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Angelus_dead
03-13-2008, 02:01 PM
There are currently no good aligned mobs that are affected by frost, and also barely any good enemies either. Definately wouldn't waste 24 large ingredients for that weapon.
All four of the negative quasi-elementals will have that problem, inherent in their recipe.

To get Salt, Ash, Dust, or Vacuum, you've got to take Negative as tier 1 or tier 2, and that means harshly nerfing the weapon. Unless you want it for PvP (which is silly, and where even there it's inferior), the negative weapon effects are plain worse than the positive or elemental options.

Missing_Minds
03-13-2008, 02:05 PM
Are the Eldarins in Running with the Devils affected by Frost? Because I know the Teiflings in that quest are Good aligned.

the Teifling of the 12 is evil, the rest are Eladrin aka gaelics? (I know my spelling isn't right.) They are good and should have cold reisstance, however...

if you want to go way back, you could always soundly use it in Purge the Heretics.

Tallyn
03-13-2008, 02:16 PM
the Teifling of the 12 is evil, the rest are Eladrin aka gaelics? (I know my spelling isn't right.) They are good and should have cold reisstance, however...

if you want to go way back, you could always soundly use it in Purge the Heretics.

Eladrin... I think Ghaeles and Bralanis... may be others in there... cant remember right now

Zaodon
03-13-2008, 02:25 PM
All four of the negative quasi-elementals will have that problem, inherent in their recipe.

To get Salt, Ash, Dust, or Vacuum, you've got to take Negative as tier 1 or tier 2, and that means harshly nerfing the weapon. Unless you want it for PvP (which is silly, and where even there it's inferior), the negative weapon effects are plain worse than the positive or elemental options.

You don't have to "nerf" your weapon, you can always add "Heightened Awareness 1 or 2" for the AC bonus and not suffer having the "evil" taint.

EspyLacopa
03-13-2008, 02:30 PM
You don't have to "nerf" your weapon, you can always add "Heightened Awareness 1 or 2" for the AC bonus and not suffer having the "evil" taint.
That or nab +6 strength or 5% negative absorption. These would both be more useful than getting Unholy. If you're a Wizard doing it, you could nab the +6 int option.

Jaywade
03-13-2008, 02:36 PM
All four of the negative quasi-elementals will have that problem, inherent in their recipe.

To get Salt, Ash, Dust, or Vacuum, you've got to take Negative as tier 1 or tier 2, and that means harshly nerfing the weapon. Unless you want it for PvP (which is silly, and where even there it's inferior), the negative weapon effects are plain worse than the positive or elemental options.


maybe, we have to remember this form time to time...the game is not finnished yet... what I mean we have no idea what lies around the next mod, maybe more quests w/ good algined foes....maybe evil pc will be able to us down the road as well...you never know so what might seem to be of little value now might not be later.....

I remember pulling a cursespewing of shattlemantle weapon a couple of months ago.....someone in party said "vendor trash", I think of that every time i use it in the vale and it's quest's

Borror0
03-13-2008, 03:24 PM
Does the Salt II effect have a debuff like the dot from Magma II? I am guessing it would be an AC debuff.

Nothning showing up in my combat log when being hit at least.

Mad_Bombardier
03-13-2008, 03:54 PM
Nothning showing up in my combat log when being hit [with Corrosive Salt] at least.:(

MysticTheurge
03-13-2008, 04:02 PM
Nothning showing up in my combat log when being hit at least.

That probably makes sense.

Magma: Fire DoT + slow debuff
Salt: Unblockable DoT + no debuff

maddmatt70
03-13-2008, 04:13 PM
All four of the negative quasi-elementals will have that problem, inherent in their recipe.

To get Salt, Ash, Dust, or Vacuum, you've got to take Negative as tier 1 or tier 2, and that means harshly nerfing the weapon. Unless you want it for PvP (which is silly, and where even there it's inferior), the negative weapon effects are plain worse than the positive or elemental options.

It is unclear what these weapons will be exactly. The mineral affect provides a transmuter which is a great addition to the weapon and what if these weapons have a similar affect. Ash looks like it will probably have enervation imagine dual wielding enervation weapons. If enervation happens 1% of the time not much to get excited about but if its like the transmuter quality on mineral where it is there all the time. The vacuum guard has trap the soul, but what if the weapon is a vorpal instead of a trap the soul effect - this seems very plausible because you can't really have a vorpal guard can you?

Mad_Bombardier
03-13-2008, 04:33 PM
That probably makes sense.

Magma: Fire DoT + slow debuff
Salt: Unblockable DoT + no debuffBut, ya know what?

Lightning: one-shot 600-700 damage, 150 blockable with Protect+Resist = 450-550 damage.
Magma: 3 ticks of <100, 100+50+30 blockable with Protect+Resist, & slow effect = 120 damage + slow effect.
Salt: one-shot 80 damage, & nothing(?) = 80 damage.

"One of these things is not like the others..."

Borror0
03-13-2008, 04:37 PM
That probably makes sense.

Magma: Fire DoT + slow debuff
Salt: Unblockable DoT + no debuff

Yeah, thinking the same. I'll try to see how long they last next time I run into them, they just got bored of testing.

Borror0
03-13-2008, 04:39 PM
Salt: one-shot 80 damage, & nothing(?) = 80 damage.

The weird thing with salt is that either the DoT is not constant or it's not always a DoT, but I got a DoT of maybe 4 ticks, for 80 each.

Mad_Bombardier
03-13-2008, 05:06 PM
The weird thing with salt is that either the DoT is not constant or it's not always a DoT, but I got a DoT of maybe 4 ticks, for 80 each.From your earlier post, I thought it was one-time only. 4 ticks of unresistable DoT changes everything! Thanks for the update Borror0.

Borror0
03-13-2008, 05:06 PM
From your earlier post, I thought it was one-time only. 4 ticks of unresistable DoT changes everything! Thanks for the update Borror0.

Yeah, sorry. I thougth it I made it clear. In my first post, I got killed by corrosive acid. The said lady is a barbarian and had raged, drank rage potions and used her madstone clicky. She landed a critical hit on me, that was painful... and i wasn't at full health so I died. xD I thought I had clarified it was a Dot after. Sorry.

Sharzade
03-13-2008, 05:09 PM
Yeah, thinking the same. I'll try to see how long they last next time I run into them, they just got bored of testing.

Aw, didn't mean to abandon you there Borror0, but I was so tired at 3 in the morning, I had to crash, lol! :D

We can play around some more. I've only noticed that Damage Over Time once, and all the other Corrosive Salt attacks were isolated hits of btwn 65 and 80 damage points. Maybe it's a 1 &#37; chance of Corrosive Acid landing on a target, and then a smaller fraction of that 1 percent might be a DOT.

Pretty confusing for fluffy me!!! See you tonight online if you want to test anything else. I'll be around; gotta to start collecting more large ingredients to work on something new! :)

Cheers,

Sharzade
:p

Borror0
03-13-2008, 05:19 PM
No worries, I understand. Was 5 am for me, but I had woke up an hour or two ago so.:D


I've only noticed that Damage Over Time once, and all the other Corrosive Salt attacks were isolated hits of btwn 65 and 80 damage points.

Explanation for fluffy Shaz: Those 65-80 were your critical hits (thank you very much for turning PA off and not raging btw). So, problably that effects only proc on a critical hit, be it Chelsa's Earthgrab khopesh, Purge's Magma Surge khopesh or your Corrosive Salt greatsword. The three of you only noticed that they occured only on critical hits. The reason I wasn't so sure yesterday is that you rolled a 15 and hit me with Corrosive Salt. You're not supposed to have critical hits on a 15 when not raging, but the game is bugged.:D


Maybe it's a 1 % chance of Corrosive Acid landing on a target, and then a smaller fraction of that 1 percent might be a DOT.

Explanation for fluffy Shaz:[/B] Maybe, or maybe not. Maybe it's a Long DoT. We'll have to test more. I'll try to catch the little icon that pops in the uff bar next time also and see how long it lasts in second and also try to see if there is anything to learn from it too.:)

Angelus_dead
03-13-2008, 05:29 PM
You don't have to "nerf" your weapon, you can always add "Heightened Awareness 1 or 2" for the AC bonus and not suffer having the "evil" taint.
That's still nerfing it. It's not as bad as 2d6 Unholy damage, but there's still no way its close to as good as positive or elemental damage.

The +1 and +2 AC bonuses are intrinsically weak. You see, the AC bonuses go +1, +2, +4, and they do not stack. Therefore AC on the 3rd tier is absolutely superior.
But the damage dice effects are something like Acid, Acid Burst, and Acid Blast. For those, the second tier is stronger than tier 1, which is itself stronger than tier 3.

So, unless constrained by the need to make combos, a smart player who wanted both damage dice and AC from his weapon would always get AC on tier 3 and damage at the lower tiers.

It's a simple fact: A player who wants Mineral, Radiance, Lightning, or Steam effects will get +2d6 damage against the important monsters in the game, while one who wants Dust, Ash, Vacuum, or Salt will get nothing. This means that the first four choices lead to good weapons, and the other lead to bad weapons.

EspyLacopa
03-13-2008, 05:33 PM
Hmm. I wonder.

We've now seen that the abilities of the final upgrade can vary based on the weapon it's on (Keen on Khopesh, Impact on Maul for Mineral II).

How could it vary if these big upgrades were put on Scepters? After all, there's gotta be some good Caster Combos, and none have really been found yet. What if it only occurs on scepters?

Garth_of_Sarlona
03-13-2008, 05:36 PM
It is unclear what these weapons will be exactly. The mineral affect provides a transmuter which is a great addition to the weapon and what if these weapons have a similar affect. Ash looks like it will probably have enervation imagine dual wielding enervation weapons. If enervation happens 1&#37; of the time not much to get excited about but if its like the transmuter quality on mineral where it is there all the time. The vacuum guard has trap the soul, but what if the weapon is a vorpal instead of a trap the soul effect - this seems very plausible because you can't really have a vorpal guard can you?

Given that Mineral II on an item and a weapon both gave similar properties (i.e. not an on-hit effect or a guard effect) I suspect that the weapon variants of Salt, Vacuum etc etc will merely give an on hit effect, just like Kargon's Lightning hammer will become a guard effect on an item. It would appear that (of the currently discovered tier 3 effects) only Mineral isn't based around an on-hit/guard effect.

The only exception is Concordant Opposition - it will be interesting whether the devs made the SP/HP effect an on-hit or not since an on-hit effect for SP might make it too overpowered (maybe)..

Garth

Borror0
03-13-2008, 05:40 PM
How could it vary if these big upgrades were put on Scepters? After all, there's gotta be some good Caster Combos, and none have really been found yet. What if it only occurs on scepters?

I was thinking that at first, not as sure now. Sometimes, I wish the devs would throw us more teases. :p

Alavatar
03-13-2008, 07:05 PM
Has anyone determined if the Exceptional ability bonus of different items stack with each other?

For instance, say I make a Scepter of +6 CHA, +1 Exc. CHA, +2 Exc. CHA (for a total of +9). Then I make another Scepter of +6 STR, +1 Exc. CHA, +2 Exc. CHA. Will the Exc. CHA from the two scepters stack? (Total of +12 CHA)

Alavatar
03-13-2008, 07:10 PM
Good to know. Thank you!

CaptGrim
03-13-2008, 07:12 PM
no, in their description it says stacks with everything except itself.

Alavatar
03-13-2008, 07:16 PM
Good to know. Thank you!

My first ninja post! I guess they are still around. :)

Borror0
03-13-2008, 07:21 PM
My first ninja post! I guess they are still around. :)

I was just wondering if they were still around, good to know.:)

Tanka
03-13-2008, 07:41 PM
I was just wondering if they were still around, good to know.:)
Yeah, been a while since I saw those.

I think Ziggy took them with him when he went on his hiatus.

Shima-ra
03-13-2008, 07:57 PM
OK I exagerated a little, there is only a 5% diffrence. But that 5% is important!
So here are the right numbers for those who are curious.

First, the weapon also does 1d6 acid dmg. so its 61(62.5) normal dmg and 57.5
There is only a 1.5 dmg diffrence between the maul and the greatsword, so its really the crit that matters. So take note that the maul only becomes better if you have higher dmg that is multiplied in the crit, like higher str, better seeker item, bard buffs etc.
Those numbers are only right for the Mineral maul/GS, because it has keen or impact in it, and most barbs dont have imp crit blunt.

The maul crits 4 times for x3. thats 8(x) extra dmg
The greatsword crits 6 times for x2. so 6(x) extra dmg
That 1.5dmg is largely compensated by the higher crit bonus.

If you take all that extra dmg and add it together, plus that 14dmg on 20, you get the extra dmg over 20 swings, thats 558 for the maul and 449 for the greatsword.
Maul has : 61x19+558 for 1717 over 20 hits, so about 85,8 average dmg per hit (which is super huge).
Greatsword has: 62.5x19+449 for 1636.5 over 20 hits, so about 81,8 avg dmg per hit (also huge).


And again if you have a fighter with greater weapon spec slash, the greatsword is better.
Even if it is transmuting, some mobs have DR/- or acid resistance, and thats where the maul is much better.

Tanka
03-13-2008, 08:01 PM
Actually, lots of Barbs I know are respeccing to Imp Crit Bludgeon specifically because of a Greensteel Maul (and lack of the Greensteel Greataxe). They don't have WF Bludgeon so that's only one feat exchange involved.

Whereas most Fighters are specced into Slashing only, so they're kinda stuck with a greatsword unless they want to spend a lot of time and a lot of Dragonshards respeccing all of their pertinent feats.

Borror0
03-13-2008, 08:07 PM
Actually, lots of Barbs I know are respeccing to Imp Crit Bludgeon specifically because of a Greensteel Maul (and lack of the Greensteel Greataxe). They don't have WF Bludgeon so that's only one feat exchange involved.

A few Human barb I know have both Imp Slashing and Blunt.

Tanka
03-13-2008, 08:13 PM
A few Human barb I know have both Imp Slashing and Blunt.
Granted, a lot of Barbs might have passed up on Stunning Blow to pick up Slash and Blunt as well.

Silly thing to do, IMO, because Stunning Blow rocks the new content like nothing else.

Tanks
03-13-2008, 10:27 PM
hi all,

Firstly, I'd like to say that you've all done a terrific job compiling this data! :)

I have a few questions relating to the upgrade path I'd like to take with my Khopesh blank:

1) It seems that I can mix component focus in the Tier1 + Tier2 upgrade for getting the bonus effect (ie: -EM and +DM for Existential Stalemate bonus of +6wis/+10haggle/+10diplo), is this correct? I'd like to have my Khopesh give me +6str, +6wis, +10haggle/diplo, and goodburst after Tier2...will this happen?

2) Is it possible (given the above weapon build) to introduce another aspect via Tier3 shard combination (ie: Mineral vis a vis a combination of +DM and EDM shards) for adding goodblast (or would it be acid blast?), keen, transmuting, slicing, and hardness/durability to the previously crafted Existential Stalemate weapon?

I've done my best to re-re-read a great many of the posts in this thread but cannot quite feel confident guessing the outcome of the above crafted weapon...can anybody confirm with certainty that this would work?

Thanks in advance for your consideration! ;)

Borror0
03-13-2008, 10:33 PM
1) It seems that I can mix component focus in the Tier1 + Tier2 upgrade for getting the bonus effect (ie: -EM and +DM for Existential Stalemate bonus of +6wis/+10haggle/+10diplo), is this correct? I'd like to have my Khopesh give me +6str, +6wis, +10haggle/diplo, and goodburst after Tier2...will this happen?

If I get the question right, yes.

The first focus used reacts with the second one giving an addiotnal effect. See the list here (http://ddo.enterwiki.net/page/Altar_of_Subjugation_-_Manufactured_Ingredient_Recipes#Additional_Effect s). Please note that the +6 strength is a normal, enhancement, bonus like we can find on randomly-generated belt, bracers and rings. As a result, the +6 strength will not stack.


2) Is it possible (given the above weapon build) to introduce another aspect via Tier3 shard combination (ie: Mineral vis a vis a combination of +DM and EDM shards) for adding goodblast (or would it be acid blast?), keen, transmuting, slicing, and hardness/durability to the previously crafted Existential Stalemate weapon?

Not currently tested, but we can safely assume that the answer is no, simply by looking at the failure of Balance of Land and Sky II.

Jefro
03-14-2008, 12:05 AM
Hard finding the post on how they are failing Bolas and if possibilities could exist to get it. Like EA+FW for balance of the elements?

Ikuryo
03-14-2008, 12:21 AM
That is the combo that a lot of people have been wanting to try for a dozen pages or more but there have been no reports of attempts yet. Several people have stated that for good or bad they will make the attempt to see what they get but they do not have the ingredients they need yet. We should get the info within a week at the most though.

One person said they could probably make it now but did not like any of the likely results so was not going to bother.

Kargon
03-14-2008, 01:05 AM
http://i3.photobucket.com/albums/y68/FusionBlast/ScreenShot00136.jpg

Just in case anymabody wondermering the lightnaming hammer goes off anymawhere from 5 to 10 times per shroud run on phasames 4-5.
Harry (what nsr calls Arritraekamos, Arrae = Harry) not like hammermer very much :cool:

Garth_of_Sarlona
03-14-2008, 01:09 AM
Just in case anymabody wondermering the lightnaming hammer goes off anymawhere from 5 to 10 times per shroud run on phasames 4-5.
Harry (what nsr calls Arritraekamos, Arrae = Harry) not like hammermer very much :cool:

Forget Harry! - Keensly's gonna kill you for posting a screenshot of him dead...

Garth

lucid8
03-14-2008, 02:24 AM
Question for you guys???? I noticed the ones we are having problems with for tier 3 bonus effects are polar oppisites.... Is it possible and this is pure speculation, that the essences of these bonuses must be opposite as well ethereal and material (fire water) ??And the ones that aren't polar opposites have to be the same essence?? Just a thought hopefully someone with more time on their hands can test this theory.

vyvy3369
03-14-2008, 07:24 AM
Forget Harry! - Keensly's gonna kill you for posting a screenshot of him dead...

