saus damage on non good...so same thingi guess ;)

IMO, it's because Pure Good Burst doesn't sound as good as Good burst, and Holy already has its Holy Burst. :)

Magnicallus
02-13-2008, 06:02 AM
Used holy Tier 1 and acid Tier 2 --
+5 holy of acid burst
2 lvl 15 clickies of stoneskin

Plan on going holy again on Tier 3, cant wait to see what that brings :)

Good Luck Good Loot

Venar
02-13-2008, 06:40 AM
From the items descriptions, it looks like we can't wear 2 at the ame time.
But, the weapons don't have that restricting description...

Can anyone test if:
- you can hold 2 green-steal weapons?
- you can wear a green-steal item and hold a green-steal weapon?

Serpent
02-13-2008, 10:44 AM
Well i posted this in Development, maybe someone can shed some light on all of this.

http://forums.ddo.com/showthread.php?t=136131

Hemo
02-13-2008, 12:08 PM
From the items descriptions, it looks like we can't wear 2 at the ame time.
But, the weapons don't have that restricting description...

Can anyone test if:
- you can hold 2 green-steal weapons?
- you can wear a green-steal item and hold a green-steal weapon?

Yes you can hold two GS weapons.
Yes you can wield a GS weapon (or two!) while wearing a GS item.



For Further Investigation as proposed by ...
They missed AIR + EARTH. There should only be 21 combinations of low+med.

UtherSRG
02-13-2008, 12:16 PM
Well i posted this in Development, maybe someone can shed some light on all of this.

http://forums.ddo.com/showthread.php?t=136131

Hold onto them for now... they appear to be ingredients for the future.

Cambo
02-13-2008, 12:25 PM
just a question i would like answered and htis seems a fairly traveled posting

can u do adam infusion with tiny shardsto make soulstones from lvl 1-9 eles or do u need smallones for lvl 10-20 eles i ahve read both and was wondering which it was since small are a bit harder to come by than tiny-- hopin wil get response from somone who has done this not somone perpetuating rumor shards to hard to come by to waste

in ur description of adamantine ritual u say u need smallshards to capture earth essence lvl 7 doesnt the tinyshard do lvl 1-10 and the smallone do lvl 11-20 ? i assume the lvl 11-20 one also would capture a smaller soul but i would also think maybe the tiny shard would be useable

whups jsut saw was for cr 7 earth ele not lvl 7 earth ele i gues hes over 10 hit die but stil would like some clarification

on the first page of this thread I think is the answer.

Basic Stone of change conversion recipes
100 Siberys Dragonshard Fragments : Flawed Siberys Dragonshard
10 Flawed Siberys DragonShards : Imperfect Siberys Dragonshard
10 Imperfect Siberys DragonShards : Siberys Dragonshard

Trap the Soul Ingredients (And some extra info from Angelus_dead (http://forums.ddo.com/showthread.php?p=1552692) read this link before wasting shards o nthe spell)
1000 Khyber Dragonshard Fragments : 10 Tiny Khyber Dragonshards (10 HD)
100 Tiny Khyber Dragonshards : 20 Small Khyber Dragonshards (20 HD) **You need these for the first Adamantine Ritual
20 Small Khyber Dragonshards : 8 Average Khyber Dragonshards (30 HD)
10 Small Khyber Dragonshards : 4 Average Khyber Dragonshards (30 HD)

Cambo
02-13-2008, 12:38 PM
These look like theonly questionmarks other than theeducated guesses) where we need some data unless Ihave mised something.

Re: the Wiki and other threads grouping effects by element type.. I feel that the grouping Essence, Gem the element as I have don gives much better readability as it groups like effects. Let me know if you think it needs changing.

And let me know if we ahve any more info on these below (small upgrades)

Ethereal + Opposition + Fire = Wpn: -:- Equip:
Ethereal + Opposition + Water = Wpn: -:- Equip:
Ethereal + Opposition + Air = Wpn: -:- Equip:
Ethereal + Opposition + Earth= Wpn: +1 AC Warhammer (http://forums.ddo.com/showpost.php?p=1558188&postcount=76) -:- Equip:
Ethereal + Opposition + Positive = Wpn: +1 AC Khopesh (http://forums.ddo.com/showpost.php?p=1550123&postcount=284) SSword (http://forums.ddo.com/showpost.php?p=1553203&postcount=332) -:- Equip: +5 Will Save Goggles (http://forums.ddo.com/showpost.php?p=1553729&postcount=357)
Ethereal + Opposition + Negative = Wpn: -:- Equip:

SneakThief
02-13-2008, 02:14 PM
These look like theonly questionmarks other than theeducated guesses) where we need some data unless Ihave mised something.

Re: the Wiki and other threads grouping effects by element type.. I feel that the grouping Essence, Gem the element as I have don gives much better readability as it groups like effects. Let me know if you think it needs changing.

And let me know if we ahve any more info on these below (small upgrades)

Ethereal + Opposition + Fire = Wpn: -:- Equip:
Ethereal + Opposition + Water = Wpn: -:- Equip:
Ethereal + Opposition + Air = Wpn: -:- Equip:
Ethereal + Opposition + Earth= Wpn: +1 AC Warhammer (http://forums.ddo.com/showpost.php?p=1558188&postcount=76) -:- Equip:
Ethereal + Opposition + Positive = Wpn: +1 AC Khopesh (http://forums.ddo.com/showpost.php?p=1550123&postcount=284) SSword (http://forums.ddo.com/showpost.php?p=1553203&postcount=332) -:- Equip: +5 Will Save Goggles (http://forums.ddo.com/showpost.php?p=1553729&postcount=357)
Ethereal + Opposition + Negative = Wpn: -:- Equip:

Eth + Opp + Neg is also Insight bonus to AC

http://forums.ddo.com/showpost.php?p=1562948&postcount=191

Benjai
02-13-2008, 02:21 PM
Eth + Opp + Neg is also Insight bonus to AC

http://forums.ddo.com/showpost.php?p=1562948&postcount=191

That confirms that if you want the 2 ac (or presumably 3 ac) then there is no need to do the 1 ac upgrade first. So my first-green steel weapon is a total waste except as a res-clicky.

Vienemen
02-13-2008, 02:37 PM
That confirms that if you want the 2 ac (or presumably 3 ac) then there is no need to do the 1 ac upgrade first. So my first-green steel weapon is a total waste except as a res-clicky.

Could try to change the first upgrade now...least it will tell us if it is possible.

SneakThief
02-13-2008, 04:09 PM
Could try to change the first upgrade now...least it will tell us if it is possible.

Yeah I have been wondering if anyone tried doing 2 level 1 upgrades.

Would it:
1) Not allow it at all
2) Replace the current level 1
3) Add a new level 1 effect

SteeleTrueheart
02-13-2008, 07:49 PM
From the items descriptions, it looks like we can't wear 2 at the ame time.
But, the weapons don't have that restricting description...

