View Full Version : Stone of Change - Eldritch Rituals Cookbook
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Scrion
02-04-2008, 10:08 PM
2 questions if you will...
1) What happens if you try a combo and fail for the green steel blanks, it eat your items or just spit them back out? (Id love to start helping but I dont have enough signet stones to waste on failures.)
2) One thing I've noticed from reading this thread is that noone seems to have tried combos with multiple items. I.E. 2 ore +1 taper. Possibly this would be how we make the armors and other missing items? Sorry if this has been tried, I just haven't come across it yet.
Auran82
02-04-2008, 10:24 PM
2 questions if you will...
1) What happens if you try a combo and fail for the green steel blanks, it eat your items or just spit them back out? (Id love to start helping but I dont have enough signet stones to waste on failures.)
2) One thing I've noticed from reading this thread is that noone seems to have tried combos with multiple items. I.E. 2 ore +1 taper. Possibly this would be how we make the armors and other missing items? Sorry if this has been tried, I just haven't come across it yet.
It only consumes the power cell if you fail.
I'm not sure if that is possible because the items are still in your inventory when you put them into the altar. Might be worth trying though.
Green Steel Warhammer +6 Dex, +3 Stacking Dex Bonus, Delayed Blast Fireball
Looks like the fire affinity gives +1 stacking bonus, and aspect of fire gives +2 dex stacking bonus with incineration
From the description it sounds like the +2 exceptional Dex replaces the +1 for stacking purposes, so +8 total.
Cambo
02-04-2008, 10:36 PM
Ive got a few shard Formulations from the threads but have a problem naming them.
When you create a Shard of power is it always called shard of power ? (Excluding higher level versions from altars otehr than invasion) does it tell you it has "fire affinity" ? I have had a report of 2 shards with fire affinity with slightly different recipie but the second (using the gem of domination instead of escallation) was described by the poster as Imbued shard.
Are thier multiple names shard of power (fire affinity) imbued shard of power (fire affinity) ? looks like there might be 3 options for the 3 gem types....
Both of these give Affinity of Fore to the item but diffent properties
Shard Formulation - Affinity to Fire: (reported by Laurenthis (http://forums.ddo.com/showthread.php?t=133153))
Materials: Inferior Focus of Fire, Diluted Material Essence, Cloudy Gem of Domination, Shavarath Low Energy Cell
Benefit: Creates Shard of Power with Affinity to Fire (+6% Fire Critical ?)
Shard Formulation - Imbued Shard (Fire??): (Reported by Taojeff)
Materials: Inferior Focus of Fire, Diluted Material Essence, Cloudy Gem of Escalation, Shavarath Low Energy Cell
Inkblack
02-04-2008, 11:03 PM
Are all the Taper + Ore + Wonderous combos tried?
Still missing:
Ore + Green + Balm
Ore + Green + Jewel
Ore + Violet + Balm
Ore + Violet + Scarab
Despite this, it looks like Green and Violet don't work with ores, as the other two in both colors don't work. (CaptGrim gets to say, "I Told You So!")
Right now we are at 40 of 165 combinations reported, without allowing repeats in a recipe (2 ores for example). There are 20 items.
Ink
Cambo
02-04-2008, 11:21 PM
From the description it sounds like the +2 exceptional Dex replaces the +1 for stacking purposes, so +8 total.
http://ddoimages.level3.turbine.com/files/61/93/18/80/1326.jpg
The Description says exceptional bonuses stack except for the same +...yeah!!!!!!
So +1 and +2 exceptional bonueses stack but 2 items with +1 or +2 do not stack...
ie you can only have +1 once and +2 once for +3 total.....I HAVE NOT TESTED..JUST TRYING DEDUCE IT AND INTERPRET THE DESCRIPTION
Coldin
02-04-2008, 11:23 PM
Still missing:
Ore + Green + Balm
Ore + Green + Jewel
Ore + Violet + Balm
Ore + Violet + Scarab
Despite this, it looks like Green and Violet don't work with ores, as the other two in both colors don't work. (CaptGrim gets to say, "I Told You So!")
Right now we are at 40 of 165 combinations reported, without allowing repeats in a recipe (2 ores for example). There are 20 items.
Ink
Well, I'll give the Ore + Green variations a try, just need to make the Balm and Jewel first.
Inkblack
02-05-2008, 12:09 AM
Updated my spreadsheet to include the "Invasion" level upgrades:
http://spreadsheets.google.com/pub?key=pLaIqDL_IzJRx5CcCEpCaYg
Note: this assumes recipe is Focus + Gem + Material
Lauranthis had already done most of the work here:
http://forums.ddo.com/showthread.php?t=133153
I suspect this will work in similar fashion for the next altars, however the math does not work. The number of recipes is simply to large. There must be a way Turbine reduced the number of combinations. Perhaps some things only work with items, and some with weapons?
Ink
Cambo
02-05-2008, 12:19 AM
Updated my spreadsheet to include the "Invasion" level upgrades:
http://spreadsheets.google.com/pub?key=pLaIqDL_IzJRx5CcCEpCaYg
Note: this assumes recipe is Focus + Gem + Material
Lauranthis had already done most of the work here:
http://forums.ddo.com/showthread.php?t=133153
I suspect this will work in similar fashion for the next altars, however the math does not work. The number of recipes is simply to large. There must be a way Turbine reduced the number of combinations. Perhaps some things only work with items, and some with weapons?
Ink
Looks like eash "Affinity" has 3 combinations (1 with each Gem) here are 2 fire ones that have been reported (or six based on the avail options...)
Still wanting to know by those who created them if the shard description looks different depending on type created..
Shard Formulation - Affinity to Fire:(reported by Laurenthis (http://forums.ddo.com/showthread.php?t=133153))
Materials: Inferior Focus of Fire, Diluted Material Essence, Cloudy Gem of Domination, Shavarath Low Energy Cell
Benefit: Creates Shard of Power with Affinity to Fire (+6% Fire Critical ?)
Shard Formulation - Imbued Shard (Fire??): (Reported by Taojeff)
Materials: Inferior Focus of Fire, Diluted Material Essence, Cloudy Gem of Escalation, Shavarath Low Energy Cell
Cambo
02-05-2008, 01:26 AM
I am looking to create the walkthrough, but I have not done the raid and am not likely to for some time.
I have taken a crack at it from colated information...please help by confirming/altering this to help the casual gamers out there get a handle of it for when they finally run the raid..
Thanks inf advance...
---------------------------------------------------------------------------------------------------
Walk through guide to making a Green Item and Upgrading it:
Example 1. How to Create +5 Green Steel Longbow then upgrade it to...Green Leutenant Longbow
Make a shopping list of ingredients by planning the upgrade as follows:
+5 Green Steel Longbow (http://www.ppc.com.au/downloads/ja50n/green%20steel%20longbow.jpg)(1d10)
- Shavarath Signet Stone - Shavarath Stones Might, Battle, Strategy, Foresight (http://www.ppc.com.au//downloads/Ja50n/shavarathstoneofforsight.jpg) (Rainbow Quest), and Victory from Pre-Raid Quests
- Ebberon Energy Cell - From Vendor ? - Price ?
- Ore of Traval - Chipmunk Funk,.Glistening Pebbles,.Greenthorn Twig,.Locus Husk
- Yellow Taper - Bittersweet Fungi,, Glistening Pebbles,Greenthorn Twig,.Locus Husk
- Wonderous Scarab - Bittersweet Fungi, Chipmunk Funk, Lammanian Lily Petals,,Glistening Pebbles
(There are 2 ways to make the Scarab..I have chosen 1 method for demonstration..your ingredient pouch contents may let you do it the other way )
So the base ingredients needed for the blank green weapon are:
5 x Stones from Pre-Raid upgraded to Shavarath Signet Stone
Ebberon Energy Cell - From Vendor
3 x Glistening Pebbles, 2 x Bittersweet Fungi, 2 x Chipmunk Funk, 2 x Locust Husks, 1 x Lammanian Lilly Petals, 2 x Greenthorn Twigs
Then to put the upgrade on the weapon you need to create the shard of power.
We will choose Negative Energy Affinity:
Shard Formulation - Negative Energy Affinity:(reported by Kire & Dangerfisher)
Inferior focus of Negative Energy - Chain, Arrow, Shrapnel, Stone
Diluted Material Essence - Shrapnel, Arrowhead, Stone, Scales
Cloudy Gem of Escalation - Chain, Shrapnel, Scales, Stone
Shavarath Low Energy Cell - Found in chests..May need to power it up with a junk item (of the right level) if it is depleted
So the base ingredients needed for the shard of power are:
2 x Small length of Infernal Chain, 2 x Small Glowing Arrowheads, 3 x Small Twisted Shrapnel, 3 x Small Sulferous Stones, 2 x Small Devil Scales, Shavarath Low Energy Cell.
NB: You will also need 1 additional Shavarath Low Energy Cell for the shavarath Transformation + the shard of power and the Green Steel Longbow created above.
Shavarath Transformation - Negative Energy on Weapon:Materials:Shard of Power (Negative Energy Affinity), Shavarath Low Energy Cell. Created: +5 Green Steel Weapon
Benefit: (Longbow) By Kire : +5 Green Steel Longbow becomes +5 Lieutenant Green Steel Longbow. Has negative energy absorption 15% and Negative energy affinity.
a) Collect Iingredients from the lists
b) Complete 5 Pre-Raid Quests (And bound stone from end chest)
c) Gain Favor Access to the Altar in Merida (Talk to ...)
d) Upgrade 5 Stones to Shavarath Signet Stone: Shavarath Stones Might, Battle, Strategy, Foresight (http://www.ppc.com.au//downloads/Ja50n/shavarathstoneofforsight.jpg) (Rainbow Quest), and Victory
e) Upgrade the Green Blank ingredients in the Altar of Fecundity
f) Create the the Green Steel Long Bow in the Altar of Fecundity
g) Enter the Raid and using the Altar of Invasion create the ingredients for the upgrade as per the combinations above
h) Using the Altar of Invasion again create the Shard of Power (Negative Energy Affinity) with recipe above
i) Using the Altar of Invasion again create the Green Steel Leutenant Longbow using the Shavarath Transformation above
The full list of ingredients you need for this process are:
Green Steel Longbow Creation: Tier 1 ingredients
5 x Stones from Pre-Raid upgraded to Shavarath Signet Stone
Ebberon Energy Cell - From Vendor
3 x Glistening Pebbles,
2 x Bittersweet Fungi,
2 x Chipmunk Funk,
2 x Locust Husks,
1 x Lammanian Lilly Petals,
2 x Greenthorn Twigs
Shard of Power Creation: Tier 1 ingredients
2 x Small length of Infernal Chain,
2 x Small Glowing Arrowheads,
3 x Small Twisted Shrapnel,
3 x Small Sulferous Stones,
2 x Small Devil Scales,
Shavarath Low Energy Cell. x 2 (Second one for the final transofrmation)
NB: There are 3 levels of Upgrade possibilites for each weapon..Small/Medium/Large) Each carried out on a different altar in the Raid.
.....I have not done this...pleae let me know if I have something incorrect.........
Auran82
02-05-2008, 01:30 AM
You actually create the green steel item in the altar under Meridia, all you are doing in the raid is putting some effect on the shard and putting that power into the greensteel item.
Cambo
02-05-2008, 01:39 AM
You actually create the green steel item in the altar under Meridia, all you are doing in the raid is putting some effect on the shard and putting that power into the greensteel item.
Thanks...Updated
SneakThief
02-05-2008, 02:19 AM
Ok I read the whole thread and the one on Risia that this one links to and didnt see the answer to this question so:
Has anyone tried non-unique combos of raw ingredients in the Alter of Fecundity? The spread sheets list all 15 possible unique combinations, but not the other 109 non-unique combos like: Husk, Husk, Pebble, Twig.
I could believe the devs left out all armors, but I have a hard time believing they left out all axes and all piercing but daggers. So it seems we need some new manufactured ingredients, or at least SOMETHING to put in place of ore or filaments.
Mavnimo
02-05-2008, 06:44 AM
(Standard): Altar of Subjugation success with Shavarath Power Concentration! Consumed: Shavarath Medium Energy Cell, Medium Devil Scales, Medium Gnawed Bone, Medium Glowing Arrowhead, Medium Sulfurous Stone. Created: Focus of Positive Energy.
Elsbet
02-05-2008, 07:05 AM
I noticed that the altar of fecundity doesn't like Siberys dragonshards. Perhaps they will work on a different altar.
lenric
02-05-2008, 07:12 AM
Ingredients
[
Gem of Escalation: M.Chain, M.Scales, M.Shrapnel, M.Stone
???: M.Shrapnel, M.Arrowhead, M.Stone, M.Scales
???: M.Scale, M.Bones, M.Shrapnel, M.Arrowhead
Focus of Positive Energy: M.Arrowhead, M.Shrapnel, M.Stone, M.Bone
???: M.Bone, M.Stone, M.Arrowhead, M.Scales
???: M.Chain, M.Bone, M.Arrow, M.Stone
???: M.Chain, M.Arrow, M.Shrapnel, M.Stone
???: M.Chain, M.Arrow, M.Shrapnel, M.Arrow
???: M.Chain, M.Bone, M.Scale, M.Stone
???: M.Chain, M.Shrapnel, M.Scales, M.Bone
(Standard): Altar of Subjugation success with Shavarath Power Concentration! Consumed: Shavarath Medium Energy Cell, Medium Devil Scales, Medium Gnawed Bone, Medium Glowing Arrowhead, Medium Sulfurous Stone. Created: Focus of Positive Energy.
[
As per the standard message and my own experiences you put the focus in the wrong spot, it should be down one with bone,stone,arrow,scale.......not bone stone arrow, shrapnel
Cannon
02-05-2008, 07:38 AM
As per the standard message and my own experiences you put the focus in the wrong spot, it should be down one with bone,stone,arrow,scale.......not bone stone arrow, shrapnel
posted this one before in here but
Medium gnawed Bone
Medium Glowing Arrowhead
Medium Twisted Shrapnel
Medium Sulfurous Stone
Medium energy cell
All those in the alter of subjugation gave me a Focus of Air
Like a flighty, swirling, miniature tornado, this object sounds like the wind and is very difficult to hold onto. This item is resonating like the Altar of Subjugation.
Cannon
UtherSRG
02-05-2008, 07:43 AM
I noticed that the altar of fecundity doesn't like Siberys dragonshards. Perhaps they will work on a different altar.
Correct. The two Eldritch Devices that everyone has access to at the Marketplace Bank and The Twelve will take Siberys Dragonshard Fragments, Flawed Siberys Dragonshards and Imperfect Sibery Dragonshards. None of the altars use the fully improved Siberys Dragonshards. As far as we know. So far. For now. :D
UtherSRG
02-05-2008, 07:46 AM
Ok I read the whole thread and the one on Risia that this one links to and didnt see the answer to this question so:
Has anyone tried non-unique combos of raw ingredients in the Alter of Fecundity? The spread sheets list all 15 possible unique combinations, but not the other 109 non-unique combos like: Husk, Husk, Pebble, Twig.
I could believe the devs left out all armors, but I have a hard time believing they left out all axes and all piercing but daggers. So it seems we need some new manufactured ingredients, or at least SOMETHING to put in place of ore or filaments.
I'm fairly certain this doesn't work, but I'd be willing to try it once. Essentially, split one pile of raw materials into two, place those two piles in the device, along with two other piles, and see what happens.
My notes on things, as logic dictates:
----------
POWER CELLS:
Eberron - bought under Meridia
Low energy - bought at NPC by altar of subjugation (in Shroud)
depleted medium energy - bought at NPC by altar of subjugation (in Shroud)
depleted high energy - bought at NPC by altar of subjugation (in Shroud)
----------
STONE OF CHANGE:
-for ritual of binding (attuning) (green steel items, when worn, are bound but not attuned, but can be)
-for changing fragments into bigger pieces
-for adamantine ritual on attuned items
----------
Altar of Fecundity:
stuff: husk,lily,twigs,fungus,taper,stones (tier 1 ingredients, found in vale and vale quests)
recipes: 1 eberron cell + 4 distinct stuff's (player-made only, ie. ore/filament/wondrous/taper, aka tier 2)
green steel recipes: 1 signet stone + 1 eberron cell + 1 (ore or filament) + 1 wondrous + 1 taper
Note: looking at tables of combinations and failures, what is currently known about the 20 made items appears correct. That is, each tier2 item in their category is perfectly balanced with the number of recipes used for other items in the same category. Ore is only for weapons, filaments are only for items. Scarab, oil, jewel, balm (wondrous) each are used in 3 recipes for weapons, and 2 recipes for items. Tapers are used for 4 recipes each, while red/blue/yellow are for weapons, and green/violet are for items.
Note: Completing each of the five vale quests guarantees you one specific 'stone' used in making the signet stone. You can farm these quests for the final stone used to make ONE item. But at least you can let them stack up and eventually make many. These are ONLY used in making signet stones, so please please please, stop posting about failures using these.
Shavarath Stone of Victory = The Coalescence Chamber
Shavarath Stone of Might = Ritual Sacrifice
Shavarath Stone of Strategy = Let Sleeping Dust Lie
Shavarath Stone of Foresight = Rainbow in the Dark
Shavarath Stone of Battle = Running with the Devils
----------
Altar of Invasion, Subjugation, and probably Devastation:
recharging cells: 1 depleted cell + 1 weapon (+6 or better) = 1 cell (rumor is +6 works on all altars, all cells. Another rumor, +6 for low, +7 for med, +8 for hi, or better)
stuff: chain, bone, stones, scales, arrowhead, horn
Invasion: low energy + 4 small distinct stuff's = inferior focus, or cloudy gem, or diluted essence.
Subjugation: medium energy + 4 medium distinct stuff's = focus, gem, or essence.
Devastation: high energy + 4 large distinct stuff's = superior(?) focus, pristine(?) gem, or concentrated(?) essence
Totals: 3 of each 'stuff' + 5 energy cells + shard + green steel = 1 imbued green steel of whatever you want. (that is, u can guarantee later in life to have enough to make one power, if u want to wait for recipes to be published)
Note: any combines or ingredients by the cell energy type is limited only to its specific altar.
Note: Some people have reported that the recipes for the low energy focus/gem/essence recipes do not equate to the recipes for medium energy. Some are confirmed identical, while the ones which are not identical are unconfirmed! It should be safe to presume that recipes will remain identical.
----------
SHARDS OF POWER: (these are used to apply an effect to the item)
Shards: 1 shard of power + 1 focus + 1 gem + 1 essence + 1 power cell = 1 imbued shard
Recipes: 1 energy cell + 1 imbued shard + 1 item = result
Note: low-energy use shard of power, medium use shard of great power, high use shard of supreme power.
Note: There seems to be confusion with effects going to specific items. Example: unholy (melee weapon) & energy absorption (ranged weapon). There doesn't seem to be any reason why we can't have an unholy bow. The IMBUED shards of power mentioned used different gems, and got different results with different green steel weapons. Presuming the change in weapon type was incorrect, because there was missing information regarding the shard imbuement.
Note: You may only have 3 infusions on an item, 1 low, 1 med, 1 high. Low is required b4 a medium can be placed, and medium must exist for high to be placed. Adversely, you may have 3 low powers of different imbuements.