Garth
Forget dead, that happens all the time. How about Keensly greased (8/10/07) (http://s196.photobucket.com/albums/aa102/vyvy3369/?action=view&current=ScreenShot00031.jpg) or webbed (12/30/06) (http://s196.photobucket.com/albums/aa102/vyvy3369/?action=view&current=ScreenShot00020.jpg)? :P

Molotov
03-14-2008, 08:26 AM
A few Human barb I know have both Imp Slashing and Blunt.

...and some dwarf ones have had imp crit slash and imp crit bludgeon as well

smithers
03-14-2008, 08:38 AM
Question for you guys???? I noticed the ones we are having problems with for tier 3 bonus effects are polar oppisites.... Is it possible and this is pure speculation, that the essences of these bonuses must be opposite as well ethereal and material (fire water) ??And the ones that aren't polar opposites have to be the same essence?? Just a thought hopefully someone with more time on their hands can test this theory.

I think it's possible and I still like this kind of idea better than the seems-to-be-popular idea that BoLaS would interact with Tempered. That said, I've only managed to collect 7 larges so I don't expect to make any discoveries at this point.

Again, hats off to everyone who has been taking the risks and sharing their results.

Zaodon
03-14-2008, 09:50 AM
Question for you guys???? I noticed the ones we are having problems with for tier 3 bonus effects are polar oppisites.... Is it possible and this is pure speculation, that the essences of these bonuses must be opposite as well ethereal and material (fire water) ??And the ones that aren't polar opposites have to be the same essence?? Just a thought hopefully someone with more time on their hands can test this theory.

While either theory is possible, its far more likely that BoLaS + Tempered = combo, instead of BoLaS (Material) + BoLaS (Ethereal) = combo. This is because NO other combo works that way. In fact, EVERY other combo allows you to mix Material and Ethereal and get the same result. It would make -0- sense for this to be the case for BoLaS and Tempered only. Not even Concordant Opposition works that way!

I would say your idea = 0.000001% likely.
BoLaS + Tempered = 99.999999% likely.

Missing_Minds
03-14-2008, 11:04 AM
I've seen something curious about the lightning strike proc, dont know if kargon or anyone else has seen it so maybe its just my luck that it seems but.

When using said kopech (im like kargon i wasnt a lightning strike throwing hammer) I can go a while without getting the proc and then it'll hit 2 or 3 times within a very short span of time. Dont know if its just dumb luck, or if theres a charge effect, or what, but just thought I'd throw that out there and see if anyone else has noticed anything of that nature with lightning strike or other procs.

probably just the random number generator. If you watch you can get more 1s in a row than you'll ever see in real life. And some nights are just horrid like that. other nights can be 20's a plenty.

edit: oh great.. now I'm doing ninja posts in here.

Xaxx
03-14-2008, 11:05 AM
I've seen something curious about the lightning strike proc, dont know if kargon or anyone else has seen it so maybe its just my luck that it seems but.

When using said kopech (im like kargon i wasnt a lightning strike throwing hammer) I can go a while without getting the proc and then it'll hit 2 or 3 times within a very short span of time. Dont know if its just dumb luck, or if theres a charge effect, or what, but just thought I'd throw that out there and see if anyone else has noticed anything of that nature with lightning strike or other procs.

binnsr
03-14-2008, 11:10 AM
probably just the random number generator. If you watch you can get more 1s in a row than you'll ever see in real life. And some nights are just horrid like that. other nights can be 20's a plenty.

edit: oh great.. now I'm doing ninja posts in here.

stupid 1's.. some nights, I swear the 2nd digit has been shaved off all my dice..

nbhs275
03-14-2008, 11:38 AM
stupid 1's.. some nights, I swear the 2nd digit has been shaved off all my dice..

The devs gave me a special D20, it has eleven ones, seven twos, and two nineteens. I only miss on a one, barely hit on that two, and get so close on the 19.

My Loot dice also only go to 57 of 100.

Zaodon
03-14-2008, 11:56 AM
The devs gave me a special D20, it has eleven ones, seven twos, and two nineteens. I only miss on a one, barely hit on that two, and get so close on the 19.

My Loot dice also only go to 57 of 100.

I actually have a D6 wiith two 1s and no 3 due to a casting error.
Used to use it back when we played AD&D / 2nd Edition for my Open Doors / Detect Secret Doors rolls.
<-- Cheater. :D

Zaodon
03-14-2008, 12:49 PM
1) Do the effects on Weapons for Material / X / Opposition stack for Tiers 1,2 and 3?
i.e. Do Fire Absorption 10&#37;, 15% and 20% stack for a total of 45% absoption, or just 20% (highest value)

2) Same for "Inherent Resist" effects on Items for Material / X / Opposition for Tiers 2 and 3?
i.e. Do Inherent Fire Resist 5 and 10 stack for a total of 15 Resist, or just 10 (highest value)

3) Do Lesser Regen, Improved Regen, and Greater Regen stack for 7 hp/min?
i.e. (15 seconds x 4) + (30 seconds x 2) + (1 min x 1) = 7 / minute.

Ikuryo
03-14-2008, 01:34 PM
Not sure on the first 2 but its been shown that the regen does NOT stack. Highest one takes over.

Zaodon
03-14-2008, 01:45 PM
Not sure on the first 2 but its been shown that the regen does NOT stack. Highest one takes over.

Wow, that sux.

Zaodon
03-14-2008, 02:05 PM
I think I have the "basic upgrade" tables complete. Can anyone check my work for errors?
Thanks.


Table 1 - 1st Upgrade at The Altar Of Invasion

WEAPONS

w/[MATERIAL] . [ESCALATION] . . . . . . [DOMINION] . . . . . . [OPPOSITION]
[FIRE] . . . . . +6 Dex . . . . . . . . Flaming. . . . . . . . Fire Absorption 10&#37;
[AIR]. . . . . . +6 Dex . . . . . . . . Shock. . . . . . . . . Electric Absorption 10%
[EARTH]. . . . . +6 Con . . . . . . . . Acid . . . . . . . . . Acid Absorption 10%
[WATER]. . . . . +6 Str . . . . . . . . Frost. . . . . . . . . Cold Absorption 10%
[POSIT]. . . . . +6 Con . . . . . . . . Holy . . . . . . . . . Healing Amplification 10%
[NEGVE]. . . . . +6 Str . . . . . . . . Unholy . . . . . . . . Neg Energy Absorption 15%

w/[ETHEREAL] . [ESCALATION] . . . . . . [DOMINION] . . . . . . [OPPOSITION]
[FIRE] . . . . . +6 Int . . . . . . . . Imp Combustion 6 . . . Heightened Awareness
[AIR]. . . . . . +6 Cha . . . . . . . . Imp Magnetism 6. . . . Heightened Awareness
[EARTH]. . . . . +6 Wis . . . . . . . . Imp Corrosion 6. . . . Heightened Awareness
[WATER]. . . . . +6 Wis . . . . . . . . Imp Glaciation 6 . . . Heightened Awareness
[POSIT]. . . . . +6 Cha . . . . . . . . Imp Devotion 6 . . . . Heightened Awareness
[NEGVE]. . . . . +6 Int . . . . . . . . Imp Nullification 6. . Heightened Awareness

ITEMS

w/[MATERIAL] . [ESCALATION] . . . . . . [DOMINION] . . . . . . [OPPOSITION]
[FIRE] . . . . +1 Dex Sk,Elem.Energy. . Minor Fire Guard . . . Greater Fire Resist
[AIR]. . . . . +1 Dex Sk,Elem.Energy. . Minor Lightn.Guard . . Greater Lightning Resist
[EARTH]. . . . +1 Con Sk,Elem.Energy. . Minor Acid Guard . . . Greater Acid Resist
[WATER]. . . . +1 Str Sk,Elem.Energy. . Minor Ice Guard. . . . Greater Cold Resist
[POSIT]. . . . +1 Con Sk.Elem.Energy. . Minor Good Guard . . . Lesser Regeneration
[NEGVE]. . . . +1 Str Sk,Elem.Energy. . Minor Evil Guard . . . Blindness Ward, Disease Immunity

w/[ETHEREAL] . [ESCALATION] . . . . . . [DOMINION] . . . . . . [OPPOSITION]
[FIRE] . . . . Wiz6, +1 Int Sk. . . . . Fire Lore. . . . . . . Reflex Save +5
[AIR]. . . . . Wiz6, +1 Cha Sk. . . . . Lightning Lore . . . . Reflex Save +5
[EARTH]. . . . Wiz6, +1 Wis Sk. . . . . Acid Lore. . . . . . . Fortitude Save +5
[WATER]. . . . Wiz6, +1 Wis Sk. . . . . Ice Lore . . . . . . . Will Save +5
[POSIT]. . . . Wiz6, +1 Cha Sk. . . . . Healing Lore . . . . . Will Save +5
[NEGVE]. . . . Wiz6, +1 Int Sk. . . . . Void Lore. . . . . . . Fortitude Save +5


Table 2 - 2nd Upgrade at The Altar Of Subjugation

WEAPONS

w/[MATERIAL] . [ESCALATION] . . . . . . . . . [DOMINION]. . . . . . . . . . [OPPOSITION]
[FIRE] . . . . +1 Excep Dex . . . . . . . . . Flaming Burst . . . . . . . . Fire Absorption 15%
[AIR]. . . . . +1 Excep Dex . . . . . . . . . Shock Burst . . . . . . . . . Lightning Absorption 15%
[EARTH]. . . . +1 Excep Con . . . . . . . . . Acid Burst . . . . . . . . .. Acid Absorption 15%
[WATER]. . . . +1 Excep Str . . . . . . . . . Frost Burst . . . . . . . . . Cold Absorption 15%
[POSIT]. . . . +1 Excep Con . . . . . . . . . Good Burst . . . . . . . . .. Healing Amplification 20%
[NEGVE]. . . . +1 Excep Str . . . . . . . . . Evil Burst . . . . . . . . .. Neg Energy Absorption 20%

w/[ETHEREAL] . [ESCALATION] . . . . . . . . . [DOMINION]. . . . . . . . . . [OPPOSITION]
[FIRE] . . . . +1 Excep Int . . . . . . . . . Greater Combustion 6 . . . .. Heightened Awareness 2
[AIR]. . . . . +1 Excep Cha . . . . . . . . . Greater Magnetism 6 . . . . . Heightened Awareness 2
[EARTH]. . . . +1 Excep Wis . . . . . . . . . Greater Corrosion 6 . . . . . Heightened Awareness 2
[WATER]. . . . +1 Excep Wis . . . . . . . . . Greater Glaciation 6 . . . .. Heightened Awareness 2
[POSIT]. . . . +1 Excep Cha . . . . . . . . . Greater Devotion 6 . . . . .. Heightened Awareness 2
[NEGVE]. . . . +1 Excep Int . . . . . . . . . Greater Nullification 6 . . . Heightened Awareness 2

ITEMS

w/[MATERIAL] . [ESCALATION] . . . . . . . . . [DOMINION]. . . . . . . . . . [OPPOSITION]
[FIRE] . . . . +2 Dex Sk, Imp.Elem.Energy . . Lesser Fire Guard . . . . . . Inherent Fire Resist(5)
[AIR]. . . . . +2 Dex Sk, Imp.Elem.Energy . . Lesser Lightning Guard. . . . Inherent Lightning Resist(5)
[EARTH]. . . . +2 Con Sk, Imp.Elem.Energy . . Lesser Acid Guard . . . . . . Inherent Acid Resist(5)
[WATER]. . . . +2 Str Sk, Imp.Elem.Energy . . Lesser Cold Guard . . . . . . Inherent Cold Resist(5)
[POSIT]. . . . +2 Con Sk, Imp.Elem.Energy . . Lesser Good Guard . . . . . . Improved Regeneration
[NEGVE]. . . . +2 Str Sk, Imp.Elem.Energy . . Lesser Evil Guard . . . . . . Fear Immunity, Proof of Poison

w/[ETHEREAL] . [ESCALATION] . . . . . . . . . [DOMINION]. . . . . . . . . . [OPPOSITION]
[FIRE] . . . . +2 Int Sk, Spell Power . . . . Greater Fire Lore . . . . . . Except Save Bonus Ref +1
[AIR]. . . . . +2 Cha Sk, Spell Power . . . . Greater Lightning Lore. . . . Except Save Bonus Ref +1
[EARTH]. . . . +2 Wis Sk, Spell Power . . . . Greater Acid Lore . . . . . . Except Save Bonus Fort +1
[WATER]. . . . +2 Wis Sk, Spell Power . . . . Greater Ice Lore . . . . . .. Except Save Bonus Will +1
[POSIT]. . . . +2 Cha Sk, Spell Power . . . . Greater Heal Lore . . . . . . Except Save Bonus Will +1
[NEGVE]. . . . +2 Int Sk, Spell Power . . . . Greater Void Lore . . . . . . Except Save Bonus Fort +1


Table 3 - 3rd Upgrade at The Altar Of Devastation

WEAPONS

w/[MATERIAL] . [ESCALATION] . . . . . . . . . . . . . [DOMINION]. . . . . . . . . [OPPOSITION]
[FIRE] . . . . +2 Excep Dex . . . . . . . . . . . . . Fire Blast . . . . . . . .. Fire Absorb 20%
[AIR]. . . . . +2 Excep Dex . . . . . . . . . . . . . Lightning Blast . . . . . . Lightning Absorb 20%
[EARTH]. . . . +2 Excep Con . . . . . . . . . . . . . Acid Blast . . . . . . . .. Acid Absorb 20%
[WATER]. . . . +2 Excep Str . . . . . . . . . . . . . Ice Blast . . . . . . . . . Frost Absorb 20%
[POSIT]. . . . +2 Excep Con . . . . . . . . . . . . . Good Blast . . . . . . . .. Healing Amplification 30%
[NEGVE]. . . . +2 Excep Str . . . . . . . . . . . . . Evil Blast . . . . . . . .. Neg Energy Absorption 25%

w/[ETHEREAL] . [ESCALATION] . . . . . . . . . . . . . [DOMINION]. . . . . . . . . [OPPOSITION]
[FIRE] . . . . +2 Excep Int . . . . . . . . . . . . . Superior Combustion 6 . . . Heightened Awareness 4
[AIR]. . . . . +2 Excep Cha . . . . . . . . . . . . . Superior Magnetism 6 . . .. Heightened Awareness 4
[EARTH]. . . . +2 Excep Wis . . . . . . . . . . . . . Superior Corrosion 6 . . .. Heightened Awareness 4
[WATER]. . . . +2 Excep Wis . . . . . . . . . . . . . Superior Glaciation 6 . . . Heightened Awareness 4
[POSIT]. . . . +2 Excep Cha . . . . . . . . . . . . . Superior Devotion 6 . . . . Heightened Awareness 4
[NEGVE]. . . . +2 Excep Int . . . . . . . . . . . . . Superior Nullification 6 .. Heightened Awareness 4

ITEMS

w/[MATERIAL] . [ESCALATION] . . . . . . . . . . . . . [DOMINION]. . . . . . . . . [OPPOSITION]
[FIRE] . . . . +3 Dex Sk, Greater Elem Energy . . . . Fire Guard. . . . . . . . . Inherent Fire Resist (10)
[AIR]. . . . . +3 Dex Sk, Greater Elem Energy . . . . Lightning Guard . . . . . . Inherent Lightning Resist (10)
[EARTH]. . . . +3 Con Sk, Greater Elem Energy . . . . Acid Guard. . . . . . . . . Inherent Acid Resist (10)
[WATER]. . . . +3 Str Sk, Greater Elem Energy . . . . Ice Guard . . . . . . . . . Inherent Frost Resist (10)
[POSIT]. . . . +3 Con Sk, Greater Elem Energy . . . . Good Guard. . . . . . . . . Superior Regeneration
[NEGVE]. . . . +3 Str Sk, Greater Elem Energy . . . . Evil Guard. . . . . . . . . Death Block

w/[ETHEREAL] . [ESCALATION] . . . . . . . . . . . . . [DOMINION]. . . . . . . . . [OPPOSITION]
[FIRE] . . . . +3 Int Sk, Greater Spell Power . . . . Superior Fire Lore. . . . . Exceptional Ref +2
[AIR]. . . . . +3 Cha Sk, Greater Spell Power . . . . Superior Lightning Lore . . Exceptional Ref +2
[EARTH]. . . . +3 Wis Sk, Greater Spell Power . . . . Superior Acid Lore. . . . . Exceptional Fort +2
[WATER]. . . . +3 Wis Sk, Greater Spell Power . . . . Superior Ice Lore . . . . . Exceptional Will +2
[POSIT]. . . . +3 Cha Sk, Greater Spell Power . . . . Superior Healing Lore . . . Exceptional Will +2
[NEGVE]. . . . +3 Int Sk, Greater Spell Power . . . . Superior Void Lore. . . . . Exceptional Fort +2

mudfud
03-14-2008, 02:29 PM
1) Do the effects on Weapons for Material / X / Opposition stack for Tiers 1,2 and 3?
i.e. Do Fire Absorption 10%, 15% and 20% stack for a total of 45% absoption, or just 20% (highest value)

2) Same for "Inherent Resist" effects on Items for Material / X / Opposition for Tiers 2 and 3?
i.e. Do Inherent Fire Resist 5 and 10 stack for a total of 15 Resist, or just 10 (highest value)

3) Do Lesser Regen, Improved Regen, and Greater Regen stack for 7 hp/min?
i.e. (15 seconds x 4) + (30 seconds x 2) + (1 min x 1) = 7 / minute.

My absorb electric stacks fine. It also stacks with ring of djinn also. Note though, I only went on to get the tier 2 upgrade though for haste.
So from that would asume that the others stack also, and that fire greaves also stacks.

stockwizard5
03-14-2008, 02:32 PM
1) Do the effects on Weapons for Material / X / Opposition stack for Tiers 1,2 and 3?
i.e. Do Fire Absorption 10&#37;, 15% and 20% stack for a total of 45% absoption, or just 20% (highest value)

Reports that they do ...