Can anyone test if:
- you can hold 2 green-steal weapons?
- you can wear a green-steal item and hold a green-steal weapon?

From my earlier post:

Just an aside, since I haven't read all of the thread this may have been mentioned.

The green steel weave boots has in it the description:

"Taint of Shavarath: Green steel items thirst for pain and suffering. While weapons can sate their bloodlust on opponents, accessories and clothing can not. Wearing multiple items that bear the Taint of Shavarath creates dangerous imbalances of energy as the item feeds upon the wearer. Perhaps there is a way to cleanse this item..."

I remember from Risia that there is an NPC Tehinna <Barrister of Justice> in Meridia on top of one of the pillars that says to you when you initiate dialog "I sense nothing of interest upon you (character name), and that bores me" End conversation.

It would be interesting if someone with 2 items being worn spoke to this NPC.

Humperdink
02-13-2008, 08:19 PM
How are you guys coming up with +6 to UMD? The highest I see to Charisma skills is +3. Thanks.

Auran82
02-13-2008, 08:24 PM
How are you guys coming up with +6 to UMD? The highest I see to Charisma skills is +3. Thanks.

The +1, +2 and +3 all stack for a total of +6

On another note, if you happen to have a Skiver (or other ArchMagi item), and make the SP equipment, you still get +50sp (+100 for a sorc) if you hold the Skiver while wearing the second tier equipment.

Angelus_dead
02-13-2008, 08:35 PM
From the items descriptions, it looks like we can't wear 2 at the ame time.
But, the weapons don't have that restricting description...
Sure, you can wear two items at a time... they'll just eat you! I estimate wearing 2 green steel items damages you maybe 10 hp every 5 sec, or a little faster.

If you die from this and release to a tavern, it will immediately damage you again and re-kill you. This can go on and on.

UtherSRG
02-13-2008, 09:48 PM
Ethereal + Escalation + Fire = Wpn: ??+6 Int

I can confirm this. I made a +5 Clever Green Steel Sceptre for the first upgrade. I'll be doing Eth + Esc + Neg for the second upgrade, and we'll find out what Aspect of Dust does.

http://farm3.static.flickr.com/2317/2264308266_b1c0abce82_o.jpg

AxeM
02-13-2008, 11:54 PM
1st upgrade: Material + Escalation + Earth
2nd upgrade: Material + Escalation + Positive

http://www.shadowsofcommand.com/ddo/dgoggles.jpg

(Also a quick chance to show off my cleric's unbuffed HP and SP)

-Dorrik |-}

Hence
02-14-2008, 12:10 AM
1st upgrade: Material + Escalation + Earth
2nd upgrade: Material + Escalation + Water

http://www.shadowsofcommand.com/ddo/dgoggles.jpg

(Also a quick chance to show off my cleric's unbuffed HP and SP)

-Dorrik |-}

Are you sure it was water for the second upgrade?
The item makes it sound like you used positive....
Aspect of Mineral: "...the power of Earth and Positive energy..."

?

al73r
02-14-2008, 12:29 AM
http://img406.imageshack.us/img406/4127/greensteelmauldi5.jpg

Angelus_dead
02-14-2008, 12:44 AM
I can confirm this. I made a +5 Clever Green Steel Sceptre for the first upgrade. I'll be doing Eth + Esc + Neg for the second upgrade, and we'll find out what Aspect of Dust does.
It's disintegrate.

But, as you already have fire on there, adding Negative will produce Ash instead of Dust. Aspect of Ash is unknown, but presumably either Ash or Salt gives Horrid Wilting.

AxeM
02-14-2008, 12:55 AM
Fixed my post, just a brainfart.

LewsTherin
02-14-2008, 12:57 AM
cloudy gem of opposition + inferior earth focus + diluted ethereal essence = +5 fort

http://i74.photobucket.com/albums/i241/lewstherin10/goggles.jpg

UtherSRG
02-14-2008, 01:17 AM
It's disintegrate.

But, as you already have fire on there, adding Negative will produce Ash instead of Dust. Aspect of Ash is unknown, but presumably either Ash or Salt gives Horrid Wilting.

LOL! Yes, I meant Ash, obviously. :)

Cambo
02-14-2008, 01:41 AM
Ethereal + Escalation + Fire = Wpn: ??+6 Int

I can confirm this. I made a +5 Clever Green Steel Sceptre for the first upgrade. I'll be doing Eth + Esc + Neg for the second upgrade, and we'll find out what Aspect of Dust does.



Fire and Neg is Ash....see below

Aspect of Dust (http://forums.ddo.com/showpost.php?p=1562948&postcount=191)= Earth + Negative = Desintergrate lvl 16 x 2
Aspect of Ash = Fire + Negative = Waves of Exhaustion lvl 16 x 3

The_Cataclysm
02-14-2008, 01:42 AM
Cambo, I think you missed the previous post in this topic. :p

Cambo
02-14-2008, 01:44 AM
Cambo, I think you missed the previous post in this topic. :p

yes i got snipered..with too many windows running...lol but I did have some new information found out tonight whaile I was in a group
(hrm 4 hour sniper,....) must have been thinking the other page was the last page for some reason..

Aspect of Ash = Fire + Negative = Waves of Exhaustion lvl 16 x 3

Starheart
02-14-2008, 03:40 AM
I just confirmed this tonight: Ethereal+Dominion+Positive does equate to Healing Lore in the first upgrade on a Green Steel Necklace.

Cambo
02-14-2008, 08:10 AM
New Devastation Effect..Earth Grab Updatd

Seems no one has cross upgraded 3 tiers and reported it yet.
I suspect you will get 2 x tier 2 upgrade features ie each combo used.
Eg Fire fire Earth will Give Fire + Fire and Fire + Earth Upgrades with no special tier 3 upgrade.

Tier 3 Benefits -
Greater Disruption Guard (http://forums.ddo.com/showpost.php?p=1558476&postcount=489) = Positive + Positive + Positive
Incineration (http://ddoimages.level3.turbine.com/files/61/93/18/80/1326.jpg)= Fire + Fire + Fire
Earth Grab (http://forums.ddo.com/showpost.php?p=1557120&postcount=1) = Earth + Earth + Earth

Seperate Possibilities based on "plane lore" from D&D:

Ice + Positive Energy ==> CrystalIce + Negative Energy ==> Frost
Ooze + Positive Energy ==> Clay
Ooze + Negative Energy ==> Silt
Magma + Positive Energy ==> Obsidian
Magma + Negative Energy ==> Pumice
Smoke + Positive Energy ==> Spark
Smoke + Negative Energy ==> Fumes

Cambo
02-14-2008, 08:11 AM
Tier 3 Weapon Damage Effect confirmed

Acid Blast - 4d6 damage on natural 20 and confirmed crit.