Notes: (multiple steps here, not actual recipe)
- low energy cells + positive focus + gem of d + m.essence + bow = HOLY BOW
- low energy cells + negative focus + gem of d + m.essence + sword = UNHOLY SWORD
Analysis: Gem of Dominion + Material Essence + any weapon = +damage (physical)
Furthermore: Gem of Escalation + Material Essence + any weapon = damage absorption or +abilityscore
FURTHERMORE: Material essence for stats would be str/dex/con, and Ethereal essence for stats would be int/wis/cha.
FURTHERMORE!: Gem of Dominion + Ethereal Essence + any weapon = +damage (spell % bonus)
(... still researching ...)
IF I AM FLAT-OUT WRONG in any detail, lets have it out. This is my analysis for simplification.
Cambo
02-05-2008, 09:25 AM
As per the standard message and my own experiences you put the focus in the wrong spot, it should be down one with bone,stone,arrow,scale.......not bone stone arrow, shrapnel
YEp...confused myself with a major update on it today.
Cambo
02-05-2008, 09:28 AM
posted this one before in here but
Medium gnawed Bone
Medium Glowing Arrowhead
Medium Twisted Shrapnel
Medium Sulfurous Stone
Medium energy cell
All those in the alter of subjugation gave me a Focus of Air
Like a flighty, swirling, miniature tornado, this object sounds like the wind and is very difficult to hold onto. This item is resonating like the Altar of Subjugation.
Cannon
Thanks updated....The thread is growing too fast at times to keep updated..lol
Talish
02-05-2008, 09:38 AM
According to the description and info on the Eldrich devices you can bind any equipable item. I've bound an axe without any problem at all so I have successfully used the device BUT I am unable to bind/attune a trinket I carry which I really do want to protect. (I swap UA, FF and several other items in my trinket slot on my fighter).
Anyways I am unable to bind a Bottle of Air - Underwater action, equips to trinket, no minimum level, Item material is listed as gold with a hardness of 3. Any ideas or suggestions as to why I cannot bind this item?
I keep getting the message "Stone of change failure" It does not deduct any Kyber fragments etc. Just reports the same message.
Dworkin_of_Amber
02-05-2008, 09:52 AM
According to the description and info on the Eldrich devices you can bind any equipable item. I've bound an axe without any problem at all so I have successfully used the device BUT I am unable to bind/attune a trinket I carry which I really do want to protect. (I swap UA, FF and several other items in my trinket slot on my fighter).
Anyways I am unable to bind a Bottle of Air - Underwater action, equips to trinket, no minimum level, Item material is listed as gold with a hardness of 3. Any ideas or suggestions as to why I cannot bind this item?
I keep getting the message "Stone of change failure" It does not deduct any Kyber fragments etc. Just reports the same message.
Not sure, but given that the formula for the Ritual of Binding costs ML^2 in Khyber Dragonshard Fragments might be the problem. The square of 0 is still 0... but I don't think the system will allow a Binding for 0 Dragonshard Fragments. Just my best guess though
Talish
02-05-2008, 09:59 AM
Not sure, but given that the formula for the Ritual of Binding costs ML^2 in Khyber Dragonshard Fragments might be the problem. The square of 0 is still 0... but I don't think the system will allow a Binding for 0 Dragonshard Fragments. Just my best guess though
Interesting. Has anyone successfully bound a ring of feathers as this also has no min level listed in it's description. I wonder if this is a dev oversight.
Mad_Bombardier
02-05-2008, 09:59 AM
Not sure, but given that the formula for the Ritual of Binding costs ML^2 in Khyber Dragonshard Fragments might be the problem. The square of 0 is still 0... but I don't think the system will allow a Binding for 0 Dragonshard Fragments. Just my best guess thoughSuper-techinically, ml:0 could be an unlisted ml:1 (since we start at L1). My guess is that binding a no ml: item will cost 1 Khyber Dragonshard Fragment.
MysticTheurge
02-05-2008, 10:08 AM
Super-techinically, ml:0 could be an unlisted ml:1 (since we start at L1). My guess is that binding a no ml: item will cost 1 Khyber Dragonshard Fragment.
But it's also possible that an item with no listed ML actually has a value of Null for the ML. While the scripts for checking ML may know to watch for that and interpret it properly, it could certainly confuse the heck out of the scripts doing the binding calculations.
It should be relatively easy to test. Buy a few +1 weapons and armors and see if you can bind them.
Mad_Bombardier
02-05-2008, 10:11 AM
But it's also possible that an item with no listed ML actually has a value of Null for the ML. While the scripts for checking ML may know to watch for that and interpret it properly, it could certainly confuse the heck out of the scripts doing the binding calculations.
It should be relatively easy to test. Buy a few +1 weapons and armors and see if you can bind them.Yup. Will do when I get a chance to log in later today (if noone has beaten me to it). :)
joeuhuh
02-05-2008, 10:31 AM
in the tutorial says u cant bind a item unles it minimum lvl 2
Mad_Bombardier
02-05-2008, 10:34 AM
in the tutorial says u cant bind a item unles it minimum lvl 2I scanned the Beginners' Guide and all I found was, "(minimum level of item [squared])." Was there another quote somewhere?
Binding and Attuning of items – Any equippable item can be placed into a Stone of Change with a number of Khyber Dragonshard Fragments to bind the item to the user and prepare it for the later addition of Eldritch Rituals. Binding and attuning an item requires (minimum level of item ^ 2) Khyber Dragonshard Fragments, so a minimum level 12 item would require 144 fragments. An item that is bound never takes permanent item damage when repaired, but can no longer be traded.
Mad_Bombardier
02-05-2008, 10:43 AM
But it's also possible that an item with no listed ML actually has a value of Null for the ML. While the scripts for checking ML may know to watch for that and interpret it properly, it could certainly confuse the heck out of the scripts doing the binding calculations.Well, MT was right and I was wrong. Dang you and your correct hypotheses! :p
(Standard): Stone of Change success with Ritual of Binding! Consumed: 400 Khyber Dragonshard Fragments. Created: Battleaxe. Battleaxe becomes Battleaxe.
I bound a normal, non-masterwork Battleaxe and it charged me maximum shards as if it were a ml:20 item. :mad: Off to bug report.
*Be prepared to pay 400 Khyber Dragonshard Fragments to bind no min level items.*
Talish
02-05-2008, 10:54 AM
Well, MT was right and I was wrong. Dang you and your correct hypotheses! :p
I bound a normal, non-masterwork Battleaxe and it charged me maximum shards as if it were a ml:20 item. :mad: Off to bug report.
*Be prepared to pay 400 Khyber Dragonshard Fragments to bind no min level items.*
Ouch, Sorry about that. It may explain why I errored out as I had just under 200 shards. Thanks. Now to collect those shards as I really need to bind the item. If it takes my 400 shards I will bug report it on the spot at that time.
Again real sorry about that.
Auran82
02-05-2008, 11:01 AM
Well, MT was right and I was wrong. Dang you and your correct hypotheses! :p
I bound a normal, non-masterwork Battleaxe and it charged me maximum shards as if it were a ml:20 item. :mad: Off to bug report.
*Be prepared to pay 400 Khyber Dragonshard Fragments to bind no min level items.*
On the bright side that battleaxe is never going to take perm damage.
Taojeff
02-05-2008, 11:20 AM
Theory
Material Essence + Gem equals stats
Diluted Material Essence + Clouded Gem of Escalation = Dexterity (I have confirmed this. Both with air and fire foci)
Diluted Material Essence + Clouded Gem of Opposition = Strength
Diluted Material Essence + Clouded Gem of Domination = Charisma
Ethereal Essence + Gem Equals Effect
Ethereal Essence + Gem of Opposition = Some kind of Defense (with positive foci this equals + AC insight bonus)
http://farm3.static.flickr.com/2282/2244631310_10061fdb52_o.jpg
http://farm3.static.flickr.com/2160/2244631260_5f6a506016_o.jpg
Mad_Bombardier
02-05-2008, 11:59 AM
Ouch, Sorry about that. It may explain why I errored out as I had just under 200 shards. Thanks. Now to collect those shards as I really need to bind the item. If it takes my 400 shards I will bug report it on the spot at that time.
Again real sorry about that.
On the bright side that battleaxe is never going to take perm damage.I have no problem taking one for the team (as long as it gets fixed/documented). Go team discovery! :)
SneakThief
02-05-2008, 01:11 PM
I'm fairly certain this doesn't work, but I'd be willing to try it once. Essentially, split one pile of raw materials into two, place those two piles in the device, along with two other piles, and see what happens.
Ah, you are using whole piles. Thats interesting. So either the recipes have to be unique, or it uses the first matching recipe in the table. I have been breaking off singles for everything so far. Well, I was planning to test the other 109 anyway if no one else had, so I will go forward with that.
Kambuk
02-05-2008, 05:07 PM
Anyone tried anything like
Power Cell + Signet Stone + Oil + Taper + Stone of Battle?
Haven't seen anyone try using the stones for anything other than making the Signet stone...
Kambuk
Cambo
02-05-2008, 06:43 PM
Theory
Material Essence + Gem equals stats
Diluted Material Essence + Clouded Gem of Escalation = Dexterity (I have confirmed this. Both with air and fire foci)
Diluted Material Essence + Clouded Gem of Opposition = Strength
Diluted Material Essence + Clouded Gem of Domination = Charisma
Ethereal Essence + Gem Equals Effect
Ethereal Essence + Gem of Opposition = Some kind of Defense (with positive foci this equals + AC insight bonus)
Taojeff has reported this Theory...on the Effect of Gem Types in Shard Creation
**NB This cant be 100% correct because I have noted so far that Escalation has produced both Charisma and Dexterity Effects...but he may be on track for something else to be clarified..... (Cambo)
Material Essence + Gem equals stats
Diluted Material Essence + Clouded Gem of Escalation = Dexterity (I have confirmed this. Both with air and fire foci)
+5 Dexterous Green Steel Longbow (http://www.ppc.com.au//downloads/Ja50n/+5DexterousGreenSteelLongbow.jpg)
Diluted Material Essence + Clouded Gem of Opposition = Strength
Diluted Material Essence + Clouded Gem of Domination = Charisma
Ethereal Essence + Gem Equals Effect
Ethereal Essence + Gem of Opposition = Some kind of Defense (with positive foci this equals + AC insight bonus)
+5 Lieutennant Green Steel Khopesh (http://www.ppc.com.au//downloads/Ja50n/+5LieutenantGreenSteelKhopesh.jpg)
Boulderun
02-05-2008, 06:51 PM
I suspected Ethereal vs Material had that kind of pattern. So if the dex enchantment was successful with either the Air or Fire foci, maybe those just set the "combo bonus" path?
Cambo
02-05-2008, 07:08 PM
Looks like the item effect possibilities is huge:
Have broken them down to see if some pattern emerges..It does seem that different weapons have diffeerent results but will start with a basic guide.
I might need to sort these by Gem type or Essence type to see the pattern.....
Seems to weaken Taojeff's theory a little though (Material + Escalation give Dex 2 times and Energy absorbtion another.)
Altar of invasion
Positive + Ethereal + Opposition Weapon: "Lieutenant" (+1 AC Bonus) Equipment:
Positive + Ethereal + Domination
Positive + Ethereal + Escalation
Positive + Material + Opposition
Positive + Material + Domination =
Positive + Material + Escalation = Weapon: +6 Charisma Equipment: Wiz VI and Cha Skill +1
Negative + Ethereal + Opposition
Negative + Ethereal + Domination
Negative + Ethereal + Escalation
Negative + Material + Opposition
Negative + Material + Domination
Negative + Material + Escalation = Weapon: "Lieutenant" (15% Neg Enrgy Abs) Equipment:
Air + Ethereal + Opposition
Air + Ethereal + Domination
Air + Ethereal + Escalation
Air + Material + Opposition
Air + Material + Domination
Air + Material + Escalation = Weapon: +6 Dex Equipment:
Fire + Ethereal + Opposition
Fire + Ethereal + Domination
Fire + Ethereal + Escalation
Fire + Material + Opposition
Fire + Material + Domination = Weapon: +6% Fire Critical Spells Equipment:
Fire + Material + Escalation = Weapon: +6 Dex Equipment:
Water + Ethereal + Opposition
Water + Ethereal + Domination
Water + Ethereal + Escalation
Water + Material + Opposition
Water + Material + Domination
Water + Material + Escalation
Earth + Ethereal + Opposition
Earth + Ethereal + Domination
Earth + Ethereal + Escalation
Earth + Material + Opposition
Earth + Material + Domination
Earth + Material + Escalation
Cambo
02-05-2008, 07:36 PM
Great commander Googles has been posted. but beware
I followed the recipe for the goggles but, i didn't get the same item as posted. The first part is +10hp and +1 con. The only thing that may be off is the 2 differnt recipes for wondrous oil. Which was used for your wiz6 goggles plz?
From Laurenthis RISIA Thread on the topic.
SneakThief
02-05-2008, 07:49 PM
Anyone tried anything like
Power Cell + Signet Stone + Oil + Taper + Stone of Battle?
Haven't seen anyone try using the stones for anything other than making the Signet stone...
Kambuk
I just tried (all have Signet Stone + Power Cell):
Stone of Might + Red Taper + Balm = fail.
Thinking that colors might have something do with it we tried:
Stone of Foresight (green) + Green Taper + Balm = fail
Then thinking maybe we can replace the Green Taper with the Green stone:
Filaments of Toil + Stone of Foresight (Green) + Balm = fail
And for the heck of it we replaced balm with the stone:
Filaments of Toil + Green Taper + Stone of Foresight (Green) = fail
Ladywolf
02-05-2008, 08:15 PM
for your manufactured parts, u sure it isn't green briar twigs instead of green horn twigs?
Cambo
02-05-2008, 08:22 PM
for your manufactured parts, u sure it isn't green briar twigs instead of green horn twigs?
Thanks, It is..sorry dont know where that came from...hopefully no one made a mistake...not likely cause there is no horn...
Fixed.
Cambo
02-05-2008, 08:24 PM
Great commander Googles has been posted. but beware
From Laurenthis RISIA Thread on the topic.
Laurenthis confirmed the recipe...no issue with 2 methods of making oil etc
Cambo
02-05-2008, 08:46 PM
Great Commander Googles of Wizardry VI
Stacking bonus to all Charisma skills + 3 (+1&+2 that stack), True Resurection, Wizardry VI, +50 Spell points (ie 200 all up) ..Still 1 upgrade to come ??
Because the googles get the commander name, I presume it gets special bonus upgrades because the "perfect/predestined" upgrades were put on it.
http://img504.imageshack.us/my.php?image=gogglesge6.jpg
How to make the Great Commander Goggles (Reported by Laurenthis (http://forums.ddo.com/showthread.php?t=133153))
Make Green Steel Weave Goggles
Take the Goggles to the Altar of Invasion
Create Shard of Power (Positive Energy) - Inferior Focus of Positive Energy, Clouded Gem of Escalation, Diluted Etheral Essence, Shavarath Low Energy Cell
Transform Goggles - Shard of Power (Positive Energy), Green Steel Goggles, Shavarath Low Energy Cell
Take the Upgraded Goggles to the Altar of Subjugation
Create Shard of Great Power (Positive Energy) - Focus of Positive Energy, Gem of Escalation, Etheral Essence, Shavarath Medium Power Cell
Transform Goggles - Shard of Great Power (Positive Energy), Upgraded Green Steel Goggles, Shavarath Medium Power Cell
LewsTherin
02-05-2008, 09:22 PM
Altar of Invasion - stone, bone, chain ,arrow
I tried this combination and it didn't work. Just wanted to let you know.
Cambo
02-05-2008, 09:36 PM
Altar of Invasion - stone, bone, chain ,arrow
I tried this combination and it didn't work. Just wanted to let you know.
Looks like my information source has changed this (I had just copied and pasted this before.
Here is the correct one I beleive from the original source.
Inferior Focus of Water: Chain, Bone, Arrow, Scale
Thanks for you advice.
Inkblack
02-05-2008, 10:35 PM
Altar of Invasion - stone, bone, chain ,arrow
I tried this combination and it didn't work. Just wanted to let you know.
Thanks, I'm down to 3 unreported from the Altar of Invasion:
Arrow, Chain, Scale, Shrapnel
Bone, Chain, Shrapnel, Stone
Bone, Scale, Shrapnel, Stone
Ink
Mavnimo
02-06-2008, 02:00 AM
Standard): Altar of Subjugation success with Shavarath Power Concentration! Consumed: Medium Sulfurous Stone, Medium Length of Infernal Chain, Medium Glowing Arrowhead, Medium Twisted Shrapnel, Shavarath Medium Energy Cell. Created: Focus of Negative Energy.
Boulderun
02-06-2008, 02:06 AM
(Standard): Altar of Subjugation success with Shavarath Power Concentration! Consumed: Medium Sulfurous Stone, Medium Twisted Shrapnel, Medium Devil Scales, Medium Length of Infernal Chain, Shavarath Medium Energy Cell. Created: Gem of Escalation.
(Standard): Altar of Subjugation success with Shavarath Power Concentration! Consumed: Medium Gnawed Bone, Medium Twisted Shrapnel, Medium Glowing Arrowhead, Medium Sulfurous Stone, Shavarath Medium Energy Cell. Created: Focus of Air.
Mavnimo
02-06-2008, 03:36 AM
(Standard): Altar of Subjugation success with Shavarath Power Concentration! Consumed: Shavarath Medium Energy Cell, Medium Twisted Shrapnel, Medium Sulfurous Stone, Medium Glowing Arrowhead, Medium Devil Scales. Created: Material Essence.
Deragoth
02-06-2008, 08:37 AM
Ore of Travail + Green Taper + Wonderous Oil + Energy Orb + Signet = Fail
Cambo
02-06-2008, 09:25 AM
Ore of Travail + Green Taper + Wonderous Oil + Energy Orb + Signet = Fail
Thanks..Ore and Green dont mix...
Updated the following...can probalby extrapolate taht the recipies are all the same...but interesting about the horn ingredient not fitting in the altar.
Subjugation Manufactured Ingredients "Tier 2"
These ingredients can be combined to make "Tier 2" or Manufactured Ingredients using an Shavarath (Medium Energy Cell)
Depleted Medium Energy Cell can be powered with an Junk Item of +7 or greater
*** All Matching Invasion Recipe so far ***
Gem of Escalation: M.Chain, M.Scales, M.Shrapnel, M.Stone, Medium Energy Cell
Material Essence: M.Shrapnel, M.Arrowhead, M.Stone, M.Scales, Medium Energy Cell
???: M.Scale, M.Bones, M.Shrapnel, M.Arrowhead, Medium Energy Cell
Focus of Air: M.Arrowhead, M.Shrapnel, M.Stone, M.Bone, Medium Energy Cell
Focus of Positive Energy: M.Bone, M.Stone, M.Arrowhead, M.Scales, Medium Energy Cell
???: M.Chain, M.Bone, M.Arrow, M.Stone, Medium Energy Cell
Focus of Negative Energy: M.Chain, M.Arrow, M.Shrapnel, M.Stone, Medium Energy Cell
???: M.Chain, M.Arrow, M.Shrapnel, M.Stone, Medium Energy Cell
???: M.Chain, M.Bone, M.Scale, M.Stone, Medium Energy Cell
???: M.Chain, M.Shrapnel, M.Scales, M.Bone, Medium Energy Cell
Yori_Firebeard
02-06-2008, 10:50 AM
Just looted a shard of power that has no affinity out of the chest for the first phase of the raid. Any ideas on what it might be used for or if someone has already mentioned it please let me know as this thread is very long.