Interested in how they stack FAI + FAII or FAI and then FAII?
How do they Stack with Greaves and Spell?

Could it be 45% (GS) + 30%? (Item) + 50% (Spell) = IMMUNE or is it ~80%

2) Same for "Inherent Resist" effects on Items for Material / X / Opposition for Tiers 2 and 3?
i.e. Do Inherent Fire Resist 5 and 10 stack for a total of 15 Resist, or just 10 (highest value)

The description indicates that they do ... would like to verify

3) Do Lesser Regen, Improved Regen, and Greater Regen stack for 7 hp/min?
i.e. (15 seconds x 4) + (30 seconds x 2) + (1 min x 1) = 7 / minute.

They do not


Really want to know about Absorption ...

Xaxx
03-14-2008, 03:27 PM
probably just the random number generator. If you watch you can get more 1s in a row than you'll ever see in real life. And some nights are just horrid like that. other nights can be 20's a plenty.

edit: oh great.. now I'm doing ninja posts in here.


i chalked it up to random number generation myself the first few test runs... but it happens quite often (atleast 60% of my test runs) theres random, and then there comes a time when you just have to wonder and ask "hey is there smething to this", hence askign if anyone else has seen anything in a pattern like it.

I didnt ask for a comment from the peanut gallery about random numbers.

*I know I came off snide with that last remark, but I posted looking for info from people who have these weapons who might have seen or not seen something relevant to my question not as i said comments from the peanut gallery*

stockwizard5
03-14-2008, 03:28 PM
Is it possible to get Deathblock (or any Negative focus) on a Devestation Bonus (Tier 3 Bonus, Aspect II, etc) Item?

This would really help in understanding how far along we are in the process :D

PS: A cryptic, unclear, and possibly unassociated answer would be ideal :)

UtherSRG
03-14-2008, 03:32 PM
Is it possible to get Deathblock (or any Negative focus) on a Devestation Bonus (Tier 3 Bonus, Aspect II, etc) Item?

This would really help in understanding how far along we are in the process :D

If you want Deathblock on a 3rd tier upgrade, you either have to go straight N-N-N, or forgo having a tier 3 bonus, because the Negative is submissive to Positive and all of the Elements when combined on a supershard.

Zaodon
03-14-2008, 03:34 PM
Is it possible to get Deathblock (or any Negative focus) on a Devestation Bonus (Tier 3 Bonus, Aspect II, etc) Item?

This would really help in understanding how far along we are in the process :D

If the idea of "precedence" is true, then someone has to be at the bottom and overridden by all others. That would be "Negative." Which means the answer would be 'no.'

Which is why, although it appears that there is "precedence", I still think maybe, somehow, there is something we're missing, and there is no precedence.

UtherSRG
03-14-2008, 03:38 PM
If the idea of "precedence" is true, then someone has to be at the bottom and overridden by all others. That would be "Negative." Which means the answer would be 'no.'

Which is why, although it appears that there is "precedence", I still think maybe, somehow, there is something we're missing, and there is no precedence.

Tested:
Fire - Negative: Fire is dominant
Air - Negative: Air is dominant
Water - Negative: Water is dominant
Positive - Negative: Positive is dominant

Untested:
Earth - Negative: ?

It's so unlikely that Negative will dominate Earth, and it would be the only break in the pattern so far.

Zaodon
03-14-2008, 03:41 PM
Tested:
Fire - Negative: Fire is dominant
Air - Negative: Air is dominant
Water - Negative: Water is dominant
Positive - Negative: Positive is dominant

Untested:
Earth - Negative: ?

It's so unlikely that Negative will dominate Earth, and it would be the only break in the pattern so far.

Yeah, I know the results. I just think maybe we're missing something very subtle (or so obvious we can't see it) that would allow for the Negative trait to be applied, somehow. I have no idea what that would be, but.... just sayin.

borgec
03-14-2008, 03:48 PM
I too am interested in this combination. Can someone confirm if they think this combination will work?

Thanks in Advance


Been trying to follow this thread as time permits and have tried to keep up with what's what. However, if one of the "crafting experts" can check this out to see if I'm understanding things correctly I'd appreciate it.

My plan is to go EEE + PEE on a greenweave item:

Tier 1: EEE
Wizardry VI
+1 to WIS Skills

Tier 2: PEE
+50 Spell Points
+2 CHA Skills

Tier 2 Bonus: Aspect of Mineral
Stoneskin *2

Tier 3: Combined Imbued Shard EEE + PEE (Mineral II)
Heavy Fortification
+5 Protection

Please let me know if that looks correct or not.

Boulderun
03-14-2008, 04:10 PM
Yeah, I know the results. I just think maybe we're missing something very subtle (or so obvious we can't see it) that would allow for the Negative trait to be applied, somehow. I have no idea what that would be, but.... just sayin.

Perhaps brute force, so to speak. Overload the weaker elemental focus when joining two supreme shards by adding another focus into the recipe (energy cell + supreme shard ABC + supreme shard ABX + superior focus of X).

I don't think there's been a lot of experimentation with the double supreme shard formula since it was discovered, and justifiably so given the absurd amount of large ingredients involved.

Which is dominant between fire and water? I may try to get an extra focus ready for my quad element goggles.

Boulderun
03-14-2008, 04:12 PM
I too am interested in this combination. Can someone confirm if they think this combination will work?

Thanks in Advance

Looks correct. You'll also get +100 SP and +3 wisdom skills at tier 3 from the earth-dominant EEE/+EE shard.

MysticTheurge
03-14-2008, 04:46 PM
If you want Deathblock on a 3rd tier upgrade, you either have to go straight N-N-N, or forgo having a tier 3 bonus, because the Negative is submissive to Positive and all of the Elements when combined on a supershard.

According to our current theory. Which is why he asked the devs. (I normally hate the whole "I only want a Dev response" attitude, but in this case it's an accurate one.)

The "One Focus is Dominant" theory seems accurate given the data we have so far, but there may be something (like combining shards itself) that we're simply not seeing yet that allows the "other focus" to be made dominant.

So, I'd really like to hear the dev's response to this Yes/No (That's all we need, really, yes or no) question:

Can you get Deathblock (or any other negative effect) and a Third Tier Quasi/Special Bonus on the same greensteel item?

Tallyn
03-14-2008, 04:54 PM
Is anyone who reads this thread even close to trying Balance of Land and Sky + Tempered? (In either order)

I'm just curious, I am so far away in large ingredients right now, as I upgraded my shortsword to Mineral II last night. But I'm very interested in this one. Just want to know if anyone is close. Anyone in Kargon's guild?

stockwizard5
03-14-2008, 05:19 PM
Is anyone who reads this thread even close to trying Balance of Land and Sky + Tempered? (In either order)

I have enough but am struggling to justify an item ... here is tonight's caster for example ...

http://forums.ddo.com/showpost.php?p=1614279&postcount=2735

EspyLacopa
03-14-2008, 05:35 PM
Tested:
Fire - Negative: Fire is dominant
Air - Negative: Air is dominant
Water - Negative: Water is dominant
Positive - Negative: Positive is dominant

Untested:
Earth - Negative: ?

It's so unlikely that Negative will dominate Earth, and it would be the only break in the pattern so far.

Not really.

So far, we've got Earth > Fire > Air > Water > Positive > Negative as a simple line of dominance.

But what if it's actually a circle of dominance, like so:

http://i55.photobucket.com/albums/g144/EspyLacopa2/DominanceChart.png

binnsr
03-14-2008, 05:39 PM
I have enough but am struggling to justify an item ... here is tonight's caster for example ...

http://forums.ddo.com/showpost.php?p=1614279&postcount=2735

hum... if finding something to upgrade is a problem for you, maels, i've got a BoLaS khopesh that could use a tempered upgrade :) of course, I don't have 2 supreme shards yet either :(

Lebrac
03-14-2008, 06:30 PM
Is anyone who reads this thread even close to trying Balance of Land and Sky + Tempered? (In either order)

I'm just curious, I am so far away in large ingredients right now, as I upgraded my shortsword to Mineral II last night. But I'm very interested in this one. Just want to know if anyone is close. Anyone in Kargon's guild?

Kargon is a 1 man guild he has no one else in his guild... If your refering to NSR why the hell are we expect to be the main testers for all the items? why dont' u take the bullet and test alittle something out. or u can just keep doing the good old stanby and only doing what's known.

Tanks
03-14-2008, 06:36 PM
Hi all,

Based upon my Khopesh recipe which I posted yesterday to tier2, I have the following:

-EM (+6str) - Tier 1
+DM (Good Burst) - Tier2
Existential Stalemate (+6wis, +10haggle/diplo) - Tier2 bonus

I like what I've done so far but fear that I may have painted myself into a corner regarding the Tier3 bonus effect, even if I supershard it. Can anyone tell me what my options are for a bonus Tier3 effect, based upon what my Tier1/2 choices have been? I'd love to have transmuting (Mineral), for example, or Lightning Strike...any chance for any of those on the weapon I've crafted?

Thanks in advance (and for the responses to my prior post;))! :)

binnsr
03-14-2008, 06:44 PM
Kargon is a 1 man guild he has no one else in his guild... If your refering to NSR why the hell are we expect to be the main testers for all the items? why dont' u take the bullet and test alittle something out. or u can just keep doing the good old stanby and only doing what's known.

If you look at the folks posting results, some of the more vocal ones have been from Kargon and NSR (tbh, I was under the impression that Kargon might actually be in NSR based on the banter in most of the previous posts) ..

Easy tiger! Some of us would be willing to test things if we had the time to collect large ingredients, so take a deep breath and calm down :D Asking if others have done something yet, or are close to doing something doesn't necessarily make them a lemming..

In my case, my playtimes lately haven't been allowing me to get into pt4 or pt5 nearly as often as I would need to collect 2 supreme shards and 24 ingredients to test out BoLaS + Tempered (I'm 22 ingredients and 2 supreme shard short if that tells you anything :D), but that doesn't mean that I'm not interested in finding out what folks that do have that kind of time and resources can come up with.

Kargon
03-14-2008, 07:14 PM
If you look at the folks posting results, some of the more vocal ones have been from Kargon and NSR (tbh, I was under the impression that Kargon might actually be in NSR based on the banter in most of the previous posts) ..


Kargon used to be in NSR, so kargon considermer the 'Church of Kargon' to be allied with NSR, but Kargon decide are bettermer for kargon if kargon not stick to any single guild so kargon can get around in lots of pugs and meet more peopamul. Oh, and that time Lebrac threw keensly and kargon out of NSR might be why he so vocamal about it, even if keensly back in NSR and NSR now trying re-recruit kargon with tasty ham and ingredimient bribes. mmm... tasty ham....

as far as back on topamic, Kargon pretty tapped out on ingredimients aftermer making 3 tier 3 upgramades, including one double shard upgramade. and kargon have to start pay keensly back and craft some sort of healamalling 'scepter' for keensly next so going be a while before kargon try anymathing new. Then kargon eventuamally have to finish keensly's pos/neg necklamace, kargonas pos/neg necklamace, Tazty's water/water bracermers, Kiensly's air/air goggamels.... so kargon not going to have anymathing too new for a good while, even though kargon DOES want to eventuamally make an ooze II weapamon (mmm... hope for grease on hit), for kargon to give that priorimaty would have to be green steel bastard swords first. so if somemabody find a bastard sword recimape, kargon be all overmer crafting new stuff again ;)

Tarnoc
03-14-2008, 07:17 PM
Tallyn im assumeing the reason you would get flack from this statement is the fact you state you upgraded a shortsword

with mineral 2 alrdy which says you have been able to farm enough to have tested your own bola tempered combo


...Is anyone who reads this thread even close to trying Balance of Land and Sky + Tempered? (In either order)

I'm just curious, I am so far away in large ingredients right now, as I upgraded my shortsword to Mineral II last night. But I'm very interested in this one. Just want to know if anyone is close. Anyone in Kargon's guild?....

Garth_of_Sarlona
03-14-2008, 07:33 PM
Not really.

So far, we've got Earth > Fire > Air > Water > Positive > Negative as a simple line of dominance.


Actually this post (http://forums.ddo.com/showthread.php?p=1613957#post1613957) shows that Fire dominates Earth giving the order:


Fire
Earth
Air
Water
Positive
Negative


But what if it's actually a circle of dominance, like so:

Unlikely - since in the Ash item here (http://will.phase.net/ddo/items/tier%203/Item%20FOM%20-OM%20(FOM%20-OM).jpg), Fire dominated Negative as well.

Nice picture though :)

Garth

Tallyn
03-14-2008, 07:45 PM
Kargon is a 1 man guild he has no one else in his guild... If your refering to NSR why the hell are we expect to be the main testers for all the items? why dont' u take the bullet and test alittle something out. or u can just keep doing the good old stanby and only doing what's known.

If I had 24 large ingredients I would try... but my main priority was to upgrade my weapon, being a rogue.

It's taken me since the raid has come out 'til now to get the larges needed to get one item to Mineral II. So in another month, I'll probably be able to try Balance of land and sky + Tempered.

I will take the bullet and test it, if I had enough large ingredients right now. I dont expect you to be the main testers, I am just ASKING if anyone was planning to do it. No need to get all defensive and mad

Tallyn
03-14-2008, 07:51 PM
Tallyn im assumeing the reason you would get flack from this statement is the fact you state you upgraded a shortsword

with mineral 2 alrdy which says you have been able to farm enough to have tested your own bola tempered combo



My shortsword was already Holy and Acid when Mineral II was announced. I haven't had the opportunity to even farm another signet stone, I get in maybe 1 shroud run a night, 2 if I'm lucky. I have traded vorpals, stat items and bloodstones to get large ingredients together to craft the shortsword. Why? Because as soon as I made it, I was able to drop about 12 different weapons out of my inventory so I have inventory space. I work about 60 hours a week, and half my large ingredients to craft came from trading.

IF noone else has tested BoLaS + Tempered before I get the large ingredients to try it, then I'll do it. It has taken me approximately a month to get to the point I could upgrade, I assume it will take me approximately another month. If you're on Khyber and want to sell/trade me some large ingredients, send me a PM.

EspyLacopa
03-14-2008, 08:16 PM
Actually this post (http://forums.ddo.com/showthread.php?p=1613957#post1613957) shows that Fire dominates Earth giving the order:

Fire
Earth
Air
Water
Positive
Negative

Unlikely - since in the Ash item here (http://will.phase.net/ddo/items/tier%203/Item%20FOM%20-OM%20%28FOM%20-OM%29.jpg), Fire dominated Negative as well.

Nice picture though :)

Garth

hmmmmm

Modified chart then!

http://i55.photobucket.com/albums/g144/EspyLacopa2/DominanceChart-1.png

Poor Fire, all by it's lonesome. It's rough being king.

Tallyn
03-15-2008, 12:15 AM
N/m, a guildy is most likely going to be trying BoLaS + Tempered in two days, I'll donate a couple large ingredients to him.

Borror0
03-15-2008, 12:25 AM
http://i55.photobucket.com/albums/g144/EspyLacopa2/DominanceChart-1.png

That would mean Negative thrumps Earth...:rolleyes:

Tipper
03-15-2008, 01:37 AM
Here you go. Steam II on equipment - Steam Guard.

Pos-Esc-Eth

http://mysite.verizon.net/digzpi8/EthPos.JPG

Water-Esc-Eth

http://mysite.verizon.net/digzpi8/EthWaterEsc.JPG

Combining those gave the following results.

http://mysite.verizon.net/digzpi8/EthWatEleSteam.JPG

http://mysite.verizon.net/digzpi8/complete.JPG

We took it for a spin in the pvp arena and it was triggering rather frequently ~every 3-5 hits. The average damage was between 15-22.

Thanks to my TFC guildies for the shroud runs and to Phatch for my last 2 components!

Borror0
03-15-2008, 01:53 AM
We took it for a spin in the pvp arena and it was triggering rather frequently ~every 3-5 hits. The average damage was between 15-22!

Untyped damage?

Codegate
03-15-2008, 03:10 AM
All in all, kind of a waste in my opinion...

http://i270.photobucket.com/albums/jj116/jscharlach/FireWaterShard.jpg

http://i270.photobucket.com/albums/jj116/jscharlach/ShardBracers.jpg

http://i270.photobucket.com/albums/jj116/jscharlach/ScreenShot00006.jpg

Mavnimo
03-15-2008, 03:23 AM
All in all, kind of a waste in my opinion...

Thanks for the attempt as it adds to the info gathered, but as most have stated tempered + tempered wasn't going to work.

also shows water trumping fire

Borror0
03-15-2008, 03:28 AM
Yup, thanks Codegate. Hopefuly they'll add soemthing to retreive those lost larges.

So... BoLaS and Tempered for something like Elemental Harmony, or Pure Balance, or Elemental Mastery, etc.?

Cambo
03-15-2008, 08:41 AM
Thanks for the attempt as it adds to the info gathered, but as most have stated tempered + tempered wasn't going to work.

also shows water trumping fire

So that would mean there is no trumping as such but just fixed Foci that comes first on each upgrade ?

EspyLacopa
03-15-2008, 10:38 AM
That would mean Negative thrumps Earth...:rolleyes:

Heh. Updated my little chart graphic. . .thing:

http://i55.photobucket.com/albums/g144/EspyLacopa2/DominanceChart2.gif

Added the fact that Water beats Fire. Noone's done Dust yet though, so I'm guessing that Negative will end up trumping Earth, thus giving us a way to get Negative effects on at least one type of supershard. Fire is on top in terms of dominance flow, with Negative at the bottom. Poor negative.

stockwizard5
03-15-2008, 10:49 AM
All in all, kind of a waste in my opinion...

Awesome - thank you for trying this - huge help :D

Now what's up with water? Somebody get out the John Madden (Espy) Telestrator!

Mad_Bombardier
03-15-2008, 11:17 AM
Heh. Updated my little chart graphic. . .thingNegative should not trump Earth. Otherwise, I think you have it.