Material + Dominion +Fire = Wpn: ??Flaming Blast -:- Equip:
Material + Dominion +Water = Wpn: ??Icy Blast -:- Equip:
Material + Dominion +Air = Wpn: ??Shocking Blast -:- Equip:
Material + Dominion +Earth = Wpn: Acid Blast (4d6 on Natural "20" confirmed Crit) (http://forums.ddo.com/showpost.php?p=1557120&postcount=1) -:- Equip:
Material + Dominion + Positive = Wpn: ??Good Blast -:- Equip:
Material + Dominion +Negative= Wpn: ??Evil Blast -:- Equip:

Borror0
02-14-2008, 08:26 AM
I suspect you will get 2 x tier 2 upgrade features ie each combo used.
Eg Fire fire Earth will Give Fire + Fire and Fire + Earth Upgrades with no special tier 3 upgrade.

I doubt it, two clickie on the same item? Impossible, or very buggy way to make it work (a window opping up asking which you want). Not sure they went this way.

UtherSRG
02-14-2008, 08:37 AM
Walk through guide to making a Green Item and Upgrading it: ----PENDING CONFIRMATION OF THOSE WHO HAVE DONE IT ----

Example 1. How to Create +5 Green Steel Longbow then upgrade it to...




Make a shopping list of ingredients by planning the upgrade as follows:
+5 Green Steel Longbow (http://www.ppc.com.au/downloads/ja50n/green%20steel%20longbow.jpg)(1d10)
- Shavarath Signet Stone - Shavarath Stones Might, Battle, Strategy, Foresight (http://www.ppc.com.au//downloads/Ja50n/shavarathstoneofforsight.jpg) (Rainbow Quest), and Victory from Pre-Raid Quests
- Ebberon Energy Cell - From Vendor - Price ?
- Ore of Traval - Chipmunk Funk,.Glistening Pebbles,.Greenthorn Twig,.Locus Husk
- Yellow Taper - Bittersweet Fungi,, Glistening Pebbles,Greenthorn Twig,.Locus Husk
- Wonderous Scarab - Bittersweet Fungi, Chipmunk Funk, Lammanian Lily Petals,,Glistening Pebbles
(There are 2 ways to make the Scarab..I have chosen 1 method for demonstration..your ingredient pouch contents may let you do it the other way )So the base ingredients needed for the blank green weapon are:
5 x Stones from Pre-Raid upgraded to Shavarath Signet Stone
Ebberon Energy Cell - From Vendor
3 x Glistening Pebbles, 2 x Bittersweet Fungi, 2 x Chipmunk Funk, 2 x Locust Husks, 1 x Lammanian Lilly Petals, 2 x Greenthorn Twigs

Then to put the upgrade on the weapon you need to find (in a chest) then create/imbue a shard of power.


We will choose Negative Energy Affinity:
Shard Formulation - Negative Energy Affinity:(reported by Kire & Dangerfisher)
Inferior focus of Negative Energy - Chain, Arrow, Shrapnel, Stone
Diluted Material Essence - Shrapnel, Arrowhead, Stone, Scales
Cloudy Gem of Escalation - Chain, Shrapnel, Scales, Stone
Shard of Power - From Chests
Shavarath Low Energy Cell - From NPC in near Altar - Purchase or from chest (You may need to power it up)
So the base ingredients needed to Imbue a Shard of Power and then Upgrade the green steel item are:
2 x Small length of Infernal Chain, 2 x Small Glowing Arrowheads, 3 x Small Twisted Shrapnel, 3 x Small Sulferous Stones, 2 x Small Devil Scales, Shard of Power, Shavarath Low Energy Cell. You will also need 1 additional Shavarath Low Energy Cell for the shavarath Transformation + the Imbued Shard of power and the Green Steel Longbow created above.


Shavarath Transformation - Negative Energy on Weapon:
Materials: Imbud Shard of Power (Negative Energy Affinity), Shavarath Low Energy Cell. Created: +5 Green Steel Weapon
Benefit: (Longbow) By Kire : +5 Green Steel Longbow becomes +5 Lieutenant Green Steel Longbow. Has negative energy absorption 15% and Negative energy affinity.

a) Collect Iingredients from the lists
b) Complete 5 Pre-Raid Quests (And bound stone from end chest)
c) Gain Favor Access to the Altar in Merida (Talk to ...)
d) Upgrade 5 Stones to Shavarath Signet Stone: Shavarath Stones Might, Battle, Strategy, Foresight (http://www.ppc.com.au//downloads/Ja50n/shavarathstoneofforsight.jpg) (Rainbow Quest), and Victory
e) Upgrade the Green Blank ingredients in the altar of Fecundity
f) Create the the Green Steel Long Bow in the Altar of Fecundity
g) Enter the Raid and using the Altar of Invasion create the ingredients for the upgrade as per the combinations above
h) Using the Altar of Invasion again imbue a Shard of Power (Negative Energy Affinity) with recipe above
i) Using the Altar of Invasion again create the Green Steel Leutenant Longbow using the Shavarath Transformation above

The full list of ingredients you need for this process are:

Green Steel Longbow Creation: Tier 1 ingredients
5 x Stones from Pre-Raid upgraded to Shavarath Signet Stone
Ebberon Energy Cell - From Vendor
3 x Glistening Pebbles
2 x Bittersweet Fungi,
2 x Chipmunk Funk,
2 x Locust Husks,
1 x Lammanian Lilly Petals,
2 x Greenthorn Twigs

Shard of Power Imbue: Tier 1 ingredients
2 x Small length of Infernal Chain,
2 x Small Glowing Arrowheads,
3 x Small Twisted Shrapnel,
3 x Small Sulferous Stones,
2 x Small Devil Scales,
1 x Shard of Power
Shavarath Low Energy Cell. x 2 (Second one for the final transofrmation)

NB: There are 3 levels of Upgrade possibilites for each weapon..Small/Medium/Large) Each carried out on a different altar in the Raid.

.....I have not done this...pleae let me know if I have something incorrect.........

Your steps are correct, but you left out some pertinent information. Each tier 1 vale => tier 2 vale transformation needs an Eberron Energy Cell, as does the creation of the green steel blank. Each tier 1 raid => tier 2 raid transform needs an appropriately sized and charged Shavarath Energy Cell, as does the imbuing of the shard and the upgrading of the blank.