Boulderun
02-06-2008, 11:21 AM
Just looted a shard of power that has no affinity out of the chest for the first phase of the raid. Any ideas on what it might be used for or if someone has already mentioned it please let me know as this thread is very long.
You combine a Shard of Power with a Focus, Gem, and Essence (and power source) to make an Imbued Shard. Imbued Shard + Green Steel item + power source is what finally adds an actual enchantment to the green steel.
Shards of Power drop rarely and are bind on acquire, adding more grind to the supposedly convenient crafting mechanic. They also don't stack and don't go into any containers, adding more inconvenience.
leafman343
02-06-2008, 11:45 AM
Subjugation Manufactured Ingredients "Tier 2"
These ingredients can be combined to make "Tier 2" or Manufactured Ingredients using an Shavarath (Medium Energy Cell)
Depleted Medium Energy Cell can be powered with an Junk Item of +7 or greater
*** All Matching Invasion Recipe so far ***
Gem of Escalation: M.Chain, M.Scales, M.Shrapnel, M.Stone, Medium Energy Cell
Material Essence: M.Shrapnel, M.Arrowhead, M.Stone, M.Scales, Medium Energy Cell
???: M.Scale, M.Bones, M.Shrapnel, M.Arrowhead, Medium Energy Cell
Focus of Air: M.Arrowhead, M.Shrapnel, M.Stone, M.Bone, Medium Energy Cell
Focus of Positive Energy: M.Bone, M.Stone, M.Arrowhead, M.Scales, Medium Energy Cell
???: M.Chain, M.Bone, M.Arrow, M.Stone, Medium Energy Cell
Focus of Negative Energy: M.Chain, M.Arrow, M.Shrapnel, M.Stone, Medium Energy Cell
???: M.Chain, M.Arrow, M.Shrapnel, M.Stone, Medium Energy Cell
???: M.Chain, M.Bone, M.Scale, M.Stone, Medium Energy Cell
???: M.Chain, M.Shrapnel, M.Scales, M.Bone, Medium Energy Cell
It looks like the pattern for the recipes for the altar of Invasion and Subjugation are the same for the foci, but the heigher level foci require medium or large versions of the ingredients
I.E.
Inferior focus of Air: Arrowhead, Shrapnel, Stone, Bone, Low Energy Cell
Focus of Air: M.Arrowhead, M.Shrapnel, M.Stone, M.Bone, Medium Energy Cell
So it should be safe to assume the preceding and fill in your missing Foci names for the Medium and Large ingredients
Boulderun
02-06-2008, 12:27 PM
Theoretically it's safe, but I'd at least visibly mark the ones that are extrapolated rather than confirmed. There still may be some differences, or there could be bugs (in the sense of a code copy & paste error, where two of them are reversed).
MysticTheurge
02-06-2008, 12:40 PM
Shards of Power drop rarely and are bind on acquire, adding more grind to the supposedly convenient crafting mechanic. They also don't stack and don't go into any containers, adding more inconvenience.
Um... wow.
Shouldn't all ingredients go into ingredients bags? That's bad news indeed.
Boulderun
02-06-2008, 01:03 PM
Um... wow.
Shouldn't all ingredients go into ingredients bags? That's bad news indeed.
You can carry one in your trinket slot, though!
Seems to me like a bug, since they don't appear to do anything when equipped. Maybe it's intended for something we haven't discovered, though.
Other exceedingly lame things:
-Siberys dragonshards (all above fragment level) stack, but don't go into any containers.
-Shroud collectibles don't stack or go into any containers (or work properly on pickup; these aren't really broken, they're actually not even fully implemented as evidenced by the 'WRITE ME' descriptions. Yet they don't even qualify as a 'known issue')
-Crafting bags do not group ingredients by altar, which is such a no-brainer it's absurd. Collectible bags group those by the collector NPC, it's the same **** thing.
edit: moved to new post for clarity
Boulderun
02-06-2008, 01:31 PM
(Standard): Altar of Invasion success with Shavarath Transformation! Consumed: Shard of Power, Shavarath Low Energy Cell.
Created: Green Steel Goggles. Green Steel Goggles becomes Lieutenant Green Steel Goggles of Resistance (Will).
A guildy made +5 Will Goggles don't try this combo ;)
I'll get a pic later, pretty sure it was resistance save bonus...
We need to know what he combined to imbue the Shard of Power in order to use or avoid that combo...
Vienemen
02-06-2008, 01:45 PM
I'll get a pic later, pretty sure it was resistance save bonus...
Would be a shame if it was a resistance bonus and didnt stack like other effects we have already seen. I would not have minded increasing my fighters will by 5 in a goggles slot.
genericearthling
02-06-2008, 01:53 PM
can you update the adamantine ritual by adding the instructions for creating the soul stones. their seems to be some confusion about this and i would like to here from someone who has actually done it. also, if an item is bound (like dragon scale armor) does is still have to be attuned before the adamantine ritual is performed. i have wasted a bunch of khyber dragon shard fragments trying to figure this out.
Thanks
bobbryan2
02-06-2008, 02:02 PM
can you update the adamantine ritual by adding the instructions for creating the soul stones. their seems to be some confusion about this and i would like to here from someone who has actually done it. also, if an item is bound (like dragon scale armor) does is still have to be attuned before the adamantine ritual is performed. i have wasted a bunch of khyber dragon shard fragments trying to figure this out.
Thanks
I haven't 'done' it... but after failing miserably enough times, I'm pretty sure I have it down now.
Yes, even if the item is bound, you still need to attune it. That will cost you 196 dragonshard fragments for your dragonscale armor.
After that, you're going to need 10 soul gem: essences of earth. Those are the medium gems. You need to capture 10 earth elemental souls, with HD from 11-20. It'll take 10,000 dragonshard fragments to make the 10 required small dragonshards.
Then go find some earth elementals. Large earth elementals are too small, so you'll want to find some greater earth elementals. My advice would be to check the first area in BAM, while you're getting the 10 ores. Make sure to enervate and curse 'em a few times to guarantee you don't waste a 1,000 fragment cast.
Then, take your 10 soul gems, your BAM ore, and your item... and go to town.
Clearly nobody read the fine detail in my previous post, I answered many questions people are still asking.
Go ahead, keep buying power cells from the auction!! Or waiting for them to drop in.. chests.. lol.
Go ahead, keep wasting your time trying to combine 3 stones of might, or whatever convoluted nonsense you dream up.
Oh, and go ahead and keep missing to post necessary details when you are making your combines. Like all those creation recipes for shards... Most people actually believe you don't need a shard of power for some strange reason.
UtherSRG
02-06-2008, 02:31 PM
I figure it might be worth noting the number of recipes so far found, and how many may be left to find.
Fecundity/Invasion/Subjugation/Devastation Tier 1 => Tier 2 (completed)
Choose 4 items from a set of 6
6!/(4!2!) = 15 combinations
15 * 4 altars = 60 valid recipes (Fecundity & Invasion confirmed, Subjugation & Devastation speculated)
Fecundity Tier 2 => green steel blanks
Choose 3 items from a set of 15
15!/(3!12!) = 455 combinations (20 valid so far)
However, many combinations are not valid.
Also, we're missing several weapon types, rings, and all armor and shield types. Perhaps some of these other combinations will get turned on later?
green steel weapons: Ore + yellow/red/blue + balm/jewel/oil/scarab
1 * 3 * 4 = 12 combinations
12 valid recipes
green steel weave items: filaments + violet/green + balm/jewel/oil/scarab
1 * 2 * 4 = 8 combinations
8 valid recipes
Have these been tried?
ore + filament + taper
ore + filament + wonderous
ore + taper + taper
ore + wonderous + wonderous
filament + taper + taper
filament + wonderous + wonderous
taper + taper + wonderous
wonderous + wonderous + taper
upgrades:
focus + gem + essence = upgrade
6 * 3 * 2 = 36 upgrades of each size
each item/weapon can have 1, 2, or 3 upgrades, but only 1 small, 1 medium, and 1 large upgrade, and assuming it doesn't matter which order the upgrade happens
An upgrade works one way for a weapons, and possibly another way for an item.
1 upgrade: 3 possible (S, M, or L) => 3 * 2 * 36 = 216 combinations to try (6 small, 1 medium valid so far)
2 upgrades: 3 possible (SM, ML, or SL) => 3 * 2 * 36 * 36 = 7776 combinations (1 SM valid so far)
3 upgrades: 1 possible (SML) => 1 * 2 * 36 * 36 *36 = 93312 combinations (none valid so far)
SneakThief
02-06-2008, 03:00 PM
Have these been tried?
ore + filament + taper
ore + filament + wonderous
ore + taper + taper
ore + wonderous + wonderous
filament + taper + taper
filament + wonderous + wonderous
taper + taper + wonderous
wonderous + wonderous + taper
Some of them, yes. There are a couple spread sheets in the first post. The only successes so far follow the patter of: Key Ingredient (ore or filament) + taper + wonderous where weapons are ore and primary color tapers and Accessories are filaments and secondary color tapers.
It would seem to be coded to require unique recipes (where ingredients do not repeat) so that the stack substraction is not an issue. i.e. Many people are putting in stacks of each ingredient and not one of each. The alter subtracts the correct amout and leaves the rest. Duplicating ingredients in the recipe would make coding for this messier. That said, I did try around 40 or so duplicates recipies just to feel better about that conclusion. None of them worked.
upgrades:
focus + gem + essence = upgrade
6 * 3 * 2 = 36 upgrades of each size
each item/weapon can have 1, 2, or 3 upgrades, but only 1 small, 1 medium, and 1 large upgrade, and assuming it doesn't matter which order the upgrade happens
An upgrade works one way for a weapons, and possibly another way for an item.
1 upgrade: 3 possible (S, M, or L) => 3 * 2 * 36 = 216 combinations to try (6 small, 1 medium valid so far)
2 upgrades: 3 possible (SM, ML, or SL) => 3 * 2 * 36 * 36 = 7776 combinations (1 SM valid so far)
3 upgrades: 1 possible (SML) => 1 * 2 * 36 * 36 *36 = 93312 combinations (none valid so far)
I dont know that anyone has tried updgrading a blank with a Medium before adding a Small. A Meduim may require that a Small be present, which would at least knock down your 1 and 2 upgrade numbers. Maybe I will try that tonight.
The other pattern I see coming out here is that Tier 1 upgrades and Tier 2 upgrades dont mix to make something different they just add different affects with possible synergies if the same matierals are used. That would make the total number of individual effects for 3 upgrades: (36 effects *3 upgrades *2 item types = 216) + Synergies?. What exactly is needed for a synergy I havent seen yet. It could be you need to use the same Foci, Gem, AND Essence for all upgrades, or possibly just the same Foci, Gem, OR essence. We will have to see as more Tier 2 and 3 uppgrade combos are tried. Though, I suspect that it will be along the just Foci line since that is the only thing that shows up on the actual item (Affinity to XXX), which would limit it down to 5 Synergies at any level with a total of maybe 30 new effects.
MrWizard
02-06-2008, 03:33 PM
"100 Siberys Dragonshard Fragments : Flawed Siberys Dragonshard
10 Flawed Siberys DragonShards : Imperfect Siberys Dragonshard"
so this is the only use for the siberys fragments? to eventually make imperfect dragonshards?
This is the only thing I have found alot of, but imperfect does nothing for my high level toon at all. Wonder if ten imperfects will make a high level 1?
Boulderun
02-06-2008, 03:39 PM
Flaweds can be recombined into Imperfect Siberys Shards, and Imperfect into full Siberys shards. They appear to have no use beyond that point other than paying Fred to rearrange your brain.
UtherSRG
02-06-2008, 03:46 PM
Have these been tried?
ore + filament + taper
ore + filament + wonderous
ore + taper + taper
ore + wonderous + wonderous
filament + taper + taper
filament + wonderous + wonderous
taper + taper + wonderous
wonderous + wonderous + taper
Some of them, yes. There are a couple spread sheets in the first post. The only successes so far follow the pattern of: Key Ingredient (ore or filament) + taper + wonderous where weapons are ore and primary color tapers and Accessories are filaments and secondary color tapers.
Ah, I see the spreadsheets now. It still looks like there are many combinations to try... just because we found one pattern doesn't mean there isn't another pattern in the combinations we haven't tried. It looks like the following have not been tried at all:
ore + filament + taper(any)
filament + taper(any) + taper(any other)
ore + taper(any) + taper(any other)
and only 4 out of the 84 possible combinations without either ore or filament have been tried
It would seem to be coded to require unique recipes (where ingredients do not repeat) so that the stack substraction is not an issue. i.e. Many people are putting in stacks of each ingredient and not one of each. The alter subtracts the correct amout and leaves the rest. Duplicating ingredients in the recipe would make coding for this messier. That said, I did try around 40 or so duplicates recipies just to feel better about that conclusion. None of them worked.
I wasn't meaning duplicates... just two kinds of tapers, or two kinds of wonderous items (balm, etc.). Certainly there are two "sets" of tapers, so it makes sense to try combinations with two tapers.
each item/weapon can have 1, 2, or 3 upgrades, but only 1 small, 1 medium, and 1 large upgrade, and assuming it doesn't matter which order the upgrade happens
An upgrade works one way for a weapons, and possibly another way for an item.
1 upgrade: 3 possible (S, M, or L) => 3 * 2 * 36 = 216 combinations to try (6 small, 1 medium valid so far)
2 upgrades: 3 possible (SM, ML, or SL) => 3 * 2 * 36 * 36 = 7776 combinations (1 SM valid so far)
3 upgrades: 1 possible (SML) => 1 * 2 * 36 * 36 *36 = 93312 combinations (none valid so far)
I dont know that anyone has tried updgrading a blank with a Medium before adding a Small. A Meduim may require that a Small be present, which would at least knock down your 1 and 2 upgrade numbers. Maybe I will try that tonight.
Yes. That would certainly reduce the possible combinations down to S, SM, or SML:
1 upgrade: 2 * 36 = 72 combinations
2 upgrades: 2 * 36 * 36 = 2592 combinations
3 upgrades: 2 * 36 * 36 * 36 = 93312 combinations
I expect that many of these will be invalid combinations, as the items may have to be upgraded along the "S" line's focus, so that there is only a limited number of M upgrades for each S upgrade, likewise for M -> L.
The other pattern I see coming out here is that Tier 1 upgrades and Tier 2 upgrades dont mix to make something different they just add different affects with possible synergies if the same matierals are used. That would make the total number of individual effects for 3 upgrades: (36 effects *3 upgrades *2 item types = 216) + Synergies?. What exactly is needed for a synergy I havent seen yet. It could be you need to use the same Foci, Gem, AND Essence for all upgrades, or possibly just the same Foci, Gem, OR essence. We will have to see as more Tier 2 and 3 uppgrade combos are tried. Though, I suspect that it will be along the just Foci line since that is the only thing that shows up on the actual item (Affinity to XXX), which would limit it down to 5 Synergies at any level with a total of maybe 30 new effects.
Exactly so.
UtherSRG
02-06-2008, 04:54 PM
Failed:
Ore + yellow + violet + signet + energy
MysticTheurge
02-06-2008, 04:56 PM
Flaweds can be recombined into Imperfect Siberys Shards, and Imperfect into full Siberys shards. They appear to have no use beyond that point other than paying Fred to rearrange your brain.
For what it's worth, if you want to speculate on the future:
Siberys shards generally make items that interact with and improve dragonmarks, like an Altar of Ressurection which lets you spend a Greater Mark of Healing use to cast Resurrection.
UtherSRG
02-06-2008, 04:59 PM
Failed:
ore + green + yellow + signet + energy
UtherSRG
02-06-2008, 05:07 PM
Failed:
ore + green + violet + signet + energy
I can rule out several others, but three of the ore combinations could be possible:
ore + 2 ore-aligned tapers + signet + energy (three combinations: rb, ry, by... are we missing 3 weapon types?)
If this works, then I'd guess that there's a working filament combination as well:
filament + violet + green + signet + energy (could this be the ring combination?)
UtherSRG
02-06-2008, 05:16 PM
failed:
filament + green + violet + signet + energy
filament + green + yellow + signet + energy
filament + violet + yellow + signet + energy
Ah well... so much for those ideas....
UtherSRG
02-06-2008, 06:09 PM
failed:
ore + filament + (yellow or green or violet) + signet + energy
Coldin
02-06-2008, 06:13 PM
Just tried
Ore + Green Taper + Jewel + Signet Stone + Energy Orb = Failure
CaptGrim
02-06-2008, 06:15 PM
For what it's worth, if you want to speculate on the future:
Siberys shards generally make items that interact with and improve dragonmarks, like an Altar of Ressurection which lets you spend a Greater Mark of Healing use to cast Resurrection.
Cool, I'm sure thats not here yet, but may be in the future.
CaptGrim
02-06-2008, 06:18 PM
OK my chart was completely reworked and updated. ( abit more user friendly and includes basic instructions)
I'm having some formatting issues when it comes to charging the power crystals. I'm really not liking the whole "fire affinity 2 or 3 times, but with different stones" thing. I'll think of something soon ;)
Eldritch Chart (http://spreadsheets.google.com/pub?key=p0VLAaQgwZEhecNa1EUXjEA)
Cambo
02-06-2008, 06:49 PM
Major Revamp Started..Mostly complete
Also summary of lates upgrades posted
I have group these by the focus item but it looks like better grouping for like effects might be gem or essecne..will wait a bit longer before re-sorting
Positive + Ethereal + Opposition + Low Energy Cell = Weapon: "Lieutenant" (+1 AC Bonus) +5 Lieutennant Khopesh (http://www.ppc.com.au//downloads/Ja50n/+5LieutenantGreenSteelKhopesh.jpg) Equipment:
Positive + Ethereal + Domination + Low Energy Cell
Positive + Ethereal + Escalation + Low Energy Cell = Weapon: +6 Charisma Equipment: Wiz VI and Cha Skill +1 Commander Goggles (http://img504.imageshack.us/my.php?image=gogglesge6.jpg)
Positive + Material + Opposition + Low Energy Cell = Weapon: ??? Equipment: Lesser Regeneration (Gloves)
Positive + Material + Domination + Low Energy Cell
Positive + Material + Escalation + Low Energy Cell = Weapon: ??? Equipment: +1 Con Stacking +10 HP (Gloves)
Negative + Ethereal + Opposition + Low Energy Cell
Negative + Ethereal + Domination + Low Energy Cell
Negative + Ethereal + Escalation + Low Energy Cell
Negative + Material + Opposition + Low Energy Cell
Negative + Material + Domination + Low Energy Cell = Weapon: Unholy (Longsword) Equipment: ???
Negative + Material + Escalation + Low Energy Cell = Weapon: "Lieutenant" (15% Neg Enrgy Abs) Equipment: ???
Air + Ethereal + Opposition + Low Energy Cell
Air + Ethereal + Domination + Low Energy Cell
Air + Ethereal + Escalation + Low Energy Cell
Air + Material + Opposition + Low Energy Cell
Air + Material + Domination + Low Energy Cell
Air + Material + Escalation + Low Energy Cell = Weapon: +6 Dex Equipment: ???