Fire > Earth > Air > Water > Fire (that's a circle). And Element > Energy.

Shima-ra
03-15-2008, 03:22 PM
That circle thing doesnt make sense.
What if you mix up fire and air? or earth and water?
What decides which wins then

Elsiah
03-15-2008, 03:58 PM
Kargon is a 1 man guild he has no one else in his guild... If your refering to NSR why the hell are we expect to be the main testers for all the items? why dont' u take the bullet and test alittle something out. or u can just keep doing the good old stanby and only doing what's known.

i like that this guy is trying to sound like kargon, using bad grammar and choppy sentences. good role playing!

or IS it?
:D:D:D

cheers on all the hard work, kargon, willphase and all of NSR-those of us who lack the time to gather ingredients quickly and test OUR theories (you know, the lazy people like me who just do the good old stand by...) respect your efforts.

EspyLacopa
03-15-2008, 03:58 PM
That circle thing doesnt make sense.
What if you mix up fire and air? or earth and water?
What decides which wins then

Follow the flow. The bit from Fire > Earth is, in a sense, an exception. Earth is on top in that chain.
Air beats Fire
Earth beats Water (Of course. . .I don't think anyone has in fact done this one yet (Ooze). Who knows? Maybe Water does beat Earth, and then that chart really is fairly useless)

jjflanigan
03-15-2008, 04:01 PM
That circle thing doesnt make sense.
What if you mix up fire and air? or earth and water?
What decides which wins then

Don't think of it like a circle if that's what's giving the issue. It's only a circle in that the last one will trump the first one (i.e. the only element water beats is fire).

Fire beats Earth and Air.

Earth beats Air and Water.

Air beats Water.

Water beats Fire.

I think, at least. The concept of a circle is not really efficient for explaining this because a circle, by definition has no beginning and no end. So if you represent it as a circle, then every element can beat every other element in the list. (i.e. if you start at water in a "circle", then it would be greater than the other 3 and the same would be true for every other element if you started your circle at that point.)

ChildrenofBodom
03-15-2008, 05:10 PM
Can someone that has the Smoke II upgrade confirm that the 20% concealment stacks with blur? In a pug today and someone said that it is called "20% Concealment" so it stacks with blur. Can someone confirm? Haven't read anything about it yet.

Tunes_Steele
03-15-2008, 05:45 PM
Don't know if anyone has tried combining Exestential Stalemate with Balance of Land and Sky, but I did. On a greatsword. The results weren't spectacular. It appears that the combination gave me an additional +2 Con, stat, not skills. That is the same as if I had only used 1 shard. ME Earth.

I did notice that when I combined the two Supreme Power Shards, the shard listed Material Earth Escalation. Then below that, it stated that the shard had been imbued with the power of balance of land and sky.

So heres what I used at the 3rd alter:

ME Earth
ME Air

Here's the screenshots I took:

http://i178.photobucket.com/albums/w254/Masallee/ScreenShot00000.jpg

Here's the results on the greatsword:

1st Alter: MD Positive
2nd Alter: ME Negative
3rd Alter: ME Earth & ME Air

http://i178.photobucket.com/albums/w254/Masallee/ScreenShot00001.jpg

MysticTheurge
03-15-2008, 06:28 PM
Don't know if anyone has tried combining Exestential Stalemate with Balance of Land and Sky, but I did. On a greatsword. The results weren't spectacular. It appears that the combination gave me an additional +2 Con, stat, not skills. That is the same as if I had only used 1 shard. ME Earth.

Thanks for taking one for the team.

:(

Ilandrya
03-15-2008, 06:47 PM
Interesting that two differing "aspects" did not result in a "I" and a "I", although "opposite" aspects may or may not work in the same way as "normal" aspects in that respect.

Sucks that it didn't give you what you were hoping for. In my theory, BoLaS and Tempered come first before the pos/neg shard, not the other way round as in this case, for a specific reason... pos/neg don't have to travel through other elements/energies the way the elemental opposites do.

Will be interesting to see which works:

Tempered/BoLaS or Tempered/Existential Stalemate
BoLaS/Tempered or BoLaS/Existential Stalemate

I've heard we are going to have a way to deconstruct items later on... forget where I heard that atm so don't quote me on it... anyone have direct dev posting on that? I'd hold on to anything that didn't turn out as you planned... especially involving large ingredients.

Glenalth
03-15-2008, 06:57 PM
I've heard we are going to have a way to deconstruct items later on... forget where I heard that atm so don't quote me on it... anyone have direct dev posting on that? I'd hold on to anything that didn't turn out as you planned... especially involving large ingredients.

It was in the dev interview. I don't believe you'll be getting the ingredients from the raid back though, probably something new to deal with the non-raid crafting.

gpk
03-15-2008, 07:38 PM
Can someone that has the Smoke II upgrade confirm that the 20% concealment stacks with blur? In a pug today and someone said that it is called "20% Concealment" so it stacks with blur. Can someone confirm? Haven't read anything about it yet.

I tested with Eudimio and it does not stack w/ displacement and therefore 99.9% sure it won't with blur either.
True Sight also negates it...

Brenolan
03-15-2008, 08:51 PM
Don't think of it like a circle if that's what's giving the issue. It's only a circle in that the last one will trump the first one (i.e. the only element water beats is fire).

Fire beats Earth and Air.

Earth beats Air and Water.

Air beats Water.

Water beats Fire.

I think, at least. The concept of a circle is not really efficient for explaining this because a circle, by definition has no beginning and no end. So if you represent it as a circle, then every element can beat every other element in the list. (i.e. if you start at water in a "circle", then it would be greater than the other 3 and the same would be true for every other element if you started your circle at that point.)

Maybe we should be thinking of it like Rock/Paper/Scissors?

Gol
03-15-2008, 10:14 PM
Maybe we should be thinking of it like Rock/Paper/Scissors?
Yep.

Fire + Water = Water
Air + Water = Air
Earth + Water = <UNKNOWN>
Earth + Air = Earth
Fire + Earth = Fire
Fire + Air = Fire
Positive + Negative = Positive
(Element) + (Energy) = (Element)*
Earth + Negative = <UNKNOWN>

*Earth + Negative (Dust) is speculated to be an exception to the (Element) + (Energy) rule, but we've neither seen nor heard of it being tested.

CaptGrim
03-15-2008, 10:58 PM
Fire + Water = Water
Air + Water = Air
Earth + Water = Earth or Water
Earth + Air = Earth
Fire + Earth = Fire
Fire + Air = Fire
Positive + Negative = Positive
(Element) + (Energy) = (Element)*
Earth + Negative = <UNKNOWN>

*Earth + Negative (Dust) is speculated to be an exception to the (Element) + (Energy) rule, but we've neither seen nor heard of it being tested.

Fixed...unless I missed an ooze II post.

Spisey
03-15-2008, 11:07 PM
And just to recap, positive + earth = positive?

mudfud
03-16-2008, 02:29 AM
Here is Magma II on a Cloak.
Would like to thank my guild NeoSkullriders (NSR) for running it zillions of times and helping.
Without further ado.

This is the order I put them in altar for combining shards. Put Earth first so finally can put to rest about order of it.


http://s182.photobucket.com/albums/x130/mudfud/1.jpg



Here is after they were created. Shows Fire > Earth.



http://s182.photobucket.com/albums/x130/mudfud/2.jpg

Here is screenshot of text I got from creating shard for all those other conspiracy theorists.



http://s182.photobucket.com/albums/x130/mudfud/3.jpg



And here is the Cloak in it's almost final form.


http://s182.photobucket.com/albums/x130/mudfud/4.jpg



In 3 Days time when I reset will use my Essence of Cleansing I got as a end reward and show the taint removed text/message whatever the cloak says after.

Pecky
03-16-2008, 02:42 AM
In 3 Days time when I reset will use my Essence of Cleansing I got as a end reward and show the taint removed text/message whatever the cloak says after.
Screenshot or it didn't happen! :D

Shima-ra
03-16-2008, 03:30 AM
You have an Essence of Cleansing !?
/jaleous

Garth_of_Sarlona
03-16-2008, 04:31 AM
You have an Essence of Cleansing !?
/jaleous

Yup and mud send me a screenshot of it too:

http://photos.phase.net/albums/ddo/vial.jpg

but seriously folks, I expect these will be 20th reward items and not just random end rewards... or maybe rewards for collecting 100 healing totems (who knows...)

Garth

mgoldb2
03-16-2008, 04:41 AM
Yup and mud send me a screenshot of it too:

http://photos.phase.net/albums/ddo/vial.jpg

but seriously folks, I expect these will be 20th reward items and not just random end rewards... or maybe rewards for collecting 100 healing totems (who knows...)

Garth

Something dont look right about that screen shot :p

sirgog
03-16-2008, 07:52 AM
Yup and mud send me a screenshot of it too:

http://photos.phase.net/albums/ddo/vial.jpg

but seriously folks, I expect these will be 20th reward items and not just random end rewards... or maybe rewards for collecting 100 healing totems (who knows...)

Garth

LOL - that's a classic.

Mad_Bombardier
03-16-2008, 12:42 PM
And just to recap, positive + earth = positive?No. Element trumps Energy. Here's the list of all combos made so far. I wasn't sure if Essence or Gem would be important, so I broke it down.

Dominant Focus in Para/Quasi-Elemental Shards

Material Escalation
Air > Positive = MAE/Elemental Lightning
Earth > Air = MEE/Balance

Material Dominion
Air > Water = MAD/Elemental Ice
Air > Positive = MAD/Elemental Lightning
Water > Negative = MWD/Elemental Salt

Material Opposition
Fire > Negative = MFO/Elemental Ash

Ethereal Escalation
Earth > Air = EEE/Balance of Land and Sky
Earth > Positive = EEE/Elemental Mineral
Fire > Earth = EFE/Elemental Magma
Water > Fire = EWE/Tempered
Water > Positive = EWE/Elemental Steam
Air > Negative = EAE/Elemental Vacuum
Positive > Negative = EPE/Existential Stalemate

Ethereal Dominion

Ethereal Opposition
Fire > Air = EFO/Elemental Smoke
Fire > Earth = EFO/Elemental Magma
Earth > Positive = EEO/Elemental Mineral

Spisey
03-16-2008, 12:53 PM
Yeah kinda what I thought but was hoping otherwise so I could attempt 30% healing amplification with holy / acid burst. It would also have tested the material / ethereal combos. Thanks for the info mad as always!

Grimshadow
03-16-2008, 01:49 PM
Just to confirm, Any route to Mineral II will not lead to Good Blast since earth is dominant?

dragnmoon
03-16-2008, 02:25 PM
This post has gotten way to long.. It has been like 2 weeks since I read it... anything new discovered?

Drith
03-16-2008, 03:40 PM
This post has gotten way to long.. It has been like 2 weeks since I read it... anything new discovered?

Yes.

Lazy answer for a lazy question.

Tunes_Steele
03-16-2008, 06:12 PM
So far I've noticed that special tier 3 combined supreme shards only work if they are composed of the same two elements used at the first and second alter.

Is this just speculation or is it too early to assume this?

dragnmoon
03-16-2008, 07:17 PM
Yes.

Lazy answer for a lazy question.

Ok i will be more specific..

Have any new Weapon/ability Ingredient combinations been discovered in the last 2 weeks?..

Has there been an eureka!!! Moment opened a whole slew of new ideas that leads to the many other powers that DDO has hinted are..

Has anyone discovered the thing Eladrin said we were still missing many weeks ago.

Qzipoun
03-16-2008, 07:27 PM
Ok i will be more specific..

Have any new Weapon/ability Ingredient combinations been discovered in the last 2 weeks?..

Has there been an eureka!!! Moment opened a whole slew of new ideas that leads to the many other powers that DDO has hinted are..

Has anyone discovered the thing Eladrin said we were still missing many weeks ago.

You don't seriously expect an answer do you? Just read over the thread, lots of things have been discovered, we cannot be expected to summarize everything every time someone makes a post like yours.


So far I've noticed that special tier 3 combined supreme shards only work if they are composed of the same two elements used at the first and second alter.

Is this just speculation or is it too early to assume this?

I don't think ALL upgrades will be like this, but the ones that aren't will most definitely be harder to find since less people will want to take risks with more "random" combinations.

Vhlad
03-16-2008, 07:30 PM
Well, the OP should be adjusting the starting posts with all the new finds and links to the images.
i.e. salt II, magma II, vacuum II, smoke II, etc etc.

There's been a lot discovered, on both items and weapons.

dragnmoon
03-16-2008, 07:39 PM
You don't seriously expect an answer do you? Just read over the thread, lots of things have been discovered, we cannot be expected to summarize everything every time someone makes a post like yours.


How about this... which resource has kept up to date.. if anyone knows.. since the Wiki seems not to have since nothing seems to be new there..?

144 page thread is a bit much for me to start reading up on again..

dragnmoon
03-16-2008, 07:40 PM
Well, the OP should be adjusting the starting posts with all the new finds and links to the images.
i.e. salt II, magma II, vacuum II, smoke II, etc etc.

There's been a lot discovered, on both items and weapons.


Thanks for the info....

Has anyone updated any of their resources for crafting with the new info found?

Vhlad
03-16-2008, 07:43 PM
How about this... which resource has kept up to date.. if anyone knows.. since the Wiki seems not to have since nothing seems to be new there..?

144 page thread is a bit much for me to start reading up on again..

Well these kinds of posts aren't helping. Just go to each page and scroll down looking for images. There's even a new craft on page 143! Another on 142. And another on 137...

But it's posts like these and conversations like this that made this thread as bloated as it is now. We're really not helping!

Auran82
03-16-2008, 07:45 PM
How about this... which resource has kept up to date.. if anyone knows.. since the Wiki seems not to have since nothing seems to be new there..?

144 page thread is a bit much for me to start reading up on again..

umm... the Wiki is up to date and the first few posts of the thread have updated info.

Kargon
03-16-2008, 08:48 PM
So kargon was taking monthamally bath in black puddaming monstamers, and kargon made extra specimial mix includaming violamet slimes and arcane oozames to realamally relax. of course, then kargon dropped some spare Green Steel goggamels into silly bath when kargon was done and ooze bath was extrama potent, so was only one thing to do: give them to willmaphase and hope they melt his eyemaballs out ;)

(Ooze 2 goggamels screenmashot incomaming)

Raidon
03-16-2008, 08:49 PM
wiki is not upto date ... it is missing magma surge guard, steam II and a few other recent discoveries.

www.ddocrafting.com has been updated every 12 hours since day one fyi lol

jjflanigan
03-16-2008, 08:55 PM
wiki is not upto date ... it is missing magma surge guard, steam II and a few other recent discoveries.

www.ddocrafting.com has been updated every 12 hours since day one fyi lol

While promoting a site is all nice and dandy -- doing it by making a thinly veiled insult about the updates on another site is a bit rude.

Garth_of_Sarlona
03-16-2008, 09:12 PM
So kargon was taking monthamally bath in black puddaming monstamers, and kargon made extra specimial mix includaming violamet slimes and arcane oozames to realamally relax. of course, then kargon dropped some spare Green Steel goggamels into silly bath when kargon was done and ooze bath was extrama potent, so was only one thing to do: give them to willmaphase and hope they melt his eyemaballs out ;)

(Ooze 2 goggamels screenmashot incomaming)

Argh my eyeballs are melting!!! :eek:

EOM//WEM//(WEM//EEM)

http://will.phase.net/ddo/items/tier%203/Item%20EOM%20WEM%20(WEM%20EEM).jpg

Water was dominant over Earth in the final shard (I put Water in first then Earth if you want to speculate on that!)

Thanks to Kargon for the donations of ingredients. I'm now permanently in debt to him I fear...

Screenshots and stats of 'summoned oozes' to follow shortly :)

Garth

vyvy3369
03-16-2008, 09:31 PM
Sunder guard stacked with regular Sunder, I don't have Improved Sunder to test with any more. Total of -9 AC (-5 from the Ooze, -4 from Sunder). Save DC was 40 fort.

Garth_of_Sarlona
03-16-2008, 09:48 PM
And I got an ooze to appear eventually. It was CR12.

http://will.phase.net/ddo/items/Effects/Pudding.jpg

It appears upon short testing that the 'Ooze Sunder' effect is about 1 in 5 hits, and the 'summon ooze' effect is far far more rare - possibly only 1%.

Garth

MysticTheurge
03-16-2008, 10:19 PM
And I got an ooze to appear eventually. It was CR12.

Does it split when attacked with a slashing weapon?

Cambo
03-16-2008, 10:51 PM
I think I have the "basic upgrade" tables complete. Can anyone check my work for errors?
Thanks.