The full list of ingredients you need for this process are:

Green Steel Longbow Creation: Tier 1 ingredients
All 5 Stones from the Pre-Raid quests, upgraded to the Shavarath Signet Stone,
4 x Ebberon Energy Cell - From Vendor @ Altar of Fecundity,
3 x Glistening Pebbles,
2 x Bittersweet Fungi,
2 x Chipmunk Funk,
2 x Locust Husks,
1 x Lammanian Lilly Petals,
2 x Greenthorn Twigs,

Shard of Power Imbue: Tier 1 ingredients
2 x Small length of Infernal Chain,
2 x Small Glowing Arrowheads,
3 x Small Twisted Shrapnel,
3 x Small Sulfurous Stones,
2 x Small Devil Scales,
1 x Shard of Power,
5 x Shavarath Low Energy Cell (1 for each transformation [gem, essence, focus], 1 for imbuing the shard, and 1 for upgrading the Longbow)

Cambo
02-14-2008, 11:09 AM
thanks have updated process.

nbhs275
02-14-2008, 11:47 AM
1st upgrade: Material + Escalation + Earth
2nd upgrade: Material + Escalation + Positive

http://www.shadowsofcommand.com/ddo/dgoggles.jpg

(Also a quick chance to show off my cleric's unbuffed HP and SP)

-Dorrik |-}

481?

how did you get that? im at right about 400 unbuffed on my battlecleric, but im guessing you have +19 from the minos, +25 from your item, and a higher con. PM with your stats if you dont mind.

Myrdinn
02-14-2008, 12:18 PM
Hey all,

I was wondering if any of you tough of trying Earth + Air :confused:

As you can see in the other post, Fire + Water, Positive + Negative, they all show nice stat when you combined contrary, so i suppose that something similar would come out of Earth + Air.

Waiting on someone who try one to post a screenshot.

Can't wait to have enough time to gather some ingredient myself and start crafting :)

Cambo
02-14-2008, 12:27 PM
Earth & Air ..im thinking Acid Fog ....

rockcrown
02-14-2008, 01:17 PM
I noticed you had only 1 listed, so here is where you get each individual stone (to get raid ready).

Victory = Chamber
Forsight = Rainbow
Might = Sacrifice
Battle = Devils
Strategy = Dust

Borror0
02-14-2008, 01:43 PM
Earth & Air ..im thinking Acid Fog ....

Very logical.

MysticTheurge
02-14-2008, 01:50 PM
Very logical.

Except the "Opposites" combos don't seem to be clickies.

Borror0
02-14-2008, 02:04 PM
Except the "Opposites" combos don't seem to be clickies.

Yeah, but a spell that represent Fire and Water at the same time isn't that easy as Air and Earth (as lnog as Earth represents Acid). Same for Positive and Negative, I can't think of a spell. So, for that reason Turbine went with effects... I guess. But you coudl be right, but Steam gives Solid Fog and that Earth = Acid. Earth and Air could easily give Acid Fog (2/day).

Hence
02-14-2008, 02:08 PM
cloudy gem of opposition + inferior earth focus + diluted ethereal essence = +5 fort

http://i74.photobucket.com/albums/i241/lewstherin10/goggles.jpg

Attn: Cambo... you placed this under fire focus. Should be Earth.

No one has tried Material + Opposition + Negative on an item yet?
Considering that the positive version is Lesser Regeneration, Im very curious what the negative version is. If anyone knows, please share!

Rilen
02-14-2008, 02:10 PM
Yeah, but a spell that represent Fire and Water at the same time isn't that easy as Air and Earth (as lnog as Earth represents Acid). Same for Positive and Negative, I can't think of a spell. So, for that reason Turbine went with effects... I guess. But you coudl be right, but Steam gives Solid Fog and that Earth = Acid. Earth and Air could easily give Acid Fog (2/day).

First upgrade earth + second upgrade air (or 1st air, 2nd earth .. doesnt matter): +3 deflection, +3 resistance, +10 balance.

Borror0
02-14-2008, 02:14 PM
First upgrade earth + second upgrade air (or 1st air, 2nd earth .. doesnt matter): +3 deflection, +3 resistance, +10 balance.

I'm wrong. :(

MT 1 - Borror0

Boulderun
02-14-2008, 02:18 PM
On an accesory or weapon?

UtherSRG
02-14-2008, 02:19 PM
First upgrade earth + second upgrade air (or 1st air, 2nd earth .. doesnt matter): +3 deflection, +3 resistance, +10 balance.

What's the Aspect (or lack thereof) called?

UtherSRG
02-14-2008, 02:20 PM
On an accesory or weapon?

Shouldn't matter... it's the aspect effect - it hasn't been different between weapon and item so far, I don't expect it will be for this.

Rilen
02-14-2008, 02:21 PM
Shouldn't matter... it's the aspect effect - it hasn't been different between weapon and item so far, I don't expect it will be for this.

air + earth = +3 deflection, +3 resistance, +10 balance on both wearable items & weapons.

Benjai
02-14-2008, 02:22 PM
Shouldn't matter... it's the aspect effect - it hasn't been different between weapon and item so far, I don't expect it will be for this.

Wrong, there HAS been differences. Positive + Negative on weapon = 6 wisdom, Postive + Negative on item= +4 wisdom.

MysticTheurge
02-14-2008, 02:23 PM
MT 1 - Borror0

Is that the score? ;) :p

Borror0
02-14-2008, 02:27 PM
Is that the score? ;) :p

Yeah, and it was intentional. Found it funnier like that. Was a typo at first, but left it like that. :p

Myrdinn
02-14-2008, 02:27 PM
First upgrade earth + second upgrade air (or 1st air, 2nd earth .. doesnt matter): +3 deflection, +3 resistance, +10 balance.


I knew i was right héhé.

So contrary give special ability other than clicky being:

Fire and Water
Earth and Air
Negative and Positive

And about the positive + negative being equal, I'm pretty sure that to optimized this one you need to add fire, water, Earth or Air and probably each one of them would give a nice new effect. if you put 2 positive and one negative, this would imbalance the thing or 2 neg and 1 pos.

Anyway, can't wait to see them tried :)

Rilen
02-14-2008, 02:30 PM
Wrong, there HAS been differences. Positive + Negative on weapon = 6 wisdom, Postive + Negative on item= +4 wisdom.
Correct Ben .. and that particular focus combination is the only one that is different depending on whether it is applied
to an item or a weapon. Well, actually .. there is only more more (first/second upgrade) combination that I have not been able to verify yet which is .. negative+water (or water+negative) .. should produce 'salt' .. which I suspect is Horrid Wilting 2/rest. (but that is just a guess)

UtherSRG
02-14-2008, 02:30 PM
Wrong, there HAS been differences. Positive + Negative on weapon = 6 wisdom, Postive + Negative on item= +4 wisdom.

I stand corrected. I'll sit down now. :)


air + earth = +3 deflection, +3 resistance, +10 balance on both wearable items & weapons.

And what's it called?

SneakThief
02-14-2008, 02:32 PM
It would be interesting if someone with 2 items being worn spoke to this NPC.
You can try. But her dialogue changes once you have been in the raid. She becomse a collector similar to the ancient tokens in the desert (but with specific items from the raid).


air + earth = +3 deflection, +3 resistance, +10 balance on both wearable items & weapons.
Wow, a lot of these are sooo lackluster its just sad.