Fire + Ethereal + Opposition + Low Energy Cell
Fire + Ethereal + Domination + Low Energy Cell
Fire + Ethereal + Escalation + Low Energy Cell
Fire + Material + Opposition + Low Energy Cell
Fire + Material + Domination + Low Energy Cell = Weapon: +6% Fire Critical Spells Equipment: ???
Fire + Material + Escalation + Low Energy Cell = Weapon: +6 Dex +5 Dexterous Longbow (http://www.ppc.com.au//downloads/Ja50n/+5DexterousGreenSteelLongbow.jpg) Equipment: ???
Water + Ethereal + Opposition + Low Energy Cell
Water + Ethereal + Domination + Low Energy Cell
Water + Ethereal + Escalation + Low Energy Cell
Water + Material + Opposition + Low Energy Cell
Water + Material + Domination + Low Energy Cell = Weapon: Frost Damage (1d6 Cold) Equipment: ???
Water + Material + Escalation + Low Energy Cell
Earth + Ethereal + Opposition + Low Energy Cell
Earth + Ethereal + Domination + Low Energy Cell
Earth + Ethereal + Escalation + Low Energy Cell
Earth + Material + Opposition + Low Energy Cell
Earth + Material + Domination + Low Energy Cell
Earth + Material + Escalation + Low Energy Cell = Weapon: ??? Equipment: +1 Con Skills +10 HP Green Helm Upgrade 1 (http://i255.photobucket.com/albums/hh147/ddodim/ScreenShot00233.jpg)
Benjai
02-06-2008, 07:00 PM
Diluted Ethereal Essence + Cloudy Gem of Opposition + Inferior Positive Focus
http://img255.imageshack.us/img255/4371/tier1sb7.jpg
I'm losing brain cells, watch:
fungus + fungus + fungus +fungus + oil = failure
lily + husk + green + blue + yellow = failure
yellow + yellow + green + lily + signet = failure
signet + signet + fungus + fungus + husk = failure
twigs + green + blue + yellow + green = failure
wondrous oil + wondrous balm + wondrous oil + ore + signet = failure
And now I made you lose brain cells too! HA, eat some of that, UtherSRG.
FFS u ppl chose to read this but didn't read my first post explaining what you can and can't do. How insulting!
Time to stop publishing my research, and give it only to my guild.
Cambo
02-06-2008, 07:16 PM
I'm losing brain cells, watch:
fungus + fungus + fungus +fungus + oil = failure
lily + husk + green + blue + yellow = failure
yellow + yellow + green + lily + signet = failure
signet + signet + fungus + fungus + husk = failure
twigs + green + blue + yellow + green = failure
wondrous oil + wondrous balm + wondrous oil + ore + signet = failure
And now I made you lose brain cells too! HA, eat some of that, UtherSRG.
FFS u ppl chose to read this but didn't read my first post explaining what you can and can't do. How insulting!
Time to stop publishing my research, and give it only to my guild.
I can understand to a degree why people are not reading all the posts..this thread has got a lot of pages over a short period of time. Sorry that I am not tracking the failures...but it is too much for a froum post to track the changes..hence the spreadsheet links... I will highlight this in the main thread and direct people there.
By now we have all the combinations sorted I feel just the upgrades to be tested and features to be posted.
Boulderun
02-06-2008, 07:19 PM
Oh, you didn't miss tracking his failure reports. He just latched on to the pattern that naturally emerged and stated it as law.
Somehow I think we'll be able to muddle through without his "contributions."
ArkoHighStar
02-06-2008, 08:26 PM
did anyone notice that on the great commander goggles the min lvl went up to 11
UtherSRG
02-06-2008, 08:34 PM
I can understand to a degree why people are not reading all the posts..this thread has got a lot of pages over a short period of time. Sorry that I am not tracking the failures...but it is too much for a froum post to track the changes..hence the spreadsheet links... I will highlight this in the main thread and direct people there.
By now we have all the combinations sorted I feel just the upgrades to be tested and features to be posted.
Yup, I was going off of the spreadsheet's list of failures and noting the potentially viable patterns that hadn't been tried. Too bad the troll above couldn't understand that. No, I'm not going to read 17 pages worth of posts. I'm going to read the very excellent summary you've laid out, Cambo, and i'll ignore trollish insults.
Auran82
02-06-2008, 08:40 PM
did anyone notice that on the great commander goggles the min lvl went up to 11
Green Steel goggles are ML 11 by default with nothing on them
Cambo
02-06-2008, 10:14 PM
You combine a Shard of Power with a Focus, Gem, and Essence (and power source) to make an Imbued Shard. Imbued Shard + Green Steel item + power source is what finally adds an actual enchantment to the green steel.
Shards of Power drop rarely and are bind on acquire, adding more grind to the supposedly convenient crafting mechanic. They also don't stack and don't go into any containers, adding more inconvenience.
I AM SPECULATING HERE UNTIL CONFIRMED OTHERWISE
** Shards of Power, Great Power and Supreme Power seem to drop as loot and Bind.
You still need to pwoer the shard with Foci, Gem and Essence...I wonder if it stacks an additional power with the ?Random? one on it already
Once Powered with the recipe they become Imbued Shard...Are they the Holy Grail of Equipment Manufacture for Uber results ....
Anyone know otherwise ??
ArkoHighStar
02-06-2008, 10:46 PM
Green Steel goggles are ML 11 by default with nothing on them
doh
lenric
02-06-2008, 10:55 PM
(Standard): Altar of Invasion success with Shavarath Transformation! Consumed: Shard of Power, Shavarath Low Energy Cell. Created: Green Steel Helm. Green Steel Helm becomes Lieutenant Green Steel Helm of Wizardry VI.
It appears the same upgrades for the goggles will work on the helm as well. I used the recipe for the goggles on my helm and got the same thing in helmet form.
Cambo
02-06-2008, 11:02 PM
I have resorted the Alter S/ML recipies and grouped them into Gem, Foci and Essences (as you need 1 of each to power a shard) Also alphabetised the ingredients and updated conrfirmatio from Laurenthis that the Medium recipes match the small ones and i speculatively put the Large ones into the same pattern with ?? until confirmed.
Cambo
02-06-2008, 11:10 PM
(Standard): Altar of Invasion success with Shavarath Transformation! Consumed: Shard of Power, Shavarath Low Energy Cell. Created: Green Steel Helm. Green Steel Helm becomes Lieutenant Green Steel Helm of Wizardry VI.
It appears the same upgrades for the goggles will work on the helm as well. I used the recipe for the goggles on my helm and got the same thing in helmet form.
Is it identical ie. Wiz VI and cha skills +1 ?
I wonder if Lietenant prefix refers to lesser upgrade and commander (ie the goggles as our only example) are second level of upgrade...maybe great (ie great commander goggles) means they are synergetic upgrades eg +50 spell points.
rpasell
02-06-2008, 11:43 PM
It should read Cloudy Gem of Dominion for alter of Invasion, not domination.
UtherSRG
02-07-2008, 12:10 AM
Is it identical ie. Wiz VI and cha skills +1 ?
I wonder if Lietenant prefix refers to lesser upgrade and commander (ie the goggles as our only example) are second level of upgrade...maybe great (ie great commander goggles) means they are synergetic upgrades eg +50 spell points.
Captain?
http://en.wikipedia.org/wiki/Comparative_military_ranks
lopter
02-07-2008, 12:11 AM
Filaments of Toil Ore of Travail Taper, Yellow : Nothing
Filaments of Toil Ore of Travail Wonderous Scarab : nothing
Filaments of Toil Taper, Yellow Wonderous Scarab : nothing
Taper, Yellow Wonderous Jewel Wonderous Scarab : nothing
Filaments of Toil Taper, Yellow Wonderous Scarab : nothing
Cambo
02-07-2008, 12:54 AM
It should read Cloudy Gem of Dominion for alter of Invasion, not domination.
Thanks Fixed...
lenric
02-07-2008, 01:01 AM
it is exactly the same as the goggles, cha skill bonus and all.
http://i194.photobucket.com/albums/z118/pizzaman42013/ScreenShot00219.jpg
Cambo
02-07-2008, 01:05 AM
it is exactly the same as the goggles, cha skill bonus and all.
Except its not called commander or Great sommander...perhaps that denotes 2nd level of upgrade and great denotes the synergy.
Thanks for the image...
Also haven't seen any of the fireball or chain lightning effects shown by the Dev's on weapons They must be part of the medium upgrade...makes it shocking Burst instead of shock and adds lightning....
Look I'm sorry for lipping off a little, but you have to admit its upsetting. I reposted the details, things like BUYING low/med/hi power cells from an NPC in the raid, small/medium/large recipes being identical, even the Gem of Dominion I had right, that it wasn't Domination as reported.
Have a look, read carefully, it sums up many things indicated from several people, but it forms a basic ruleset when you are attempting your combines.
And really, I'm not a troll. Trolls insult for no reason, or very minimal ones at best.
lenric
02-07-2008, 01:23 AM
I've got all the ingredients for the 2nd upgrade am about to start the raid, so i'll post a screenie of the 2nd upgrade when i get it...we'll see if it upgrades to 'commander'
Cambo
02-07-2008, 01:53 AM
I've got all the ingredients for the 2nd upgrade am about to start the raid, so i'll post a screenie of the 2nd upgrade when i get it...we'll see if it upgrades to 'commander'
It does at least if you use the same ingredients in both upgrades - See below...pehaps Great means the same ingredients and commander is second level upgrade.
Altar of Subjugation - Medium Upgrade Path "Great Commander"
Positive + Ethereal + Escalation + Medium Energy Cell = Item: Elemental Spell Power (+50 spell pts), +2 Cha Skill
Positive + Material + Dominion + Medium Energy Cell = Weapon: Pure Good Burst (Info from Dimz (http://forums.ddo.com/showthread.php?t=135343))
Accumulated Energy Effects
When you upgrade an item twice with the same energy type (eg affinity to positive energy and Aspect of Positive Energy) "This item has accumulated enough of the power of positive energy to take on special characteristics"
Affinity of Positive Energy + Aspect of Positive Energy = True Resurrection (1 click)
Other Guesses at Accumulative effects
Affinity to Fire ax 2 = Aspect of Fire = Flaming Burst and Fireball Clicky
Same for each Element type....
Example Items
Great Commander Goggles (http://img504.imageshack.us/my.php?image=gogglesge6.jpg) Positive + Ethereal + Escalation - Same Recipe Used as small and medium upgrade
Great Commander Greatsword (http://i255.photobucket.com/albums/hh147/ddodim/ScreenShot00236.jpg) Positive + Material + Dominion - Same Recipe Used as small and medium upgrade
** These items gained both the small & medium upgrade power and the accumulated effect (true resurrection).
Cambo
02-07-2008, 01:57 AM
Look I'm sorry for lipping off a little, but you have to admit its upsetting. I reposted the details, things like BUYING low/med/hi power cells from an NPC in the raid, small/medium/large recipes being identical, even the Gem of Dominion I had right, that it wasn't Domination as reported.
Have a look, read carefully, it sums up many things indicated from several people, but it forms a basic ruleset when you are attempting your combines.
And really, I'm not a troll. Trolls insult for no reason, or very minimal ones at best.
No offense taken from me...all info is appreciated. Looks like I missed the bit about the buying power cells...ill go back through it all when I have a moment..but information is flowing FAST...SEE the above post.
Lost of people posting 1/2 information across 3 threads...trying to collate, filter and understand it when I have never made anything...or run the raid... LOL
lenric
02-07-2008, 03:15 AM
Just did the upgrade and it did turn into 'commander'
http://i194.photobucket.com/albums/z118/pizzaman42013/ScreenShot00220.jpg
Cambo
02-07-2008, 06:58 AM
Just did the upgrade and it did turn into 'commander'
Nice...now just go to see the next upgrade..
Cambo
02-07-2008, 07:16 AM
I've had a complaint about using peoples images without permission.
I'm changing the links from images to the posts that have the information from their original source.
I am no trying to take kudos from those that have provided any information across the or the other 2 main threads.
I am hoping my information compilation is a little easier to follow than otehrs...maybe more complete..??
Please be aware that much off the information in my post comes from:
information in this thread, Laurenthis (http://forums.ddo.com/showthread.php?t=133153) thread in the Risia Forum, and recently from Dimz (http://forums.ddo.com/showthread.php?t=135343) thread in this Forum.
I have not been to the shroud or tested any of these results. Just interested in keeping all informed on how to as a service.
Shard of Power imbued with Positive + Ethereal + Opposition iirc, recipe for +1 Insight AC on a weap.
(Standard): Altar of Invasion success with Shavarath Transformation! Consumed: Shard of Power, Shavarath Low Energy Cell.
Created: Green Steel Goggles. Green Steel Goggles becomes Lieutenant Green Steel Goggles of Resistance (Will).
A guildy made +5 Will Goggles don't try this combo ;)
http://i28.tinypic.com/2l9422c.jpg
ColsonJade
02-07-2008, 11:35 AM
100 Ting Khyber shards = 20 small khyber shards
Dworkin_of_Amber
02-07-2008, 02:53 PM
Hey All!
Thanks for collecting and posting all this great information on Crafting. Just to let you know, I have combined everything from the multiple Crafting threads that I have been able to find, and the various Google Spreadsheets together onto the DDO Wiki. It is not complete, as none of the instructions or anything like that has been added, and I know it needs some clean-up, but I believe that I have captured everything that has been reported and confirmed to this point.
I have not been able to keep up with the failure recipes though... but, since the nature of a Wiki is something that ANYONE can edit, I would invite everyone here to consider using the Wiki pages I have setup as the central place to hold all the confirmed information. If you don't know how to edit in Wiki, don't worry, I'll be more than happy to help, and I will be checking the pages throughout the day, and can cleanup any formatting or other issues. I am not trying to usurp anything here, but offering this as a centralized location that everyone can use and share, instead of multiple threads and spreadsheets.
http://ddo.enterwiki.net/page/Crafting
Thanks!
Dworkin
lopter
02-07-2008, 04:55 PM
todays tries
(ty gror for an infusion of ingredients)
Filaments of Toil Ore of Travail Taper, Blue : Fail
Filaments of Toil Taper, Blue Taper, Green : fail
Filaments of Toil Taper, Blue Taper, Violet : Fail
Filaments of Toil Taper, Blue Taper, Yellow : fail
Ore of Travail Taper, Blue Taper, Green : Fail
Ore of Travail Taper, Blue Taper, Violet : Fail
Ore of Travail Taper, Blue Taper, Yellow : Fail
Ore of Travail Taper, Green Wonderous Jewel : Fail
Ore of Travail Taper, Violet Wonderous Scarab : Fail
Ore of Travail Wonderous Jewel Wonderous Scarab : Fail
Taper, Blue Taper, Green Taper, Violet : Fail
Taper, Blue Taper, Green Taper, Yellow : Fail
Taper, Blue Taper, Green Wonderous Jewel : Fail
Taper, Blue Taper, Green Wonderous Scarab : Fail
Filaments of Toil Ore of Travail Taper, Red : Fail
Filaments of Toil Taper, Blue Taper, Red : Fail
Filaments of Toil Taper, Red Taper, Violet : Fail
Filaments of Toil Taper, Red Taper, Yellow : Fail
Ore of Travail Taper, Blue Taper, Red : Fail
Ore of Travail Taper, Green Taper, Red : Fail
Ore of Travail Taper, Red Taper, Violet :Fail
Ore of Travail Taper, Red Taper, Yellow : Fail
Taper, Blue Taper, Green Taper, Red : Fail
Taper, Blue Taper, Red Taper, Violet : Fail
Taper, Blue Taper, Red Taper, Yellow: Fail
Taper, Blue Taper, Red Wonderous Scarab : Fail
Taper, Blue Taper, Red Wonderous Jewel : Fail
well thats a bit of plat blown hope it helps...
~Gimp
Mad_Bombardier
02-07-2008, 05:39 PM
Basic Stone of change conversion recipes
100 Siberys Dragonshard Fragments : Flawed Siberys Dragonshard
10 Flawed Siberys DragonShards : Imperfect Siberys Dragonshard
10 Imperfect Siberys DragonShards : Siberys Dragonshard
1000 Khyber Dragonshard Fragments : 10 Tiny Khyber Dragonshards - For spell Trap the Soul
100 Tiny Khyber Dragonshards : 20 Small Khyber DragonshardsCorrection. And 20 Small Khyber Dragonshards = 8 Average Khyber Dragonshards.
See Angelus_Dead's post: http://forums.ddo.com/showthread.php?p=1552692
CaseStringer
02-07-2008, 05:49 PM
Hey Dworkin of Amber, I went to the Wiki and on the Green Steel recipes page i believe you made a mistake. As far as i know, the only crossbow recipe for a blank found was for a Great Crossbow and not a crossbow in general...I know you said we could update the info, but i didn't want to mess it up. Just thought you should know!:cool:
Borror0
02-07-2008, 06:13 PM
Hey Dworkin of Amber, I went to the Wiki and on the Green Steel recipes page i believe you made a mistake. As far as i know, the only crossbow recipe for a blank found was for a Great Crossbow and not a crossbow in general...I know you said we could update the info, but i didn't want to mess it up. Just thought you should know!:cool:
That's what I thought too. I'll fix it.
Cambo
02-07-2008, 06:55 PM
Correction. And 20 Small Khyber Dragonshards = 8 Average Khyber Dragonshards.
See Angelus_Dead's post: http://forums.ddo.com/showthread.php?p=1552692
Thanks...updated.
Cannon
02-07-2008, 07:47 PM
todays tries
(ty gror for an infusion of ingredients)
Filaments of Toil Ore of Travail Taper, Blue : Fail
Filaments of Toil Taper, Blue Taper, Green : fail
Filaments of Toil Taper, Blue Taper, Violet : Fail
Filaments of Toil Taper, Blue Taper, Yellow : fail
Ore of Travail Taper, Blue Taper, Green : Fail
Ore of Travail Taper, Blue Taper, Violet : Fail
Ore of Travail Taper, Blue Taper, Yellow : Fail
Ore of Travail Taper, Green Wonderous Jewel : Fail
Ore of Travail Taper, Violet Wonderous Scarab : Fail
Ore of Travail Wonderous Jewel Wonderous Scarab : Fail
Taper, Blue Taper, Green Taper, Violet : Fail
Taper, Blue Taper, Green Taper, Yellow : Fail
Taper, Blue Taper, Green Wonderous Jewel : Fail
Taper, Blue Taper, Green Wonderous Scarab : Fail
Filaments of Toil Ore of Travail Taper, Red : Fail
Filaments of Toil Taper, Blue Taper, Red : Fail
Filaments of Toil Taper, Red Taper, Violet : Fail
Filaments of Toil Taper, Red Taper, Yellow : Fail
Ore of Travail Taper, Blue Taper, Red : Fail
Ore of Travail Taper, Green Taper, Red : Fail
Ore of Travail Taper, Red Taper, Violet :Fail
Ore of Travail Taper, Red Taper, Yellow : Fail
Taper, Blue Taper, Green Taper, Red : Fail
Taper, Blue Taper, Red Taper, Violet : Fail
Taper, Blue Taper, Red Taper, Yellow: Fail
Taper, Blue Taper, Red Wonderous Scarab : Fail
Taper, Blue Taper, Red Wonderous Jewel : Fail
well thats a bit of plat blown hope it helps...
