Nealgus
03-28-2007, 07:24 PM
Can I get some feedback please?
It has suddenly occurred to me that with a capped out character we are on a path of diminishing returns when it comes to XP and are possibly digging ourselves into a hole that is going to be difficult to get out of unless of course Adventures quit recording completion once a char caps his xp.
We are coming to the point where we are needing incredible amounts of XP to progress to the future levels and any adventuring we are doing is hurting our chances of attaining these new levels.
Pint being that level 14 is going to require 910k XP to obtain.(thanks for the info Bloodhaven). Since capping my main character I have continued to run high level quests while playing the game to keep it fun but have also been reducing the amount of XP I get per mission. Now when the level increase comes into play we are going almost have to be able to level on new content alone. Eventually we are going to get the point as the levels continue to rise that the ONLY thing that will give us XP is new content.
Either the new content has to have phenomenal XP rewards or our main chars are never going to be able to reach these new levels. (looking to lvl 16 - 20)
Several solutions I can see to this problem are:
1) Bank our XP on a per character basis and credit us with it whenever there is a cap increase.
2) Have Quests stop progressing our completion counter once a character reaches max xp so that when the cap does go up we can run it for the appropriate xp amounts.
If nothing is done to help us out new chars that have not reached cap before are really going to be the only one's that will be able to obtain the new level caps.
Am I missing something in my concern or over reacting to this or is this something that needs to be addressed?
It has suddenly occurred to me that with a capped out character we are on a path of diminishing returns when it comes to XP and are possibly digging ourselves into a hole that is going to be difficult to get out of unless of course Adventures quit recording completion once a char caps his xp.
We are coming to the point where we are needing incredible amounts of XP to progress to the future levels and any adventuring we are doing is hurting our chances of attaining these new levels.
Pint being that level 14 is going to require 910k XP to obtain.(thanks for the info Bloodhaven). Since capping my main character I have continued to run high level quests while playing the game to keep it fun but have also been reducing the amount of XP I get per mission. Now when the level increase comes into play we are going almost have to be able to level on new content alone. Eventually we are going to get the point as the levels continue to rise that the ONLY thing that will give us XP is new content.
Either the new content has to have phenomenal XP rewards or our main chars are never going to be able to reach these new levels. (looking to lvl 16 - 20)
Several solutions I can see to this problem are:
1) Bank our XP on a per character basis and credit us with it whenever there is a cap increase.
2) Have Quests stop progressing our completion counter once a character reaches max xp so that when the cap does go up we can run it for the appropriate xp amounts.
If nothing is done to help us out new chars that have not reached cap before are really going to be the only one's that will be able to obtain the new level caps.
Am I missing something in my concern or over reacting to this or is this something that needs to be addressed?