Table 1 - 1st Upgrade at The Altar Of Invasion

WEAPONS

w/[MATERIAL] . [ESCALATION] . . . . . . [DOMINION] . . . . . . [OPPOSITION]
[FIRE] . . . . . +6 Dex . . . . . . . . Flaming. . . . . . . . Fire Absorption 10%
[AIR]. . . . . . +6 Dex . . . . . . . . Shock. . . . . . . . . Electric Absorption 10%
[EARTH]. . . . . +6 Con . . . . . . . . Acid . . . . . . . . . Acid Absorption 10%
[WATER]. . . . . +6 Str . . . . . . . . Frost. . . . . . . . . Cold Absorption 10%
[POSIT]. . . . . +6 Con . . . . . . . . Holy . . . . . . . . . Healing Amplification 10%
[NEGVE]. . . . . +6 Str . . . . . . . . Unholy . . . . . . . . Neg Energy Absorption 15%

w/[ETHEREAL] . [ESCALATION] . . . . . . [DOMINION] . . . . . . [OPPOSITION]
[FIRE] . . . . . +6 Int . . . . . . . . Imp Combustion 6 . . . Heightened Awareness
[AIR]. . . . . . +6 Cha . . . . . . . . Imp Magnetism 6. . . . Heightened Awareness
[EARTH]. . . . . +6 Wis . . . . . . . . Imp Corrosion 6. . . . Heightened Awareness
[WATER]. . . . . +6 Wis . . . . . . . . Imp Glaciation 6 . . . Heightened Awareness
[POSIT]. . . . . +6 Cha . . . . . . . . Imp Devotion 6 . . . . Heightened Awareness
[NEGVE]. . . . . +6 Int . . . . . . . . Imp Nullification 6. . Heightened Awareness

ITEMS

w/[MATERIAL] . [ESCALATION] . . . . . . [DOMINION] . . . . . . [OPPOSITION]
[FIRE] . . . . +1 Dex Sk,Elem.Energy. . Minor Fire Guard . . . Greater Fire Resist
[AIR]. . . . . +1 Dex Sk,Elem.Energy. . Minor Lightn.Guard . . Greater Lightning Resist
[EARTH]. . . . +1 Con Sk,Elem.Energy. . Minor Acid Guard . . . Greater Acid Resist
[WATER]. . . . +1 Str Sk,Elem.Energy. . Minor Ice Guard. . . . Greater Cold Resist
[POSIT]. . . . +1 Con Sk.Elem.Energy. . Minor Good Guard . . . Lesser Regeneration
[NEGVE]. . . . +1 Str Sk,Elem.Energy. . Minor Evil Guard . . . Blindness Ward, Disease Immunity

w/[ETHEREAL] . [ESCALATION] . . . . . . [DOMINION] . . . . . . [OPPOSITION]
[FIRE] . . . . Wiz6, +1 Int Sk. . . . . Fire Lore. . . . . . . Reflex Save +5
[AIR]. . . . . Wiz6, +1 Cha Sk. . . . . Lightning Lore . . . . Reflex Save +5
[EARTH]. . . . Wiz6, +1 Wis Sk. . . . . Acid Lore. . . . . . . Fortitude Save +5
[WATER]. . . . Wiz6, +1 Wis Sk. . . . . Ice Lore . . . . . . . Will Save +5
[POSIT]. . . . Wiz6, +1 Cha Sk. . . . . Healing Lore . . . . . Will Save +5
[NEGVE]. . . . Wiz6, +1 Int Sk. . . . . Void Lore. . . . . . . Fortitude Save +5


Table 2 - 2nd Upgrade at The Altar Of Subjugation

WEAPONS

w/[MATERIAL] . [ESCALATION] . . . . . . . . . [DOMINION]. . . . . . . . . . [OPPOSITION]
[FIRE] . . . . +1 Excep Dex . . . . . . . . . Flaming Burst . . . . . . . . Fire Absorption 15%
[AIR]. . . . . +1 Excep Dex . . . . . . . . . Shock Burst . . . . . . . . . Lightning Absorption 15%
[EARTH]. . . . +1 Excep Con . . . . . . . . . Acid Burst . . . . . . . . .. Acid Absorption 15%
[WATER]. . . . +1 Excep Str . . . . . . . . . Frost Burst . . . . . . . . . Cold Absorption 15%
[POSIT]. . . . +1 Excep Con . . . . . . . . . Good Burst . . . . . . . . .. Healing Amplification 20%
[NEGVE]. . . . +1 Excep Str . . . . . . . . . Evil Burst . . . . . . . . .. Neg Energy Absorption 20%

w/[ETHEREAL] . [ESCALATION] . . . . . . . . . [DOMINION]. . . . . . . . . . [OPPOSITION]
[FIRE] . . . . +1 Excep Int . . . . . . . . . Greater Combustion 6 . . . .. Heightened Awareness 2
[AIR]. . . . . +1 Excep Cha . . . . . . . . . Greater Magnetism 6 . . . . . Heightened Awareness 2
[EARTH]. . . . +1 Excep Wis . . . . . . . . . Greater Corrosion 6 . . . . . Heightened Awareness 2
[WATER]. . . . +1 Excep Wis . . . . . . . . . Greater Glaciation 6 . . . .. Heightened Awareness 2
[POSIT]. . . . +1 Excep Cha . . . . . . . . . Greater Devotion 6 . . . . .. Heightened Awareness 2
[NEGVE]. . . . +1 Excep Int . . . . . . . . . Greater Nullification 6 . . . Heightened Awareness 2

ITEMS

w/[MATERIAL] . [ESCALATION] . . . . . . . . . [DOMINION]. . . . . . . . . . [OPPOSITION]
[FIRE] . . . . +2 Dex Sk, Imp.Elem.Energy . . Lesser Fire Guard . . . . . . Inherent Fire Resist(5)
[AIR]. . . . . +2 Dex Sk, Imp.Elem.Energy . . Lesser Lightning Guard. . . . Inherent Lightning Resist(5)
[EARTH]. . . . +2 Con Sk, Imp.Elem.Energy . . Lesser Acid Guard . . . . . . Inherent Acid Resist(5)
[WATER]. . . . +2 Str Sk, Imp.Elem.Energy . . Lesser Cold Guard . . . . . . Inherent Cold Resist(5)
[POSIT]. . . . +2 Con Sk, Imp.Elem.Energy . . Lesser Good Guard . . . . . . Improved Regeneration
[NEGVE]. . . . +2 Str Sk, Imp.Elem.Energy . . Lesser Evil Guard . . . . . . Fear Immunity, Proof of Poison

w/[ETHEREAL] . [ESCALATION] . . . . . . . . . [DOMINION]. . . . . . . . . . [OPPOSITION]
[FIRE] . . . . +2 Int Sk, Spell Power . . . . Greater Fire Lore . . . . . . Except Save Bonus Ref +1
[AIR]. . . . . +2 Cha Sk, Spell Power . . . . Greater Lightning Lore. . . . Except Save Bonus Ref +1
[EARTH]. . . . +2 Wis Sk, Spell Power . . . . Greater Acid Lore . . . . . . Except Save Bonus Fort +1
[WATER]. . . . +2 Wis Sk, Spell Power . . . . Greater Ice Lore . . . . . .. Except Save Bonus Will +1
[POSIT]. . . . +2 Cha Sk, Spell Power . . . . Greater Heal Lore . . . . . . Except Save Bonus Will +1
[NEGVE]. . . . +2 Int Sk, Spell Power . . . . Greater Void Lore . . . . . . Except Save Bonus Fort +1


Table 3 - 3rd Upgrade at The Altar Of Devastation

WEAPONS

w/[MATERIAL] . [ESCALATION] . . . . . . . . . . . . . [DOMINION]. . . . . . . . . [OPPOSITION]
[FIRE] . . . . +2 Excep Dex . . . . . . . . . . . . . Fire Blast . . . . . . . .. Fire Absorb 20%
[AIR]. . . . . +2 Excep Dex . . . . . . . . . . . . . Lightning Blast . . . . . . Lightning Absorb 20%
[EARTH]. . . . +2 Excep Con . . . . . . . . . . . . . Acid Blast . . . . . . . .. Acid Absorb 20%
[WATER]. . . . +2 Excep Str . . . . . . . . . . . . . Ice Blast . . . . . . . . . Frost Absorb 20%
[POSIT]. . . . +2 Excep Con . . . . . . . . . . . . . Good Blast . . . . . . . .. Healing Amplification 30%
[NEGVE]. . . . +2 Excep Str . . . . . . . . . . . . . Evil Blast . . . . . . . .. Neg Energy Absorption 25%

w/[ETHEREAL] . [ESCALATION] . . . . . . . . . . . . . [DOMINION]. . . . . . . . . [OPPOSITION]
[FIRE] . . . . +2 Excep Int . . . . . . . . . . . . . Superior Combustion 6 . . . Heightened Awareness 4
[AIR]. . . . . +2 Excep Cha . . . . . . . . . . . . . Superior Magnetism 6 . . .. Heightened Awareness 4
[EARTH]. . . . +2 Excep Wis . . . . . . . . . . . . . Superior Corrosion 6 . . .. Heightened Awareness 4
[WATER]. . . . +2 Excep Wis . . . . . . . . . . . . . Superior Glaciation 6 . . . Heightened Awareness 4
[POSIT]. . . . +2 Excep Cha . . . . . . . . . . . . . Superior Devotion 6 . . . . Heightened Awareness 4
[NEGVE]. . . . +2 Excep Int . . . . . . . . . . . . . Superior Nullification 6 .. Heightened Awareness 4

ITEMS

w/[MATERIAL] . [ESCALATION] . . . . . . . . . . . . . [DOMINION]. . . . . . . . . [OPPOSITION]
[FIRE] . . . . +3 Dex Sk, Greater Elem Energy . . . . Fire Guard. . . . . . . . . Inherent Fire Resist (10)
[AIR]. . . . . +3 Dex Sk, Greater Elem Energy . . . . Lightning Guard . . . . . . Inherent Lightning Resist (10)
[EARTH]. . . . +3 Con Sk, Greater Elem Energy . . . . Acid Guard. . . . . . . . . Inherent Acid Resist (10)
[WATER]. . . . +3 Str Sk, Greater Elem Energy . . . . Ice Guard . . . . . . . . . Inherent Frost Resist (10)
[POSIT]. . . . +3 Con Sk, Greater Elem Energy . . . . Good Guard. . . . . . . . . Superior Regeneration
[NEGVE]. . . . +3 Str Sk, Greater Elem Energy . . . . Evil Guard. . . . . . . . . Death Block

w/[ETHEREAL] . [ESCALATION] . . . . . . . . . . . . . [DOMINION]. . . . . . . . . [OPPOSITION]
[FIRE] . . . . +3 Int Sk, Greater Spell Power . . . . Superior Fire Lore. . . . . Exceptional Ref +2
[AIR]. . . . . +3 Cha Sk, Greater Spell Power . . . . Superior Lightning Lore . . Exceptional Ref +2
[EARTH]. . . . +3 Wis Sk, Greater Spell Power . . . . Superior Acid Lore. . . . . Exceptional Fort +2
[WATER]. . . . +3 Wis Sk, Greater Spell Power . . . . Superior Ice Lore . . . . . Exceptional Will +2
[POSIT]. . . . +3 Cha Sk, Greater Spell Power . . . . Superior Healing Lore . . . Exceptional Will +2
[NEGVE]. . . . +3 Int Sk, Greater Spell Power . . . . Superior Void Lore. . . . . Exceptional Fort +2

I like your formatting.
Mind if I use it in the original post (with Reference to you)

Cambo
03-16-2008, 11:15 PM
Thanks for the info....

Has anyone updated any of their resources for crafting with the new info found?


Page 1 of this post is up to date on the tier 3 upgrades "ie latest information"
Still have to push the info down the first 4 posts though.

Garth_of_Sarlona
03-17-2008, 12:00 AM
Yep.

Fire + Water = Water
Air + Water = Air
Earth + Water = <UNKNOWN>
Earth + Air = Earth
Fire + Earth = Fire
Fire + Air = Fire
Positive + Negative = Positive
(Element) + (Energy) = (Element)*
Earth + Negative = <UNKNOWN>

*Earth + Negative (Dust) is speculated to be an exception to the (Element) + (Energy) rule, but we've neither seen nor heard of it being tested.

Ooze II shows that water beats earth, making the new order (or Sunday's order of the day anyway)

water, fire, earth, air, positive, negative

With the exception that it would appear that air beats water (ADM WDM Shard (http://will.phase.net/ddo/items/SuperShards/ADM%20WDM.jpg))

Garth

p.s. I don't think Negative will beat Earth. :)

Gol
03-17-2008, 12:24 AM
Updated.

Fire + Water = Water
Air + Water = Air
Earth + Water = Water
Earth + Air = Earth
Fire + Earth = Fire
Fire + Air = Fire
Positive + Negative = Positive
(Element) + (Energy) = (Element)*
Earth + Negative = <UNKNOWN>

*Earth + Negative (Dust) is speculated to be an exception to the (Element) + (Energy) rule, but we've neither seen nor heard of it being tested.

Mavnimo
03-17-2008, 12:59 AM
fire + positive hasn't been confirmed yet either. unless i missed a post or two

Soul-Shaker
03-17-2008, 05:07 AM
edit: nm

Borror0
03-17-2008, 05:56 AM
wiki is not upto date ... it is missing magma surge guard, steam II and a few other recent discoveries.

www.ddocrafting.com has been updated every 12 hours since day one fyi lol

Thanks for your words of kindness and encouragement, I will remember those.:) I could point out that your website draws conclusions too quickly and may, as result, contain false information, but I will not, you are too kind and polite for me to act in a such of disrepectful way. I'd keep those kind of comments to PMs.

Wiki updated. Please tell me if I missed anything.

EspyLacopa
03-17-2008, 07:43 AM
fire + positive hasn't been confirmed yet either. unless i missed a post or two
Correct: Noone's reported on Radiance nor Dust yet.

Zaodon
03-17-2008, 08:19 AM
I like your formatting.
Mind if I use it in the original post (with Reference to you)


Fine by me.
:)

Mad_Bombardier
03-17-2008, 09:36 AM
Fine by me.
:)Just wow. You copy a posting format from another source and claim it as your own. Nothing else I can say about that but dayum you got some big cajones... :mad:

Zaodon
03-17-2008, 09:48 AM
Just wow. You copy a posting format from another source and claim it as your own. Nothing else I can say about that but dayum you got some big cajones... :mad:

Um, my guild came up with that format, thank you very much. Ive been maintaining it ever since on our guild website.
The format IS our own. Anyone else that uses it has copied US.

SkyCry
03-17-2008, 10:15 AM
Sorry if it was already asked - huge thread, hard to follow...

Anyone tried the combination of Tempered + Balance yet?
That is either Tempered I + Balance II or Balance I + Tempered II for all 4 elements combined...

nbhs275
03-17-2008, 10:17 AM
Um, my guild came up with that format, thank you very much. Ive been maintaining it ever since on our guild website.
The format IS our own. Anyone else that uses it has copied US.

ah, an unprovable boast. Its like the old days with reaver solos with no SS!

MysticTheurge
03-17-2008, 10:24 AM
Sorry if it was already asked - huge thread, hard to follow...

Anyone tried the combination of Tempered + Balance yet?
That is either Tempered I + Balance II or Balance I + Tempered II for all 4 elements combined...

No one's tried it yet. Many people speculate that it is The Answer.

Zaodon
03-17-2008, 10:25 AM
ah, an unprovable boast. Its like the old days with reaver solos with no SS!

Actually, I can screenshot the post on our guild forum that has the date/time the post was created if needed.
Not that I think its needed.

Also, Cambo, here is another table I created for the final tier powers, if you want to use that as well.

Table 5 - Aspects added at The Altar Of Devastation - Special Combo Abilities from 1st + 2nd + 3rd Upgrades (21 total combos=6 Pure + 15 Super-Combos)

1st+2nd . . . . . . . . 3rd . . . . . . . . . Special Power

=== Pure (6) ================================ WEAPON ================== ITEM ==============
Air . . . . . . . . . . Air . . . . . . . . . Air Guard . . . . . . . . Air Guard
Earth . . . . . . . . . Earth . . . . . . . . Earth Grab. . . . . . . . Bugged re:Eldarin DDO Dev
Fire. . . . . . . . . . Fire. . . . . . . . . Incinerate. . . . . . . . ?
Water . . . . . . . . . Water . . . . . . . . Crushing Wave . . . . . . Crushing Wave Guard
Positive. . . . . . . . Positive. . . . . . . Greater Disruption. . . . Greater Disruption Guard
Negative. . . . . . . . Negative. . . . . . . Slay Living . . . . . . . Slay Living Guard

=== Para-Elemental (4) ====================== WEAPON ================== ITEM ==============
Smoke . . . . . . . . . Smoke . . . . . . . . Smoke Screen. . . . . . . ?
Ice . . . . . . . . . . Ice . . . . . . . . . Freezing Ice. . . . . . . ?
Magma . . . . . . . . . Magma . . . . . . . . Magma Surge . . . . . . . Magma Surge Guard
Ooze. . . . . . . . . . Ooze. . . . . . . . . ? . . . . . . . . . . . . Sundering Ooze Guard

=== Quasi-Elemental (8) ===================== WEAPON ================== ITEM ==============
Lightning . . . . . . . Lightning . . . . . . Lightning Strike. . . . . ?
Vacuum. . . . . . . . . Vacuum. . . . . . . . ? . . . . . . . . . . . . Trap the Soul Guard
Mineral . . . . . . . . Mineral . . . . . . . Mineral . . . . . . . . . Mineral
Dust. . . . . . . . . . Dust. . . . . . . . . ? . . . . . . . . . . . . ?
Radiance. . . . . . . . Radiance. . . . . . . ? . . . . . . . . . . . . ?
Ash . . . . . . . . . . Ash . . . . . . . . . ? . . . . . . . . . . . . Enervation Guard
Steam . . . . . . . . . Steam . . . . . . . . ? . . . . . . . . . . . . Steam Guard
Salt. . . . . . . . . . Salt. . . . . . . . . Corrosive Salt. . . . . . ?