~Gimp
**** Gimp, thanks for the effort!
Cannon
CaptGrim
02-07-2008, 07:52 PM
Reworked Chart again and I think I found a work around for the Item upgrades.
Added all discovered Invasion upgrades, and will be Finishing Subjugation tomorrow.
Eldritch Chart (http://spreadsheets.google.com/pub?key=p0VLAaQgwZEhecNa1EUXjEA)
lopter
02-07-2008, 08:34 PM
**** Gimp, thanks for the effort!
Cannon
Yea I need some more plat before I can get more of those combos out of the way 30kpp in one go kinda sucked was hoping for atleast one new combo
query
02-07-2008, 08:50 PM
(And if my math is right, there is almost no way one could usually get lucky enough on the first raid run/each tier without negotiation with other players BEFORE chest pulling.)
Let's use my goal of the Super (later super-duper Tier III) Goggles as an example.
I have already spent my materials to make Greensteel Googles, or:
(Power Cell=Power cell bought at vendor next to machine or received in drop/trade.)
Locus Husk, Lilly Petals, Glistening Pebbles, GreenbriarTwig, Power Cell= 1 Filiment of Toil.
Chimpmunk Funk, Locus Husk, Lilly Petals, Glistening Pebbles,Power Cell= Violet Taper
Bittersweet Fungi, Chipmunk Funk, Locus Husk, Lilly Petals, Power Cell= Wonderous Oil (recipie 1/2 using Fungi rather than the Greenbriar Twig.)
The above Power Cell, Toil Filament, Violet Taper and Wonderous Oil, Power Cell= Greensteel Googles. This I have confirmed by ownership.
So, if I understand my needs for EACH goggle upgrade on the same or "perfect path" upgrade Tier (first second and third upgrade or the manufactured device [goggle] of Greensteel/Greensteel upgraded once/Greensteel upgraded twice/Greensteel upgraded trice,) I will need for EACH time I upgrade at a shrine of {Invasion/Sujugation/Devastation:}
My Greensteel/Greensteel upgrated googles.
The Power Cell of that Tier [May be brought from a vendor at the crafting device tier if not found or owed previously.]
A Shard of Power of that Tier attuned to positive energy (for this example; other items may need other attunements) that either requires the shard it to be picked up in a chest as a rare drop (including the end battle chests) or requires crafting in the tier's crafting eldrich chamber from:
A Positive Energy Focus [of that tier's level]
A Positive energy Focus [of that tier's level] requires: 1 Bones, 1 Scales, 1 Stone, 1 Power Cell-which are dropped only in the End Chest between chapters 1 2 and the end of 3 [all of that tier's level. Power cells are the exception and may be bought at the device's vendor and if owner previously but discharged, may be recharged with a +6 rating or higher magicial item destroied into it.]
An Escalation Gem [of that tier's level]
An Escalation Gem [of that tier's level] requires: 1 Shrapnel, 1 Scales, 1 Stone 1 Power Cell-which are dropped only in the End Chest between chapters 1 2 and the end of 3 [all of that tier's level. Power cells are the exception and may be bought at the device's vendor and if owner previously but discharged, may be recharged with a +6 rating or higher magicial item destroied into it.]
An Etherial Essance [of that tier's level]
An Etherial Essance [of that tier's level] requires: 1 Chain, 1 Scales, 1 Stone, 1 Power Cell-which are dropped only in the End Chest between chapters 1 2 and the end of 3 [all of that tier's level. Power cells are the exception and may be bought at the device's vendor and if owner previously but discharged, may be recharged with a +6 rating or higher magicial item destroied into it.]
Or:
I created a Blank Greensteel goggles by spending 4 Power cells, 3 Locus' Husks, 3 Lilly Petals, 2 Chipmunk Funk, and a Greenbriar Twig to create it by combining 1 Power Cell, 1 Fillament of Toil, 1 Violet taper and 1 Wonderous Oil [which may be made from two different Tier 1 combinations.]
I now need find for EACH tier's upgrade: 3 stones 3 scales, 1 Bones and 1 Shrapnel of and 4 Power orbs EACH level (low, medium and high) which *MAY* ONLY drop at the two end chests between raid segments (1 and 2, 2 and 3) or after the final chapter (the final Fiend defeat?)
The exception to this is Shards of power SOMETIMES drop in chests as a rare item, but STILL need to be attuned to the type as the creation mentioned above and you can buy/recharge found/drained orbs?
Is that right? How would it be realisticly possible for somebody not just **** lucky to even get the FIRST advanced power ingredients at the invasion shrine unless they pulled from TWO chests exactly as listed? Do they expect players having to barter in the middle or a raid, or is it worse and those ingredients bind like the 5 stones you need to collect and form for EACH greensteel blank?
Boulderun
02-07-2008, 09:22 PM
Shards of power are bind-on-acquire components that drop (uncommonly) in the raid. They are not optional. You need the shard + gem + essence + focus to compile the enchantment into an imbued shard, which is then applied to the green steel item.
Power sources aren't a big problem, aside from cash drain. Low orbs drop charged, and can be bought after phase 3 charged. Medium and highs drop uncharged and can be bought uncharged. A bigger problem is that they have to be charged at the same altars you use them at, which requires you to have appropriate junk weapons on hand to consume. If you're like most players and are lucky to have 10 inventory slots free at the beginning of a mission, you may find you need to spend several of those carrying junk that you'll feed to power orbs later, resulting in your inability to take the treasure dropping out of the chests IN the raid.
Mavnimo
02-07-2008, 10:07 PM
(Standard): Altar of Invasion success with Shavarath Transformation! Consumed: Shavarath Low Energy Cell, Shard of Power. Created: +5 Green Steel Khopesh. +5 Green Steel Khopesh becomes +5 Health Green Steel Khopesh.
+6 con
Cambo
02-07-2008, 10:42 PM
(Standard): Altar of Invasion success with Shavarath Transformation! Consumed: Shavarath Low Energy Cell, Shard of Power. Created: +5 Green Steel Khopesh. +5 Green Steel Khopesh becomes +5 Health Green Steel Khopesh.
+6 con
Hey Mav,
thanks for the info..we do need to see the shard creation to know the formula though.
Can you please confirm - We 1 method as but you may have used another (particularly if your item does not have earth affinity.
Ethereal + Escalation + Earth = Wpn: +6 Con Longbow (http://forums.ddo.com/showpost.php?p=1554279&postcount=144)
---ALSO HAVE DONE A MAJOR UPDATE IN SORTING SHARD UPGRADES -----
Mavnimo
02-07-2008, 10:47 PM
(Standard): Altar of Subjugation success with Shavarath Transformation! Consumed: Shavarath Medium Energy Cell, Shard of Great Power. Created: +5 Health Green Steel Khopesh. +5 Health Green Steel Khopesh becomes +5 Great Commander Green Steel Khopesh.
+6 con
+1 exceptional con
true rez 1/day
positve energy
aspect of positive energy
Inkblack
02-07-2008, 10:56 PM
Yea I need some more plat before I can get more of those combos out of the way 30kpp in one go kinda sucked was hoping for atleast one new combo
Wow, that filled in some holes. I have a sneaking suspicion that there won't be anything else, but it would be really nice to find an easter egg item...
Ink
Cambo
02-07-2008, 11:23 PM
(Standard): Altar of Subjugation success with Shavarath Transformation! Consumed: Shavarath Medium Energy Cell, Shard of Great Power. Created: +5 Health Green Steel Khopesh. +5 Health Green Steel Khopesh becomes +5 Great Commander Green Steel Khopesh.
+6 con
+1 exceptional con
true rez 1/day
positve energy
aspect of positive energy
Hey Mav, Thanks again, but still need the shard recipie not the final upgrade, as there are several ways to get positive focus. Do you have the second recipie used as well for the shard.
The second recipe at least would provie an update for the info on the site.
Looks like you might have used the same recipe on small and medium
CHeers.
Tried the following:
1: Inferior Focus of Fire
1: Cloudy Gem of Dominion
1: Diluted Material Essence
1: Greensteel Weave Gloves
1: Shavarath Low Energy Cell
Result was failure. Lost Energy Cell
Cambo
02-07-2008, 11:56 PM
(Standard): Altar of Subjugation success with Shavarath Transformation! Consumed: Shavarath Medium Energy Cell, Shard of Great Power. Created: +5 Health Green Steel Khopesh. +5 Health Green Steel Khopesh becomes +5 Great Commander Green Steel Khopesh.
+6 con
+1 exceptional con
true rez 1/day
positve energy
aspect of positive energy
I am making a leap of Gussiness here but based on the fact that you have 2 posive energy foci that this was the upgrade path.
Shard of Power Upgrade - Material + Escalation + Positive For the +6 Con
** Based that we have seen Material + Escalation + Fire = +6 Dex
Shard of Greater Power Upgrade - Material + Escalation + Positive For the +1 Con
ANd 2 x Positive for the True Ressurection
Boulderun
02-08-2008, 12:02 AM
Tried the following:
1: Inferior Focus of Fire
1: Cloudy Gem of Dominion
1: Diluted Material Essence
1: Greensteel Weave Gloves
1: Shavarath Low Energy Cell
Result was failure. Lost Energy Cell
You're missing a whole step. What you want to combine is:
1: Inferior Focus of Fire
1: Cloudy Gem of Dominion
1: Diluted Material Essence
1: Shard of Power
1: Shavarath Low Energy Cell
That will make an imbued shard. You then combine the Green Steel Gloves, Shard of Power, and Low Energy cell to make the real item.
On another note - mav, ***, that's the kind of nubbery we'd expect from xernon. :rolleyes:
Borror0
02-08-2008, 12:11 AM
Theories:
Domination and Material will always give something that will damage (ie Frost (Water), Flaming (Fire), Holy (Positive), Unholy (Negative), Shock (Air), etc.) That applies to both the Altar of Invation and the Altar of Subjugation. If so, upgrading a weapon at the Altar of Invasion with Domination, Material and Air focus will apply Shock on a Green Steel blank weapon.
Then, upgrading that same weapon on the altar of Subjugation will probably bestow Chain Lightning like that Bow we saw in the WarCry preview. The same will be possible, I assume, with Fire focus giving Flaming and that random fire effect that was on the +9 Dex Hammer (can't find it anymore).
Also, Escalation and Ethereal together seems to give a +6 to a stat so far.
Of course, all of this is assuming.
Mavnimo
02-08-2008, 12:13 AM
Hey Mav,
thanks for the info..we do need to see the shard creation to know the formula though.
Can you please confirm - We 1 method as but you may have used another (particularly if your item does not have earth affinity.
Ethereal + Escalation + Earth = Wpn: +6 Con Longbow (http://forums.ddo.com/showpost.php?p=1554279&postcount=144)
---ALSO HAVE DONE A MAJOR UPDATE IN SORTING SHARD UPGRADES -----
sorry was in the shroud at the time
used inferior positve, cloudy escalation, dilluted matieral essence
same for second upgrade with the upgraded positive/escal/material
Borror0
02-08-2008, 12:21 AM
Shard of Power Upgrade - Material + Escalation + Positive For the +6 Con
** Based that we have seen Material + Escalation + Fire = +6 Dex
Shard of Greater Power Upgrade - Material + Escalation + Positive For the +1 Con
That would make sense. So, anything that would have Ethereal would give bonuses to a stat?
ANd 2 x Positive for the True Ressurection
From the data seen so far (http://ddo.enterwiki.net/page/Altar_of_Subjugation_-_Tier_2_-_Green_Steel_Item_Recipes), anything that is Positive at the Altar of subjugation will give True Resurection. So yeah, pretty much.
Cambo
02-08-2008, 12:29 AM
Theories:
Domination and Material will always give something that will damage (ie Frost (Water), Flaming (Fire), Holy (Positive), Unholy (Negative), Shock (Air), etc.) That applies to both the Altar of Invation and the Altar of Subjugation. If so, upgrading a weapon at the Altar of Invasion with Domination, Material and Air focus will apply Shock on a Green Steel blank weapon.
Then, upgrading that same weapon on the altar of Subjugation will probably bestow Chain Lightning liek that Warhammer we saw in the WarCry preview. The same will be possible, I assume, with Fire focus giving Flaming and that random fire effect that was on the +9 Dex Hammer (can't find it anymore).
Also, Esclation and Ethereal together seems to give a +6 to a stat so far.
Of course, all of this is assuming.
We also have confirmed evidence of Material and Escalation giving +6 stat (Dextourous Long bow with fire foci) and that relates to my guess above. The hammer you mentioned above is in my examples on the 3 rd post of this thread.
its Fire Foci specialisation is 3 x delayed blast fireball and +2 Dex by the look of it.
Cambo
02-08-2008, 12:34 AM
Ethereal + Escalation + Positive = Wpn: -:- Equip: Elemental Spell Power (+50 spell pts), +2 Cha Skill (Laurenthis)
Material + Dominion + Positive = Wpn:Pure Good Burst (Dimz (http://forums.ddo.com/showthread.php?t=135343)) -:- Equip:
Material + Escalation + Positive = Wpn: ?? +1 Con Bonus -:- Equip:
Material + Escalation + Fire = Wpn: ?? +1 Dex Bonus-:- Equip:
Accumulated Energy Effects
When you upgrade an item twice with the same energy type (eg affinity to positive energy and Aspect of Positive Energy)
"This item has accumulated enough of the power of positive energy to take on special characteristics"
Affinity of Positive Energy + Aspect of Positive Energy = True Resurrection (1 Click)
Affinty of Fire + Aspect of Fire = (Speculate from Turbine Post (http://ddoimages.level3.turbine.com/files/61/93/18/80/1326.jpg)) Incineration (Delayed Blast Fireball lvl 16 x 3 Clicks) and + 2 Dex Bonus.
MysticTheurge
02-08-2008, 12:44 AM
Accumulated Energy Effects
When you upgrade an item twice with the same energy type (eg affinity to positive energy and Aspect of Positive Energy)
"This item has accumulated enough of the power of positive energy to take on special characteristics"
Affinity of Positive Energy + Aspect of Positive Energy = True Resurrection (1 Click)
Affinty of Fire + Aspect of Fire = (Speculate from Turbine Post (http://ddoimages.level3.turbine.com/files/61/93/18/80/1326.jpg)) Incineration (Delayed Blast Fireball lvl 16 x 3 Clicks) and + 2 Dex Bonus.
If you're going to speculate:
Air + Positive seemed to make the electricity effects (Shocking, Chain Lightning Clicky) on the bow they showed.
Cambo
02-08-2008, 12:55 AM
If you're going to speculate:
Air + Positive seemed to make the electricity effects (Shocking, Chain Lightning Clicky) on the bow they showed.
edit...
Yeah found the image...it says You have gathered enough enrgy of air and positive energy to take on a seto give you a special features of elemental lighting. No speculating there...defintely the case... Chain Lightning x 3 lvl 16
http://www.blogsmithmedia.com/www.massively.com/media/2008/01/screenshot00128.jpg
Well more guesses give me...
Material + Dominion + Air = Wpn: ??Shocking Burst -:- Equip:
" + " + element = Burst ???
Material + Escalation + Positive = Wpn: ?? +1 Con Bonus -:- Equip:
Material + Escalation + Fire = Wpn: ?? +1 Dex Bonus-:- Equip:
Accumulated Energy Effects
When you upgrade an item twice with the same energy type (eg affinity to positive energy and Aspect of Positive Energy)
"This item has accumulated enough of the power of positive energy to take on special characteristics"
Positive + Positive (Greater) = Aspect of Positive Energy = True Resurrection (1 Click)
Fire + Fire (Greater) = Aspect of Fire (http://ddoimages.level3.turbine.com/files/61/93/18/80/1326.jpg) =Incineration (Delayed Blast Fireball lvl 16 x 3 Clicks) and + 2 Dex Bonus. - Unconfirmed from Beta Info
Positive + Air (Greater) = Aspect of Lightning (http://www.blogsmithmedia.com/www.massively.com/media/2008/01/screenshot00128.jpg)= Chain Lightning lvl 16 x 3 Clicks - Unconfirmed from Beta Info
joeuhuh
02-08-2008, 06:40 AM
anyone notice that air and positive seem to work realy well together -- on a dif wepon that had water and something else got ice and initial benifit with no synergy-- this one was holy and the synergy didnt give tier 1 shock dmg but shocking burst and the clickie
i wonder if a certain element gets certain synergy with negative
or if fire and earth would have synergy or something like that
duno if this means anything but it struck me as noticable
i also noticed that it stil has the name greensteel longbow didnt get leutenant dan or captain duh
anyone think that +1 insight bonus to armour is realy lame compared to +6 to a stat or holy dmg if tier 2 is parrying with 1 insight bonus to armour and saves ima gona upchuck allthese uber cool new wepons and not a single one for defensive fighters plus one to armour my big bootie and doestn even stack with parrying cause both are insight
Cambo
02-08-2008, 07:09 AM
anyone notice that air and positive seem to work realy well together -- on a dif wepon that had water and something else got ice and initial benifit with no synergy-- this one was holy and the synergy didnt give tier 1 shock dmg but shocking burst and the clickie
i wonder if a certain element gets certain synergy with negative
or if fire and earth would have synergy or something like that
duno if this means anything but it struck me as noticable
i also noticed that it stil has the name greensteel longbow didnt get leutenant dan or captain duh
anyone think that +1 insight bonus to armour is realy lame compared to +6 to a stat or holy dmg if tier 2 is parrying with 1 insight bonus to armour and saves ima gona upchuck allthese uber cool new wepons and not a single one for defensive fighters plus one to armour my big bootie and doestn even stack with parrying cause both are insight
Would say the warhammer and bow are not named becasue it was from beta release...at a guess...mmm lots of guessing lately ;)
Harncw
02-08-2008, 07:44 AM
Working off of inkblacks spreadsheet:
(trying to fill in the greensteel's unknowns)
FAILURE Filaments of Toil Ore of Travail Wonderous Oil
FAILURE Filaments of Toil Wonderous Oil Wonderous Scarab
UtherSRG
02-08-2008, 07:54 AM
I have a couple of things I'm wondering about.....
1. Sceptre (sic) was included for a reason, and I can only assume it would be a caster weapon. Would applying an upgrade to a sceptre work the same way as for another weapon? If so, then I'd want to try an upgrade that hasn't yet been tried for a weapon, such as Ethereal + Dominion + focus, anticipating it might give the Potency version of the Lore pattern speculated for Material + Dominion + focus. I'm also wondering if the upgrade to Sceptre might work as if it were an item and not a weapon, since that is its typical usage.
2. Following that, we really need to keep track of which weapons/items have been upgraded along which paths. Just knowing that one upgrade worked in one way on a weapon does not yet mean that it will work that way on all weapons, likewise for items. Since the devs have spoken of "over 1200 recipes", I'm trying to figure out what they really mean by this. 20 weapons + items * 36 upgrades = 720 combinations. that's far short of 1200.
3. Seems to me that most first upgrades are "Lieutenant", which we're assuming means it was a good match. (Ethereal + Escalation + Earth= Wpn: +6 Con Longbow being the only exception so far?) So some upgrades are a "good match" and some are not. Perhaps, then, the number of initial recipes is less than 720... 36 upgrade paths * (good weapon match + not good weapon match + good item match + not good item match = 4) = 144.