Wrong, there HAS been differences. Positive + Negative on weapon = 6 wisdom, Postive + Negative on item= +4 wisdom.
Yeah ... I was really REALLY disppointed to see this one (Sorry Jin). Especially with the, well there's no other way to say it, utterly cra**y spell bump effects on weapon from Etheral/Dom combos. imp/grtr XXX SIX? Really? For a raid people are cast level 8 spells in? Shame on Turbine.

Rilen
02-14-2008, 02:32 PM
I stand corrected. I'll sit down now. :)



And what's it called?
Balance of Land and Sky as I recall.

rosu
02-14-2008, 02:47 PM
Not sure if anyone has posted this but a guy in the last shroud run I was in messed up on the first upgrade and got Improved Devotion 6 on his longsword. Think the combo was Ethereal+Dominion+Positive. He was trying to make holy.

UtherSRG
02-14-2008, 02:50 PM
Not sure if anyone has posted this but a guy in the last shroud run I was in messed up on the first upgrade and got Improved Devotion 6 on his longsword. Think the combo was Ethereal+Dominion+Positive. He was trying to make holy.

It's in post #3 of this thread. He messed up by using Ethereal instead of Material. Encourage him (if you know him) to try to fix it by using the upgrade he should have used... we need someone to try to do that.

Dworkin_of_Amber
02-14-2008, 03:20 PM
Ok, I did a *HUGE* Update to the DDO Wiki section on Crafting: http://ddo.enterwiki.net/page/Crafting

At this point, I believe that the pattern for many of the upgrades are well-established, so I have marked many of the Invasion and Subjugation Recipes as confirmed, even though we do not have screenshots, but the Stat-based bonuses (+6 on Weapon, then +1 Exceptional, or Wiz 6 & +1 Skills Bonus, then +50 SP & +2 Skills Bonus, and the like) have been repeated enough times to make it pretty clear that they can be counted on.

I also added, per Cambo's comment, an optional view for the Invasion Altar of the crafting bonuses grouped by type (all the +Stats together, all the +SP together)... I have not made the optional views for the Subjugation or Devastation yet, but I probably will, based on feedback. I think, for now, having both are good, in that the original view is good for showing which recipes of each Focus type need to be tested still.

Let me know if you see any errors, or anything I missed. I did see a conflict between the Wiki, and the 2 Spreadsheets on Air/Escalation/Ethereal...one of them listed Wisdom, but that doesn't make sense, as there should be 2 Charisma, 2 Wisdom, 2 Intelligence, just like there appears to be 2 Str, 2 Dex, 2 Con... and I found conflicting reports on the Forums dor AEE as well, seeing both Wis and Cha... but I believe it is CHA... so I am going with that until I see proof otherwise (which would mean that another one of them is wrong)

Dworkin_of_Amber
02-14-2008, 03:23 PM
air + earth = +3 deflection, +3 resistance, +10 balance on both wearable items & weapons.

Rilen, can you PLEASE give us a screenshot of the weapon and item in question? We need to see the details on them to be able to include them in the Wiki & other places.

Borror0
02-14-2008, 03:28 PM
I also added, per Cambo's comment, an optional view for the Invasion Altar of the crafting bonuses grouped by type (all the +Stats together, all the +SP together)... I have not made the optional views for the Subjugation or Devastation yet, but I probably will, based on feedback. I think, for now, having both are good, in that the original view is good for showing which recipes of each Focus type need to be tested still.

I added a sortable option to the table, does that do what is needed?

MysticTheurge
02-14-2008, 03:38 PM
At this point, I believe that the pattern for many of the upgrades are well-established, so I have marked many of the Invasion and Subjugation Recipes as confirmed, even though we do not have screenshots, but the Stat-based bonuses (+6 on Weapon, then +1 Exceptional, or Wiz 6 & +1 Skills Bonus, then +50 SP & +2 Skills Bonus, and the like) have been repeated enough times to make it pretty clear that they can be counted on.

Can I advise coloring the unconfirmed recipes and/or the "Unknowns" in an additional color (edit -- And potentially even un-coloring the "confirmed" recipes, since there are now more of them)? This would make it easier to see what's really unknown and what just needs to be verified.

Dworkin_of_Amber
02-14-2008, 03:39 PM
I just checked it out... and while it can get it to where you need to... it takes multiple clicks and it isn't very intuitive.... also, you loose all the "Break" lines for easier reading.

Dworkin_of_Amber
02-14-2008, 03:42 PM
Can I advise coloring the unconfirmed recipes and/or the "Unknowns" in an additional color? This would make it easier to see what's really unknown and what just needs to be verified.


Ergh... Umm, I guess I could go back and un-color the "Unconfirmed but very certain" items to clarify... but are we really that concerned with Verifying every one of these recipes, when every indication is that they follow the pattern quite nicely?

As for the ones that are good supposition, but have no certainty (like the other Greater Resists, the +6 STR, and the Energy Absorptions) because they have only appeared once, and we haven't established the pattern... those have the ** in front of them and are Italicized, just like the Unknowns.

MysticTheurge
02-14-2008, 03:48 PM
Ergh... Umm, I guess I could go back and un-color the "Unconfirmed but very certain" items to clarify... but are we really that concerned with Verifying every one of these recipes, when every indication is that they follow the pattern quite nicely?

Right, leave those alone (or uncolor all of them).


As for the ones that are good supposition, but have no certainty (like the other Greater Resists, the +6 STR, and the Energy Absorptions) because they have only appeared once, and we haven't established the pattern... those have the ** in front of them and are Italicized, just like the Unknowns.

These are the ones I meant. It seems to me that the more useful information at this point would be to know which ones still need to be tested. And so highlighting the untested and unknown ones in a different color (or having them be the only ones in color) would make them easier to spot.

But I guess maybe I'm looking to get something different out of the chart than most people (who might want to just see the ones that are known).

Rilen
02-14-2008, 03:49 PM
Rilen, can you PLEASE give us a screenshot of the weapon and item in question? We need to see the details on them to be able to include them in the Wiki & other places.
PM sent Dworkin. I'm replying off the results database I maintain for a group that is working these combos privately. I check in here now and again to see how other folks are coming along. Upshot, I've offered some info - feel free to call it unconfirmed if you like, but we're not bothering w/ screenshots. I'll completely understand if you guys prefer "no SS, no post" in this thread.

-Rilen

Myrdinn
02-14-2008, 03:58 PM
Rilen,

Do you know the result for the combination of Earth + Water and Water + Negative?

These are the only one without answer right now.

After that it's gonna be the find the combination of 3 for all possibility :P

Thanks

Rilen
02-14-2008, 04:25 PM
Rilen,

Do you know the result for the combination of Earth + Water and Water + Negative?