=== Special Combos (3) ====================== WEAPON ================== ITEM ==============
Balance of Land+Sky . . Tempered. . . . . . . ? . . . . . . . . . . . . ?
Tempered. . . . . . . . Balance of Land+Sky . ? . . . . . . . . . . . . ?
Existential Stalemate . Existential Stalemate ? . . . . . . . . . . . . Concordant Opposition

Air Guard - when you're hit, chance to either knockdown monster or haste you for 30 seconds
Earth Grab = Occasionally summons the power of earth to hold an enemy in place
Incineration = Occasionally does massive fire damage on a hit
Crushing Wave/Guard = 30-40 Cold Damage & 30-40 Bludgeon Damage each tick over 6 seconds, at one tick every two seconds on hit (weapon) or when you're hit (item)
Greater Disruption/Guard = Occasionally will destroy enemy undead totally on hit (weapon) or when you're hit (item)
Slay Living/Guard = Occasionally will "slay living" enemy on hit (weapon) or when you're hit (item)

Smoke Screen = 20&#37; perma-blur, might stack with regular blur/displacement
Freezing Ice = Occasionally freezes enemy in a solid block of ice
Magma Surge/Guard = Chance to do magma damage over time (100 damage over 3 ticks) and slow enemy (50% move, 30% attack speed) on hit (weapon) or when hit (item)
Sundering Ooze Guard = When you're hit, randomly (1 in 5 hits) decreases opponents AC by -5, and rarely (~1%) summons a CR12 Black Pudding to fight for you

Lightning Strike = Occasionally does massive lightning damage on a hit. ((Combat): Kargona's weapon's lightning strike effect hit you for 631 points of electric damage)
Trap the Soul Guard = Chance, when hit, to cast Trap the Soul on attacker (doesn't require components!)
Mineral = Keen/Impact, Transmuting, Slicing, +80 Durability, +8 Hardness (Weapon), Protection +5, Heavy Fort, +80 Durability, +8 Hardness (Item)

Enervation Guard = ~5% chance for attacker to gain 1d4 negative levels on hit, no save
Steam Guard = Randomly (every 3-5 hits) does 2d8 + 8 untyped damage
Corrosive Salt = Occasionally does "corrosive" damage on a hit, seems to be damage over time, penetrates all resists

Concordant Opposition = When hit in combat, 1% chance to gain temp HPs and 1% to regain some SPs

Ilandrya
03-17-2008, 12:38 PM
Correct: Noone's reported on Radiance nor Dust yet.


I have a friend who is close to being able to create a Radiance II. He'll report his findings here when he does. Just an fyi for those who are still working on what isn't known so efforts aren't duplicated.

I'm really interested in seeing that and a pos/pos/pos/pos myself being as I play a Cleric mainly. Still a long way away from having enough ingredients though. Have managed a whole 7 (not including horns, shards and cells) in nearly 4 sacks... sigh... working on my ranger now... as much as I hate levelling... so I don't have to always run my Cleric through there... too expensive for me to be worth it for me to run my Cleric through there all the time given how infrequently the large ingredients drop for me.

Any word on whether the essence of cleansing is binding or not? Awhile back I heard from an individual who said they knew someone who had pulled one and that it was bind on aquire, but I haven't seen a screenie or talked with anyone directly who has seen one.

Aeneas
03-17-2008, 02:01 PM
I'll have fire fire fire on an item pretty soon probably - need like 6 larges and a supreme shard.

Haven't done shroud in a couple days because i'm sort of burnt out on it, but i'll probably get back to it soon.

Kargon
03-17-2008, 02:03 PM
I'm really interested in seeing that and a pos/pos/pos/pos myself being as I play a Cleric mainly.

But we alreadamy know the upgramade to pos/pos, which is just 1 more pos, and give greatermer disruptimion, or greatamer disruptimion guard. why would anymabody risk wasting a shard and 12 ingredimients when there are such a tiny chance of it possimably doing anymathing? that would be like putting Bolas on bolas again in the random hope that both the devs were wrong and there was a bug that recentamally got fixed.

Kargon
03-17-2008, 02:08 PM
Bah, silly double post.

MysticTheurge
03-17-2008, 02:10 PM
why would anymabody risk wasting a shard and 12 ingredimients when there are such a tiny chance of it possimably doing anymathing?

Because it might do something really nice?

Why did anyone risk a shard and 12 ingredients to make the first combo shard? ;)

Zaodon
03-17-2008, 03:21 PM
Because it might do something really nice?

Why did anyone risk a shard and 12 ingredients to make the first combo shard? ;)


Let me rephrase his question.

If you have a Supreme Shard of Power which reads:
Ethereal - Positive Energy - Opposition
Positive Energy

And you add it to a weapon/item that already has "Aspect of Positive Energy", we know that you get "Greater Disruption/Guard". Right?
OK.

Now, take two Supreme Shards of Power that have:
Ethereal - Positive Energy - Opposition
Positive Energy

And combine them together. What does the new, double-Supreme Shard of Power say on it?

Ethereal - Positive Energy - Opposition
Positive Energy

When you add that to your weapon/item, what do you think you're going to get?
If your answer is anything other than "Greater Disruption/Guard", then you are confused.
And lost 12 Large ingredients.

:D

MysticTheurge
03-17-2008, 04:00 PM
And combine them together. What does the new, double-Supreme Shard of Power say on it?

Ethereal - Positive Energy - Opposition
Positive Energy

In fact, no one really knows what it says.

You think the second line will be "Positive Energy" but it might be something else. (Extra Super Duper Positive Energy, for example.)

(And, in fact, do uncombined shards even have a second line? I thought you just got the first one.)

My point was, the reason that someone might try this would be to see what, if anything, it does. And that if we didn't have people willing to risk ingredients on trying out new stuff we'd never be where we are today.

Zaodon
03-17-2008, 04:11 PM
In fact, no one really knows what it says.

You think the second line will be "Positive Energy" but it might be something else. (Extra Super Duper Positive Energy, for example.)

(And, in fact, do uncombined shards even have a second line? I thought you just got the first one.)

My point was, the reason that someone might try this would be to see what, if anything, it does. And that if we didn't have people willing to risk ingredients on trying out new stuff we'd never be where we are today.

Yes, but if you had to bet 1,000,000 pp on the outcome, would you bet for or against it working?

Drith
03-17-2008, 04:11 PM
In fact, no one really knows what it says.

You think the second line will be "Positive Energy" but it might be something else. (Extra Super Duper Positive Energy, for example.)

(And, in fact, do uncombined shards even have a second line? I thought you just got the first one.)

My point was, the reason that someone might try this would be to see what, if anything, it does. And that if we didn't have people willing to risk ingredients on trying out new stuff we'd never be where we are today.

Fire, Fire, Fire/Fire might be interesting too!

Super duper uber FIRE KABOOOOM !

Ganak
03-17-2008, 06:14 PM
I think all effects happen 2% of the time.
And we know from the devs that dual effects, like air guard and concordant opposition, happen at 1% each.

I am curious if there has been anymore testing on the trigger rates for the various items?

Keep up the good work everyone!

sheldie
03-17-2008, 07:06 PM
Fire, Fire, Fire/Fire might be interesting too!

Unlikely, if you look here (http://forums.ddo.com/showthread.php?p=1570797&post1570797), Eladrin said:


Pure elements are the easiest ones to upgrade since you can just slap another Fire onto that Fire stick, and it'll work. Para, Quasi, and "special" elemental combinations are a bit trickier.

Which seems to indicate that fire, fire, fire will work, but fire, fire, fire/fire will give the same result. But don't let that stop you from trying it out.

Borror0
03-17-2008, 07:27 PM
I am curious if there has been anymore testing on the trigger rates for the various items?

Keep up the good work everyone!

There was on Salt II, but after a while we noticed it only triggers on critical hits... so we'd have to calculate the % on critical hits.

Jaywade
03-17-2008, 07:56 PM
There was on Salt II, but after a while we noticed it only triggers on critical hits... so we'd have to calculate the % on critical hits.

got a big question about this.....
ready to go tier 2 on a couple of swords but I need to know if these effects (lighting strike, maga surge ect..) on going off on a crit or just a % of the time....

got a barb that's duel weilding kopesh's (I'm hoping effect are on crits casue I'll crit a lot) and I'm hearing so many different answers to this... .can any one confirm that he lighting strike happens on non crits?????

Shade
03-17-2008, 08:03 PM
got a barb that's duel weilding kopesh's (I'm hoping effect are on crits casue I'll crit a lot) and I'm hearing so many different answers to this... .can any one confirm that he lighting strike happens on non crits?????

None of the tier 3 combo special effects are based on critical hits. There all based on some arbitrary unlisted % chance.

However the standard damage effects for tier 2 and 3 are based on criticals, so barbarians do make good use of these weapons.. Tier 2 being XXX burst - 1d10 for x2 and +d10 per crit multipler for elemental, and 3d6 for x2 and +d6 per crit multipler for good/negative.
Tier 3 being XXX blast
- same as burst, d10 x2 +d10 per multi elemental, 3d6 x2 +d6 per multi for good/neg. Also grants an additional bonus dmg of 4d6 on a 20 + confirm - does not scale based on multiplier, always 4d6.

Jaywade
03-17-2008, 08:40 PM
None of the tier 3 combo special effects are based on critical hits. There all based on some arbitrary unlisted % chance.

However the standard damage effects for tier 2 and 3 are based on criticals, so barbarians do make good use of these weapons.. Tier 2 being XXX burst - 1d10 for x2 and +d10 per crit multipler for elemental, and 3d6 for x2 and +d6 per crit multipler for good/negative.
Tier 3 being XXX blast
- same as burst, d10 x2 +d10 per multi elemental, 3d6 x2 +d6 per multi for good/neg. Also grants an additional bonus dmg of 4d6 on a 20 + confirm - does not scale based on multiplier, always 4d6.

do you have any of the aspects's crafted shade????

I was hoping kargon could answer this for me since I know he has one...... boro just posted that the salt one was working on crits....I'm going to craft it anyway but I was hoping it was a % time on a crit

Kargon
03-17-2008, 09:55 PM
do you have any of the aspects's crafted shade????

I was hoping kargon could answer this for me since I know he has one...... boro just posted that the salt one was working on crits....I'm going to craft it anyway but I was hoping it was a &#37; time on a crit

Kargon are relativelamally sure its a 1% chance on any hit. kargon have not swung 100,000 times while checking combat log, and kargon not very likelamally to ever, but kargon are sure that KABOOM have gone off when hitting somemabody wearing heavy fort, and kargon relativamally but not completamally sure kargon seen lightnaming go off when roll things like 7 and 3 on tohit roll.

Xaxx
03-17-2008, 10:11 PM
got a big question about this.....
ready to go tier 2 on a couple of swords but I need to know if these effects (lighting strike, maga surge ect..) on going off on a crit or just a % of the time....

got a barb that's duel weilding kopesh's (I'm hoping effect are on crits casue I'll crit a lot) and I'm hearing so many different answers to this... .can any one confirm that he lighting strike happens on non crits?????

I can also state that its not an on crit effect chance but I'd personally say its higher then one percent, 2 or 3% more like it, and another odd thing ive noticed in my lightning strike kop is that it goes off in multiples.... as in it wont go off for a while and then go off 2 or 3 times within a few swings.

Waterboy
03-17-2008, 11:07 PM
I can also state that its not an on crit effect chance but I'd personally say its higher then one percent, 2 or 3% more like it, and another odd thing ive noticed in my lightning strike kop is that it goes off in multiples.... as in it wont go off for a while and then go off 2 or 3 times within a few swings.

Some of the effects are reported as DoT. Perhaps Lightning is actually triggering once but occurs over a couple of rounds? Or just human nature misjudging random events?

Tanka
03-17-2008, 11:10 PM
Some of the effects are reported as DoT. Perhaps Lightning is actually triggering once but occurs over a couple of rounds? Or just human nature misjudging random events?
Considering it fires off for 600+ points of damage, I doubt it's a DoT.

LawfulGood
03-17-2008, 11:48 PM
The BoLaS + Tempered Supershard weapon combo has been discovered. I will be posting screenshots shortly. It's worth the wait :)

Tallyn
03-17-2008, 11:56 PM
Drum roll for my guild leader ;)

Lithic
03-17-2008, 11:56 PM
The BoLaS + Tempered Supershard weapon combo has been discovered. I will be posting screenshots shortly. It's worth the wait :)

you HAD to tease us with a "it was found...screenshot coming later mwahaha" didnt you? Couldnt just shush and wait till you posted screenshot eh?

Who says Chaotic Evil isnt a player alignment? hehe

Tanka
03-18-2008, 12:07 AM
They always gotta do that right before I have to go to sleep.

C'mon people! I'm greedy and what my unearned information yesterday!

:p

Xaxx
03-18-2008, 12:08 AM
Some of the effects are reported as DoT. Perhaps Lightning is actually triggering once but occurs over a couple of rounds? Or just human nature misjudging random events?

nah its not a dot, and its not human nature misjudging random events when it happens over and over again. Please refrain from comments unless you have some basis to judge against what I'm speaking, such as having seen or operated a lightning strike weapon.

LeLoric
03-18-2008, 12:11 AM
nah its not a dot, and its not human nature misjudging random events when it happens over and over again. Please refrain from comments unless you have some basis to judge against what I'm speaking, such as having seen or operated a lightning strike weapon.

it doesnt happen in groups everytime just tends to just like we tend to roll 1's or really low numbers in succession same with 20's the random number generator has always been this way in this game

Garth_of_Sarlona
03-18-2008, 12:14 AM
:drumroll: for elemental supremacy

Garth

Lithic
03-18-2008, 12:16 AM
:drumroll: for elemental supremacy

Garth

badabadabadabadabadabadabadabadabadabadabadabadaba dabadabadabadabadabadabadabadabadabadabadabadabada badabadabadabadabadabadabadabadabadabadabadabadaba dabadabadabadabadabada

Garth_of_Sarlona
03-18-2008, 12:17 AM
badabadabadabadabadabadabadabadabadabadabadabadaba dabadabadabadabadabadabadabadabadabadabadabadabada badabadabadabadabadabadabadabadabadabadabadabadaba dabadabadabadabadabada

I'm just having so much fun with my ooze spawning at the moment :) (also waiting on screenshots!)

Garth

Lithic
03-18-2008, 12:19 AM
I'm just having so much fun with my ooze spawning at the moment :) (also waiting on screenshots!)

Garth

do the spawned oozes split? And if so, can you set them loose on say, 12 hobgoblins with swords and watch as your army grows?

LawfulGood
03-18-2008, 12:33 AM
I've crafted an off-hand shortsword with BoLaS + Tempered. The upgrade at the first altar was Earth + Dom. + Material to give it acid damage. The upgrade at the second altar was Air + Escalation + Material to get Exceptional Dexterity 1. This also resulted in a BoLaS effect.

After second altar:

http://img208.imageshack.us/img208/2481/bolassswd4.jpg (http://img208.imageshack.us/my.php?image=bolassswd4.jpg)

I then created two Imbued Superior Shard of Powers. The first was Fire + Opposition + Ethereal:

http://img517.imageshack.us/img517/9689/foeshardzm1.jpg (http://img517.imageshack.us/my.php?image=foeshardzm1.jpg)

The second was Water + Opposition + Ethereal:

http://img208.imageshack.us/img208/503/woeshardmb5.jpg (http://img208.imageshack.us/my.php?image=woeshardmb5.jpg)

Knowing that Water trumped Fire in a previous shard, I intentionally put the shards in the order Fire, then Water, then the powercell to further verify that order does not matter when combining shards. Water > Fire always. This created the Tempered Supershard:

http://img208.imageshack.us/img208/8822/supershardjq9.jpg (http://img208.imageshack.us/my.php?image=supershardjq9.jpg)

Upgrading the BoLaS shortsword with the Tempered Supershard resulted in "Elemental Mastery", which results in any or all of those elements doing 1d6 damage on a hit. I have not tested the rates yet, as I'm posting this immediately after the completion of the raid. The final weapon is this:

http://img517.imageshack.us/img517/6276/elementalmasterysslf6.jpg (http://img517.imageshack.us/my.php?image=elementalmasterysslf6.jpg)

There you have it. I would have much rather crafted a Mineral II for the dps, but still, for an off-hand weapon it has some advantages. Enjoy.

ChildrenofBodom
03-18-2008, 12:38 AM
How often does elemental mastery proc? If its 2-5&#37; like the rest of them, that sucks. :(

DesertBlue
03-18-2008, 12:39 AM
Doh!

Spisey
03-18-2008, 12:40 AM
Very nice! I have to say a +7 ac is not a bad bonus when you include any / all elemental damage. Can't wait to hear how this weapon performs!

nbhs275
03-18-2008, 12:43 AM
heres to hoping the bonus on an item is better then that.

LawfulGood
03-18-2008, 12:54 AM
How often does elemental mastery proc? If its 2-5&#37; like the rest of them, that sucks. :(

I'm getting more than two numbers almost all the time. It's not like the "surge" effects. You can hear the elemental sounds (zap, whoosh, chill, splash) very frequently.

Drith
03-18-2008, 01:06 AM
I'm getting more than two numbers almost all the time. It's not like the "surge" effects. You can hear the elemental sounds (zap, whoosh, chill, splash) very frequently.

So we can safely say it's an extra 2D6 On average which is randomly chosen between Fire, Acid, Electric and Ice.

2D6 averages you an extra 7 damage per swing... not bad. Not great but not bad. :)

Kargon
03-18-2008, 01:08 AM
So we can safely say it's an extra 2D6 On average which is randomly chosen between Fire, Acid, Electric and Ice.

2D6 averages you an extra 7 damage per swing... not bad. Not great but not bad. :)

sounds more 'usefumul' than kargon KABOOM hammermer, but less FUN!!! :D

LawfulGood
03-18-2008, 01:08 AM
So a quick test out in the Vale shows the following frequency of red numbers. The sword has base acid damage, so a "2" indicates just a normal hit, "3" means one extra elemental effect, "4" means two extra elemental effects, etc. Twenty swings produced the following string (I omitted killing blows that of course resulted in only one number): 2, 4, 3, 3, 3, 3, 2, 2, 3, 3, 3, 2, 3, 3, 4, 2, 2, 3, 4, 2. So, getting three and four elemental effects is a rare occurrence.

Kargon
03-18-2008, 01:11 AM
Some of the effects are reported as DoT. Perhaps Lightning is actually triggering once but occurs over a couple of rounds? Or just human nature misjudging random events?

definatamally not a DoT. When kargon says KABOOM! kargon means KABOOM! kinda hard to miss a big red 643, oh and the gigantamic lightnaming bolt and KABOOM sound effect give it away too ;). and yes kargon check the combat log after hit mob who have enough hp to survive, not take any more damanage after the KABOOM!

And just for emphamasis:
http://i3.photobucket.com/albums/y68/FusionBlast/KABOOM.jpg
And yes that a red 586 underneath the yellow 36, kinda hard to see in silly screenmashot. So far damage never go below 580 and never above 650. Also, kargon pretty sure that '16: hit!' was kargon attack roll for that lightnaming strike, so should have nothiming to do with crits.