4. "Great Commander" is when a "Lieutenant" is given an identical 2nd tier upgrade to its 1st tier upgrade. (What about the 1st tier non-"Lieutenant" upgrades?) However, there are 35 other possible upgrades to try. Do they all work? Do any of them work? I would guess that not all of them work, otherwise the total upgrade tree would have far more than 1200 total recipes (as shown in a previous post of mine... 36 * 36 * 36 = 46656). If we're limited to following the same focus, this removes two factors of 6: 36 * 6 * 6 = 1296, which brings us much closer to the magic number of 1200. (However, I would have said "nearly 1300 recipes" instead of "over 1200" if 1296 were the real number... but perhaps the devs wanted to be more obfuscatory....) However, 36 * 6 * 6 doesn't take into account the difference between a weapon upgrade and an item upgrade...
Oy... my head hurts....
query
02-08-2008, 08:02 AM
componet ingredients.
Yeah, geting power needed AND items to make a T2 each time (assuming you don't have to craft a shard first before imbuing) plus the three tiers upgraded makes that imbued with another power cell and item (yeah, I see what you mean about junk to recharge eating your premium space...because of that "requirement" my bank is now fuller than my backpack.)
But I did watch others, and listened to them.
It appears, and I stress the word *appears* that stats linked to the physical (Str, Dex Con) are connected to material essence and stats linked to the mental (Int, Wis Cha)are linked to the ethereal essence.
Again, I have not gotten another 5 stones combined, made a new greensteel item and tested this with something on the other end, but going over what I saw upgraded, along with what I have read confirmed, suggests so.
And now i'm terrified if I find a good ingredient start and deviate from that (from same types used before but higher power items), I'lll get some crappy boost that would not work on the item, and forevermore be stuck with a useless L1 power.
Then again, it would be nice if there were some way for me to reasonably get those ingredients. Even the devil components are almost never offered on the AH, with people thinking it's "reasonable" to offer 500-600 K for T1 VALE ingredients. I got 1 stone 1 scale and 2 bones, and nobody is even offering to swap that extra bone for something I need like another stone, shrapnel or a chain.
One day, someday, those shrine of change attuned items will have some other option besides that durabilty path and we getting those gems when we can't cast trap the soul will somehow be offered....
But I will be patient. After all, it's not like people are still overcharging on the AH for scales and Relics anymore. Oh wait....
[Gaming God, give me strength...]
Cambo
02-08-2008, 10:42 AM
I have a couple of things I'm wondering about.....
1. Sceptre (sic) was included for a reason, and I can only assume it would be a caster weapon. Would applying an upgrade to a sceptre work the same way as for another weapon? If so, then I'd want to try an upgrade that hasn't yet been tried for a weapon, such as Ethereal + Dominion + focus, anticipating it might give the Potency version of the Lore pattern speculated for Material + Dominion + focus. I'm also wondering if the upgrade to Sceptre might work as if it were an item and not a weapon, since that is its typical usage.
2. Following that, we really need to keep track of which weapons/items have been upgraded along which paths. Just knowing that one upgrade worked in one way on a weapon does not yet mean that it will work that way on all weapons, likewise for items. Since the devs have spoken of "over 1200 recipes", I'm trying to figure out what they really mean by this. 20 weapons + items * 36 upgrades = 720 combinations. that's far short of 1200.
3. Seems to me that most first upgrades are "Lieutenant", which we're assuming means it was a good match. (Ethereal + Escalation + Earth= Wpn: +6 Con Longbow being the only exception so far?) So some upgrades are a "good match" and some are not. Perhaps, then, the number of initial recipes is less than 720... 36 upgrade paths * (good weapon match + not good weapon match + good item match + not good item match = 4) = 144.
4. "Great Commander" is when a "Lieutenant" is given an identical 2nd tier upgrade to its 1st tier upgrade. (What about the 1st tier non-"Lieutenant" upgrades?) However, there are 35 other possible upgrades to try. Do they all work? Do any of them work? I would guess that not all of them work, otherwise the total upgrade tree would have far more than 1200 total recipes (as shown in a previous post of mine... 36 * 36 * 36 = 46656). If we're limited to following the same focus, this removes two factors of 6: 36 * 6 * 6 = 1296, which brings us much closer to the magic number of 1200. (However, I would have said "nearly 1300 recipes" instead of "over 1200" if 1296 were the real number... but perhaps the devs wanted to be more obfuscatory....) However, 36 * 6 * 6 doesn't take into account the difference between a weapon upgrade and an item upgrade...
Oy... my head hurts....
Not limited to follow the same foci.
The Bow from the dev thread had positive and air = Aspect of Lightning an new aspect all together..
Lieutennant I think refers to non stat upgrade as Dex = Dexterous, Con = Health
Shard of Power imbued with Positive + Ethereal + Opposition iirc, recipe for +1 Insight AC on a weap.
(Standard): Altar of Invasion success with Shavarath Transformation! Consumed: Shard of Power, Shavarath Low Energy Cell.
Created: Green Steel Goggles. Green Steel Goggles becomes Lieutenant Green Steel Goggles of Resistance (Will).
A guildy made +5 Will Goggles don't try this combo ;)
Here is Tier 2
http://i31.tinypic.com/b5pf2o.jpg
UtherSRG
02-08-2008, 11:13 AM
Here is Tier 2
http://i31.tinypic.com/b5pf2o.jpg
So despite saying "don't do this" he went and used the same upgrade path for the 2nd tier? LOL!
MysticTheurge
02-08-2008, 11:28 AM
So despite saying "don't do this" he went and used the same upgrade path for the 2nd tier? LOL!
It was worth finding out if it did something useful, I suppose. Since you already kind of "ruined" the item.
Who knows, the second tier might've made it +5 resistance to all saves a +1 exception bonus to all saves. That might've made it worthwhile.
UtherSRG
02-08-2008, 11:32 AM
I have a couple of things I'm wondering about.....
1. Sceptre (sic) was included for a reason, and I can only assume it would be a caster weapon. Would applying an upgrade to a sceptre work the same way as for another weapon? If so, then I'd want to try an upgrade that hasn't yet been tried for a weapon, such as Ethereal + Dominion + focus, anticipating it might give the Potency version of the Lore pattern speculated for Material + Dominion + focus. I'm also wondering if the upgrade to Sceptre might work as if it were an item and not a weapon, since that is its typical usage.
2. Following that, we really need to keep track of which weapons/items have been upgraded along which paths. Just knowing that one upgrade worked in one way on a weapon does not yet mean that it will work that way on all weapons, likewise for items. Since the devs have spoken of "over 1200 recipes", I'm trying to figure out what they really mean by this. 20 weapons + items * 36 upgrades = 720 combinations. that's far short of 1200.
3. Seems to me that most first upgrades are "Lieutenant", which we're assuming means it was a good match. (Ethereal + Escalation + Earth= Wpn: +6 Con Longbow being the only exception so far?) So some upgrades are a "good match" and some are not. Perhaps, then, the number of initial recipes is less than 720... 36 upgrade paths * (good weapon match + not good weapon match + good item match + not good item match = 4) = 144.
4. "Great Commander" is when a "Lieutenant" is given an identical 2nd tier upgrade to its 1st tier upgrade. (What about the 1st tier non-"Lieutenant" upgrades?) However, there are 35 other possible upgrades to try. Do they all work? Do any of them work? I would guess that not all of them work, otherwise the total upgrade tree would have far more than 1200 total recipes (as shown in a previous post of mine... 36 * 36 * 36 = 46656). If we're limited to following the same focus, this removes two factors of 6: 36 * 6 * 6 = 1296, which brings us much closer to the magic number of 1200. (However, I would have said "nearly 1300 recipes" instead of "over 1200" if 1296 were the real number... but perhaps the devs wanted to be more obfuscatory....) However, 36 * 6 * 6 doesn't take into account the difference between a weapon upgrade and an item upgrade...
Oy... my head hurts....
Not limited to follow the same foci.
The Bow from the dev thread had positive and air = Aspect of Lightning an new aspect all together..
Lieutennant I think refers to non stat upgrade as Dex = Dexterous, Con = Health
Ok, that makes sense then. And I see that the Health weapon when upgraded a 2nd time became "Great Commander" as well.
So... we're back to 36 * 36 * 36 * 2 combinations... so that's gotta be combinations of recipes. Let's count a different way...
There are 4 categories of raw ingredients: Vale, Small, Medium, and Large. The Vale raw ingredients combine in 15 recipes, and the Shroud raw ingredients combine in 11 recipes (4 invalid combinations) for a total of 48 recipes. No other possible recipes here.
The Vale manufactured items can be combined to make 20 green steel items (12 weapons and 8 items), with some notable weapons and items missing. Many combinations yet to be checked for exclusion, but no additional recipes expected to be found. (Still, it would be nice if the devs buried the rapier, scimitar and ring blanks on purpose so we'd not find them immediately....)
The Shroud manufactured ingredients combine in 36 recipes for each size, for a total of 108 recipes. Each of these 108 power shards can be applied to either a weapon or an item, yielding another 216 recipes.
Adding it up, so far we have 48 + 20 + 108 + 216 = 392 recipes related to the Shroud raid.
We also have a small number of recipes related only to the Stone of Change: Binding/Attuning, Adamantine, Siberys fragments => Flawed => Imperfect => Siberys, and Khyber fragments => Tiny => Small => Average. 8 total recipes here.
400 total. Only about a third of the way from that point of view.
What are we missing?
Oh yeah... This is only part 1 of DDO Crafting. Perhaps part 2 will have the other 800 recipes related to upgrading our existing items? One can only hope....
UtherSRG
02-08-2008, 11:33 AM
It was worth finding out if it did something useful, I suppose. Since you already kind of "ruined" the item.
Who knows, the second tier might've made it +5 resistance to all saves a +1 exception bonus to all saves. That might've made it worthwhile.
True. Very true. And who knows what the 3rd tier will bring....
ArkoHighStar
02-08-2008, 11:35 AM
so has anyone tried true ressurection does it wipe out the neg level penalty from death?
MysticTheurge
02-08-2008, 11:38 AM
so has anyone tried true ressurection does it wipe out the neg level penalty from death?
No. It doesn't.
Eladrin already said it wouldn't (when we asked about the Undying Court cleric ability which acts as True Resurrection elves). All it does is raise you with full HPs.
Borror0
02-08-2008, 12:00 PM
Eladrin already said it wouldn't (when we asked about the Undying Court cleric ability which acts as True Resurrection elves). All it does is raise you with full HPs.
That's silly. As per SRD:
Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health.
Laith
02-08-2008, 12:09 PM
That's silly. As per SRD:
fortunately for us, death & its cures have always been handled differently in DDO than in PnP.
Vienemen
02-08-2008, 12:58 PM
Will be creating a missing slot as soon as I can get 2 med scales and enough stuff for another green steel item/equipment blank.
Recipe as follows that I am using...so no one else begins it at least:
Small:
Inferior Focus of Earth
Diluted Ethereal Essence
Cloudy Gem of Escalation
Med:
Focus of Fire
Ethereal Essence
Gem of Escalation
Will combine these to see what it makes asap and post the results here when done. Hopefully tonight. I know they dont seem to line up for a synergy bonus or are in the same path...but it was intentional. I plan to add them to bracers if anyone is interested.
CaptGrim
02-08-2008, 01:24 PM
Will be creating a missing slot as soon as I can get 2 med scales and enough stuff for another green steel item/equipment blank.
Recipe as follows that I am using...so no one else begins it at least:
Small:
Inferior Focus of Earth
Diluted Ethereal Essence
Cloudy Gem of Escalation
Med:
Focus of Fire
Ethereal Essence
Gem of Escalation
Will combine these to see what it makes asap and post the results here when done. Hopefully tonight. I know they dont seem to line up for a synergy bonus or are in the same path...but it was intentional. I plan to add them to bracers if anyone is interested.
Looks as if you'll end up with 2 +6 stat bonus' on 1 item if going with a weapon, could be interesting.
Vienemen
02-08-2008, 02:27 PM
non-weapon, the weapon version of the small ingredients has been done already. Both of these should produce new results we have not seen yet.
Borror0
02-08-2008, 02:28 PM
I was speculating with Dworkin and a question raised: Eladrin said that you coudl only have one Stone of Changes ritual on an exisiting weapon, and that trying to add another would wipe the previous one. I assume, without having tested it, that you can only have upgrade from each Altar.
However, is it possible to put a previously upgraded weapon in the Altar of Invasion?
What would happen if you try to upgrade it with a new focus (ie Fire instead of Air)? Would it wipe the previously existing upgrade?
Then, what happens if the weapon was also previously upgraded at the Altar of Subjugation?
Dworkin_of_Amber
02-08-2008, 03:37 PM
I was speculating with Dworkin and a question raised: Eladrin said that you coudl only have one Stone of Changes ritual on an exisiting weapon, and that trying to add another would wipe the previous one. I assume, without having tested it, that you can only have upgrade from each Altar.
However, is it possible to put a previously upgraded weapon in the Altar of Invasion?
What would happen if you try to upgrade it with a new focus (ie Fire instead of Air)? Would it wipe the previously existing upgrade?
Then, what happens if the weapon was also previously upgraded at the Altar of Subjugation?
I think I figured it out, and the pics from that Longbow from the Massively site gave it to me, now that we know more.
That Longbow went Holy at the Invasion Alter (thus it used Positive/Domination/Material).
Then at the Altar of Subjugation, it gained Shocking Burst, Aspect of Lighting and Chain Lightning 3/day... now it would follow that it means that is went Air/Positive/Material (the Shock Formula for Invasion), and that added Chain Lightning. The Positive + Air gave it the Aspect of Lightning (it says so in the item description), which (and here is the assumption) thus granted the Chain Lightning 3/day. Now it may be that Air/Dom/Mat at Subjugation grants Shocking Burst *AND* Chain Lightning, but the Positive + Positive granting True Rez would indicate that it is the "Aspect", which is the combination of the Focuses used at Invasion and then Subjugation is what grants that effect.
Now, the unconfirmed part is that the "Aspect of Lightning" also provides some type of on-hit-effect (maybe a on-hit % Chance?) to cast Lightning. That has been hinted at already with the Delayed Blast Fireball Warhammer... but we don't know if the on-hit chance is from Subjugation or from Devastation... we will have to wait and see.
But I am 99% sure that if you want to copy that Longbow, you go Positive/Domination/Material @ Invasion, then Air/Domination/Material @ Subjugation.
Borror0
02-08-2008, 03:41 PM
But I am 99% sure that if you want to copy that Longbow, you go Positive/Domination/Material @ Invasion, then Air/Domination/Material @ Subjugation.
Took me long, but I finally got you agreeing with me. ;)
Borror0
02-08-2008, 03:41 PM
42!
Credits goes to MT.
juniorpfactors
02-08-2008, 03:46 PM
;) Borror if you need me to show you where the raid is I would be glad to show you
jrp
MysticTheurge
02-08-2008, 04:02 PM
Grrr... double post. Anyone's got something for me to say here instead, so I don't look as stupid?
42!
Coldin
02-08-2008, 04:06 PM
Edit: I see Borror0 is asking the same sort of question above.
I have a quick question about the upgrading process for weapons and items.
Say you use the altar of invasion and put the aspect of air on that weapon. Well, what happens when you try to then put, say, the aspect of postive energy? Does the air get overwritten? Does the recipe fail? Does it get the properties of both?
Or say one uses an ethereal and the other uses a material essence? What happens then?
I'm just curious if anyone has tried this yet.
Borror0
02-08-2008, 04:13 PM
;) Borror if you need me to show you where the raid is I would be glad to show you
Very funny Jr. I've actually went in there, just not as much as I'd like. Blame school.;)
Dworkin_of_Amber
02-08-2008, 04:29 PM
Edit: I see Borror0 is asking the same sort of question above.
I have a quick question about the upgrading process for weapons and items.
Say you use the altar of invasion and put the aspect of air on that weapon. Well, what happens when you try to then put, say, the aspect of postive energy? Does the air get overwritten? Does the recipe fail? Does it get the properties of both?
Or say one uses an ethereal and the other uses a material essence? What happens then?
I'm just curious if anyone has tried this yet.
As best as we can tell, it does not overwrite, it adds any of the effects...
For example, if you go Positive/Domination/Material to add Holy, then add Air/Domination/Material it adds Shocking Burst. Then as an additional property for Positive/Air combo, you get the Chain Lightning 3/day and (we think) a on-hit Lightning Effect... but we are not 100% on that.
The Stone of Change (the one in the Marketplace and in the Twelve) is the one that only allows 1 effect on an item, and it doesn't work on Green Steel Items anyways.
Shima-ra
02-08-2008, 04:40 PM
What happens if you start with high ingredients right away as all your upgrades?
do you have to start with small ones on the first altar, will it be the same, or will the item end up better.
Glenalth
02-08-2008, 06:51 PM
That's silly. As per SRD:
I'm ok with that change. If it were true to the source material, there would be a 10 minute casting time.
Cambo
02-08-2008, 11:59 PM
Edit: I see Borror0 is asking the same sort of question above.
I have a quick question about the upgrading process for weapons and items.
Say you use the altar of invasion and put the aspect of air on that weapon. Well, what happens when you try to then put, say, the aspect of postive energy? Does the air get overwritten? Does the recipe fail? Does it get the properties of both?
Or say one uses an ethereal and the other uses a material essence? What happens then?
I'm just curious if anyone has tried this yet.
It seems to me the Aspects dont matter which ingredients you use as long as it has the foci of the aspect you want.
Air + Positive = Aspect of Lightning
Positive + Positive = Aspect of positive energy
Fire + Fire = Aspect of fire
Purgatory
02-09-2008, 12:09 AM
http://img230.imageshack.us/img230/3743/screenshotso5.th.jpg (http://img230.imageshack.us/my.php?image=screenshotso5.jpg)
http://img222.imageshack.us/my.php?image=screenshotdh3.jpg
Used: Negative Energy,Dominion, and Ethereal.
hope this helps
smithers
02-09-2008, 01:25 AM
Posted to the Risia thread on accident:
http://forums.ddo.com/showpost.php?p=1556416&postcount=160
Turial
02-09-2008, 02:08 AM
Nice item Smithers.
SneakThief
02-09-2008, 03:50 AM
Hey Cambo,
You have 2 incorrect on the first page:
Ethereal + Escalation + Air = Wpn: +6 Dex
Ethereal + Escalation + Earth= Wpn: +6 Con Longbow (http://forums.ddo.com/showpost.php?p=1554279&postcount=144)
Should be:
Material + Escalation + Air = Wpn: +6 Dex
Material + Escalation + Earth= Wpn: +6 Con Longbow (http://forums.ddo.com/showpost.php?p=1554279&postcount=144)
The Air from page 1 of Lauranthis's thread in the Risia forum, and the Earth says same as Air but with Earth instead (post 144 in that thread).
Naso24
02-09-2008, 05:55 AM
Taojeff has reported this Theory...on the Effect of Gem Types in Shard Creation
**NB This cant be 100% correct because I have noted so far that Escalation has produced both Charisma and Dexterity Effects...but he may be on track for something else to be clarified..... (Cambo)
+5 Lieutennant Green Steel Khopesh (http://www.ppc.com.au//downloads/Ja50n/+5LieutenantGreenSteelKhopesh.jpg)
http://www.ppc.com.au//downloads/Ja50n/+5LieutenantGreenSteelKhopesh.jpg
It looks like the Khopesh did not get a damage upgrade. It should go from D10 to D12 or 2D6. Is this a bug?