These are the only one without answer right now.

After that it's gonna be the find the combination of 3 for all possibility :P

Thanks
earth + water (or water+earth, order doesnt matter) yields Cloudkill (3/rest) .. this from memory, I will check when
I get home.

negative + water (or water + negative).. I posted earlier that this is the only special effect I am
uncertain of in the first+second upgrade recipes .. should yield "salt" .. my best guess would
be Horrid Wilting (2/rest) .. but again, that is 100% a guess.

Dworkin_of_Amber
02-14-2008, 04:30 PM
Right, leave those alone (or uncolor all of them).



These are the ones I meant. It seems to me that the more useful information at this point would be to know which ones still need to be tested. And so highlighting the untested and unknown ones in a different color (or having them be the only ones in color) would make them easier to spot.

But I guess maybe I'm looking to get something different out of the chart than most people (who might want to just see the ones that are known).

Ok, I updated the Invasion Altar with my best guess at what was confirmed/not confirmed... I honestly don't have the time to check everything one at a time right now (but I might be able to do it tomorrow.) I set the Unconfirmed but strongly suspected to a pink background... I also have *NOT* update the Alternate View version or the Subjugation Altar recipes... but I will do my best to get it done over the weekend.

EDIT: Ok, I'm heading home for the day (I do this @ work!)... so MT, take another look and let me know if that is more what you are thinking of. I will try my best to go over everything one-at-a-time to verify if they are Confirmed, Known, Speculation, or Unknown (I think that is a better way to Classify everything). And once I get through Invasion, I will update the Alternate View and the Subjugation Recipes.

Borror0
02-14-2008, 05:04 PM
EDIT: Ok, I'm heading home for the day (I do this @ work!)... so MT, take another look and let me know if that is more what you are thinking of. I will try my best to go over everything one-at-a-time to verify if they are Confirmed, Known, Speculation, or Unknown (I think that is a better way to Classify everything). And once I get through Invasion, I will update the Alternate View and the Subjugation Recipes.

I've took care of what I've seen as not confirmed yet, Dworkin... let me know on MSN when ya get home.

EDIT: I did the same to Subjugation. Let me know if I unconfirmed already confirmed ones. I'll scan the thread this weekend to be sure.

Cambo
02-14-2008, 06:22 PM
First upgrade earth + second upgrade air (or 1st air, 2nd earth .. doesnt matter): +3 deflection, +3 resistance, +10 balance.

Any chance of confirming the name of the combination...eg tempered.

Thanks for the info

MysticTheurge
02-14-2008, 06:26 PM
so MT, take another look and let me know if that is more what you are thinking of.

Yeah, it makes it easier to pick out the "Unknowns" for experimentation.

Cambo
02-14-2008, 06:28 PM
Attn: Cambo... you placed this under fire focus. Should be Earth.

No one has tried Material + Opposition + Negative on an item yet?
Considering that the positive version is Lesser Regeneration, Im very curious what the negative version is. If anyone knows, please share!


Fixed

Bloodyfury
02-14-2008, 06:46 PM
I've a question about Air+Air, as it's on DDOWiki :D

This combo should gives Haste x3 caster lvl 16, which is cool.

Now I'm thinking about going Air all the way, no idea what it could gives tho... big bonus for melee or range alacrity?

So I'm wondering if the guy that crafted these plans to try Air too on the tier 3 upgrade or if he already tried it.

tx for the answer ;)

Dworkin_of_Amber
02-14-2008, 09:04 PM
I've a question about Air+Air, as it's on DDOWiki :D

This combo should gives Haste x3 caster lvl 16, which is cool.

Now I'm thinking about going Air all the way, no idea what it could gives tho... big bonus for melee or range alacrity?

So I'm wondering if the guy that crafted these plans to try Air too on the tier 3 upgrade or if he already tried it.

tx for the answer ;)

I have not seen anything on Air//Air//Air yet, so I'm not sure what it will offer. I have a bit of speculations on what the 3rd Air upgrade will bring, but as for the "Special Mix" Enhancement, I have no idea... I am guessing that the On-Hit (for a Weapon) chance to cast Lightning/Chain Lighting/Cloudburst (or some similar lightning-type effect) will be part of it... like Incineration... but who knows what else there might be in store.

Gormenghast
02-14-2008, 09:11 PM
Quick question for those that are in the know. I went through a slew of posts without finding any conformation. My question is, can you mix upgrades and recieve the higher upgrade at that level or must you progress an upgrade to recieve the higher bonuses. For example do I have to progress my weapons 3 upgrades as x1,x2,x3 to get the third level effect(x3) or can I do say y1,y2,x3 and therfore get the 'x' upgrade at the x3 value, or would it look like y1,y2,x1? Know what I mean? Trying to be clear any help is apreciated in advance :)

Cambo
02-14-2008, 09:42 PM
Quick question for those that are in the know. I went through a slew of posts without finding any conformation. My question is, can you mix upgrades and recieve the higher upgrade at that level or must you progress an upgrade to recieve the higher bonuses. For example do I have to progress my weapons 3 upgrades as x1,x2,x3 to get the third level effect(x3) or can I do say y1,y2,x3 and therfore get the 'x' upgrade at the x3 value, or would it look like y1,y2,x1? Know what I mean? Trying to be clear any help is apreciated in advance :)


you can mix them, but some of the upgrades...like stat bonus stack so its interesting to maintian the line.

Gormenghast
02-14-2008, 09:51 PM
you can mix them, but some of the upgrades...like stat bonus stack so its interesting to maintian the line.

Thanks Cambo for the quick reply. Interesting but not required yes? So I could get +6 wis first upgrade then +2 ac for my second? very interesting, this changes my whole outlook on my choices now, I'll need to farm more ingrediants!! :p

MysticTheurge
02-14-2008, 09:56 PM
as for the "Special Mix" Enhancement, I have no idea... I am guessing that the On-Hit (for a Weapon) chance to cast Lightning/Chain Lighting/Cloudburst (or some similar lightning-type effect) will be part of it... like Incineration... but who knows what else there might be in store.

I dunno. Lightning's apparently the purview of Air/Positive.

But going off the earthgrab effect of Earth//Earth//Earth, I wouldn't be surprised if Air//Air//Air gave a trip+knockback effect a la everyone's favorite Air Elementals.

CaptGrim
02-14-2008, 10:07 PM
you can mix them, but some of the upgrades...like stat bonus stack so its interesting to maintian the line.

I would disagree, yes for a sorc, maximizing the umd/spell point item is a no brainer, but mixing provides nice effects not out there.