Oops, and keensly dead again ;)

Garth_of_Sarlona
03-18-2008, 01:16 AM
do the spawned oozes split? And if so, can you set them loose on say, 12 hobgoblins with swords and watch as your army grows?

Tried running Cabal for One earlier tonight with the specific intent of them hurting me and spawning oozes, but I killed them all too fast with my wounding of puncturing rapiers. Will try harder tomorrow and post results...


There you have it. I would have much rather crafted a Mineral II for the dps, but still, for an off-hand weapon it has some advantages. Enjoy.

Congrats on Elemental Mastery - It looks like a Dominion Material based Elemental Mastery weapon looks like the best DPS in the game vs non-DR mobs... (told you to go Bolas+Tempered Inzane...!)


Oops, and keensly dead again ;)

And Cairis ALIVE!!! :)

Garth

Guildmaster_Kadish
03-18-2008, 01:32 AM
Congrats on Elemental Mastery - It looks like a Dominion Material based Elemental Mastery weapon looks like the best DPS in the game vs non-DR mobs...

I disagree. LawfulGood's test shows him getting a total of an extra 16d6 damage in 20 hits. Even assuming that he was unlucky and that Elemental Mastery averages at about one extra elemental effect (1d6) per swing, it still doesn't even come close to other weapons. Simply putting holy on at first level instead of one of the four elements for elemental mastery already gives it the same damage without even having any third tier effect.

So even without ANY third tier effect, a holy greensteel weapon has the same DPS as an Elemental Master weapon. If you take into consideration the third tier effects, Elemental Mastery weapons will fall WAY behind. For example, Aspect of Lightning II:

We'll say the bolt averages at about 600 damage and hits 2&#37; of the time. In this scenario, 1 in 50 swings does an extra 600 damage, so that averages to 600/50 = 12 damage per swing. That is more than 3d6 extra damage (a full 8.5 damage per swing above the 1d6 from elemental mastery), plus you have the opportunity to have holy as your first tier damage effect rather than an element, giving an additional 3.5 extra damage.

So an elemental mastery weapon is FAR from the best dps weapon against monsters without DR -- it does a full 12 points of damage per swing less than an Aspect of Lightning II weapon.

Tallyn
03-18-2008, 02:25 AM
I disagree. LawfulGood's test shows him getting a total of an extra 16d6 damage in 20 hits. Even assuming that he was unlucky and that Elemental Mastery averages at about one extra elemental effect (1d6) per swing, it still doesn't even come close to other weapons. Simply putting holy on at first level instead of one of the four elements for elemental mastery already gives it the same damage without even having any third tier effect.

So even without ANY third tier effect, a holy greensteel weapon has the same DPS as an Elemental Master weapon. If you take into consideration the third tier effects, Elemental Mastery weapons will fall WAY behind. For example, Aspect of Lightning II:

We'll say the bolt averages at about 600 damage and hits 2% of the time. In this scenario, 1 in 50 swings does an extra 600 damage, so that averages to 600/50 = 12 damage per swing. That is more than 3d6 extra damage (a full 8.5 damage per swing above the 1d6 from elemental mastery), plus you have the opportunity to have holy as your first tier damage effect rather than an element, giving an additional 3.5 extra damage.

So an elemental mastery weapon is FAR from the best dps weapon against monsters without DR -- it does a full 12 points of damage per swing less than an Aspect of Lightning II weapon.

I dont think the bolt hits 1 in 50, Kargon would be the expert, but I thought he was mentioning something like 1 in 100... or so. So that takes it down to +6 average.

Ilandrya
03-18-2008, 03:34 AM
Nice. I suspect(ed) that tempered/bolas or bolas/tempered would result in the same effect... a special earth/air/fire/water enchantment. Now I wonder if say for example, you could do smoke and ooze, which also includes all four elemental focuses, and get elemental mastery on a weapon also... getting either smoke or ooze I, depending on which you go for first, and then elemental mastery.

Still thinking a pos/neg dual shard has to be tacked on to the end of either tempered or bolas to make it a II. I think tempered II and bolas II would have differing effects....

Will look into that and whether or not you can have four of a single focus (pos,pos,pos,pos) result in a bonus differing from three of a single focus.... as soon as I can come across the ingredients, or unless someone beats me to it, which is entirely likely..... *kicks chest*

Ilandrya
03-18-2008, 04:02 AM
Very nice! I have to say a +7 ac is not a bad bonus when you include any / all elemental damage. Can't wait to hear how this weapon performs!

I don't think insight bonuses to ac stack.

Ikuryo
03-18-2008, 04:19 AM
He is adding the +4 insight and the +3 deflection bonuses to get +7

Ikuryo
03-18-2008, 04:45 AM
Managed to get into a raid last night and made up the first level of my Mineral bow. Unlike most people I find that I'm fighting a mix of evil and neutral targets so I don't value Holy as much as most people seem to. I value pure good more since it hits almost everything. As a result I decided to make my Mineral bow using EDM for tier 1 and +DM for tier 2. I'm not sure if we ever came to a conclusion about the special name that some of the weapons get but my bow has the name of +5 Great Commander Green Steel Bow. The weapons I found screen shots of that went +DM/EDM are just labeled +5 Acid Burst of XXX.

Lets see if I can add in the screen shots...

Looks like I can't. Not sure why but I'm not allowed to add attachments to posts.

The effects are as you would expect, Acid (1d6), Good burst and stoneskin clickie.

stalksdeath
03-18-2008, 04:47 AM
Lookin to make a bow version of the transmuting/slicing/keen etc etc etc.... havent had much time to read through this thread tho, so im curious if anyone has (or has had) any input on me wanting to reverse the order in which first/second tier upgrades are done.... ie.... earth first (acid) positive second (PG/PG burst)... think i can achieve the same end effects? or will something mess up there? All useful input is appreciated , thanks in advance ;)

Shima-ra
03-18-2008, 04:58 AM
Dont forget that there is value in consistent damage.
If that lightning only hits once in a hundred hits, then most mobs will be dead before you hit them 100 times (-at least I hope for you sake)

Soul-Shaker
03-18-2008, 05:54 AM
Steam II on a Khopesh.

WMD / +MD / [+EO / WEO]

Steam II gives chance for 2d8+8 untyped dmg on each swing. The chance by my testing in pvp with friends it is more around 10&#37;(1/10 swings) compared to the guard versions reported every 3-5 hits. It might just be me because if you do know me, youll know I cause dice to be bad. (sorry for the nerf to loot guidlies :( ). Unless something is wrong with it, I think this tier3 on a weapon is a complete waste of 24 or even 12 l.ingreds.

1000 swing test. average comes to 20%= 1/5 hits. Also has nothing linked to crits if ppl have that question.

so 2d8+8 = 17 dmg average every 5 hits = 3.4 which is worse then elemental mastery :( and if lightning strike average is about 1/60-80 swings (so between 1-2%) then lightning strike averages to about 7-9 dmg per hit.

I would not go for this on a weapon unless they upgrade its chance per hit.

Here are the SS:

http://i191.photobucket.com/albums/z17/soul-shaker/steamII1.jpg

http://i191.photobucket.com/albums/z17/soul-shaker/steamII2.jpg

http://i191.photobucket.com/albums/z17/soul-shaker/steamII3.jpg

Aesop
03-18-2008, 06:53 AM
This may have already been answer in a previous post ... but there are a lot of them after all.

say you go Dominion on the first two tiers. Would going Opposition on the final tier screw things up... or would that be fine?

I'm thinking fine myself but... who knows

I'm considering going for

+DM
FDM
F/+ OE

would that work or did I miss something in the last 50+pages?

Aesop

Yshkabibble
03-18-2008, 08:12 AM
Dont forget that there is value in consistent damage.
If that lightning only hits once in a hundred hits, then most mobs will be dead before you hit them 100 times (-at least I hope for you sake)


Fuzzy Math. You don't have to hit a certain mob 100 times to get it to go off. I think he is saying it goes off on average of once every 100 swings. But there is a certain principle of overkill in that most of the timea good portion of that 600 damage will be overkill on a mob and wasted. But hitting for 600 points of damage in melee sure sounds like fun to me.

UtherSRG
03-18-2008, 08:18 AM
Managed to get into a raid last night and made up the first level of my Mineral bow. Unlike most people I find that I'm fighting a mix of evil and neutral targets so I don't value Holy as much as most people seem to. I value pure good more since it hits almost everything. As a result I decided to make my Mineral bow using EDM for tier 1 and +DM for tier 2. I'm not sure if we ever came to a conclusion about the special name that some of the weapons get but my bow has the name of +5 Great Commander Green Steel Bow. The weapons I found screen shots of that went +DM/EDM are just labeled +5 Acid Burst of XXX.

Lets see if I can add in the screen shots...

Looks like I can't. Not sure why but I'm not allowed to add attachments to posts.

The effects are as you would expect, Acid (1d6), Good burst and stoneskin clickie.

You need to upload your pics to a host like imageshack or flikr, and then post the link. No one can upload attachements.


Dont forget that there is value in consistent damage.
If that lightning only hits once in a hundred hits, then most mobs will be dead before you hit them 100 times (-at least I hope for you sake)

Right, when you are talking about common mobs with less than a thousand hp. But when you're talking about mob bosses, it's total damage that matters, not the damage on each swing.

EspyLacopa
03-18-2008, 08:34 AM
So, according to my upgrade list. . .missing the following confirmation of Tier 3 combos:
Weapons:

Vacuum II
Ash II
Existential Stalemate II
Accessories:

Smoke II
Ice II
Lightning II
Salt II
BoLaS + Tempered
Anything:

Dust II (althought I believe someone mentioned they did make this, just haven't posted it yet)
Radiance II
Tempered + BoLaS

UtherSRG
03-18-2008, 08:38 AM
So, according to my upgrade list. . .missing the following confirmation of Tier 3 combos:
Weapons:

Vacuum II
Ash II
Existential Stalemate II
Accessories:

Smoke II
Ice II
Lightning II
Salt II
BoLaS + Tempered
Anything:

Dust II (althought I believe someone mentioned they did make this, just haven't posted it yet)
Radiance II
Tempered + BoLaS


I'll have an Ash II weapon tonight. I just need 1 more ingredient.....

Wulf_Ratbane
03-18-2008, 08:43 AM
But hitting for 600 points of damage in melee sure sounds like fun to me.

As far as I am concerned that 600+ damage is only worthwhile in the Shroud, for the mini-bosses and the Pit Fiend.

And maybe the DQ, but I never run that raid myself.

Velah dies "fast enough", it's extremely unlikely to harm the Reaver... Not sure about the Titan.

All that being said, I'd still build one of these specifically for the Shroud. It would certainly make Shroud runs go a little easier.

Of all the weapons I have seen so far I like Kargon's hammer the best, from a pure giddy joy perspective. The Mineral II weapon is probably the "best all around" workhorse.

Drith
03-18-2008, 10:59 AM
As we have started to discuss the "best" all round Shroud DPS weapon, I have a question.

I haven't used acid weapons much at all and I was wondering how many mobs out there are a damage reduction (resistance) towards acid ?

If there are VERY very few mobs resistance to acid then the obvious path would be : E, +, E/+

Which would give Acid, Good Blast and Acid Burst.

However if the majority of mobs out there DO have acid resistance then the best path would be: +, E, E/+

The only difference is the order of the first 2, because earth will dominate on the teir 3 duel shard.

So which is better ?

1) Holy & Acid Burst (2D6 Holy + 1D6 Acid + 2D10 Acid) Average per swing / per swing on crit: 10.5 / 21.5

or

2) Acid & Good Burst. (1D6 Acid) + 1D6 Good + 4D6 Good) Average per swing / per swing on crit: 7 / 21

EDIT: Note that the two have almost the exact same amount of damage assuming that the full effect takes place.
Also the fact that many mobs in the game are not evil has a huge impact on the additional 2D6 damage from the Holy effect.

I'm leaning towards option 2 myself but I am open to hear other's opinions as I may be wrong.

Thanks ahead of time for your comments. :)

Angelus_dead
03-18-2008, 11:18 AM
As we have started to discuss the "best" all round Shroud DPS weapon, I have a question.
Given the cumbersome length of this thread, it would be nice if off-topic questions went someplace else. Prehaps the Crafting Forum (http://forums.ddo.com/forumdisplay.php?f=158) would be good.


I haven't used acid weapons much at all and I was wondering how many mobs out there are a damage reduction (resistance) towards acid ?
Acid resistance is rare. However, devils have acid 10, so acid weapons are unpopular in the newest quests.

LawfulGood
03-18-2008, 11:40 AM
Our guild had a busy night :). One of my guildies went on another Shroud completion run after I logged off after the Elemental Mastery was discovered and crafted an Existential Stalemate II dagger for his sorc. He forwarded me a screenshot to post, as I'm sure he logged soon afterwards. I'm sure Desteria will be able to answer any questions about it later.

http://img296.imageshack.us/img296/8769/concordantoppositiondagos7.jpg (http://img296.imageshack.us/my.php?image=concordantoppositiondagos7.jpg)

Kargon
03-18-2008, 11:56 AM
Our guild had a busy night :). One of my guildies went on another Shroud completion run after I logged off after the Elemental Mastery was discovered and crafted an Existential Stalemate II dagger for his sorc. He forwarded me a screenshot to post, as I'm sure he logged soon afterwards. I'm sure Desteria will be able to answer any questions about it later.

That too bad, kargon was hoping for somemathing with an 'on hit' effemect, not the same guard effemect.

Kargon
03-18-2008, 11:59 AM
Dont forget that there is value in consistent damage.
If that lightning only hits once in a hundred hits, then most mobs will be dead before you hit them 100 times (-at least I hope for you sake)

The fun part are that somematimes its the first time you hit a certain enemamy, and instantamally oneshot them. most oftamen the enemamy are somemawhere in the middle health wise and the lightnaming strike just finish them off though, which still plenty handy. if it dead NOW it not getting as many attacks off as would have othermawise. are plenty usefumul on non-bossames in kargon opinion. just dont count on it for dps, which not realamally a problamem if have a holy shocking burst shocking blast +5 greensteel weapamon the rest of the time, are tons of dps even without it ;)

Hendrik
03-18-2008, 11:59 AM
That too bad, kargon was hoping for somemathing with an 'on hit' effemect, not the same guard effemect.

Aye. I was hoping for a little something different myself.

Falcion
03-18-2008, 01:04 PM
So I was thinking about the Combined Shards last night mainly because on my upgrade I want the non-dominant tier 3 upgrade. Currently we are assuming there is a "Dominant" shard. I was thinking there should be a way to change the dominance so you can get the effect you want and a simple solution popped up... what if we just put the combined shard back into an altar either alone or with a power source. I wounder if the altar can switch the dominant Focuse. I will test this but as I keep pulling large horns I'm still about a dozen away from this.

stalksdeath
03-18-2008, 01:24 PM
This may have already been answer in a previous post ... but there are a lot of them after all.

say you go Dominion on the first two tiers. Would going Opposition on the final tier screw things up... or would that be fine?

I'm thinking fine myself but... who knows

I'm considering going for

+DM
FDM
F/+ OE

would that work or did I miss something in the last 50+pages?

Aesop

Yeah think ya missed the original... cause what yer suggesting is, in fact, exactly what was done (successfully) Page 95 of this thread ;)

geoffhanna
03-18-2008, 01:29 PM
I've crafted an off-hand shortsword with BoLaS + Tempered. The upgrade at the first altar was Earth + Dom. + Material to give it acid damage. The upgrade at the second altar was Air + Escalation + Material to get Exceptional Dexterity 1. This also resulted in a BoLaS effect.

I then created two Imbued Superior Shard of Powers. The first was Fire + Opposition + Ethereal:

The second was Water + Opposition + Ethereal:

Knowing that Water trumped Fire in a previous shard, I intentionally put the shards in the order Fire, then Water, then the powercell to further verify that order does not matter when combining shards. Water > Fire always. This created the Tempered Supershard:

Upgrading the BoLaS shortsword with the Tempered Supershard resulted in "Elemental Mastery", which results in any or all of those elements doing 1d6 damage on a hit. I have not tested the rates yet, as I'm posting this immediately after the completion of the raid. The final weapon is this:

There you have it. I would have much rather crafted a Mineral II for the dps, but still, for an off-hand weapon it has some advantages. Enjoy.

Very nicely done L/G. I figured this was the right way to get T3 effects across elements, and was working on it too but you are way faster (I am still several runs away from having enough Large).

Very nice. Congratulations again.

I still have one other theory to test... Off to the Shroud!

Mad_Bombardier
03-18-2008, 01:33 PM
Steam II on a Khopesh.

WMD / +MD / [+EE / WEE]Soul, quick typo fix. Your screenshots say EWO/Elemental Steam for Supreme shard.

Desteria
03-18-2008, 02:44 PM
Thanks for posting it mate,

was stadard Existential stalmate 2 upgrade path as discover on items before
Neg(NEM)-Pos(PEE)-Pos(PEE)&Neg(NEE): and as I hoped it has the on being hit effect.

For my super shard i put pos in first follow by neg, pos came out on top as expected by all therories

Now to start grinding again to maby make bolas+temp on an item for my tank IF only I could get fire to beat water I would much rather +10 fire resist over +10 cold resist :/


Our guild had a busy night :). One of my guildies went on another Shroud completion run after I logged off after the Elemental Mastery was discovered and crafted an Existential Stalemate II dagger for his sorc. He forwarded me a screenshot to post, as I'm sure he logged soon afterwards. I'm sure Desteria will be able to answer any questions about it later.

http://img296.imageshack.us/img296/8769/concordantoppositiondagos7.jpg (http://img296.imageshack.us/my.php?image=concordantoppositiondagos7.jpg)

Soul-Shaker
03-18-2008, 03:29 PM
My friend Lindiara made this A week ago but was to lazy to make a photo account somewhere. Here is his Lightning Strike Guard on a Goggles. Seems to trigger about the same 1-2% as weapon.