Shima-ra
02-09-2008, 06:09 AM
The khopesh went from 1d8 to 1d10 as being green steel, thats it.
IMPORTANT NOTE: The item description is wrong for pure good burst, the pure good burst part does NOT do 1d6 Pure Good Damage per hit, and the burst portion of it IS good damage, not holy so it works on all non good.
So in the end you've crafted a +5 holy burst where the burst potion is pure good so it works on non-good mobs.
e.g. On a an evil mob it will be +5 holy burst, on neutral mob it will be +5 weapon, 4d6 Puer Good damage on crits (for a khop).
Another bug for turbine to fix...
http://i27.tinypic.com/kczcef.jpg
Rouge
02-09-2008, 06:29 AM
(Standard): Altar of Invasion success with Shavarath Shard Formulation! Consumed: Shavarath Low Energy Cell, Inferior Focus of Water, Cloudy Gem of Dominion, Diluted Ethereal Essence. Created: Shard of Power. Shard of Power becomes Shard of Power.
(Standard): Altar of Invasion success with Shavarath Transformation! Consumed: Shavarath Low Energy Cell, Shard of Power. Created: +5 Green Steel Sceptre. +5 Green Steel Sceptre becomes +5 Improved Glaciation VI Green Steel Sceptre.
Added Improved Glaciation VI & Water Affinity
Rhaine - Sarlona
smithers
02-09-2008, 07:06 AM
(Standard): Altar of Invasion success with Shavarath Shard Formulation! Consumed: Shavarath Low Energy Cell, Inferior Focus of Water, Cloudy Gem of Dominion, Diluted Ethereal Essence. Created: Shard of Power. Shard of Power becomes Shard of Power.
(Standard): Altar of Invasion success with Shavarath Transformation! Consumed: Shavarath Low Energy Cell, Shard of Power. Created: +5 Green Steel Sceptre. +5 Green Steel Sceptre becomes +5 Improved Glaciation VI Green Steel Sceptre.
Added Improved Glaciation VI & Water Affinity
Rhaine - Sarlona
Thank you for sharing!
I've been thinking this route is the only way to boost polar ray, so I look forward to seeing how your item develops.
(I've heard complaints about lack of potency/glac 8 items dropping, but IMO it is great if such a high-end boost must be crafted)
Small chance mixing elements could result in potency but I'd prob stick with water and expect to get superior glac 8 out of it.
Venar
02-09-2008, 07:53 AM
Curious to know if that bonus applies to all or just scepter' meaning, are there Scepter specific effects?
If not, might as well make Heavy Picks with these mod, since a +5 heavy pick will help a lot more on a Held/FtS mob then a scepter.
Justicesar
02-09-2008, 08:03 AM
Whats the mix for that Khopesh by the way???
capluke
02-09-2008, 09:50 AM
I also have another question - Is the ore of travail the ore you get from BAM or can you only get it in the vale? Thanks in advance for help.
Borror0
02-09-2008, 09:58 AM
Whats the mix for that Khopesh by the way???
Ore, Blue, Oil, Energy Orb, Signet
It's all detailed in the OP (http://forums.ddo.com/showthread.php?t=132855).
I also have another question - Is the ore of travail the ore you get from BAM or can you only get it in the vale? Thanks in advance for help.
No, you craft it.
Recipe: Chipmunk Funk,.Glistening Pebbles,.Greenthorn Twig,.Locus Husk
weyoun
02-09-2008, 10:25 AM
has anyone tired putting invader tokens into the device?
MysticTheurge
02-09-2008, 01:40 PM
Posted to the Risia thread on accident:
http://forums.ddo.com/showpost.php?p=1556416&postcount=160
Someone who's kind of groking how things work tell me if I put this on goggles will I get the same result or does it have to be a weapon?
(I could use me some +9 wis goggles... :D)
CaptGrim
02-09-2008, 01:58 PM
Someone who's kind of groking how things work tell me if I put this on goggles will I get the same result or does it have to be a weapon?
(I could use me some +9 wis goggles... :D)
No MT as it stands only weapons get the boost to stats....so its a trade off, +2ish to your DC's and +36ish sp, or sup pot 6/skiver.
Edit although...Blue dragon robe+wizardry goggles(the +200 sp green steel ones)+sup pot 6 + your +9 casting stat septer should cover all your bases :D get busy farming dude :P
Borror0
02-09-2008, 01:58 PM
Will I get the same result or does it have to be a weapon?
It wouldn't. Just take a look here (http://ddo.enterwiki.net/page/Altar_of_Invasion_-_Tier_2_-_Green_Steel_Item_Recipes) at Positive/Escalation/Ethereal which gives +6 Cha on a weapon, but Wizardry VI, +1 Charisma Skills on accessories.
MysticTheurge
02-09-2008, 02:07 PM
No MT as it stands only weapons get the boost to stats....
It wouldn't.
Thanks guys, that's kind of what I thought the answer was, but I figured I'd make sure.
Borror0
02-09-2008, 02:43 PM
Thanks guys, that's kind of what I thought the answer was, but I figured I'd make sure.
Giving it a second thought, it's a maybe.
When you look at the Altar of Invasion's result (http://ddo.enterwiki.net/page/Altar_of_Invasion_-_Tier_2_-_Green_Steel_Item_Recipes) so far, there are items that do have +6 Dexterity, so maybe. We'll need to see these results for Subjugation.
CaptGrim
02-09-2008, 05:01 PM
Giving it a second thought, it's a maybe.
When you look at the Altar of Invasion's result (http://ddo.enterwiki.net/page/Altar_of_Invasion_-_Tier_2_-_Green_Steel_Item_Recipes) so far, there are items that do have +6 Dexterity, so maybe. We'll need to see these results for Subjugation.
Actully it looks as if that belongs under weapon not item.
Anyways I've updated the Eldritch Chart (http://spreadsheets.google.com/pub?key=p0VLAaQgwZEhecNa1EUXjEA) and made quite a few corrections to whats listed in the OP.
It may have a few mistakes but take a look and see If I've got somthing wrong, so that I might fix it.
Borror0
02-09-2008, 05:17 PM
Actully it looks as if that belongs under weapon not item.
Seems you're right. I'll wait for Dworkin to correct it since he's the one who entered the value.
2. Yes, this effect was given to a weapon when we tried it..
Zuran
02-09-2008, 07:46 PM
so i have heard a rumor that +6stat only goes on weaps. which i take to translate into +9 stat will only be on weaps. however, on the spreadsheet it says +6 dex can go on equip. anyway wondering if anyone has confirmed with screenshot a +6 or up on equip. hopefully i am just misinformed, but would like to see a screenshot. thanks guys.
Borror0
02-09-2008, 08:02 PM
so i have heard a rumor that +6stat only goes on weaps. which i take to translate into +9 stat will only be on weaps. however, on the spreadsheet it says +6 dex can go on equip. anyway wondering if anyone has confirmed with screenshot a +6 or up on equip. hopefully i am just misinformed, but would like to see a screenshot. thanks guys.
The +6 dex might be a mistranscription...
Grimshadow
02-09-2008, 11:33 PM
Ethereal + Escalation + Fire = Wpn: ?? +6 Str = no
made +6int khopesh 8(
lopter
02-09-2008, 11:38 PM
bottom up this time
Wonderous Jewel Wonderous Oil Wonderous Scarab : fail
Wonderous Balm Wonderous Oil Wonderous Scarab : fail
Wonderous Balm Wonderous Jewel Wonderous Scarab : fail
Wonderous Balm Wonderous Jewel Wonderous Oil : fail
Taper, Yellow Wonderous Oil Wonderous Scarab : fail
Taper, Yellow Wonderous Jewel Wonderous Oil : fail
Taper, Yellow Wonderous Balm Wonderous Scarab : fail
Taper, Yellow Wonderous Balm Wonderous Oil : fail
Taper, Yellow Wonderous Balm Wonderous Jewel : fail
Taper, Green Wonderous Jewel Wonderous Scarab :fail
Taper, Green Wonderous Jewel Wonderous Oil : fail
Taper, Green Wonderous Balm Wonderous Scarab :fail
Taper, Green Wonderous Balm Wonderous Oil : fail
Taper, Green Wonderous Balm Wonderous Jewel : fail
Taper, Green Taper, Yellow Wonderous Scarab : fail
Taper, Green Taper, Yellow Wonderous Oil : fail
Taper, Green Taper, Yellow Wonderous Jewel : fail
Taper, Green Taper, Yellow Wonderous Balm : fail
Taper, Blue Wonderous Oil Wonderous Scarab : fail
Taper, Blue Wonderous Jewel Wonderous Scarab : fail
Taper, Blue Wonderous Jewel Wonderous Oil : fail
Taper, Blue Wonderous Balm Wonderous Scarab :fail
Taper, Blue Wonderous Balm Wonderous Oil :fail
Taper, Blue Wonderous Balm Wonderous Jewel :fail
Taper, Blue Taper, Yellow Wonderous Scarab :fail
Taper, Blue Taper, Yellow Wonderous Oil :fail
Taper, Blue Taper, Yellow Wonderous Jewel :fail
Taper, Blue Taper, Yellow Wonderous Balm : fail
Taper, Blue Taper, Green Wonderous Oil : fail
Taper, Blue Taper, Green Wonderous Balm : fail
Taper, Blue Taper, Green Taper, Yellow : fail
Filaments of Toil Wonderous Jewel Wonderous Oil : fail
Filaments of Toil Wonderous Balm Wonderous Scarab : fail
Filaments of Toil Wonderous Balm Wonderous Oil : fail
Filaments of Toil Wonderous Balm Wonderous Jewel : fail
Filaments of Toil Taper, Yellow Wonderous Balm : fail
Filaments of Toil Taper, Blue Wonderous Oil : fail
Filaments of Toil Taper, Blue Wonderous Balm : fail
ok thats enough for now till I get red/violet and a ore again then Ill be able to lock down the rest of the combos.
~Gimp
Borror0
02-09-2008, 11:58 PM
made +6int khopesh 8(
Ouch, thanks for testing. :) Added to the wiki.
It'd be nice to see some Opposition/Ethereal and Opposition/Material now.
ok thats enough for now till I get red/violet and a ore again then Ill be able to lock down the rest of the combos.
Ouch. Costy. Thanks for the testing. :)
Benjai
02-10-2008, 01:20 AM
Etheral Essence, Gem of Opposition, Positive Focus thingy
http://img98.imageshack.us/img98/3413/upgrade2mp4.jpg
It does NOT stack, which is highly dissapointing. I have a feeling I could have made my first upgrade the Holy one and then did my 2nd upgrade for the AC one. There should be a benefit to taking the same thing twice.
Angelus_dead
02-10-2008, 01:45 AM
It does NOT stack, which is highly dissapointing. I have a feeling I could have made my first upgrade the Holy one and then did my 2nd upgrade for the AC one. There should be a benefit to taking the same thing twice.
Isn't the benefit that you have +2 AC, instead of just +1 AC if you'd done this for the 2nd stage only?
Angelus_dead
02-10-2008, 01:47 AM
Inferior Focus of Fire + Cloudy Gem of Escalation + Diluted Ethereal Essence = Lieutenant Green Steel Necklace of Wizardry VI
+1 to intelligence skills
Don't make this.
Benjai
02-10-2008, 01:54 AM
Isn't the benefit that you have +2 AC, instead of just +1 AC if you'd done this for the 2nd stage only?
Maybe.. I guess you'd need someone to test that.
SneakThief
02-10-2008, 02:20 AM
So for weapons:
Material, Dom, X = Damage Type
Material, Esc, X = CON, DEX, ...STR?
Etheral, Dom, X = improved <spell type> 6
Etheral, Esc, X = CHA, WIS, INT
We need to see what the combos with Opposition do. I have only seen Material, Opp, Neg, and Etheral, Opp, Positive.
Then we need to see lots of Item combos. :D
CaptGrim
02-10-2008, 02:34 AM
Etheral Essence, Gem of Opposition, Positive Focus thingy
http://img98.imageshack.us/img98/3413/upgrade2mp4.jpg
It does NOT stack, which is highly dissapointing. I have a feeling I could have made my first upgrade the Holy one and then did my 2nd upgrade for the AC one. There should be a benefit to taking the same thing twice.
Agreed, the abilities stack, and the skills stack, why not AC.
hmmm still not itching to get my AC guy out for mod 6
Added all of today's reports as well as some speculation to the Eldritch Chart (http://spreadsheets.google.com/pub?key=p0VLAaQgwZEhecNa1EUXjEA) take a look at sheet 2. We are filling it in nicely.
Borror0
02-10-2008, 03:50 AM
Isn't the benefit that you have +2 AC, instead of just +1 AC if you'd done this for the 2nd stage only?
No, he could have gone Holy at first and get the AC bonus at second while keeping the same.
infernalmal
02-10-2008, 04:28 AM
Just thought I'd let everyone know lesser regeneration works on non-warforged. I made lieutenant green steel goggles on my human wizard. It heals 1 HP every minute. Very very lesser :(
Anyways figure out some things for me to put on them for the second tier. Good luck and happy crafting.
Konek
02-10-2008, 05:56 AM
Just out of curiosity, has anyone tested over writing an upgrade placed on a weapon? Especially after a higher tier has been placed on it.
Borror0
02-10-2008, 06:08 AM
Just out of curiosity, has anyone tested over writing an upgrade placed on a weapon? Especially after a higher tier has been placed on it.
No. I'm asking myself the same question for a while now...
Ihsan
02-10-2008, 07:10 AM
Tryed out Ethereal + Escalation + Water on a pair of braces
Created wiz 6 and +1 to wisdom skills (like listen yay xD)
http://www.imagehosting.com/out.php/i1568708_BracersIhsan.JPG (http://www.imagehosting.com)
Going to do the same on the 2nd altar to see what happens.
lopter
02-10-2008, 07:16 AM
ok heres a theory
after looking over the different wizardry 6 combos I noticed that different elements added different effects that affected skills based around a stat. wondering if only the first 2 matter for what your making and the element just adds its skill and special ability.
as a side note that would make wiz 6 and a + concentration a nice bonus
stalksdeath
02-10-2008, 07:30 AM
Some initial confusion to recipe, is actually material + escalation
Mavnimo
02-10-2008, 07:51 AM
(Standard): Altar of Subjugation success with Shavarath Transformation! Consumed: Shavarath Medium Energy Cell, Shard of Great Power. Created: +5 Charismatic Green Steel Sceptre. +5 Charismatic Green Steel Sceptre becomes +5 Great Commander Green Steel Sceptre.
Positive Focus, Escaluation gem, ethereal essence
+6 charisma
+1 exceptional Charisma
True rez 1/day
Kalvantus
02-10-2008, 08:31 AM
Slight problem with what has been reported, If i were to go by the formulas posted, then i would have to believe that recipes may have different affects on different items.
(Standard): Altar of Invasion success with Shavarath Shard Formulation! Consumed: Diluted Material Essence, Cloudy Gem of Dominion, Inferior Focus of Fire, Shavarath Low Energy Cell. Created: Shard of Power. Shard of Power becomes Shard of Power.
(Standard): Altar of Invasion success with Shavarath Transformation! Consumed: Shavarath Low Energy Cell, Shard of Power. Created: Green Steel Weave Gloves. Green Steel Weave Gloves becomes Lieutenant Green Steel Weave Gloves.
I was going for the fire crit, However, 1st stage gave me minor fire guard (50% chance to cause d4 damage) Second stage with same ingredients upped it to minor plus lesser fire guard. so d4 + 50% chance of another D4
Oh .. and Delayed blast fireball .... pretty useful on my Fire speced sorc :mad:
Anyone else get something different than what has been posted if used on different items ?
http://i47.photobucket.com/albums/f188/Kalvantus/lame.jpg
MysticTheurge
02-10-2008, 09:17 AM
Slight problem with what has been reported, If i were to go by the formulas posted, then i would have to believe that recipes may have different affects on different items.
It's seemed a likely possibility to me that we have more categories, really, than "weapons" and "items." It would be difficult to get up to 1200 recipes any other way.
If certain items work differently, and perhaps scepters work differently than other weapons (even just in some cases), that's a lot more recipes.
Sanadil
02-10-2008, 10:31 AM
Great job on this!! My one gripe, as there always is one ;), would be that you use way to many colors when trying to describe things. Too many takes the meaning out of it, and after the first few lines, I'm just trying to ignore them... Ever heard of the reading rainbow lol....
Ihsan
02-10-2008, 10:31 AM
Perhaps there has been a mix up with the spell crit to equipment, because Ethereal + Dominion + Negative gives void lore, which i would have reasonably assumed was from Material + Dominion + Negative, if the fire crit on the chart is to be belived.
Serpent
02-10-2008, 10:57 AM
Little something more...
Goggles on tier 1
Ingredients: Ethereal, Escalation, Water
http://imageduck.com/v/gogglestier1.jpg
Goggles tier 2
Ingredients: Ethereal, Escalation, Water
http://imageduck.com/v/gogglestier2.jpg
The CLW clicky isn't great, but in a jam it will be nice. Also it is a bonus 200 sp and +3 to all Wisdom skills (heal and Spot)
Tanka
02-10-2008, 10:59 AM
Wait.
A CLW clicky as a crafted raid loot item from an L16 raid?
That's pretty much useless.
Borror0
02-10-2008, 11:08 AM
A CLW clicky as a crafted raid loot item from an L16 raid?
But.. but... it's CL 16?:rolleyes:
Serpent
02-10-2008, 11:48 AM
yea I know, I'm hoping with tier three it gets better. Maybe the devs will fix it in mons update.
Ihsan
02-10-2008, 12:36 PM
CLW !! thats pathetic, i was heading in that direction with my braces, think i might try something else now then. Sadly it would seem while there could possible be 1200 recipies, 60% probably wont be worth the computer code they are written on.
MysticTheurge
02-10-2008, 01:08 PM
But.. but... it's CL 16?:rolleyes:
I wonder if it's a bug, because CL 16 means exactly the same thing as CL 5 for Cure Light Wounds. Maybe it's supposed to be Mass CLW? That at least would utilize the higher caster level.
Shima-ra
02-10-2008, 01:55 PM
But you dont know what the next upgrade will be.
If cure light wound becomes mass cure light wound, then its not so bad.
Or even better, Heal.
ChildrenofBodom
02-10-2008, 02:05 PM
So, so far we have only found out how to get +6 stat with exceptional bonuses on weapons? That stinks. :mad:
I mean, exceptional bonus to wisdom based skills? LOL, I'm sure that is really useful...
CaptGrim
02-10-2008, 02:05 PM
Slight problem with what has been reported, If i were to go by the formulas posted, then i would have to believe that recipes may have different affects on different items.
I was going for the fire crit, However, 1st stage gave me minor fire guard (50% chance to cause d4 damage) Second stage with same ingredients upped it to minor plus lesser fire guard. so d4 + 50% chance of another D4
Oh .. and Delayed blast fireball .... pretty useful on my Fire speced sorc :mad:
Anyone else get something different than what has been posted if used on different items ?
I think this was yet another case of a very early report of the fire lore(it was one of the first 3 IIRC) and I think the poster had the recipe wrong.
