From Sigtrent's Build Request Thread
Build Name: Flame Blade
Author: Sigfried Trent
Requester: Xirxx
Last Updated:05/17/10
Key Words [Sorcerer, Paladin, UMD, Rogue]
Objectives
The original request specified 2 rogue, 2 paladin and 10 sorcerer a combo often called a longblade sorcerer. The idea is you have evasion and high saves without investment in dex, access to various melee weapons and strong damage casting. They are challenging characters to play and level but can be quite a lot of fun in mid levels. This version really goes for broke with UMD and should be using wands and scroll casting pretty quickly. Saves are very well rounded for a caster.
Design
I went with human for the extra feat and skill points. I'm letting charisma do all the talking for saving throws here and for powering spell casting and UMD. Human also gives us versatility which is nice for augmenting many aspects of the build as needed. AC is a lost cause here once you start into the sorcerer levels in a big way. Prior to that you can just throw on some armor and a shield for working through lower levels. The original request wanted to go sword and shield, and this build can do that with a mithral light shield, but I suspect a greatsword will work out better overall with defenses focused on spells. I tried to get hit points as high as they will go. In the end game its not good for a fighter, but its pretty solid for a caster.
Spell wise its all about fire and ice damage, buffing, and mobility (D-Door, teleport etc...). This makes for a pretty enjoyable solo build, staying out of reach and raining down pain on your enemies.
PlayCode:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 Lawful Good Human Male (2 Paladin \ 2 Rogue \ 16 Sorcerer) Hit Points: 238 Spell Points: 1519 BAB: 11\11\16\21 Fortitude: 20 Reflex: 19 Will: 18 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 18 Dexterity 12 14 Constitution 14 16 Intelligence 10 10 Wisdom 8 8 Charisma 16 27 Tomes Used +2 Tome of Strength used at level 20 +2 Tome of Dexterity used at level 20 +1 Tome of Constitution used at level 20 +2 Tome of Charisma used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 5 7 Bluff 3 8 Concentration 4 26 Diplomacy 7 12 Disable Device n/a n/a Haggle 7 12 Heal -1 -1 Hide 1 2 Intimidate 3 8 Jump 7 8 Listen -1 -1 Move Silently 1 2 Open Lock 5 11 Perform n/a n/a Repair 0 0 Search 0 0 Spot 3 3 Swim 3 4 Tumble 5 6 Use Magic Device 7 34 Level 1 (Rogue) Skill: Balance (+4) Skill: Concentration (+2) Skill: Diplomacy (+4) Skill: Haggle (+4) Skill: Jump (+4) Skill: Open Lock (+4) Skill: Spot (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Human Bonus) Skill Focus: Use Magic Device Feat: (Selected) Toughness Enhancement: Rogue Haste Boost I Enhancement: Human Versatility I Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Improved Trap Sense I Level 2 (Paladin) Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Toughness I Level 3 (Sorcerer) Skill: Concentration (+3) Feat: (Selected) Extend Spell Enhancement: Follower of the Sovereign Host Enhancement: Racial Toughness I Enhancement: Rogue Open Lock I Enhancement: Sorcerer Elemental Manipulation I Enhancement: Sorcerer Energy of the Dragonblooded I Level 4 (Paladin) Ability Raise: CHA Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Human Versatility II Level 5 (Rogue) Skill: Balance (+1) Skill: Concentration (+1) Skill: Open Lock (+4) Skill: Use Magic Device (+2) Enhancement: Human Adaptability Charisma I Level 6 (Sorcerer) Skill: Concentration (+1) Skill: Use Magic Device (+1) Feat: (Selected) Maximize Spell Enhancement: Racial Toughness II Enhancement: Sorcerer Charisma I Enhancement: Sorcerer Wand Mastery I Level 7 (Sorcerer) Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Human Versatility III Enhancement: Sorcerer Improved Maximizing I Enhancement: Sorcerer Lineage of Elements I Level 8 (Sorcerer) Ability Raise: CHA Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Sorcerer Elemental Manipulation II Level 9 (Sorcerer) Skill: Concentration (+1) Skill: Use Magic Device (+1) Feat: (Selected) Empower Spell Enhancement: Sorcerer Lineage of Deadly Elements I Enhancement: Sorcerer Energy of the Dragonblooded II Level 10 (Sorcerer) Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Sorcerer Improved Maximizing II Enhancement: Sorcerer Charisma II Level 11 (Sorcerer) Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Sorcerer Elemental Manipulation III Level 12 (Sorcerer) Ability Raise: CHA Skill: Concentration (+1) Skill: Use Magic Device (+1) Feat: (Selected) Quicken Spell Enhancement: Sorcerer Lineage of Elements II Level 13 (Sorcerer) Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Human Versatility IV Level 14 (Sorcerer) Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Sorcerer Charisma III Level 15 (Sorcerer) Skill: Concentration (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Sorcerer Elemental Manipulation IV Level 16 (Sorcerer) Ability Raise: CHA Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Sorcerer Lineage of Elements III Enhancement: Sorcerer Lineage of Deadly Elements II Level 17 (Sorcerer) Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Sorcerer Lineage of Deadly Elements III Level 18 (Sorcerer) Skill: Concentration (+1) Skill: Use Magic Device (+1) Feat: (Selected) Quick Draw Enhancement: Human Greater Adaptability Constitution I Level 19 (Sorcerer) Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Racial Toughness III Level 20 (Sorcerer) Ability Raise: CHA Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Sorcerer Wand Mastery II Enhancement: Sorcerer Wand Mastery III
Early on this plays like a light fighter, late game it is much more a damage caster. How handy the sword action will be depends greatly on the challenge level of the quest. Carrying a good selection of heal and res scrolls will make this build more palatable to end game groups than it might otherwise be and will be the key to its soloability.
Spell penetration is a weakness but very few of the builds spells are affected by it. If the enemy has a lot of SR, just don't bother with casting the non-damage spells.
Variations
With this class breakdown there aren't a lot of other viable directions you can go. Its too hard to manage stats and skills. You could abandon charisma bumps for more strength as you level, but that hurts the saves and UMD which I think are more the strength here than its melee skills.