Also using your second tier for +1 to an ability seems a bit of a waste in some cases as well.

here's what my ranger will use when done


goggles

1st -EE wiz 6 +1 int skills
2nd +DE Greater healing lore
Affinity upgrade +4 wis, + 10 haggle + 10 diplo
3rd +EE +100 sp umd +3
2nd affinity upgrade possibly Disruption guard or something new

from this I gain lose 2 wis, but gain a necklace spot
I lose 16 sp then gain 250
Gain + 3 umd (free feat basically)
and heal for 50hp cure mod/70hp cure serious and crit for well into the 100's, and now have the sp to heal many, many times.
side note: no more swapping that **** popx for my bloodstone anymore either :D

also my wizzy has already mixed fire and water for SP and concentration.

So mixing will help many characters do many very different things, and defiantly has a strong use.

ChildrenofBodom
02-14-2008, 10:09 PM
Have a couple questions.

How exactly does upgrading at each altar work? If I go water first altar, then go earth second altar, does that mean I get 1d6 frost and acid burst? Or do I get 1d6 frost and 1d6 acid?

Also, is anyone going frost for all 3 altars so that I know I'm doing something different?

All help is appreciated.

MysticTheurge
02-14-2008, 10:10 PM
goggles

1st -EE wiz 6 +1 int skills
2nd +DE Greater healing lore
Affinity upgrade +4 wis, + 10 haggle + 10 diplo
3rd +EE +100 sp umd +3
2nd affinity upgrade possibly Disruption guard or something new

That's kind of what my goggles may end up looking like.

Perceval
02-14-2008, 10:34 PM
Here are two screen shoots to add to your list.

Green Steel Morningstar (http://www.ddoplayer.com/crafting/gs_morningstar.gif)

Green Steel Goggles (http://www.ddoplayer.com/crafting/gs_goggles.gif)

Agarwaen
02-14-2008, 10:48 PM
Quick question for those that are in the know. I went through a slew of posts without finding any conformation. My question is, can you mix upgrades and recieve the higher upgrade at that level or must you progress an upgrade to recieve the higher bonuses. For example do I have to progress my weapons 3 upgrades as x1,x2,x3 to get the third level effect(x3) or can I do say y1,y2,x3 and therfore get the 'x' upgrade at the x3 value, or would it look like y1,y2,x1? Know what I mean? Trying to be clear any help is apreciated in advance :)

It sounds like what you are asking is, "If I mix for different effects will I get +1, +1, +1 or will I get +1, +2, +3." I can't say for sure, because I haven't seen an example of anyone mix-matching recipies through the third stage. However, judging by the Exestintial Stalemate goggles that Jincay made, I think it is a safe bet you will get +1, +2, +3, because he got +1 to intelligence skills for his first upgrade and +2 to his charisma skills for the second upgrade. He hasn't done the third upgrade yet, but I would be shocked if it didn't follow the same pattern and give +3 to another skill if he goes the Etherial + Escalation + whatever route for his third upgrade.

Each upgrade seems to give the appropriate level of power (x1, x2, x3 to use your terminology). For instance, if you are going for weapon damage effects and use fire for your first upgrade and ice for your second, you get flaming and icy burst, not flaming and frost. My guess is that things will continue along the same pattern, and if you go with acid for stage three you will get Acid Blast, regardless of what you did on the first two upgrades. So theoretically you would have a +5 flaming, icy burst, acid blast green steel whatever of uberness.

CaptGrim
02-14-2008, 11:03 PM
Have a couple questions.

How exactly does upgrading at each altar work? If I go water first altar, then go earth second altar, does that mean I get 1d6 frost and acid burst? Or do I get 1d6 frost and 1d6 acid?

Also, is anyone going frost for all 3 altars so that I know I'm doing something different?

All help is appreciated.

you get the 2nd tier upgrade at the second alter...it doesn't matter if the item is "pure" or all mixed up with different affinities.

BUT the way acid burst is working it only damages on a crit so what you proposed would do 1d6 frost and 1(2 or 3) d10 acid on a crit,

you should go with acid 1d6 and then frost for 1d6+ 1d10 on crit, not sure why it works that way it just does :D

jjflanigan
02-14-2008, 11:09 PM
you get the 2nd tier upgrade at the second alter...it doesn't matter if the item is "pure" or all mixed up with different affinities.

BUT the way acid burst is working it only damages on a crit so what you proposed would do 1d6 frost and 1(2 or 3) d10 acid on a crit,

you should go with acid 1d6 and then frost for 1d6+ 1d10 on crit, not sure why it works that way it just does :D

I thought that was proven to be wrong? I believe I read that the description is incorrect, acid burst DOES give the 1d6 damage on normal hits in addition to the crit boost.

popltree2
02-14-2008, 11:11 PM
Anyway to put stats on items non eguipment?? Str Car, etc.??

UtherSRG
02-14-2008, 11:15 PM
Aspect of ?? = Water + Air = +3 deflection, +3 resistance, +10 balance on both wearable items & weapons

Cambo - this is Earth + Air, and it's "Balance of Land and Sky".

Jefro
02-14-2008, 11:20 PM
so far +4 wis on a equpment via an affinity, but probly the +6 stat items would be third tier so would be harder to come by. Since wearing a stat as a weapon is already costly.

UtherSRG
02-14-2008, 11:20 PM
Anyway to put stats on items non eguipment?? Str Car, etc.??

All we know is in the third message on this thread. There is currently only 1 way to put a stat on an item, and it's +4 WIS. you need 2 upgrades to do it: one is Positive, the other is Negative.

Borror0
02-14-2008, 11:26 PM
I thought that was proven to be wrong? I believe I read that the description is incorrect, acid burst DOES give the 1d6 damage on normal hits in addition to the crit boost.

Yes!!


It's a bug, see all other Acid Burst do the same.

Iron Cleaver:
http://i153.photobucket.com/albums/s220/jgould2005/DDO/Items/IronCleaver.jpg

Dragon Sword of Acid:
http://i153.photobucket.com/albums/s220/jgould2005/DDO/Items/DragonSwordofAcid.jpg

Same thing for Force Burst:

http://img.photobucket.com/albums/v294/CJGMURPG/DDOitems/GreenBlade.jpg

Nothing to do with not dealing the damage. There a bunch in-game description that are bugged. I'll be updating the items enhancments lately, I'll make a list and post them.:)

And


As far as some of the concerns of the non-described acid damage it is like how some people have confirmed, the damage is there just not listed in the description.

:)

Ladywolf
02-14-2008, 11:50 PM
All we know is in the third message on this thread. There is currently only 1 way to put a stat on an item, and it's +4 WIS. you need 2 upgrades to do it: one is Positive, the other is Negative.are we certain its not going to go to +6 on further upgrade? Just curious, because by coincidence yesterday someone who I had had past pm'ing messages back and forth lets say 2-3 weeks ago over a +6 wis item, shot me a pm mentioning he found the formula for +6 wis goggles of 50 sp...I don't think he's a regular forum visitor though and I don't know his ingame name...I pm'ed him back to see if its accurate and for more detail, but usually there is a week between his pm's...

nbhs275
02-14-2008, 11:52 PM
would just like to confirm that you CANNOT put a tier 2 enhancment on a blank before putting a Tier 1. Tried it about an hour ago.