AEE / +EE / [AEE / +EE]

http://i191.photobucket.com/albums/z17/soul-shaker/Supreme_Tyrant_Green_Steel_Goggles_.jpg

Soul-Shaker
03-18-2008, 03:32 PM
Soul, quick typo fix. Your screenshots say EWO/Elemental Steam for Supreme shard.

Thx. man i was tired

Turial
03-18-2008, 07:48 PM
My friend Lindiara made this A week ago but was to lazy to make a photo account somewhere. Here is his Lightning Strike Guard on a Goggles. Seems to trigger about the same 1-2% as weapon.

AEE / +EE / [AEE / +EE]

http://i191.photobucket.com/albums/z17/soul-shaker/Supreme_Tyrant_Green_Steel_Goggles_.jpg

mmmmm spell points, +cha skills, and massive damage guard. Very choice.

Naso24
03-18-2008, 09:49 PM
While it would be nice if the concordant opposition was on hit, at least casters can have 3 at the same time (2xweapon, 1 item) without a cleansing stone.

Vinne
03-19-2008, 01:48 AM
http://i257.photobucket.com/albums/hh214/swiftivan/ScreenShot00008.jpg

I think the description on then item should be change.it says concealing smoke witch i thought was goin to be concealmeant, thoguht would stack with blurr cloak. But it dose not when i get hit is says u was missed because you are blurry

But weaird thing is the blur spell stays on you when u have item on...but when put on blurr cloak the blurr spell effect go's away....so maybe just the items dont stack? not sure i guess i can try more testing

went
MAT-ESC-Air
MAT-ESC-Fire
MAT-ESC-Fire, MAT-ESC-Air

Put air in first and fire still took over, not sure if thats new news or not
Excuse bad typing...hate putting words on text

Mavnimo
03-19-2008, 04:19 AM
FOM, WEM, EEM/AEM

http://i4.photobucket.com/albums/y122/Mavnimo/TemperedBoLaS.jpg

was disappointed in the elemental mastery guard being the same both ways, bolas/temp or temp/bolas.

just waiting for a cleansing and ill wear the goggles they will upgrade my titan goggles and then some.

Edit: forgot to mention the +12 hardness, +120 durabilty upgrade from tempered
Edit: fixed

Shima-ra
03-19-2008, 04:33 AM
Everyone is creating these super uber items and are all disapointed.
Just look at it, and compare it to the rest of your gear.

Mavnimo
03-19-2008, 05:04 AM
Everyone is creating these super uber items and are all disapointed.
Just look at it, and compare it to the rest of your gear.

wasn't disappointed in the item, i was disappointed in the elemental mastery. 2 different super shards produce the same bonus effect.

Ilandrya
03-19-2008, 07:35 AM
Vinne, your screenshot shows the titles of each effect... can you possibly post one that shows the explanation of the effects also?

Anyone know if the durability and hardness increase on tempered is the same on both weapons and accessories or not?

A friend has done Radiance II (http://forums.ddo.com/showpost.php?p=1623489&postcount=11) on a weapon .... Congrats Kat.

A few notes when we tested it in pvp enviornment: Blindness immunity negates the blindness. Blindness lasts for 15 seconds on any crit. Light damage is on any crit.

Fire was dominate focus on the dual shard.

Elsiah
03-19-2008, 08:00 AM
Goooooooooooo Kazzzzz!

Woo!

UtherSRG
03-19-2008, 08:09 AM
I ran a completion run last night to get my Ash II weapon made, but I messed up and created an Earth Focus instead of Fire. So Friday night I'll run it again.

Anyone wanna trade 4 larges for a tier 3 Earth? :D

MysticTheurge
03-19-2008, 08:23 AM
I think the description on then item should be change.it says concealing smoke witch i thought was goin to be concealmeant, thoguht would stack with blurr cloak. But it dose not when i get hit is says u was missed because you are blurry

Blur and Displacement are concealment.

Inkblack
03-19-2008, 09:00 AM
FOM, WEM, EEM/WEM

I assume that is EEM/AEM?

stockwizard5
03-19-2008, 09:40 AM
Our plan for tonight - any bets?

1. EEA/EEA/EEA+EEA and
2. EEE/EEA/EEP+EEN or maybe MEE/EEA/EEP+EEN

Shrazkil
03-19-2008, 09:59 AM
Vinne, your screenshot shows the titles of each effect... can you possibly post one that shows the explanation of the effects also?

Anyone know if the durability and hardness increase on tempered is the same on both weapons and accessories or not?

A friend has done Radiance II (http://forums.ddo.com/showpost.php?p=1623489&postcount=11) on a weapon .... Congrats Kat

Radiance 2 looks like a very reliable source of constant damage. Could definitely see this become the ideal barbarian weapon. If only there were heavy picks, or rapiers.

tihocan
03-19-2008, 10:24 AM
Our plan for tonight - any bets?

1. EEA/EEA/EEA+EEA and
2. EEE/EEA/EEP+EEN or maybe MEE/EEA/EEP+EEN
My bets:
1. EEA & EEA won't combine
2. No special effect (wasted EEN shard), just like when someone tried to add Balance of Land and Sky on top of Existential Stalemate

Alexander_Illusioni
03-19-2008, 10:39 AM
I assume that is EEM/AEM?

Just wanted to say a special thanks for your work and spread sheet, Inkblack. I really like it, and think you have done a great job keeping it up to date.

Mad_Bombardier
03-19-2008, 10:41 AM
FOM, WEM, EEM/WEMYou listed a combo for Tempered + Ooze. Do you mean MEE/MAE (Tempered + Balance)?

(neverming, inkblack caught it. hehe, all this late night and early morning posting. :))


Radiance 2 looks like a very reliable source of constant damage. Could definitely see this become the ideal barbarian weapon. If only there were heavy picks, or rapiers.Barbs live on crit effects, Radiance is not one. Seems a better fit for increasing the static DPS for normal folk.

MysticTheurge
03-19-2008, 10:46 AM
Barbs live on crit effects, Radiance is not one. Seems a better fit for increasing the static DPS for normal folk.

Check the description again, Mad_B. ;)

Edit -- Oh, I see the confusion. We're going to need clarification.

Is radiance II:

A) [Deals 4d6 extra damage] and [Blinds on a Critical]

or

B) [Deals 4d6 extra damage and Blinds] [on a Critical]

I assumed the latter, but Mad_B seems to have thought the former.

Zaodon
03-19-2008, 10:49 AM
Check the description again, Mad_B. ;)

Edit -- Oh, I see the confusion. We're going to need clarification.

Is radiance II:

A) [Deals 4d6 extra damage] and [Blinds on a Critical]

or

B) [Deals 4d6 extra damage and Blinds] [on a Critical]

I assumed the latter, but Mad_B seems to have thought the former.

The answer is B.

Mad_Bombardier
03-19-2008, 10:51 AM
Check the description again, Mad_B. ;)

Edit -- Oh, I see the confusion. We're going to need clarification.

Is radiance II:

A) [Deals 4d6 extra damage] and [Blinds on a Critical]

or

B) [Deals 4d6 extra damage and Blinds] [on a Critical]

I assumed the latter, but Mad_B seems to have thought the former.Oh, that's how you guys read it. Good point. If it's only damage on a crit (effectively, light blast) then I agree. Barb's delight! :D

My sense of in-game descriptions is that when a list of effects happen only on a critical, it is prefaced. "On a successful critical hit, x and y occur."

Yaga_Nub
03-19-2008, 10:52 AM
Check the description again, Mad_B. ;)

Edit -- Oh, I see the confusion. We're going to need clarification.

Is radiance II:

A) [Deals 4d6 extra damage] and [Blinds on a Critical]

or

B) [Deals 4d6 extra damage and Blinds] [on a Critical]

I assumed the latter, but Mad_B seems to have thought the former.

Option A is how I read it at first glance. I hope that's the correct answer.

Zaodon
03-19-2008, 11:01 AM
Option A is how I read it at first glance. I hope that's the correct answer.

It is not. The correct answer is B.

Ilandrya
03-19-2008, 11:01 AM
Both the light damage and the blinding effect are on a crit, so it is "B". They occur together... it's not either/or or a chance of one or the other... you get both effects. I edited the earlier post to include pvp testing results.

Inkblack
03-19-2008, 11:51 AM
Here is a list of all the unknowns that are on my spreadsheet:

Tier 1:

Water + Opposition + Ethereal + Item (Assumed to be +5 Will save)

Tier 2:

Water + Opposition + Ethereal + Item (Assumed to be +1 Insight to Will save)

Tier 3:

Air + Dominion + Material + Item (probably Electrical lore)
Earth + Dominion + Material + Item (probably Acid lore)
Fire + Dominion + Material + Item (probably Fire lore)
Water + Dominion + Material + Item (probably Frost lore)
Negative + Dominion + Material + Item (probably Void lore)
Positive + Dominion + Material + Item (probably Healing lore)
----------
Water + Opposition + Ethereal + Item (Assumed to be +2 Insight to Will save)
----------
Air + Opposition + Material + Weapon (Assumed to be Electrical Absorption)
Earth + Opposition + Material + Weapon (Assumed to be Acid Absorption)
Fire + Opposition + Material + Weapon (Assumed to be Fire Absorption)
Water + Opposition + Material + Weapon (Assumed to be Water Absorption)
Negative + Opposition + Material + Weapon (Assumed to be Negative Energy Absorption)


Tier 3 Bonuses:

Dust II + Item (Earth and Negative)
Dust II + Weapon (Earth and Negative)


If anyone has tried these or can point me to someone that has, I'd appreciate it. There are also a lot of weapons and items that I would like to see screenshots for verification purposes.

Basically there are three groups of unknowns:

The Water Opposition Ethereal items are assumed to be Will saves based on the fact that Will is the only save without 2 sources. It's just a guess. One WOE upgrade would probably be good enough to change the three unknowns to unconfirmed if it is a save bonus.
The Tier 3 Dominion Material items are assumed to be lores based on the Tier 1 and Tier 2 upgrades, again it is a guess. Any of these upgrades would be enough to remove all the unknowns and change the rest to unconfirmed.
The Tier 3 Opposition Material weapons are assumed to be absorption based on the Tier 1 and Tier 2 upgrades as well, and are guesses. However, the Tier 3 was not mentioned in the release notes when Tier 1 and Tier 2 were upgraded -- so maybe it is something different. Again, just one of these is likely to cause the rest to go from unknown to unconfirmed.


Alexander Illusionist and the others, thanks for the kind words.

Cheers,
Ink

Mad_Bombardier
03-19-2008, 11:52 AM
Both the light damage and the blinding effect are on a crit, so it is "B". They occur together... it's not either/or or a chance of one or the other... you get both effects. I edited the earlier post to include pvp testing results.Thanks, Ilandrya! With no scaling for higher crit multipliers, it definitely favors daggers and swords.

Inkblack
03-19-2008, 11:59 AM
I missed that blindness affect on Radiance II. I am drooling over it now. My main is a 16 rogue. :D

15 seconds of +8d6+16 with a 20&#37; chance (shortsword + IC pierce) per swing to start the timer again? I'll take that any day!

Ink

Drith
03-19-2008, 12:09 PM
I missed that blindness affect on Radiance II. I am drooling over it now. My main is a 16 rogue. :D

15 seconds of +8d6+16 with a 20% chance (shortsword + IC pierce) per swing to start the timer again? I'll take that any day!

Ink


Yup, I'm seeing where this is a rogue's delight. Forget about the Barbarians. Or .... a Barbarian using this weapon with a rogue in the group! :eek:

Yaga_Nub
03-19-2008, 12:13 PM
It is not. The correct answer is B.


Both the light damage and the blinding effect are on a crit, so it is "B". They occur together... it's not either/or or a chance of one or the other... you get both effects. I edited the earlier post to include pvp testing results.

Oh well, one could only hope. :)

Borror0
03-19-2008, 12:14 PM
Yup, I'm seeing where this is a rogue's delight. Forget about the Barbarians. Or .... a Barbarian using this weapon with a rogue in the group! :eek:

Ya, that'd be nice.:eek:

Gratch
03-19-2008, 12:17 PM
Tried searching but didn't find an answer. To get rapiers, great axes, etc... did anyone try combining a pair of signet pizzas in the altar of fecundity plus 2 ingreds and a cell? Just a thought based on the double supreme shard success.

BuzzSaw
03-19-2008, 12:20 PM
Hey Hey All....

OK, just a quick question....

I want to make some goggles with the Following Aspects...

Tier 1: +5 Reflex (Air + Opposition + Ethereal)
Tier 2: Fear Immunity, Proof against Poison (Negative + Opposition + Material)

Aspect of Vacuum I : Destruction (2/Day)

So for Tier 3 if I want to continue with Aspect of Vacuum II

I will need

1 Shard + Air
1 Shard + Negative

Combine Air + Negative (Since Air is Greater then Negative)

SO I am cool on that, but the question I have is

Does my Tier III Air Recipe have to be Air + Opposition + Ethereal Also ???

Looking on the Guide; Air + Opposition + Ethereal @ Tier III would give me: +2 Reflex Saves (Insight)

But If I had to go for a Tier III Air Recipe I would really prefer: Air + Escalation + Material. Since that would give me +20 HP.

So the question is...

Does the Tier III Air Recipe have to match the Tier 1 Air Recipe or can I use any air recipe ??

Any help towards answering this would be greatly appreciated.

Thanks
Buzz

Zaodon
03-19-2008, 12:25 PM
Hey Hey All....

OK, just a quick question....

I want to make some goggles with the Following Aspects...

Tier 1: +5 Reflex (Air + Opposition + Ethereal)
Tier 2: Fear Immunity, Proof against Poison (Negative + Opposition + Material)

Aspect of Vacuum I : Destruction (2/Day)

So for Tier 3 if I want to continue with Aspect of Vacuum II

I will need

1 Shard + Air
1 Shard + Negative

Combine Air + Negative (Since Air is Greater then Negative)

SO I am cool on that, but the question I have is

Does my Tier III Air Recipe have to be Air + Opposition + Ethereal Also ???

Looking on the Guide; Air + Opposition + Ethereal @ Tier III would give me: +2 Reflex Saves (Insight)

But If I had to go for a Tier III Air Recipe I would really prefer: Air + Escalation + Material. Since that would give me +20 HP.

So the question is...

Does the Tier III Air Recipe have to match the Tier 1 Air Recipe or can I use any air recipe ??

Any help towards answering this would be greatly appreciated.

Thanks
Buzz

It can be (Air + Escalation + Material) + (Negative + Escalation + Material) and you'll get the +20 HP.

Vinne
03-19-2008, 12:28 PM
Blur and Displacement are concealment.

Well i figured they were 2 diffrent things because when you swing at a mob you can ether get you miss because there blurry or concealed, also you can have True seeing on and counter the blurr/displace but not the concealing effect of a cloud. O well...

Inkblack
03-19-2008, 12:30 PM
never mind -- beaten to the punch

BuzzSaw
03-19-2008, 12:32 PM
It can be (Air + Escalation + Material) + (Negative + Escalation + Material) and you'll get the +20 HP.

OK, so the Third Tier Shards that I am to Combine MUST match GEM and ESSENCE aspects to each other. Not the Tier I and Tier III Air Affinity Recipe.

Did I say this correctly ??
Buzz

Zaodon
03-19-2008, 12:33 PM
OK, so the Third Tier Shards that I am to Combine MUST match GEM and ESSENCE aspects to each other. Not the Tier I and Tier III Air Affinity Recipe.

Did I say this correctly ??
Buzz


Yep.

BuzzSaw
03-19-2008, 12:36 PM
Thank You Very Much
Buzz

EspyLacopa
03-19-2008, 01:01 PM
Yup, I'm seeing where this is a rogue's delight. Forget about the Barbarians. Or .... a Barbarian using this weapon with a rogue in the group! :eek:

Anyone else see the irony of the Rogue's awesome weapon being one of Radiance?

Mad_Bombardier
03-19-2008, 01:19 PM
Anyone else see the irony of the Rogue's awesome weapon being one of Radiance?Rogue, what rogue? I'm blinded by the light (http://www.youtube.com/watch?v=C6AFCJ1dLdg). Ow, ow, OWW!!! Oh, that Rogue. Great, now I'm dead. :D

ChildrenofBodom
03-19-2008, 01:35 PM
http://i257.photobucket.com/albums/hh214/swiftivan/ScreenShot00005.jpg

I think the description on then item should be change.it says concealing smoke witch i thought was goin to be concealmeant, thoguht would stack with blurr cloak. But it dose not when i get hit is says u was missed because you are blurry

But weaird thing is the blur spell stays on you when u have item on...but when put on blurr cloak the blurr spell effect go's away....so maybe just the items dont stack? not sure i guess i can try more testing

went
MAT-ESC-Air
MAT-ESC-Fire
MAT-ESC-Fire, MAT-ESC-Air

Put air in first and fire still took over, not sure if thats new news or not
Excuse bad typing...hate putting words on text


I sent you a tell in-game telling you there was a VERY low chance they would stack. Guess you didn't read it. Turbine has never made anything stack with blur that I can remember, why would they start now?

Shade
03-19-2008, 01:41 PM
A friend has done Radiance II (http://forums.ddo.com/showpost.php?p=1623489&postcount=11) on a weapon .... Congrats Kat.


Wow that is awesome.. I was really doubting if there were any other cool effects that weren't silly random &#37; effects other then mineral.. This one looks great, nice dmg and blindness.

Question: Does the blindness effect have a save like the sirroco? If no, it is an extremely powerful effect for a rogue indeed.. And really great one for any non rogue too.

Should even double as a nice undead fighting weapon as the holy will work, the fire willl work on most undead (and double on mumiies) and the light dmg will work on all and double on several types (certain skeletons, vampires, lich) great for the rogues who often have trouble with undead. Tho a drawback of undead being imune to blindness.

Actually sounds like it could be an excellent "guard" type effect too.. Just reverse it so it works like the queen belts.. When you are criticalled - the attacker is blinded and hit for 4d6 light damage, sounds sweet. Someone make that!
Also make dust II =)