It actually makes more sense now when looking at the chart.
fire lore(item) and/or improved combustion 6(weapons) = Fire+Dominion+Ethereal
Fire guard(item) and/or flaming (weapon) = Fire+Dominion+Material
I've removed the wrong(I think) Fire lore from the Eldritch chart (http://spreadsheets.google.com/pub?key=p0VLAaQgwZEhecNa1EUXjEA) and added fire guard and all the other reports.
Cambo, on your list right now you have 2 wrong reports that don't make sense... +6 con(E+E+E) and the fire lore(F+D+M), I'd just scrap both and wait for new reports for them.
Guys the one type we really need to see is,
Any foci+opposition+material.
Right now the only report for that is the regeneration from the positive.
Borror0
02-10-2008, 02:26 PM
Guys the one type we really need to see is,
Any foci+opposition+material.
Right now the only report for that is the regeneration from the positive.
Same for Opposition and Etheral, only the Insight bonus to AC.
EDIT: About Fire Lore, I had reports of Void Lore, being Dominion and Etheral. I guess Fire lore follows the same rule. Made the change on the wiki at least.
CaptGrim
02-10-2008, 02:49 PM
Same for Opposition and Etheral, only the Insight bonus to AC.
Are you sure about this? I must have missed it...Also I was talking about items but more weapons with that are needed too.
Anyways I think I discovered how they will get to 1200 recipes...
differing affinities provide bonuses as well...
Positive + Positive = 1 charge/day of true resurrection
Earth + Earth = 2 charge/day of summon dense earth elemental(CR 12)
Water + Water = 3 charges/day Cure light wounds caster lvl 16
Fire + Water = Tempered ( increased hardness and durability) ,Intimidate +7 ,Concentration +10 ,Repair +7
So there are 36 more possibilities, and if you can do triple affinities that adds a TON more.
Borror0
02-10-2008, 03:44 PM
Are you sure about this? I must have missed it...Also I was talking about items but more weapons with that are needed too.
I meant that, like Opposition/Material, Opposition/Ethereal is missing lots of entries too. the only Opposition/Ethereal found as of now is the Positive one, giving a +1 Insight bonus at Invasion and a +2 Insight bonus at Subjugation (they do not stack).
Anyways I think I discovered how they will get to 1200 recipes...
Yeah, Dworkin and I already formulated this hypothesis. We made this table here (http://ddo.enterwiki.net/page/Altar_of_Subjugation_-_Tier_2_-_Green_Steel_Item_Recipes#Additional_Effects) for that reason. And like you said, there will probably be a third one entering into the equation, to it'll make lots of other possibilities.
PS: Where you found Tempered? I have seen Aspect of Smoke, but not Tempered.
CaptGrim
02-10-2008, 05:52 PM
I meant that, like Opposition/Material, Opposition/Ethereal is missing lots of entries too. the only Opposition/Ethereal found as of now is the Positive one, giving a +1 Insight bonus at Invasion and a +2 Insight bonus at Subjugation (they do not stack).
ok got ya.
Yeah, Dworkin and I already formulated this hypothesis. We made this table here (http://ddo.enterwiki.net/page/Altar_of_Subjugation_-_Tier_2_-_Green_Steel_Item_Recipes#Additional_Effects) for that reason. And like you said, there will probably be a third one entering into the equation, to it'll make lots of other possibilities.
PS: Where you found Tempered? I have seen Aspect of Smoke, but not Tempered.
found it here (http://forums.ddo.com/showpost.php?p=1557511&postcount=61)
SneakThief
02-10-2008, 06:47 PM
I think this was yet another case of a very early report of the fire lore(it was one of the first 3 IIRC) and I think the poster had the recipe wrong.
It actually makes more sense now when looking at the chart.
fire lore(item) and/or improved combustion 6(weapons) = Fire+Dominion+Ethereal
Fire guard(item) and/or flaming (weapon) = Fire+Dominion+Material
I've removed the wrong(I think) Fire lore from the Eldritch chart (http://spreadsheets.google.com/pub?key=p0VLAaQgwZEhecNa1EUXjEA) and added fire guard and all the other reports.
Cambo, on your list right now you have 2 wrong reports that don't make sense... +6 con(E+E+E) and the fire lore(F+D+M), I'd just scrap both and wait for new reports for them.
Guys the one type we really need to see is,
Any foci+opposition+material.
Right now the only report for that is the regeneration from the positive.
I had Void and Fire lore on my personal spreadsheet as Etheral. There seem to be a lot of people mixing up the Etheral and Material components.
I meant that, like Opposition/Material, Opposition/Ethereal is missing lots of entries too. the only Opposition/Ethereal found as of now is the Positive one, giving a +1 Insight bonus at Invasion and a +2 Insight bonus at Subjugation (they do not stack).
...
Yeah, Dworkin and I already formulated this hypothesis. We made this table here (http://ddo.enterwiki.net/page/Altar_of_Subjugation_-_Tier_2_-_Green_Steel_Item_Recipes#Additional_Effects) for that reason. And like you said, there will probably be a third one entering into the equation, to it'll make lots of other possibilities.
PS: Where you found Tempered? I have seen Aspect of Smoke, but not Tempered.
And yeah ... said we were missing almost all the opposition combos here:
So for weapons:
Material, Dom, X = Damage Type
Material, Esc, X = CON, DEX, ...STR?
Etheral, Dom, X = improved <spell type> 6
Etheral, Esc, X = CHA, WIS, INT
We need to see what the combos with Opposition do. I have only seen Material, Opp, Neg, and Etheral, Opp, Positive.
Then we need to see lots of Item combos. :D
It applies to items as well. So far I have seen one each (weapon/item) of Material Opp and Etheral Opp. Pretty hard to figure out what the others will be without at least one more of each.
I'm trying for the double Negative bonus now probably on an item.
Edit - Ok applies less to items now, saw 30 pt Resist as (Mat, Opp, Fire), so Air, Water, Earth ought to be easy to figure out. Positive is Regen ... Im going for Negative unless someone beats me to it. Though still need Etheral/Opp stuff.
SneakThief
02-10-2008, 07:07 PM
PS: Where you found Tempered? I have seen Aspect of Smoke, but not Tempered.
Where did you see asp. of smoke?
Boulderun
02-10-2008, 07:28 PM
Axer made it last night.
Ikuryo
02-10-2008, 07:48 PM
Looking at the charts and the way the naming of combined effects is going I would be interested in seeing the following:
Aspects:
Earth + Fire = Lava?
Water + Air = Cloud or Rain?
Earth + Air = Sand?
Positive + Negative = Balance?
Lots of possible fun effects waiting to be found.
Wheatcracker
02-10-2008, 07:59 PM
the second unholy is +5 unholy greensword of evilburst with 3 charges of symbol of weakness
Kargon
02-10-2008, 08:26 PM
Longmasword + Material + Opposimitimion + Earth = 5% acid absorptimion for levamel 1 upgrade (small ingredimients).
http://i3.photobucket.com/albums/y68/FusionBlast/MatOppEarth.jpg
SneakThief
02-10-2008, 09:13 PM
Longmasword + Material + Opposimitimion + Earth = 5% acid absorptimion for levamel 1 upgrade. kargon post screenmashot latermer.
Will have to go back and see if the Negative had a screenie. Was reported as: Mat + Opp + Neg = Neg Energy Asborb 15%
Kargon
02-11-2008, 12:17 AM
Thanks to silly rogue Skeeby for free shard great powermer, Kargon make medium upgrade to same longsword.
Material / opposition / earth make:
10% acid absorb, 5% acid absorb, 2X summon earth elem clicky. kargon have new pet rock name Lumpy!
http://i3.photobucket.com/albums/y68/FusionBlast/MatOppEarthMedium.jpg
Borror0
02-11-2008, 12:29 AM
Will have to go back and see if the Negative had a screenie. Was reported as: Mat + Opp + Neg = Neg Energy Asborb 15%
No screenie, I had looked for it before. Was posted by Kire on the Risia forum, post #40ish.
Acid being lower is normal, as Acid always deals less damage as it's DoT.
Kargon
02-11-2008, 12:49 AM
No screenie, I had looked for it before. Was posted by Kire on the Risia forum, post #40ish.
Acid being lower is normal, as Acid always deals less damage as it's DoT.
The problamem are... acid usuamally deal such low damage, 15% probamally going be less than 1 point of damage and not going have any affect anymaway. But kargon regremet nothiming, Lumpy make all worthmawhile. Now kargon have to make one for Keensly so Lumpy can have brothermrer name Grumpy....
And Kargon sayaming 15% because kargon assume 5% and 10% stack. Maybe they do, maybe they dont. kargon not try out for that yet.
Borror0
02-11-2008, 01:01 AM
The problamem are... acid usuamally deal such low damage, 15% probamally going be less than 1 point of damage and not going have any affect anymaway.
Yes, but x times 1 damage, instead of once 15%. Might equal itself a little?
And Kargon sayaming 15% because kargon assume 5% and 10% stack. Maybe they do, maybe they dont. kargon not try out for that yet.
Yeah, curious about that. So far, even Frost + Icy Burst stacks, so that might be possible. On the other hand, there are a few that doesn't...
Cambo
02-11-2008, 02:03 AM
Just got of a 27 hour flight/s..
Wil do some udating ASAP
Thansk for the infor..
Magnus_Arcanis
02-11-2008, 02:36 AM
Just an FYI, the Lesser Regeneration ability has a rate of 1 hp per minute. Which for those that remember is the same rate as the Troll Regeneration Ring. Which is both odd and dissapointing really being that it was becuase of the slow rate they took the ring out of the game. Still, I have high hopes that future upgrades will be a bit more worthwhile
Ihsan
02-11-2008, 02:50 AM
Borror0 could you please tell me/us what aspect of smoke does ? i cant seem to locate anything about it. What elements used would be nice aswell, thanks.
Borror0
02-11-2008, 02:54 AM
Borror0 could you please tell me/us what aspect of smoke does ? i cant seem to locate anything about it. What elements used would be nice aswell, thanks.
Of course. It's already available to everyone here (http://ddo.enterwiki.net/page/Altar_of_Subjugation_-_Tier_2_-_Green_Steel_Item_Recipes#Additional_Effects).
Now, for those too lazy to follow the link, it's a clickie of Displacement (Caster level 16) (2/day).
Elements used are Air then Fire.
Ihsan
02-11-2008, 03:07 AM
Interesting, thanks for that one mate.
Cambo
02-11-2008, 03:27 AM
Major Update Complete
thansk for all contributors...
Now to bed afte 27 hours travelling an 2 hours of DDO updating..
Interesting updates
Acid Burst (Never before avaiable except +1 battle axe)
The Wizardry 6 is avaiable with Wis bonus instead of Cha...but looses True res for Earth ele Click
Mavnimo
02-11-2008, 04:26 AM
(Standard): Altar of Devastation success with Shavarath Shard Formulation! Consumed: Shavarath High Energy Cell, Flawless Gem of Escalation, Superior Focus of Positive Energy, Pure Ethereal Essence. Created: Shard of Supreme Power. Shard of Supreme Power becomes Shard of Supreme Power.
(Standard): Altar of Devastation success with Ultimate Shavarath Transformation! Consumed: Shavarath High Energy Cell, Shard of Supreme Power. Created: Great Commander Green Steel Bracers of Wizardry VI. Great Commander Green Steel Bracers of Wizardry VI becomes Supreme Tyrant Green Steel Bracers of Positive Energy.
http://i4.photobucket.com/albums/y122/Mavnimo/SupremeTyrant2.jpg
nakedfatguy
02-11-2008, 05:01 AM
so sick
sirgog
02-11-2008, 05:13 AM
Have a proposed naming system for these items to make it easier to describe what goes into them.
The naming system is described here:
http://forums.ddo.com/showthread.php?p=1558496
This would make the above awesome bracers able to be described as +EE//+EE//+EE bracers (if you made them the way I think you did). Myrmidral is currently using the cool, but less uber, +EE//+EE goggles.
Mystikill
02-11-2008, 05:44 AM
(Standard): Altar of Devastation success with Shavarath Shard Formulation! Consumed: Shavarath High Energy Cell, Flawless Gem of Escalation, Superior Focus of Positive Energy, Pure Ethereal Essence. Created: Shard of Supreme Power. Shard of Supreme Power becomes Shard of Supreme Power.
(Standard): Altar of Devastation success with Ultimate Shavarath Transformation! Consumed: Shavarath High Energy Cell, Shard of Supreme Power. Created: Great Commander Green Steel Bracers of Wizardry VI. Great Commander Green Steel Bracers of Wizardry VI becomes Supreme Tyrant Green Steel Bracers of Positive Energy.
http://i4.photobucket.com/albums/y122/Mavnimo/SupremeTyrant2.jpg
Incredible. Might actually be fun to play pinball in madstone crater with a caster.:)
Venar
02-11-2008, 07:43 AM
Wonder how big the chance of disruption.
Go stand in Temple of Vol and wait.
Shade
02-11-2008, 08:06 AM
The tier2 bonus type effects are based purely upon the elements you chose, not the related effects. And I will confirm the 2 the devs shown as follows:
Aspect of Fire = Fire Affinity + Fire = Incineration (Delayed Blast Fireball lvl 16 x 3 Clicks) and + 2 Dex Bonus. - Unconfirmed from Beta Info
This is actually just Aspect of Fire: Fire + Fire = Delayed Blast Fireball lvl16 x3 - The other stuff like +2 dex is just an effect of that specific upgrade,
which should be as follows: Medium Material + Escalation + Fire = Wpn: +1 Exceptional Dex - This stacks with everything (but not with itself)
And also Large Material + Escalation + Fire = Wpn: +2 Exceptional Dex - This stacks with the +1 for a total of +3 (but not with itself)
Altho I cannot confirm these effects - im just infering it from the info posted in the Official crafting guide and info i've learned ingame - I've seen the +6 cha +1 exception cha upgrades, so dex/str/etc should be the same just a different element.
Aspect of Lightning = Positive Affinity + Air = Chain Lightning lvl 16 x 3 Clicks - Unconfirmed from Beta Info
Can confrim this one as Aspect of Lightning:: Positive + Lightning = Chain Lightning lvl16 x3
Also note the order in which you add the elements does not effect the outcome.. IE Postive + Lightning produced the chain lightning as well as Lightning + Positive.
And another one i've seen:
Aspect of Air: = Air + Air = Haste lvl16 x3
Also:
Incineration is not the name of a tier2 clicky effect. It is actually a power tier3 special effect, which I will guess is based on all 3 elements. So Fire + Fire + Fire = (wpn effect) Incineration ( Massive fire dmg on hits..or something like that, see offical crafting guide)
And the new one Mavnimo discovered:
Greater Disruption Guard (item effect) = Postive + Postive + Positive
Mad_Bombardier
02-11-2008, 10:49 AM
[/COLOR]Aspect of Lightning = Positive Affinity + Air = Chain Lightning lvl 16 x 3 Clicks - Unconfirmed from Beta Info
Can confrim this one as Aspect of Lightning:: Positive + Lightning = Chain Lightning lvl16 x3The original listing is quite correct. There is no Focus of Lightning as you suggest. Aspect of Lightning = Positive + Air.
Dworkin_of_Amber
02-11-2008, 12:38 PM
Seems you're right. I'll wait for Dworkin to correct it since he's the one who entered the value.
I can't find it now, so I guess you fixed it.
Ok, a BIG thanks to Borror0 for keeping things updated this weekend on the Wiki.
I am working on verifying what edits he did make, and updating with anything missing.
I will also be adding the Altar of Devastation Page on the Wiki today, as we have +EE//+EE//+EE recipe now... the only problem is trying to determine if the Greater Disruption Guard is the effect from +//+//+ or part of the +EE at the Devastation Altar... I'm thinking that it is the +//+//+ reward... just like +//+ is True Rez 1/day... but we will have to wait and see.
Cambo
02-11-2008, 12:43 PM
The tier2 bonus type effects are based purely upon the elements you chose, not the related effects. And I will confirm the 2 the devs shown as follows:
Aspect of Fire = Fire Affinity + Fire = Incineration (Delayed Blast Fireball lvl 16 x 3 Clicks) and + 2 Dex Bonus. - Unconfirmed from Beta Info
This is actually just Aspect of Fire: Fire + Fire = Delayed Blast Fireball lvl16 x3 - The other stuff like +2 dex is just an effect of that specific upgrade,
which should be as follows: Medium Material + Escalation + Fire = Wpn: +1 Exceptional Dex - This stacks with everything (but not with itself)
And also Large Material + Escalation + Fire = Wpn: +2 Exceptional Dex - This stacks with the +1 for a total of +3 (but not with itself)
Altho I cannot confirm these effects - im just infering it from the info posted in the Official crafting guide and info i've learned ingame - I've seen the +6 cha +1 exception cha upgrades, so dex/str/etc should be the same just a different element.
Aspect of Lightning = Positive Affinity + Air = Chain Lightning lvl 16 x 3 Clicks - Unconfirmed from Beta Info
Can confrim this one as Aspect of Lightning:: Positive + Lightning = Chain Lightning lvl16 x3
Also note the order in which you add the elements does not effect the outcome.. IE Postive + Lightning produced the chain lightning as well as Lightning + Positive.
And another one i've seen:
Aspect of Air: = Air + Air = Haste lvl16 x3
Also:
Incineration is not the name of a tier2 clicky effect. It is actually a power tier3 special effect, which I will guess is based on all 3 elements. So Fire + Fire + Fire = (wpn effect) Incineration ( Massive fire dmg on hits..or something like that, see offical crafting guide)
And the new one Mavnimo discovered:
Greater Disruption Guard (item effect) = Postive + Postive + Positive
Updated thanks
Dworkin_of_Amber
02-11-2008, 12:52 PM
Ok, one thing that would be a BIG help to determine how many recipes/slots we are going to be dealing with is for someone to test Air @ Invasion, then Positive at Subjugation. Basically, we need to know if Air+Positive is different from Positive+Air for the Added Effects (Positive+Air = Chain Lightning 3/day L16 & Aspect of Lightning)
I want to find out that if the recipe is done in REVERSE... Air first, then Positive, do we still get the Aspect of Lightning & Chain Lightning... if this is so, then it cuts down the potential "Extra Effects" on the 2nd Altar, and a HUGE reduction in possibilities for the 3rd Altar.
Cambo
02-11-2008, 01:07 PM
Ok, one thing that would be a BIG help to determine how many recipes/slots we are going to be dealing with is for someone to test Air @ Invasion, then Positive at Subjugation. Basically, we need to know if Air+Positive is different from Positive+Air for the Added Effects (Positive+Air = Chain Lightning 3/day L16 & Aspect of Lightning)
I want to find out that if the recipe is done in REVERSE... Air first, then Positive, do we still get the Aspect of Lightning & Chain Lightning... if this is so, then it cuts down the potential "Extra Effects" on the 2nd Altar, and a HUGE reduction in possibilities for the 3rd Altar.
Somebody - cant remember shich thread confirmed it did not matter which order for temperred (frost/fire fire/frost) so i think it is save to say either combo is the same.
Mad_Bombardier
02-11-2008, 01:11 PM
Somebody - cant remember shich thread confirmed it did not matter which order for temperred (frost/fire fire/frost) so i think it is save to say either combo is the same.That is a good, working hypothesis (ie., good until someone proves otherwise). :)
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