Zack77
02-15-2008, 12:51 AM
Friend just completed the 3rd tier upgrade for an Earth Affinity Green-Steel Kopesh. He has to get back to me on what upgrades came first, but here it is (http://i264.photobucket.com/albums/ii182/Kyuukyoku/Green_Steel_Khopesh_Altar_of_Devast.jpg)
I have to say, that is one sick kopesh!!

brshelton
02-15-2008, 01:19 AM
http://img172.imageshack.us/img172/5323/screenshot00030kj6.jpg

MEE twice on a helm

Cambo
02-15-2008, 03:04 AM
Cambo - this is Earth + Air, and it's "Balance of Land and Sky".
thanks

Ikuryo
02-15-2008, 05:30 AM
If Air+Air+Air follows the same pattern as positive x3 then it might be a worn effect. Based on the properties of Air I would expect it to be a worn blur/displacement effect. I could see the trip/knockdown effect showing up on a weapon but that kind of weapon could lead to a lot of annoying side effects..

The_Cataclysm
02-15-2008, 05:45 AM
nevermind me.

Aesop
02-15-2008, 05:59 AM
nevermind me.

Hey Cat nice to see you again


Aesop

Rilen
02-15-2008, 06:05 AM
Friend just completed the 3rd tier upgrade for an Earth Affinity Green-Steel Kopesh. He has to get back to me on what upgrades came first, but here it is (http://i264.photobucket.com/albums/ii182/Kyuukyoku/Green_Steel_Khopesh_Altar_of_Devast.jpg)
I have to say, that is one sick kopesh!!

I've been speculating as to how many 3rd upgrade special effects there could be. Initially, I was thinking that like the 2nd upgrade .. the special effect might be the same for weapons or items .. with focus choices ultimately determining the effect. Conjecture was that there would be either 216 possible effects or 36.. the difference being if the focus choice order mattered or if it was just a question of which foci were present on an item.

Looking at the earth/earth/earth weapon combo with 3rd upgrade effect 'Earthgrab' moves my thinking on this. I believe this indicates (from the description) that there will be a set of 3rd upgrade special effects for weapons, and a different set for items. I base this off of the "When this weapon is used .." portion of the description.

That being said .. I could see 72 3rd upgrade effects (36 for weapons, 36 for items - the effect determined by which 3 foci have been chosen on the upgrade path, regardless of order) being reasonable. At this point, I dont believe that the foci choice order will matter in determining the 3rd upgrade effect. If it did, that would mean that there would be 216 possible options for items and another 216 possible options for weapons (again, assuming the effect is different for items/weaps). Given what we have seen so far, that many combos seems very unlikely.

Just my .02.
-Rilen

doodooman
02-15-2008, 06:38 AM
http://img.photobucket.com/albums/v315/locdog807/ScreenShot00203.jpg

UtherSRG
02-15-2008, 06:57 AM
All we know is in the third message on this thread. There is currently only 1 way to put a stat on an item, and it's +4 WIS. you need 2 upgrades to do it: one is Positive, the other is Negative.


are we certain its not going to go to +6 on further upgrade? Just curious, because by coincidence yesterday someone who I had had past pm'ing messages back and forth lets say 2-3 weeks ago over a +6 wis item, shot me a pm mentioning he found the formula for +6 wis goggles of 50 sp...I don't think he's a regular forum visitor though and I don't know his ingame name...I pm'ed him back to see if its accurate and for more detail, but usually there is a week between his pm's...

Read what I said. What we know [here on the forum] is what is listed in message #3 of this thread. Read that message. Cambo keeps it updated. The only way, so far, to put a stat bonus on a non-weapon, is to use 2 upgrades, one with a Positive focus, the other with a Negative focus. Go and read the possible upgrades listed in message #3. Look at the possible Positive and Negative focus upgrades for the 1st and 2nd upgrade. There are some gaps in our knowledge, and some suppositions, but there is nothing to indicate that he could put a +6 WIS on an item. What he *can* do is put WIZ VI on an item (along with a +1 to one set of skills) and then an additional 50 sp (and an additional +2 to one set of skills) as the second upgrade. Perhaps you or he mistook Wizardry for Wisdom.... And the Wiz VI + 50 sp combo was one of the first reported 2nd tier upgrades.

Auran82
02-15-2008, 07:05 AM
http://img.photobucket.com/albums/v315/locdog807/ScreenShot00203.jpg

Not sure if it's significant or not, but the saves part of the balance of earth and sky description, simply says that it gives a +3 bonus to all saves, but doesn't mention that it's a resistance bonus.

Cambo
02-15-2008, 07:08 AM
The Defelection bonus is named so it shouldnt stack, but the save bonus is not named ..can anyone confirm if it stacks ? and the balance bonus is competence so it should stack with items except with bard songs.

NINJA'd Nice shot Auran..............

UtherSRG
02-15-2008, 07:08 AM
Not sure if it's significant or not, but the saves part of the balance of earth and sky description, simply says that it gives a +3 bonus to all saves, but doesn't mention that it's a resistance bonus.

If it's an unnamed bonus, it would stack with all other bonuses, which would certainly be significant!

doodooman
02-15-2008, 07:24 AM
the reflex portion did not stack with my spec ops so i assume its a resistance bonus

Cambo
02-15-2008, 07:45 AM
the reflex portion did not stack with my spec ops so i assume its a resistance bonus

did you mean deflection ? That is named so I would not expect it to stack but it would be nice to see if the Saving throw bonus stscked because it is unamed.

Cambo
02-15-2008, 07:47 AM
Any one tested these weapon combos..

Would be interested to see if they are not just an AC bonus..but i suspect it might be

Ethereal + Opposition + Fire = Wpn: -:- Equip: +5 Reflex Save
Ethereal + Opposition + Water = Wpn: -:- Equip: ??+5 Will Save
Ethereal + Opposition + Air = Wpn: -:- Equip: ??+5 Reflex Save



Ethereal + Opposition + Earth= Wpn: +1 AC** Warhammer (http://forums.ddo.com/showpost.php?p=1558188&postcount=76) -:- Equip: + 5 Fort Save goggles (http://forums.ddo.com/showpost.php?p=1564824&postcount=666)
Ethereal + Opposition + Positive = Wpn: +1 AC** Khopesh (http://forums.ddo.com/showpost.php?p=1550123&postcount=284) SSword (http://forums.ddo.com/showpost.php?p=1553203&postcount=332) -:- Equip: +5 Will Save Goggles (http://forums.ddo.com/showpost.php?p=1553729&postcount=357)
Ethereal + Opposition + Negative = Wpn: +1 AC** -:- Equip: ??+5 Fort Save